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Chronicles of Drunagor: Age of Darkness box art

Chronicles of Drunagor: Age of Darkness

Game ID: GID0067559
Game Info
Year
2021
Collection
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Description

Daren has always been a land mired in conflict – from the moment the Mortal Races met in its rolling hills, tall peaks and primeval forests, there was bound to be strife between its wary peoples. With the discovery of Magic, however, came the potential for dramatic change in the world – for good or evil. Centuries after the discovery of the Art, magic has shaped the fears and hopes of countless people, and the heroes and villains that wield it have decided the fate of nations over all these years. Yet for all this struggle, a tenuous balance remained between those who seek to strengthen all Mortal Races and those that seek to lord over them. Little do they know however that amidst the shadowed boughs of the Dead Irall, an ancient evil seeks to rule once again. Few are aware that the fate of the land now lies with brave heroes who are the only ones who can prevent the oncoming Age of Darkness.

Chronicles of Drunagor - Age of Darkness is a fully cooperative and strategy board game of tactical combat in a dungeon crawl adventure for one to five players. CoD-AoD is based on multiple 3D scenarios, each of them played separately or on a continuous storyline. Each scenario has its own unique setup, darkness rules and different goals that will be needed to be achieved in order to obtain victory. Played over a series of rounds until either the chosen adventure objective is achieved by the heroes or a single hero dies or is corrupted by the darkness itself. The order of activation is dictated by the initiative track and it alternates between heroes, monsters and the darkness itself. Once they all activate, a round is over and a new one begins, so players win or lose as a team. The game is won when the adventure objectives are met. The game is lost when one player is either killed or corrupted by darkness.

On a hero’s turn he can freely move up to 3 spaces (orthogonal and or diagonal are permitted) and spend 2 of his action cubes to trigger his abilities. If when passing his turn he no longer has any cubes on his available action cubes pool, he must perform a recall action. On a monster activation he will always move to attack the heroes. Or if he`s in range of his target he will attack without even move. Each monster has its own primary target located on his card at the initiative track. On the darkness activation, draw from the bag the number of darkness tokens dictated by the chosen adventure and follow the darkness rules for that adventure.

As you go by the different adventures, your heroes will find themselfs in a wide variety of scenarios and instead of only reading thru the descriptions of the place you are, the game will show you beautifull illustrations of what you can see and how you can interact with the scenario. Every choice on how you interact with certain things could possibly change the way your adventure continues. Maybe you will find a secret passage, or maybe you can find a locked chest, the choice is up to you.

Choose one of the heroes and take upon this quest to defeat the power of evil and the everlasting darkness from the land of Daren.

—description from the publisher

Description

Daren has always been a land mired in conflict – from the moment the Mortal Races met in its rolling hills, tall peaks and primeval forests, there was bound to be strife between its wary peoples. With the discovery of Magic, however, came the potential for dramatic change in the world – for good or evil. Centuries after the discovery of the Art, magic has shaped the fears and hopes of countless people, and the heroes and villains that wield it have decided the fate of nations over all these years. Yet for all this struggle, a tenuous balance remained between those who seek to strengthen all Mortal Races and those that seek to lord over them. Little do they know however that amidst the shadowed boughs of the Dead Irall, an ancient evil seeks to rule once again. Few are aware that the fate of the land now lies with brave heroes who are the only ones who can prevent the oncoming Age of Darkness.

Chronicles of Drunagor - Age of Darkness is a fully cooperative and strategy board game of tactical combat in a dungeon crawl adventure for one to five players. CoD-AoD is based on multiple 3D scenarios, each of them played separately or on a continuous storyline. Each scenario has its own unique setup, darkness rules and different goals that will be needed to be achieved in order to obtain victory. Played over a series of rounds until either the chosen adventure objective is achieved by the heroes or a single hero dies or is corrupted by the darkness itself. The order of activation is dictated by the initiative track and it alternates between heroes, monsters and the darkness itself. Once they all activate, a round is over and a new one begins, so players win or lose as a team. The game is won when the adventure objectives are met. The game is lost when one player is either killed or corrupted by darkness.

On a hero’s turn he can freely move up to 3 spaces (orthogonal and or diagonal are permitted) and spend 2 of his action cubes to trigger his abilities. If when passing his turn he no longer has any cubes on his available action cubes pool, he must perform a recall action. On a monster activation he will always move to attack the heroes. Or if he`s in range of his target he will attack without even move. Each monster has its own primary target located on his card at the initiative track. On the darkness activation, draw from the bag the number of darkness tokens dictated by the chosen adventure and follow the darkness rules for that adventure.

As you go by the different adventures, your heroes will find themselfs in a wide variety of scenarios and instead of only reading thru the descriptions of the place you are, the game will show you beautifull illustrations of what you can see and how you can interact with the scenario. Every choice on how you interact with certain things could possibly change the way your adventure continues. Maybe you will find a secret passage, or maybe you can find a locked chest, the choice is up to you.

Choose one of the heroes and take upon this quest to defeat the power of evil and the everlasting darkness from the land of Daren.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video PHbDBfsugO8 Playthrough at 4:44 sentiment: mixed
video_pk 85304 · mention_pk 218323
Chronicles of Drunagor: Age of Darkness video thumbnail
Click to watch at 4:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging boss mechanics requiring strategy.
  • Introduction of minions adds complexity.
  • Strategic depth in managing resources and positioning.
  • Satisfying progression of hero abilities and item acquisition.
  • The 'fail forward' or 'punishment for losing' aspect of the campaign is noted.
  • The dice rolling system, while anxiety-inducing, offers risk-reward choices.
  • The thematic integration of Star Wars elements in the discussion of an unrelated card game.
Cons
  • Flimsy component quality for some game elements.
  • Anxiety and frustration caused by missing D20 rolls.
  • The reliance on D20 rolls for attacks can feel punishing.
  • Clunky mechanics or unclear rules for certain aspects like minion summoning.
  • The potential for 'mirror matches' in Star Wars Unlimited due to popular leaders.
Thematic elements
  • Confronting the evil doer behind spells, battling an undead king.
  • Fantasy world with a boss encounter in a hidden chamber with alchemical paraphernalia and bones scattered about.
Comparison games
  • Ardia
  • Wrath of Shardon
  • Gloomhaven
  • Dungeons and Dragons
Mechanics (from transcript analysis)
  • Boss mechanics — Bosses have special attack card decks, unique statistics boards, immunities, and special abilities that differentiate them from regular monsters.
  • Campaign progression — The game features a campaign with scenarios, outcomes that carry over, and a camp phase for managing hero progression and recovering from previous adventures.
  • Combat System — Combat involves rolling dice (D20) for attacks, with modifiers for range, height, and enemy positions, and includes mechanics like retaliation and critical hits.
  • Conditions — Conditions like poison, bleed, and burn affect characters, and the game has mechanics for applying and removing them, with stack limits on some effects.
  • Hero actions — Heroes have action cubes to perform various actions like attacking, moving, focusing, cleansing, and using special abilities, with fatigue impacting available cubes.
  • Itemization — Players can acquire and equip items like weapons, armor, and trinkets to enhance their hero's abilities, with limitations on the number of items that can be equipped.
  • minions — Minions are summoned by special mechanics and function similarly to other monsters but have specific summoning limits and can be buffed by runes.
  • runes — Runes on the initiative track can influence minion strength and other game effects, adding another layer of complexity to combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "It's like literally, it's like Tetris from hell."
  • "My Vader kills your Vader. My Vader kills your Vader. Well, I got another Vader to kill your Vader."
  • "I was just sick of playing games rolling d20s and missing on my attacks."
  • "I love that random like we're in the jungle and just like here's some weapons, battle royale, go nuts."
  • "We're going to have some skeletons just at the base in the darkness."
References (from this video)
No references stored for this video.
Video lnkS-yWmjW4 Meet Me At The Table Playthrough at 1:38:19 sentiment: positive
video_pk 85211 · mention_pk 217973
Meet Me At The Table - Chronicles of Drunagor: Age of Darkness video thumbnail
Click to watch at 1:38:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Features multi-level gameplay.
  • Actions can open up more of the map.
  • Speaker enjoyed it.
Cons
none
Thematic elements
Comparison games
  • Cthulhu: Death May Die
  • Descent: Journeys in the Dark
Mechanics (from transcript analysis)
  • Multi-level Gameplay — Features multi-level gameplay and mechanics where actions open up more of the map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Greetings and welcome to Meet Me at the Table. I'm Barrett. This is Colin. And we are hit and miss. Boom.
  • The box is large enough you can sleep in it. It is large enough to sleep in. It's fantastic.
  • I've played both extensively and I would say Death May Die is better in my opinion.
  • But I think Cthulhu Death May Die is just so fun to put it on the table. I can play it with non-gamers and gamers. Yep. And I have a great time every time.
  • So, isn't this a stealth game? Totally fine. I blew him all the way up. B's like Shotgun city, baby. More enemy show up more for me to kill.
  • The first experience I had with Barren was Madara. And let me tell you, it was an interesting one. Chair for an hour and a half.
  • And I just I mean I can do it before I draw, I think. No, no, I can't cuz I got to draw the chips and do my You need to have some chips to use. Okay, you got plenty of chips in here. Three. Boom. Not bad for you. Bad for the marauder.
  • This is so good. I can hardly wait to mail him a volt rock.
  • All right, let's do it. We'll fight then run then learn. Fight then run then learn. Look at the bright side. He didn't ambush us.
  • But I think Cthulhu Death May Die is just so fun to put it on the table. I can play it with non-gamers and gamers.
  • And then he's going to put one of those. Um, I just got No. calling in the chipster. Coming soon to ABC.
References (from this video)
No references stored for this video.
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