Dark Tomb: The Ice Chasers is the third adventure in the Dark Tomb series. It's an ultra-portable tabletop dungeon crawler in which a group of uniquely skilled characters must navigate to the Ice Cavern of Mount Varconen and defeat the vicious Ice Chasers.
Characters are fully interchangeable with the other Dark Tomb games, and work collaboratively though four stages collecting items, battling monsters, and exploring tiles. On each turn characters can choose from a variety of attacks, movement, or other abilities in addition to utilizing items encountered.
If the party fully explores a stage and defeats all monsters they conquer it and move on to the next. If they fail in their quest, they can recoup and try again. Map tiles, monsters, and items are randomized, so every play-though is unique.
—description from the publisher
Dark Tomb is Incredible | 4 Player Gameplay
- Highly immersive despite small size
- Accessible and well-rounded gaming experience
- Portable for travel
- Interchangeable characters and scenarios
- Creates memorable stories
- Fulfills the itch for RPGs and dungeon crawls
- Host admits to not being good at dice rolling or survival in the game
- Pocket size RPG / Dungeon Crawl
- Tied together narrative
Mechanics (from transcript analysis)
- Action Point Allowance — On your turn you'll be taking a series of actions usually you have four actions available and you'll use your little Cube to indicate which one of those actions you want to go ahead and utilize.
- character abilities — Characters have their own unique abilities their own unique party functionality that you could could mix and match to play and explore.
- cooperative play — The dark tomb is a Cooperative or a four verse one where one player is controlling the head enemy or the enemy AI of the dungeon itself.
- Dice Rolling — There is a little bit of dice rolling in this game and that's going to deal with the attack that you're doing so if you are an enemy attack you're going to be rolling to see if you overcome that enemy's or they overcome your own base defense.
- Enemy AI — One player is controlling the head enemy or the enemy AI of the dungeon itself.
- exploration — You might be doing a move or an attack you could be doing an interact or a gather you could be crossing a pathway here and exploring the dungeon opening up doorways discovering items and spawning monsters onto the table.
- Item gathering — You'll be gathering items you'll be fighting enemies you'll be trying to accomplish the objective.
- Scenario based gameplay — Each chapter is self-contained with the puzzle pieces and the components necessary well to find out and survive.
- Status Effects — There's some status effects that deal some extra extended damage.
- World Events — You'll then have the enemy AI and you'll have the world events the world events will be things that are happening as you explore so it's a little bit of a timing mechanic right a pressure point to encourage you to not just dilly-dally.
Video topics + discussion points
Quotes (from this video)
- The amount of immersion that this game created this tiny little pocket size game created with four people sitting around the table was pretty darn immense.
- The dark tomb is a Cooperative or a four verse one where one player is controlling the head enemy or the enemy AI of the dungeon itself.
- I don't know that I can think of a smaller more accessible and more well-rounded gaming experience than the dark tomb.
- Every player count dark tomb is going to be where it's at.
- Always make sure you've got a pocket big enough or a purse deep enough or a backpack strong enough to carry at least three board games with you.
References (from this video)
- Immersive and substantial despite being pocket-sized
- High replayability due to randomized tiles and cross-compatibility
- Scalable for different player counts
- Offers a good entry point into RPGs
- Fun at higher player counts
- Surprising amount of fun for its size and simplicity
- Some items are initially unusable without other components (e.g., dagger needing a torch)
- Can be difficult to play solo
- The prototype might lean easier than intended, with numbers being tweaked
- Some dice rolls can lead to negative consequences like self-inflicted damage or failed revival attempts
- dungeon crawl
- an ice cavern
- Gloomhaven
- Scythe
- Kingdom Death Monster
- Tiny Epic Dungeons
- Tiny Epic Western
Mechanics (from transcript analysis)
- character abilities — Each character has unique special abilities.
- Combat — Players and monsters engage in combat using dice rolls and abilities.
- companion — A companion character can be used by a player but can also become an enemy.
- cooperative play — Players work together against the game system.
- Dice Rolling — Dice are used for combat, event resolution, and other game effects.
- Hand Management — Players activate abilities from their character cards.
- Item collection — Players can find and collect items to aid them in the game.
- Modular Board — The game board is constructed from tiles that can be arranged differently each game.
- Monster activation — Monsters act based on specific rules after player turns.
- scenario-based — The game is played through distinct scenarios with specific objectives.
- Tile Placement — Players reveal and place map tiles to explore the environment.
Video topics + discussion points
Quotes (from this video)
- I would argue is the smallest little dungeon crawl I've ever seen.
- This is all pocket-size. Like, even this dice tower fits just immediately into your pocket.
- It's kind of it's remarkable that they collaborated with Wormwood to bring a custom dice tower just for the Dark Tome.
- This entire box could be a pocket-size one-shot D&D experience or RPG experience.
- Always carry at least one board game in your pocket.