Skip to main content
Android: Infiltration box art

Android: Infiltration

Game ID: GID0024190
Game Info
Year
2012
Collection
Ratings
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

It is the future, and beneath the flickering glow of the sprawling New Angeles skyline, immense corporations seek every advantage in the burgeoning field of synthetic humanoid technology. On the brink of a revolutionary innovation, CyberSolutions Inc. is poised to become the next global powerhouse, threatening the profits of well-established conglomerates Haas-Bioroid and Jinteki – but unfortunately for CyberSolutions, security at their New Angeles branch has just been compromised.

Set in the dystopian future of Android, Infiltration is a tense card game of futuristic larceny in which two to six players take the roles of thieves, competing to steal valuable secrets from a highly secured corporate facility.

The most vital information lies deep within the complex, but each step inward takes you farther from escape. Worse yet, corporate mercenaries are closing in! How long will you push your luck as you avoid security patrols, surpass rival thieves, and try to download the most data before the building is locked down?

Game description above from the publisher

The layout of the complex is different every game, choosing 6 of the possible 18 first floor cards, 6 of the 18 second floor cards, and 1 of the 3 secret room cards. These rooms are revealed to the players over the course of the game, usually by one of the players entering the room. The rooms contain traps, NPCs, valuable data and items, and even secret exits.

Each turn, players secretly choose actions they will take, then in turn reveal and resolve their actions. Advancing into the complex or retreating towards the exit, downloading valuable data, interfacing with the current room, or using an item are the actions available to players. After the players have had their turn, any active NPCs have a turn, then the proximity dial is increased. Once the dial reaches 99, or all players have left the complex, the game ends. The players who have escaped the complex add up the value of the data they have extracted; the highest value wins!

Description

It is the future, and beneath the flickering glow of the sprawling New Angeles skyline, immense corporations seek every advantage in the burgeoning field of synthetic humanoid technology. On the brink of a revolutionary innovation, CyberSolutions Inc. is poised to become the next global powerhouse, threatening the profits of well-established conglomerates Haas-Bioroid and Jinteki – but unfortunately for CyberSolutions, security at their New Angeles branch has just been compromised.

Set in the dystopian future of Android, Infiltration is a tense card game of futuristic larceny in which two to six players take the roles of thieves, competing to steal valuable secrets from a highly secured corporate facility.

The most vital information lies deep within the complex, but each step inward takes you farther from escape. Worse yet, corporate mercenaries are closing in! How long will you push your luck as you avoid security patrols, surpass rival thieves, and try to download the most data before the building is locked down?

Game description above from the publisher

The layout of the complex is different every game, choosing 6 of the possible 18 first floor cards, 6 of the 18 second floor cards, and 1 of the 3 secret room cards. These rooms are revealed to the players over the course of the game, usually by one of the players entering the room. The rooms contain traps, NPCs, valuable data and items, and even secret exits.

Each turn, players secretly choose actions they will take, then in turn reveal and resolve their actions. Advancing into the complex or retreating towards the exit, downloading valuable data, interfacing with the current room, or using an item are the actions available to players. After the players have had their turn, any active NPCs have a turn, then the proximity dial is increased. Once the dial reaches 99, or all players have left the complex, the game ends. The players who have escaped the complex add up the value of the data they have extracted; the highest value wins!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 0 · neu 1 · neg 1
Mentions per page
Showing 1–5 of 5
Video _eGXZPyXBrE Top List at 6:21 sentiment: positive
video_pk 129723 · mention_pk 369169
Android: Infiltration video thumbnail
Click to watch at 6:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Variable setup provides high replayability.
  • Cool thematic integration of hacking and risk.
Cons
  • Players can be caught by police if they don't escape.
Thematic elements
  • Cybercriminals hacking a bank for credits and information
  • A bank
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players vie for the most credits and information within the bank.
  • Hidden Movement — Players advance through rooms that are initially face down, not knowing what they contain.
  • Push Your Luck — Players must decide how deep to go into the bank before the police arrive.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magic: The Gathering, the classic grandfather of the collectible card game genre.
  • It's lots of fun seeing the people perform and seeing them do their best to to their teammates uh to guess the titles of these different things.
  • So, it will become a bit repetitive, but at the same time, that's going to help you uh establish or cement these concepts in your brain so that in future rounds, when people give fewer clues because they're more limited as to what they can do and say, you're going to be able or more likely, you'll be more likely to guess these things cuz they're already in the back of your mind, hopefully, if you have good enough memory.
  • And basically, it's kind of semi-cooperative cuz two to six players can play and they're all breaking into the same bank and they're not trying to stop one one another, but they are trying to be the player who basically comes back with the most money.
  • So, it's not cooperative in that sense. We're all We all have kind of like the same goal and we're not necessarily directly interfering with one another, but indirectly, we're absolutely trying to be the one who gets the greatest advantage.
  • Because, again, there's a little bit of a time track. And once that time track hits the end, uh there's some predictability to it, but there's also some unpredictability to it cuz there is some die dice rolling towards the end of the game, just kind of like I mentioned in uh Android Infiltration.
  • But, there is some variants that allow for players to never be knocked out completely, just lose a whole bunch of their health, uh get set back as far as losing some of their treasure, but they're still in the game.
  • But, it's a tile placement game where as the game goes on, you're revealing these different tiles that represent rooms and chambers and corridors along the dungeon.
  • But I actually enjoy that unpredictable nature.
  • Um, none of the pieces here are really impressive.
  • But, mechanically speaking, I always enjoy this game.
  • This game, such a fun game.
  • I will say that these games all ranked higher on my list in previous years.
  • But, Agricola has made the cut and is still very close to making it to the top 50 right here at number 52.
  • And the fact that it's a little bit on the stingier side as opposed to Caverna, I actually prefer that.
  • This game here is one of his more famous games.
  • Um, it's a fun game.
  • Simple deck building.
  • And I find that to be really cool.
  • It's a bit on the heavier end of some of the solo games that I play.
References (from this video)
No references stored for this video.
Video Y1edq_CXsUA UndeadVikingVideos Discussion at 1:30:50 sentiment: negative
video_pk 80850 · mention_pk 198290
UndeadVikingVideos - Android: Infiltration video thumbnail
Click to watch at 1:30:50 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • it just felt clunky as hell.
  • we had almost no fun with it.
  • I didn't understand how it got any kind of popularity to be honest.
Thematic elements
  • Netrunner universe
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — It's a little pusher luck game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Battle Station's Lightseed, that would be great. I could use another pair of eyes on it.
  • Don't all volunteer at once, y'all.
  • I feel like that that that needs to be a a card that you can get in the uh Empire's End expansion or after the Empire expansion. Politically motivated and grouchy.
  • So that's homework for next week. Bring bring those three and and we'll uh we'll discuss.
  • I would say my favorite game designer is Ryan Mock basically because he somehow managed to make a really good game lugging that anchor Evan behind him.
References (from this video)
No references stored for this video.
Video RumwDbVaWKY Discussion at 4:23 sentiment: neutral
video_pk 72607 · mention_pk 171919
Android: Infiltration video thumbnail
Click to watch at 4:23 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Legitimately enjoyed playing a couple of times six years ago
  • Has wonderfully big tarot sized cards that look gorgeous
Cons
  • No one ever chooses to play it again
  • Takes up shelf space without being played
Thematic elements
  • Heist
  • A complex
Comparison games
none
Mechanics (from transcript analysis)
  • Competitive play — Mentioned as an element of the game.
  • cooperative play — Mentioned as an element of the game.
  • Push Your Luck — Described as a core element of the game.
  • Set Collection — Implied by 'make it out live as much loot as you can carry'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was raining I said to him we really need to solve this case and he agreed
  • Detective a modern crime board game might be the most disappointing game I've played in a very very long time
  • so what was billed to me is a fantastic detective just felt like busywork it felt like drudge work it felt like repetition
  • the sitting was weird you like some elite crime unit but you're investigating a theft from 70 years ago
  • this is an old game it's been out of print forever it's one of the Holy Grails of board game collecting
  • it's just a mess of a game city remnants just doesn't deliver on its promise of being this intricate gang building area control game
  • and it's got these wonderfully big taro sized cards that that look gorgeous
  • and the second thing is one of the people of my regular group has rather poor eyesight and literally cannot play the game
  • Between 2 cities love that game it's still one of my top twenty or so games in my collection I absolutely endorse and adore it
  • Megaland is fine for what it is and that's an easily accessible short playtime push your luck game you can set up play and be done in 15 minutes
  • and that is how you make money off board game media is buying games that 80% off and then selling them for $10
  • just because there's a new edition doesn't mean that editions going to be better for you new doesn't mean better for everyone
  • good games that are just ok they're just they're solid leave me in this weird space from like ok I've played that and that's about the level of engagement
  • but the simple fact is this game takes up so much damn space it takes something that same space as six other games
  • at some point a collection becomes unmanageable or unplayable
  • there's a danger in this hobby of overloading yourself with cardboard
  • I now have games that I've had for months that I haven't been able to get to yet simply because of the demands of a channel and work
  • if you're looking to buy a game ask yourself am I actually going to be able to play this anytime in the future
  • I mean I run a YouTube channel that reviews board games so I will eventually get through all the games I have and I will put them on the channel
  • but I worry that for some people the gating is more important than they're having and that's kind of troubling to me
  • it's okay to get rid of some games it's okay not to have everything in your collection it's okay for another friend of yours to own a game and for you to borrow it off them if you want to play
  • there's literally no need to have a thousand unplayed board games sitting in your garage
References (from this video)
No references stored for this video.
Video Kn1qFmq7YHw watch it played Discussion at 2:28 sentiment: positive
video_pk 65246 · mention_pk 158878
watch it played - Android: Infiltration video thumbnail
Click to watch at 2:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Glad to have a copy to learn the rules properly.
  • Generous gift from a viewer.
Cons
  • Rushed learning and playing the first time was a disaster.
Thematic elements
  • Android universe
Comparison games
  • Dominion
  • Android
  • Netrunner
Mechanics (from transcript analysis)
  • Modular Board — The game is set up in a randomized set of rooms that become revealed as players move through them.
  • Push Your Luck — The farther you go into the facility, the better the rewards are, but there's this proximity dial that's increasing and if it reaches 99 all players left in the complex lose.
  • Secret action selection — Players secretly choose actions that are then revealed and resolved.
  • Set Collection — Players who have escaped add up the value of the data that they've stolen or rather extracted.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I get to do this show because people have supported it and I want you to know no matter where I am what I'm doing what's going on that's something I'm always very aware of
  • Daniel you've surprised me here I wasn't expecting this
  • so I'm really glad to have a copy now for myself so I can sit down and carefully and quietly learn the rules and then play it properly
References (from this video)
No references stored for this video.
Video qJpQTsQk5_Y Board Game Replay Playthrough at 0:30 sentiment: positive
video_pk 12915 · mention_pk 37808
Board Game Replay - Android: Infiltration video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High player interaction and dynamic table talk
  • Strong thematic integration with data-heist motifs
  • Rich item system enabling meaningful combos and plays
  • Exciting risk-reward balance via the proximity/alarm system
  • Good replayability due to randomized rooms, NPCs, and items
Cons
  • Significant luck factor typical of presser-luck design
  • Can be complex for first-time players without setup guidance
  • Endgame outcomes can feel wonky or controversial depending on mistakes
  • Some item interactions are situational or power-swingy
Thematic elements
  • data theft and corporate espionage
  • A high-tech corporate facility in a near-future Android universe
  • high-tension, competitive data heist with push-your-luck elements
Comparison games
  • Dominion
  • Kingdom Builder
  • Android board game
  • Netrunner
Mechanics (from transcript analysis)
  • Download vs Extract vs item-based actions — Tokens are acquired via download/extract actions; items can modify movement and interactions.
  • Hidden hand action selection — Each player has a hand of basic action cards (and items) played face down, then resolved.
  • NPC phase and alarm escalation — NPCs activate between turns, potentially injuring players and raising the alarm dial.
  • Randomized layout and item variance — First and second floor decks are randomized; item cards and NPCs introduce variability each game.
  • Room exploration and token collection — Players reveal and explore rooms on two floors, collecting DF data tokens from rooms.
  • Security phase with proximity/alarm tracking — A proximity dial and an alarm dial drive the endgame; reaching 99 in proximity ends the game, with alarm raising risk along the way.
  • Token economy and safes with interfaces — Tokens populate rooms; red tech locks and interface icons determine safes and how you interact with spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tons of player interaction.
  • Slow descent into madness.
  • It's a great balance of risk-reward.
  • The item system is extremely powerful in this game.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–5 of 5