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Divinity Original Sin: The Board Game box art

Divinity Original Sin: The Board Game

Game ID: GID0097948
Game Info
Year
2023
Collection
Ratings
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Description

The Divine is dead, the Void approaches, and the powers lying dormant within you are soon to awaken. Divinity: Original Sin – The Board Game is an epic adventure set in the world of Rivellon. Up to 4 players take their heroes on a branching, narrative adventure filled with tactical combat and meaningful choices.

Based on the award-winning video game Divinity: Original Sin II by Larian Studios, the board game expands Divinity in new directions, offering new characters, stories, side quests, skills, items, and monsters in this brand-new tabletop experience.

Players embark on a journey through the Divine Atlas, an interactive book that charts the various realms and locations of Rivellon. This team of adventurers will make key decisions about where to go and how to respond to the world around them.

A full journey through the Divine Atlas takes approximately 20 hours to complete, encompassing around 16 of the Atlas's 50 locations. The decisions players make during exploration, combat, and character creation can significantly influence the story and the course of the adventure. With various ways to finish the game and multiple diverging paths and choices, no two adventures will be the same. Choices you make will be documented from session to session, creating a responsive experience where player decisions matter and their consequences have tangible effects on the story.
Players can choose a character from 10 unique Origin stories, equip items, runes, and learn skills from 12 skill schools, each with 7 unique skills. Players use the skills acquired throughout the game to perform unique and powerful attacks, some with additional elemental effects. Most skills require a cooldown period before they can be used again, so choosing when to use them is critically important.

The iconic elemental interactions from Divinity: Original Sin are present here! You can, for example, cover an area in oil so that another player can ignite it with a fire spell, setting the entire area ablaze. Alternatively, your ally can cast rain to make the area wet, allowing you to use lightning to stun the enemy. Creating combinations is essential to ensure victory against the most challenging of enemies. However, be aware that enemies can also create combinations.

—description from the publisher

Description

The Divine is dead, the Void approaches, and the powers lying dormant within you are soon to awaken. Divinity: Original Sin – The Board Game is an epic adventure set in the world of Rivellon. Up to 4 players take their heroes on a branching, narrative adventure filled with tactical combat and meaningful choices.

Based on the award-winning video game Divinity: Original Sin II by Larian Studios, the board game expands Divinity in new directions, offering new characters, stories, side quests, skills, items, and monsters in this brand-new tabletop experience.

Players embark on a journey through the Divine Atlas, an interactive book that charts the various realms and locations of Rivellon. This team of adventurers will make key decisions about where to go and how to respond to the world around them.

A full journey through the Divine Atlas takes approximately 20 hours to complete, encompassing around 16 of the Atlas's 50 locations. The decisions players make during exploration, combat, and character creation can significantly influence the story and the course of the adventure. With various ways to finish the game and multiple diverging paths and choices, no two adventures will be the same. Choices you make will be documented from session to session, creating a responsive experience where player decisions matter and their consequences have tangible effects on the story.
Players can choose a character from 10 unique Origin stories, equip items, runes, and learn skills from 12 skill schools, each with 7 unique skills. Players use the skills acquired throughout the game to perform unique and powerful attacks, some with additional elemental effects. Most skills require a cooldown period before they can be used again, so choosing when to use them is critically important.

The iconic elemental interactions from Divinity: Original Sin are present here! You can, for example, cover an area in oil so that another player can ignite it with a fire spell, setting the entire area ablaze. Alternatively, your ally can cast rain to make the area wet, allowing you to use lightning to stun the enemy. Creating combinations is essential to ensure victory against the most challenging of enemies. However, be aware that enemies can also create combinations.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 10 · mix 6 · neu 0 · neg 0
Mentions per page
Showing 1–17 of 17
Video A0M30A4kqa0 Board Games UnLocked Top List at 3:07 sentiment: mixed
video_pk 134290 · mention_pk 383600
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Click to watch at 3:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Concise and easy to manage campaign system
  • Flexible character building options
  • Quick playtime allows for replayability
  • Story differentiates itself from the video game
Cons
  • Falls off by the end as players become overpowered
  • Miniatures are not worth the cost
Thematic elements
  • Cooperative campaign game based on a video game IP
Comparison games
  • Agonia
  • Frosthaven
  • Fate Forge
Mechanics (from transcript analysis)
  • Campaign — The game features a campaign mode.
  • Card-driven location system — Each location has a deck of cards representing its challenges and events.
  • Character building — Players can build and customize their characters.
  • Cooperative — The game is played cooperatively.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this Ultimate Edition has all the expansion materials you know everything out for it and also really nice wooden you know tokens and stuff so it makes it it's this is the best version like if you can find this this is this is the best
  • it has one of the best senses of exploration
  • this is a super unique worker placement game where your cards your workers are cards
  • this is just this is just a classic
  • this one for all intents of purposes killed Firefly because you're pretty much doing the same thing but it's a smaller smaller footprint like and it's doesn't take nearly as long
References (from this video)
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Video dqKhnP0QE7c Board Games UnLocked Rules Teach at 0:16 sentiment: mixed
video_pk 112975 · mention_pk 325027
Board Games UnLocked - Divinity Original Sin: The Board Game video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unlocking new paths by finding keys.
  • Gaining items and gold through exploration and challenges.
  • Strategic combat with elemental interactions and status effects.
  • The ability to revive fallen characters.
Cons
  • Difficulty finding specific items (e.g., water wand).
  • Encountering challenging enemies, especially when outnumbered.
  • The risk of losing gold and restarting locations upon defeat.
  • The complexity of managing environment effects and status effects.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Challenge Roll — Used to overcome obstacles like smashing a box or disarming a trap, often involving rolling dice and potentially using keywords for bonuses.
  • Combat Round — Initiated when enemies are encountered, involving turn-based fighting with dice rolls and abilities.
  • Consumables — Single-use items like potions and scrolls that can be used from the backpack by paying an AP cost.
  • Cooldowns — Abilities that have a waiting period before they can be used again, tracked on a cooldown track.
  • Environment Effects — Elemental effects on spaces like 'wet' or 'oily' that can interact with certain abilities and attacks.
  • Explore Round — A phase where players can investigate different areas of the map, potentially encountering enemies or resolving location cards.
  • Healing — The ability to restore health, either through resting, using potions, or specific character abilities.
  • Keywords — Abilities or traits characters possess that can grant bonuses to challenge rolls, such as 'Warfare' or 'Two-handed'.
  • Party Shared Stash — A common inventory where found gold can be stored and used by the party to buy items.
  • resting — An action that can heal characters and reset certain game elements.
  • Status Effects — Conditions applied to characters or enemies, such as 'shocked', 'blinded', 'poisoned', or 'burning', which have various game effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like this board game is going to be hard to find stuff because it's keep pulling up
  • The Trap goes off though injured you are able to enter the room each origin here takes five physical damage o uh blocked by two so I take three damage
  • The Prisoner lets out screams of Anguish as the mag lashes out violently he may not have long to live if the attack continues for much longer do you help the prisoner or yeah do you help the prisoner
  • I'm so like annoyed that there's no water wand where the [ __ ] is it okay I'm going to use my shot my electric discharge
  • I think fire on a on a ship a wooden ship is probably not a good idea
  • oh wait I guess he could have revived me transfer any amount of Health to a down origin uh in your space or an adjacent one to revive them so I can give you a hit point okay perfect there you go yay here take my blood take it it's kind of gross it's kind of stale it's like it burns
References (from this video)
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Video nchUcBe9xBI Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 112935 · mention_pk 325066
Board Games UnLocked - Divinity Original Sin: The Board Game video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Synergy of equipment is beneficial.
  • Environmental effects add strategic depth.
  • Applying status effects like Frozen, Burning, and Poison can be devastating.
  • The combat system allows for tactical repositioning and debuffing enemies.
  • The revive mechanic allows players to recover from being downed.
Cons
  • The time tracker can be a significant pressure, especially when combat starts.
  • The game can feel tutorial-like at times, with some encounters feeling scripted.
  • Losing gold and restarting a location can be a consequence of failure.
Thematic elements
  • exploration focused
Comparison games
none
Mechanics (from transcript analysis)
  • Armor Enchantments — Runes can be applied to armor or helmets to provide bonuses like increased defense or additional damage.
  • Armor Piercing Damage — Damage that bypasses physical armor.
  • Boss Tokens — Boss tokens can be placed on a location to indicate a more difficult encounter.
  • Challenge Roll — A challenge roll is required to climb to a statue's head, with bonuses from skills and trinkets.
  • Challenging Terrain — Difficult terrain can significantly impact the time tracker.
  • Combat Attack — An attack can be made against a statue head to send it down a hill, hitting enemies in range.
  • Cooldown system — Abilities have cooldowns that prevent them from being used immediately after activation.
  • Enemy Buffs — Some enemies can buff other nearby enemies, increasing their attack damage.
  • Environment Effects — Players can choose environment effects and place them on spaces, advancing the time tracker for each space placed.
  • Equipment synergy — The synergy of equipment provides bonuses to attacks, like making a water attack deal extra damage if in rain spots.
  • Revive Action — A character can be revived by transferring health from an adjacent space.
  • stamina management — Stamina is a resource used for various actions and abilities.
  • Status Effects — Status effects like Frozen, Burning, and Poison are applied to enemies during combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The sundering is just ass i' almost say try get off on the right foot and see if we can activate everything
  • The head cracks off and rolls down everyone in four takes 20 armor piercing damage gain stun two and exposed two
  • This is going to be massive damn
  • The magisters here have the terrain advantage as well as greater numbers you would be wise to prepare before you assault them
  • The ground is ready to erupt during an origin's combat turn they may remove one boss token from the space to apply Frozen three burning three and poison 3 each enemy here
  • so not only can we like [ __ ] them up with frozen burning and poison we can run over there while they're all like oh God they get a triple they get hit by the statue head delicious
References (from this video)
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Video 4bheA4e-VEA Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 112941 · mention_pk 325067
Board Games UnLocked - Divinity Original Sin: The Board Game video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Respecing abilities at level up is nice.
  • The adrenaline ability provides a useful action surge.
  • Polymorph and chameleon abilities offer stealth options.
  • Flare combined with blinding radiance deals good armor-piercing damage.
  • Healing ritual provides AOE healing and damage against undead.
  • Red Runner provides bleeding status and movement.
  • Paent ring offers defense and damage bonuses against fast enemies.
  • The game allows for exploration of multiple paths.
  • Combat feels impactful with various status effects and abilities.
  • The flame rune provides useful resistances and benefits.
Cons
  • Adrenaline's stun drawback can be significant.
  • Some abilities feel underutilized or don't always pan out.
  • Lack of money for gear upgrades.
  • Enemies can have high health and damage output.
  • Not gaining max health upon leveling up feels bad.
Thematic elements
  • Investigating a shipwreck and dealing with a rebellion against magisters
  • Swamp on an island
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Skills are played from a hand of cards.
  • character builds — Players customize their characters by selecting abilities, talents, and gear.
  • Combat — The game involves combat with dice rolls, status effects (blinded, stunned, bleeding, shocked), and special abilities.
  • exploration — Players explore different locations on a map, making choices about which paths to take.
  • Journal cards — Journal cards are used to advance the narrative and trigger events or reveal new locations.
  • Level Up Respec — Players can change their abilities and skills every time they level up.
  • Location Decks — Specific location decks are used to manage events and encounters within a particular area.
  • Resource Management — Players manage resources like AP (action points) and use consumable items.
  • Source Ability — Players have unique 'source abilities' that can be leveled up and changed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • why do people like being choked during sex that sucked
  • my Source ability at level three is called Revelation
  • I dipped a little bit into scoundrel and took adrenaline
  • I changed it into polymorph and took chameleon
  • my source skill is flare
  • I took hydrus training
  • I hope I don't know why I like the quick attacks and it never pans out it never works
  • I took the paent ring so I'm I more more defense against fast creatures
  • The swamp stretches out and offers several paths
  • if the party decides to help the hermit go to hermit and reveal Journal card 15
  • The Orb of the Ancient Ones is said to be quite powerful
  • The Magister Hound Master is he's bled out from a million million puncture wounds
  • It's like oh hey you get haste on three which makes it seem like you have it for three turns you don't right you for one less
  • The bound Dragon was a Trope used
  • we'll just go and buy the world shattering orb that some organization will take control of and shatter the world that we can retire in it's perfectly fine
References (from this video)
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Video ynIaGuCX_JM Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 112951 · mention_pk 325068
Board Games UnLocked - Divinity Original Sin: The Board Game video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Found a secret cache with items and consumables.
  • Acquired powerful items like an ice staff and an Assassin's dagger.
  • Successfully defeated enemies in combat.
  • The ice staff synergizes well with the environment (rain) and abilities.
Cons
  • Drew a staff that wasn't initially desired.
  • Ran out of inventory space for newly found items.
  • Missed out on certain location resolutions due to missing character skills (Mystic, Scholar).
Thematic elements
  • exploring ruins of an ancient civilization
  • underground ruins
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Combat occurs with enemies like an undead pyromancer and an ancient tainted turtle, involving damage calculation, status effects (frozen, blinded), and special abilities.
  • exploration — Players explore various locations like underground ruins, an empty square, a rubble pile, a sealed door, an ancient battlefield, and a vast chamber.
  • Item Management — Players draw and equip items such as staffs, daggers, potions, and ropes, with limitations on how many items can be held.
  • Resource Management — Players manage resources like gold and consumables, and decide which items to keep or discard based on their utility and value.
  • Skill checks — Challenge rolls are made for various actions, with success often depending on specific character skills or attributes like Huntsman or Mystic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you stand before the ruins of an ancient civilization judging from the well preserved ruins alone it fell long ago at the height of its cultural development ornately carved pillars stand strong some engraved in forgotten language as you pass as you press onward you may find clues about the people who inhabited the mountains and perhaps even discover technologies that might help you along the way
  • you discover a secret cash at the bottom of the hole with several items that have been preserved over time draw a level two item and two consumables from a deck of my choice
  • that's actually perfect for you to find
  • the undead pyromancer has 27 Health um yeah two physical three magic defense if the target space is oily he rolls two blue but it's no longer oily
  • the ice staff might actually be the one of the better Synergy with what we got right now if you can make a rain then I can freeze them
  • the tunnel here emits a faint scent of blood and chemicals giving you a sense that it leads to a laboratory
References (from this video)
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Video UybtqB3ei94 Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 112963 · mention_pk 325071
Board Games UnLocked - Divinity Original Sin: The Board Game video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Tactical depth and interesting combat scenarios.
  • Challenging environmental navigation.
  • Engaging loot and equipment system.
  • Meaningful choices with moral implications.
  • The mechanics for splitting up enemies and kiting them are effective.
Cons
  • Combat can be difficult and enemies are tough when together.
  • Managing status effects and enemy healing can be challenging.
  • Some abilities have long cooldowns or are situational.
  • Dice rolls can lead to less than optimal outcomes.
  • The game seems to encourage kiting enemies, which can be a specific strategy.
Thematic elements
  • Exploring a dangerous island with toxic spores and potential ambushes.
  • An island with expansive dunes, seaside scrub, sheer cliffs, lush green foliage, tall hills, and a coastline.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points (AP) — Used for movement, especially into tactical spaces during combat, and other abilities. Players have a limited amount per turn.
  • AOE (Area of Effect) — Attacks like 'Lightning Storm' that affect multiple targets in an area.
  • Combat Round Structure — Combat progresses in rounds with turns for each origin (player character) and enemies, involving movement, attacks, and abilities.
  • environmental interactions — The 'wet' status effect on the ground from 'Make It Rain' influencing subsequent lightning attacks highlights environmental interactions in combat.
  • Equipment and Armor — Players can find, equip, and sell items like armor (Rusty Chainmail, Bandit Armor) and weapons (long sword, dagger, crossbow), affecting stats like defense and damage.
  • Haste — An ability that buffs a player for their next attack, costing AP.
  • Leveling Up Items/Skills — The description mentions adding the 'level' to rolls or healing, suggesting items and skills scale with player progression.
  • Rest Rounds/Healing — The ability to heal and recover during a 'rest round' or through specific skills like 'First Aid', as well as passive healing if enemies cannot reach players.
  • runes — Items like 'Small Rock Rune' that can be applied to equipment (bracelets, rings) to provide buffs, such as increased healing.
  • Skill/Item Checks — Players make checks (e.g., climbing a cliff, drawing items) which involve rolling dice and comparing to a target number (e.g., 'four success', 'two on four').
  • Source Points — A resource that can be used to potentially influence dice rolls or activate certain abilities.
  • Status Effects — Effects like 'stunned', 'poisoned', and 'wet' impact enemies and players, influencing combat outcomes and requiring strategic management.
  • Tactical Spaces — Diamond-shaped spaces that affect movement and turn ending during combat, requiring AP to enter and only allowing ending a turn if no other origins are present.
  • Taunt/Provoke — Abilities to draw enemy attention and control their movement, essential for splitting up enemies or protecting vulnerable party members.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tactical spaces are diamond shaped spaces that don't have a name or number
  • while in combat you must spend one AP to move into a tactical space you can only end your turn there if no other Origins are present
  • we need to split them up or something
  • The one thing that is kind of annoying is whenever we have to modify their health and then they have status effects on them
  • Shocking them was the only point that sucks
  • They're super slow if we can be you know if we can end three away they can't get to us
  • I forgot that's a thing oh if they can't attack they heal
  • It definitely seemed like you're supposed to kite these guys a million percent
References (from this video)
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Video N7l97hf-Ogo Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 112968 · mention_pk 325072
Board Games UnLocked - Divinity Original Sin: The Board Game video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging character customization and build diversity.
  • Interesting combat mechanics with environmental interactions.
  • Narrative choices with significant consequences.
  • Deep lore and world-building elements.
Cons
  • Potential for overwhelming complexity due to expansions.
  • Ambiguity in some rules or card effects.
Thematic elements
  • Recovering from a shipwreck and exploring an island with magical properties and dangers.
  • A tropical coastline, shipwrecked on an island with a fortress in the distance.
Comparison games
none
Mechanics (from transcript analysis)
  • Character creation — The process of creating characters with chosen abilities, equipment, and stats is shown at the beginning of the playthrough.
  • Combat — Players engage in turn-based combat, utilizing abilities, weapons, and environmental effects to defeat enemies.
  • Environmental effects — Spaces on the map can have active effects, like being 'wet', which can impact gameplay.
  • exploration — Players navigate a map with multiple locations and exits, making choices about where to go and what to interact with.
  • Journal cards — Cards that reveal story events and provide choices or information about the ongoing narrative.
  • Resource Management — Players manage gold, items, and character health throughout the game.
  • runes — Items that can be attached to equipment to add special effects, with different effects based on the equipment slot.
  • Status Effects — Enemies and players can be affected by statuses like poisoned or stunned.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh no you fool.
  • The opportunist when an enemy leaves your space you may attack them with an equipped item at no cost baby.
  • I am the Beast of the sea Marcus Smiles himself.
  • The ship sinks so uh yes we removed the game box divider and got all of that organized
  • You wake up to the sounds of waves crashing as your eyes flicker open you squint from the blazing sun and taken a beach littered with the shattered remains of your ship.
  • You can only choose one exit to take once you leave a location there's no returning to it.
  • Darkon seeks a power that threatens all life on the island and perhaps Beyond I have chosen you to stop him answer my call Heroes
  • We're just going to get glassed immediately immediately goddamn right we are
  • Cassian you have fallen from Grace you and your father once served as paladins of the divine order until your father was executed for breaking his oath now you stand on the outside searching for proof of the conspiracy that ruined your father and your own standing with a Keen Eye toward Justice you work towards restoring the good name of your family
  • What the hell that's one story scenes we've seen
  • If a skilled item or enemy applies a new event it covers up the printed effect
  • Large planks from the Shipwreck have washed ashore here as you drag some of the wooden board's uh side you discover some broken crates partially buried in the sand
  • Shambling vegetables yes and they're level one A and B
  • Oh okay yeah so fight yeah oh yeah resolve resolve each revealed card in the order of the party's choice and if there are any enemies on the map the part is in combat
  • assassin's dagger hell yeah so that's going to be one two
  • and takes d uh yeah okay so he's actually going to take one direct damage cuz I one of those but because I did roll one he becomes poisoned
  • poison two gorgeous go like right
  • Christ let's split up you want you could source that
  • make them roll all their dice that's that's not a bad idea honestly
  • three versus four one one damage saved I guess yay
  • okay yeah so I'm going to spend two to play repost that will actually stay face up so I can ignore the target of a single attack
  • yeah I am probably going to move uh be like leave me alone that hurt
  • Hey everyone, thank you for watching and I really hope that you enjoyed the video. If you would like to see more of my content, go ahead and click that subscribe button and the bell to be notified whenever I upload any new content. If you feel like supporting the channel, you can go ahead and click that Patreon link to be taken to my Patreon and any help is truly appreciated. Other than that, stick around for any any other run throughs or reviews or cool top 10 or whatever I feel like putting on other than that, like comment share and subscribe and have a wonderful whatever time ofd it is for you
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Video f0xuXCitOAU Board Games UnLocked Playthrough at 0:17 sentiment: positive
video_pk 112953 · mention_pk 325026
Board Games UnLocked - Divinity Original Sin: The Board Game video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting skill choices upon leveling up.
  • Engaging environmental descriptions.
  • Discovery of advanced ancient technology.
  • Intriguing 'Source' magic system.
  • Satisfying item acquisition through exploration.
Cons
none
Thematic elements
  • Lava caves
Comparison games
none
Mechanics (from transcript analysis)
  • Area of Effect (AoE) — Abilities like 'Blinding Radiance' affect multiple targets in an area.
  • Challenge Rolls — Players make challenge rolls to overcome obstacles like widening a tunnel.
  • Element interaction — The game features interactions between elements, like water also being ice.
  • exploration — The core gameplay involves navigating through various cave locations.
  • item acquisition — Players can draw level two items from an ancient apparatus.
  • Leveling up — Players choose new skills and abilities upon leveling up.
  • location cards — Location cards are used to represent and resolve different areas within the game.
  • Skill selection — Specific skills like 'Picture of Health' and 'Battle Stomp' are chosen.
  • Status Effects — Effects like 'stun' and 'burning' are applied to targets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • don't you know you never split the party you always anyway you want to come with me to the sexy open chamber
  • so we can put this in the holding area okay I think that's the one that is only the one that we needed to
  • the island strangely teams with source is Source magic is that is Source Mana
  • it's some kind of like more or Le it's not like Mana okay cuz like what fuels our like actual spells and [__] is really just our stamina the Magic's really weird cuz it's like so source is a whole different it's like a super potent magic
References (from this video)
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Video sGtf5Mt_vxk Board Games UnLocked Playthrough at 0:24 sentiment: mixed
video_pk 112954 · mention_pk 325069
Board Games UnLocked - Divinity Original Sin: The Board Game video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The hosts find ways to overcome difficult encounters through strategic play and adapting their approach.
  • The game offers a sense of progression and accomplishment upon defeating challenging enemies.
  • The narrative provides clear next steps and choices for the players.
Cons
  • Enemies are described as 'disgustingly overpowered' and difficult to affect with standard mechanics.
  • Certain enemy types are immune to status effects, making strategy more limited.
  • Combat can be very punishing, with the risk of being defeated quickly.
Thematic elements
  • source collar removal
  • an island, possibly near Fort Joy
Comparison games
none
Mechanics (from transcript analysis)
  • AP System — Players have Action Points (AP) to spend on various actions like moving, attacking, and using abilities.
  • Area of Effect (AoE) — Players utilize AOE attacks to hit multiple enemies, particularly when they are grouped.
  • Armor/Defense — Enemies have armor and defense values that reduce incoming damage, and players also have defense.
  • Combat — The gameplay focuses on turn-based combat with distinct enemy turns and player actions.
  • Environmental effects — Players can create environmental effects like 'wet' ground which can then be electrified for increased damage.
  • Movement — Movement is a key part of combat, with players needing to position themselves strategically and sometimes incurring damage for moving.
  • Questing/Exploration — Players explore areas, encounter enemies, and progress through narrative elements like receiving journal cards and location cards.
  • Source Points — Source points are a resource used for special abilities and to 'roll any attack or challenge roll to play Source skills'.
  • Status Effects — The game involves applying status effects like 'shocked', 'bleeding', 'poisoned', and 'blinded' to enemies, though some enemies are immune.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The void woken is disgustingly overpowered.
  • He's the one that needs to die the most.
  • I don't understand why that exists.
  • For a million dollars would you battle to the death a saltwater crocodile on land with a knife?
References (from this video)
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Video yJvCNknihnw Board Games UnLocked Review at 1:00 sentiment: positive
video_pk 112962 · mention_pk 325070
Board Games UnLocked - Divinity Original Sin: The Board Game video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smooth systems and cooldowns
  • Leans into area effects
  • Map book format keeps things succinct
  • Tactical combat depth
  • Dice mitigation
  • Smooth tutorial
  • Exploration focus with branching paths
  • Branching narratives and replayability
  • Gorgeous art
  • Immediately engaging combat
  • Varied character builds
  • Elemental skill synergy
  • Permadeath-lite system
  • Timed locations encourage progress
  • Clean narrative snippets
  • Status effect variety
  • Cool down system is enjoyable
  • Simple enemy targeting saves space
  • Strategic depth in combat
  • Clean storage insert
  • Simple yet deep campaign design
  • Fast setup and play
  • Tactical action point system
  • Approachable for new players
Cons
  • May feel less 'personal' due to streamlined nature
  • Potential for combat to become stale over time (unconfirmed)
  • Small complaint about fiddly status effect management
  • Some abilities not working as expected with other mechanics (e.g., Crossbow bolt vs Ricochet)
Thematic elements
  • Based on the video game IP
Comparison games
  • Gloom Haven
  • Gloom Haven: Jaws of the Lion
  • Familiar Tales
  • Oathsworn
  • Fate Forge
  • Spirit Island
  • Dawn of Madness
  • Aon Trespass
Mechanics (from transcript analysis)
  • Area effects — The game heavily leans into area effects, a significant element from its video game counterpart.
  • Branching Narrative — The story offers multiple paths and choices, leading to replayability and varied outcomes.
  • character customization — Offers significant variability in character builds with numerous skill trees and the ability to respec skills upon leveling up.
  • Combat — Combat is tactical and engaging, with an emphasis on buffs, debuffs, and elemental synergies. Includes a cooldown system for abilities.
  • Dice Rolling — Dice are used heavily, but significant mitigation options and rerolls are available.
  • exploration — Gameplay is heavily focused on exploring new locations, with branching paths and multiple exits from areas.
  • Fast/Slow Initiative — Simplifies initiative by categorizing actions as fast or slow, varying based on player count.
  • Map book — Utilizes a map book format where scenarios are self-contained on specific map tiles or book pages, streamlining setup and play.
  • Status Effects — Includes various status effects that impact characters and enemies differently.
  • timed events — Locations often have a time crunch element, such as approaching tides or poisonous fumes, encouraging forward momentum.
  • Tutorial system — Features a robust tutorial that guides players through initial gameplay, reducing reliance on extensive rulebooks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like okay if this is so close to the video game then I'll just play the video game same story same beats why should I bother
  • I very much enjoy that one it keeps it succinct it keeps it clean in one spot
  • The art is gorgeous
  • I had heard that the game is brutal and it it very much is
  • I love this cooldown system that is I I just like cooldown systems in in board games
  • This is one of those games that it's like oh like yeah we can play a couple games and boom let's jump back into Divinity map book's ready it's we're ready to play
  • The freshness and simpleness really is going a long way
References (from this video)
No references stored for this video.
Video GJwuefg2ZTo Board Games UnLocked Rules Teach at 1:10 sentiment: mixed
video_pk 112979 · mention_pk 325029
Board Games UnLocked - Divinity Original Sin: The Board Game video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging combat with elemental interactions.
  • Environmental effects add tactical depth.
  • Variety of status effects and character abilities.
Cons
  • Complex rule set requiring a tutorial.
  • Potential for overwhelming mechanics for new players.
Thematic elements
  • Detaining suspected sorcerers and dealing with nightmare creatures called voidwoken.
  • World of Revel
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points (AP) — Players have a pool of AP to spend on actions like moving and attacking.
  • armor — Enemies have armor that reduces incoming damage.
  • Combat System — The game features a turn-based combat system with action points (AP), dice rolling for attacks, and various elemental effects and status conditions like 'shocked', 'wet', 'charged', 'oily', 'burning', 'poisoned', and 'blinded'.
  • Environmental effects — Spaces on the map can have environmental effects (e.g., 'charged', 'oily') that modify damage or effects applied to characters in that space.
  • Health dials — Health is tracked using dials.
  • Minion/Enemy AI — Enemies have specific targeting rules and movement capabilities.
  • Origin Characters — Players choose from pre-made origin characters for the tutorial, with the option to create their own later.
  • Skill Cooldowns — Skills have cooldown periods before they can be used again.
  • Status Effects — Characters and enemies can be afflicted with status effects like 'shocked', 'wet', 'poisoned', and 'blinded', which alter their abilities or damage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So many layers of the game being like don't touch this.
  • The magisters believe there is a connection between Sorcerers and the attacks that have been carried out by nightmarish creatures called void wogen.
  • Worse the ship is headed to an isolated island called Fort Joy a prison from which there can be no Escape.
  • We're going in blind we have never played this before.
  • So dead that's sad that's embarrassing for him.
References (from this video)
No references stored for this video.
Video xJWmuNz7giw UndeadVikingVideos Discussion at 1:43:49 sentiment: mixed
video_pk 88502 · mention_pk 325462
UndeadVikingVideos - Divinity Original Sin: The Board Game video thumbnail
Click to watch at 1:43:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Player received a free copy
  • Ability to play on Ultra settings
  • Found some aspects fun
  • Good character interactions
Cons
  • Computer bogged down and shut off
  • Mac version was in beta and progress was lost
  • Buggy spells (Fairy Fire)
  • Not fully developed for Mac
  • NSFW content
  • Lost 45 hours of gameplay
Thematic elements
  • Fantasy RPG
  • Fantasy
  • Story-driven with player choice
Comparison games
none
Mechanics (from transcript analysis)
  • player interaction — Ability to have romantic interactions with party members.
  • RPG mechanics — Features character progression and interactive elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Giving out one deck is sort of like what are you gonna do in one deck?
  • The cards look amazing.
  • it feels like a Tetris game like if Tetris made this game people would Rave if it was a Tetris branded it would be so far
  • great filler weight game
  • The way the DMV and where I live goes they they give you a ticket you go and you sit down in this big room with all these chairs and it's like it's in this old mall where that has 95 of them all is is vacant and they're actually planning on tearing the whole thing down
  • it has an ending that makes you think and makes you actually go whoa that's huge
  • it is the most graphically violent like movie that it is it I don't it's and it's very um it's very psychological as far as the horror goes
  • it's one of those things where uh I I I want I I seriously want other people to watch all of Martyrs so I can actually talk to them about the ending so I can discuss what you think theUATION the ending means
  • it is it is a extremely difficult watch
  • the ending has stuck with me for like days
  • it is completely and totally like uh totally popcorn TV it is there's nothing there is it is perfectly solid B material that you can just have on and like you can literally not watch it
  • it's like the monster's not gonna come out of the movie
  • the one genre that will be affected least by the strike will be horror because most horror films are independent
  • Mario made a billion bucks let's not discredit that
  • the sound is like unreal it was like one of the best sounding movies I've ever heard
  • Dunkirk had the rapid noise
  • I hated seeing it the movie before yeah it's awful and then I noticed a bunch of movies followed that afterwards it annoyed me every time afterwards too
  • 250 000 views and you only got 30 bucks
References (from this video)
No references stored for this video.
Video 37Ivw3KtV1w UndeadVikingVideos Discussion at 2:47:29 sentiment: positive
video_pk 87567 · mention_pk 325185
UndeadVikingVideos - Divinity Original Sin: The Board Game video thumbnail
Click to watch at 2:47:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative
  • narrative-driven
  • deck building
  • cooldown system is simple and effective
  • artwork is good
Cons
  • massive game
  • poor reviewer content available
  • some players might find the cooldown system forgettable
Thematic elements
  • Cooperative Deck Building
  • Fantasy
  • Narrative-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Cooldown system — Actions have a cooldown, requiring them to be placed on a tableau and slid over to be used again.
  • cooperative play — Players team up to handle the game.
  • Deck Building — The game features cooperative deck building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • played the game once on camera and then gave his review of the tutorial and it at least he's being honest about it
  • all he kept doing was comparing it to another game the entire time
  • the cooldown system what they call it yeah so basically if you use it if you use this action you gotta way to turn you put it on your Tableau and then at the end of you turn it slides over and once it slides off then you can take it into your hand and use it again right
  • I don't like this it's the best way to do it because everyone forgets when they can take it back like you put it and you slide it and you get slides off it comes back to your hand it's it's really simple it makes it very easy to know when something when you get something back too and he's like I don't need that
  • he literally watches the guy play the game wrong make mistakes and then complain about the things he did wrong
  • publishing zombies
  • there was like a line I couldn't believe like they haven't roped off in the back it's changed a lot since the last time I've been there and they had it roped off and people were like around the block and [__] waiting to take the picture it was weird
  • it's just like a popup Rocky store they s like Rocky M bilion [__] those people that come take a picture with the Statue yeah
  • you can say hi to two of us what a deal two alab Boomers two the Boomers two Boomers the original Boomers Boomer OG y
References (from this video)
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Video PMkgyHAox7o UndeadVikingVideos Discussion at 2:37:53 sentiment: other
video_pk 87486 · mention_pk 325168
UndeadVikingVideos - Divinity Original Sin: The Board Game video thumbnail
Click to watch at 2:37:53 · YouTube ↗
Overall sentiment (raw)
Surprising Lack of Awareness
Pros
  • Connected to a popular video game franchise
Cons
  • Poor reach to its target audience
Thematic elements
  • Fantasy RPG
  • Fantasy
Comparison games
  • Divinity: Original Sin (video game)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You know, you know what's not a grumpy Lance for the rest of it and then I'm like you know what was not a grumpy
  • When you have people that like actively work against the grain to make it less fun that just drives me absolutely crazy
  • It's just like you you you you contact me you tell me to do this or else you can't do this so I do this and you still can't do what you told me but apparently they must have got a hold of them or something
  • The whole thing was is that you had you had your order tokens where and they looked all they all faced down they all faced down and so you talk to people it's like look you need to like we need to work on like you know like sh up the yeah Shoring up this
  • I don't know man what did I do where that happen recently
  • You know it's like if look you know I'll give you a break or once you know you know we can try to like send this stuff out to you but you got to pay the you obviously trying to fleece me or or like it was your mistake you screwed up and you're looking for a way to try to like make it my fault so then like I'll send you some I'll send you something on the cheap
  • I just don't care about the animals I mean I kind of did at at the beginning like oh wow there's so many cool different animals but there really that many different yeah yeah they're kind of almost there's a lot of the same stuff but it's starting slow then going yeah you got slow on this made a bunch of unique buildings which are that's not that's not a good strategy yeah unique buildings are not good because you only get the one bump from them when you buy them and never and never again
  • It just it's it's it's very Vivid In My Memory because and it was like a couple of years ago but it it pisses me off that I that it happened
  • You know it's like when um other people are just like oh yeah something came up what what okay you know just like and it's always like something that just you know doesn't seem I mean we're adults you just say okay fine I understand but it's just like you know it's like really you you you just found out your wife was going to be out of town going to a concert with her friends and and it's just like you know it's like you know I just and what do I know I mean my wife is very understanding about like my time and I say I'm going to go do this and she's like that's fine go ahead you know I mean like and I don't I can't speak to anybody else's you really sh that just drives me crazy and what really drives me crazy is that like when the person that is actually like in charge of the person the referee the game master the dungeon master when they're the flake and when they're like it's like when you we can't pin you down to a time and of you showing up and being available on a regular basis it like we can't play without you if you're the Lynch pin dude
  • I would have rather he had just done his mind Hunter yeah sure I mean then I mean I don't I mean
  • it's a pirating game and it's a choose your an adventure game that's pretty good
  • my most favorite game of uh of space space base was when I was at the in California at the with the AG folks and we and we we busted out two copies and put them together and we had a game of uh 12 people crazy
  • I don't like the the second expansion I think it adds Pointless Stuff to it
  • man that chaos order game it's like good about it it's like every single person's little um your your faction has its own way of winning it's totally asymmetrical
  • I ruined a book club with playing diplomacy
  • Game of Thrones is good Kabuki
  • I was taken aback by the massive amounts of intrigue that I didn't enjoy
  • Chinatown is a fantastic game
  • everything's binding you can't undo something
  • Santiago I love Santiago
  • that one's not binding either right no it is not binding at all you have to trust that people will give you the water
  • Hegemony so if it if it's it's something you negotiate that can be fulfilled done right that now it's binding anything promised in the future is is not is not yeah
  • the number one hot podcast in Hobbies was a knitting podcast
  • the NFL is liable for 4.7 billion in Sunday Ticket
  • the lawsuit claimed the league broke Anti-Trust laws by selling the package at an inflated price
  • Deadpool and Wolverine oh Deadpool yeah
  • Twisters comes out July 19th
  • Inside out two anybody watch that
  • The Right Stuff is a is a classic
  • money in the bank you suspend a briefcase above the ring and 10 wrestlers fight it out for the briefcase
  • McMahon still part of w no he's gone he's G he's gone yeah something happened with him he got disgraced or something
  • well yeah he he he had arrested for sex trafficking so yeah
  • everybody said oh it must be awesome working in board games no it's it's stressful and it is tough and it is I have I like every other job on the planet yeah it's just get over yourself
  • hegemony so if it if it's it's something you negotiate that can be fulfilled done right that now it's binding anything promised in the future is is not is not
  • I was taken aback by the uh massive amounts of intrigue that I didn't enjoy
  • it literally took him like 60 70 hours to make and he said it just wasn't worth it because he wasn't getting paid for it
  • I don't know man we we there was all kinds of that's also a game that had a this was my early days of gaming with my Dallas game group so
  • I think patreon is really the the way of the future for that that kind of stuff
  • YouTube is killing this Channel or this isn't working anymore or whatever
  • The subscribers say the league restricted compensation by offering competition by offering Sunday Ticket only on a satellite provider so you basically had to buy satellite to get the Sunday Ticket
  • I just don't care about the animals I mean I kind of did at at the beginning like oh wow there's so many cool different animals but there really that many different
  • It's not that many yeah I don't know you know one person tells you out of like what 10,000 miss the booth
  • so many companies are sending stuff so early to to people that people like it used to be that that the first time you you would see the game
  • 90% of the people who came up were like big fans of the video game and and you know they're they're board gamers they're didn't even know the game existed
  • I don't know what the hell the game is hold on let me see I can figure
  • The problem is is David Fincher always has like other stuff going on it's the same reason why mind Hunter like ended which was like supposed to be five seasons long and they only got like two
  • Enjoy the birthday of your country by blowing a piece of it up
  • Vince McMahon is like million pages long
  • Money in the bank you suspend a briefcase above the ring and 10 wrestlers fight it out for the briefcase need to need to get a ladder need to climb the ladder you need to grab the the the the briefcase inside the briefcase is a contract that guarantees a chance to to to to wrestle the champion and you can turn it in at any time you want
References (from this video)
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Video qtqjafjjID0 Meet Me At The Table Playthrough at 0:06 sentiment: positive
video_pk 85827 · mention_pk 325158
Meet Me At The Table - Divinity Original Sin: The Board Game video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun to play
  • Interesting story
  • Replayability due to branching paths
  • Challenging and engaging combat
  • Good character progression system
  • Lots of unexplored content
Cons
  • Easy to forget game mechanics when recording
Thematic elements
  • survival, exploration, combat against monsters
  • an island, beach, cliffs, caves
  • flavor text, journal cards, location cards
Comparison games
none
Mechanics (from transcript analysis)
  • Challenge Rolls — Players make challenge rolls using dice to overcome obstacles and succeed in specific actions.
  • Combat — Enemies are encountered and must be defeated through strategic combat.
  • Deck Building — Players build decks of skills and talents for their characters.
  • Environmental effects — The environment can have effects on combat, such as making locations wet or charged.
  • exploration — Players explore different locations by drawing and resolving location cards.
  • Leveling up — Characters gain experience and can level up, improving stats and acquiring new abilities.
  • Resource Management — Players manage action points, health, gold, and items.
  • Status Effects — Enemies and origins can gain various status effects like frozen, blinded, or poisoned.
  • Tactical Spaces — Special spaces on the combat map that affect movement and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm having way too much fun with this game.
  • This game, the branching paths seem absolutely amazing.
  • I love that they give you that option [to respec].
  • Oh my goodness, all these things would have happened if uh we'd gotten less.
References (from this video)
No references stored for this video.
Video qhGDMbC-08U Meet Me At The Table Top List at 9:39 sentiment: positive
video_pk 85781 · mention_pk 325150
Meet Me At The Table - Divinity Original Sin: The Board Game video thumbnail
Click to watch at 9:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep character customization with respec options.
  • High replayability due to branching paths and numerous locations.
  • Tight and challenging dice-based combat.
  • Compelling 'one more location' feeling.
Cons
none
Thematic elements
  • Leveling up a sorcerer and learning about the world
  • Atlas
Comparison games
none
Mechanics (from transcript analysis)
  • branching campaign — A campaign with 50 locations, where only about 16 are experienced per playthrough, offering high replayability.
  • character customization — Extensive customization with 12 skill schools and 7 unique skills per school, allowing for respec options during the campaign.
  • Dice combat — Combat is resolved using dice, described as 'chunky dice'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I find that when I play games solo, I really enjoy having a reason to come back to them over and over again. And those campaigns are one of the best ways to get me to come back and play a game.
  • Almost every single concern I had with the original Sleeping Gods was fixed in Distant Skies.
  • As of this recording, I've yet to find a game that provides a better sandbox adventure.
  • I just love how this game makes you feel clever as you find ways to defeat multiple threats in one turn.
  • Although the game may look cute, the puzzles in the scenarios are no joke.
  • Each scenario takes less than 20 minutes, so it's easy to get to the table as a solo player.
  • Arkham Horror, the card game, is by far the best narrative driven campaign on this list.
  • So many scenarios, I chuckle to myself on how clever a mechanic they used or a thematic tying that worked so well.
  • With the revised boxes coming out now, it is easier than ever to pick this one up and give it a try.
  • All of a sudden, Awaken Realms designed Dragon Eclipse, and now my dreams have come true.
  • I cannot get enough of the puzzly and tactical combat, which is the backbone of this game.
  • When you have the embers of a forsaken star expansion for Zia Legends of a drift system, this game becomes an epitome of a campaign sandbox game.
  • The joy of leveling up your ship, running away from the scoundrel and racing the merchant for fame never gets old in a universe that's always changing in an unexpected ways.
  • With the theme Lord of the Rings, the first thing that comes to mind is working together to defeat a common goal. That is exactly what Lord of the Rings the card game is about.
  • I will never tire with finding synergies between different heroes or different cards and continuously appreciating the scenario design and how it challenges the players.
References (from this video)
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Video 3OleE_w-Ohw Game Night Picks - Pair Of Dice Paradise Top 10 List at 5:27 sentiment: positive
video_pk 36599 · mention_pk 259034
Game Night Picks - Pair Of Dice Paradise - Divinity Original Sin: The Board Game video thumbnail
Click to watch at 5:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep narrative branching with impactful choices
  • faithful integration of divinity-themed mechanics
Cons
  • rules complexity can be daunting for new players
Thematic elements
  • epic branching narrative adventure
  • the world of Rivellia; evolving universe with character-driven arcs
  • cooperative storytelling with meaningful choices
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative tactical combat — team-based combat with positioning and abilities
  • Narrative Choice — choices drive personal and world outcomes across sessions
  • The Chronicle system — choices drive personal and world outcomes across sessions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is not competitive
  • communication among the team is going to be essential
  • unlocking some achievements and claiming some bonuses in sanctum
  • I had a copy of this in my hand at BGG Khan last November
  • don't live a life of gaming regret
  • subscribe and turn on notifications
References (from this video)
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