It is the future, and beneath the flickering glow of the sprawling New Angeles skyline, immense corporations seek every advantage in the burgeoning field of synthetic humanoid technology. On the brink of a revolutionary innovation, CyberSolutions Inc. is poised to become the next global powerhouse, threatening the profits of well-established conglomerates Haas-Bioroid and Jinteki – but unfortunately for CyberSolutions, security at their New Angeles branch has just been compromised.
Set in the dystopian future of Android, Infiltration is a tense card game of futuristic larceny in which two to six players take the roles of thieves, competing to steal valuable secrets from a highly secured corporate facility.
The most vital information lies deep within the complex, but each step inward takes you farther from escape. Worse yet, corporate mercenaries are closing in! How long will you push your luck as you avoid security patrols, surpass rival thieves, and try to download the most data before the building is locked down?
Game description above from the publisher
The layout of the complex is different every game, choosing 6 of the possible 18 first floor cards, 6 of the 18 second floor cards, and 1 of the 3 secret room cards. These rooms are revealed to the players over the course of the game, usually by one of the players entering the room. The rooms contain traps, NPCs, valuable data and items, and even secret exits.
Each turn, players secretly choose actions they will take, then in turn reveal and resolve their actions. Advancing into the complex or retreating towards the exit, downloading valuable data, interfacing with the current room, or using an item are the actions available to players. After the players have had their turn, any active NPCs have a turn, then the proximity dial is increased. Once the dial reaches 99, or all players have left the complex, the game ends. The players who have escaped the complex add up the value of the data they have extracted; the highest value wins!
- it just felt clunky as hell.
- we had almost no fun with it.
- I didn't understand how it got any kind of popularity to be honest.
- Netrunner universe
Mechanics (from transcript analysis)
- Push Your Luck — It's a little pusher luck game
Video topics + discussion points
Quotes (from this video)
- Battle Station's Lightseed, that would be great. I could use another pair of eyes on it.
- Don't all volunteer at once, y'all.
- I feel like that that that needs to be a a card that you can get in the uh Empire's End expansion or after the Empire expansion. Politically motivated and grouchy.
- So that's homework for next week. Bring bring those three and and we'll uh we'll discuss.
- I would say my favorite game designer is Ryan Mock basically because he somehow managed to make a really good game lugging that anchor Evan behind him.
References (from this video)
- Legitimately enjoyed playing a couple of times six years ago
- Has wonderfully big tarot sized cards that look gorgeous
- No one ever chooses to play it again
- Takes up shelf space without being played
- Heist
- A complex
Mechanics (from transcript analysis)
- Competitive play — Mentioned as an element of the game.
- cooperative play — Mentioned as an element of the game.
- Push Your Luck — Described as a core element of the game.
- Set Collection — Implied by 'make it out live as much loot as you can carry'.
Video topics + discussion points
Quotes (from this video)
- it was raining I said to him we really need to solve this case and he agreed
- Detective a modern crime board game might be the most disappointing game I've played in a very very long time
- so what was billed to me is a fantastic detective just felt like busywork it felt like drudge work it felt like repetition
- the sitting was weird you like some elite crime unit but you're investigating a theft from 70 years ago
- this is an old game it's been out of print forever it's one of the Holy Grails of board game collecting
- it's just a mess of a game city remnants just doesn't deliver on its promise of being this intricate gang building area control game
- and it's got these wonderfully big taro sized cards that that look gorgeous
- and the second thing is one of the people of my regular group has rather poor eyesight and literally cannot play the game
- Between 2 cities love that game it's still one of my top twenty or so games in my collection I absolutely endorse and adore it
- Megaland is fine for what it is and that's an easily accessible short playtime push your luck game you can set up play and be done in 15 minutes
- and that is how you make money off board game media is buying games that 80% off and then selling them for $10
- just because there's a new edition doesn't mean that editions going to be better for you new doesn't mean better for everyone
- good games that are just ok they're just they're solid leave me in this weird space from like ok I've played that and that's about the level of engagement
- but the simple fact is this game takes up so much damn space it takes something that same space as six other games
- at some point a collection becomes unmanageable or unplayable
- there's a danger in this hobby of overloading yourself with cardboard
- I now have games that I've had for months that I haven't been able to get to yet simply because of the demands of a channel and work
- if you're looking to buy a game ask yourself am I actually going to be able to play this anytime in the future
- I mean I run a YouTube channel that reviews board games so I will eventually get through all the games I have and I will put them on the channel
- but I worry that for some people the gating is more important than they're having and that's kind of troubling to me
- it's okay to get rid of some games it's okay not to have everything in your collection it's okay for another friend of yours to own a game and for you to borrow it off them if you want to play
- there's literally no need to have a thousand unplayed board games sitting in your garage
References (from this video)
- Glad to have a copy to learn the rules properly.
- Generous gift from a viewer.
- Rushed learning and playing the first time was a disaster.
- Android universe
- Dominion
- Android
- Netrunner
Mechanics (from transcript analysis)
- Modular Board — The game is set up in a randomized set of rooms that become revealed as players move through them.
- Push Your Luck — The farther you go into the facility, the better the rewards are, but there's this proximity dial that's increasing and if it reaches 99 all players left in the complex lose.
- Secret action selection — Players secretly choose actions that are then revealed and resolved.
- Set Collection — Players who have escaped add up the value of the data that they've stolen or rather extracted.
Video topics + discussion points
Quotes (from this video)
- I get to do this show because people have supported it and I want you to know no matter where I am what I'm doing what's going on that's something I'm always very aware of
- Daniel you've surprised me here I wasn't expecting this
- so I'm really glad to have a copy now for myself so I can sit down and carefully and quietly learn the rules and then play it properly