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Drop Bears: Survival Series, Chapter 1

Game ID: GID0104538
Game Info
Year
2024
Players
1-4
Age
16+
Playtime
50 min
Complexity
2.3/5
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video PuV_S7uYdHM Hungry Gamer Discussion at 0:12 sentiment: positive
video_pk 89580 · mention_pk 238183
Hungry Gamer - Drop Bears: Survival Series, Chapter 1 video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple and easily approachable for a pandemic-style cooperative game
  • exploration and map-building feel with randomized board development
  • varied gear that grants real, meaningful extra actions
  • production values (prototypes, screen-printed taurus, 3D minis) are appealing
  • thematic integration with a strong Australia-specific flavor and creepy vibe
  • two stats (heart rate and health) add tension and strategic depth
  • strong fit for fans of cooperative, lightweight, high-temptation games
Cons
  • inherently random with potential swinginess; bad luck can make a win feel nearly impossible
  • described as a light game with limited crunch or depth
  • creepy horror theme may be a turn-off for some players
  • not necessarily a game to play with someone who dislikes koala-themed violence; may be off-putting to spouses/partners who dislike the theme
  • prototype production means final components may differ
Thematic elements
  • Array
  • Australian wilderness/forest
  • cooperative with emergent narrative
Comparison games
  • Pandemic
  • Solar Storm
  • The Loop
  • Mission Catastrophe
Mechanics (from transcript analysis)
  • AI-controlled monsters — Drop bears are autonomous threats that move and act according to their own AI rules.
  • Cooperative Game — Players work together to achieve survival points and avoid death.
  • cooperative play — Players work together to achieve survival points and avoid death.
  • Dice Rolling — Certain tiles require rolling dice to achieve successes for a bonus for all on the tile.
  • Dice-based attacks — Drop bears attack by rolling dice to determine outcomes (damage, heart rate, etc.).
  • Endeavor action and dice checks — Certain tiles require rolling dice to achieve successes for a bonus for all on the tile.
  • Endgame scoring via survival points — The aim is to accumulate a set number of survival points to win as the track reaches the end.
  • Gear / equipment and actions — Gear provides items and often extra actions; includes a fire-starting mechanic via gear combos.
  • Health tracking / death — Health points determine if a character dies; death removes a character's gear to the scavenged side.
  • Heart rate resource — Heart rate increases due to danger and actions; reaching max can cause a character to pass out.
  • Limited Points — The aim is to accumulate a set number of survival points to win as the track reaches the end.
  • Movement/Run action — Run moves you across two hexes to reach destinations or avoid danger.
  • Rest action to manage heart rate — Resting lowers heart rate, providing strategic relief.
  • Simultaneous Actions — On your turn you get to take two actions: explore, run, endeavor, or rest.
  • Taurus (guest/tile-based character powers) and survival-point economy — When a character is knocked out, their gear becomes a Taurus with a special power; activating Taurus abilities costs survival points.
  • Tile exploration / board flip — On advancing, players flip a new hex tile to reveal dangers or opportunities.
  • Tile/Map Shifting — On advancing, players flip a new hex tile to reveal dangers or opportunities.
  • Two actions per turn — On your turn you get to take two actions: explore, run, endeavor, or rest.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • fully cooperative game for one to four players
  • two stats that you're tracking ... heart rate
  • the gear you're going to get is simply you use it and get an extra action
  • minis are horrifying
  • it's creepy
  • this is a really solid game
References (from this video)
No references stored for this video.
Video Gsew5C2__sY Board Gaming Ramblings Unboxing at 17:23 sentiment: positive
video_pk 84109 · mention_pk 213276
Board Gaming Ramblings - Drop Bears: Survival Series, Chapter 1 video thumbnail
Click to watch at 17:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nobody, including us, need this many games.
  • This is Divan. Mhm. I don't know anything about this game. I bought it because it looks beautiful.
  • This could have easily been a Reiner Knizia game I feel like.
  • And I love a reason to play Lost Ruins of Arnak Lost Ruins of Arnak because I think it's a great game.
  • We have to empty our unplayed game shelf from everything that's not 2025 releases and then we'll put it in there and the rest go on the floor until we manage to play them.
  • And it's based on the problem called what is called again it's based on the seven bridges of somewhere.
  • I feel kind of like bad about bringing a hundred games back home.
  • I I usually they go in, they go out. And that's also the thing like if I haven't played a game in a month, I will not remember the rules most of the time.
  • The longest line I saw was for coffee. In the morning before the whole office.
  • What's more important for you for the channel? Playing the popular ones or the less known niche ones?
  • My favorite animal beside the monkey which is my favorite animal. The capybara.
  • We are basically very lucky because we share a lot of hobbies.
  • The building thing Ah, it was too much building. I didn't like that too much.
  • It's been super fun. It's so many people. It's been so long since we did a live.
  • Thank you so much for watching. Like it. We wouldn't have done this if it wasn't for you.
References (from this video)
No references stored for this video.
Video BsjkVYJuGQI Rob's Tabletop World Discussion at 30:16
video_pk 83352 · mention_pk 209769
Rob's Tabletop World - Drop Bears: Survival Series, Chapter 1 video thumbnail
Click to watch at 30:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't go to our local game shops. I I because personally I can't stand people.
  • And if GW did exactly what this man is doing, okay, this game would be alive forever.
  • What I consider one of the greatest games of all time.
  • And that's the thing that keeps me going because it's not it's not you're not faceless to me, okay?
  • The 20s have not been very kind to me.
  • If you fight hard enough if you give everything that you got and you don't quit ever. You just kind of keep keep plugging along.
References (from this video)
No references stored for this video.
Video pcLtrG1hJks Rob's Tabletop World Discussion at 34:04
video_pk 83335 · mention_pk 209707
Rob's Tabletop World - Drop Bears: Survival Series, Chapter 1 video thumbnail
Click to watch at 34:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And they always make changes that that really make no sense whatsoever. But hey, it's YouTube.
  • I'm so tired of doing auctions. Believe me.
  • So, we are $1,700 short of what we need to kind of keep going.
  • I want this to be the last auction. And I'll tell you why.
  • I really want to try to keep going.
  • I really don't know how long I can keep going. I really don't.
  • When it stops feeling fun and more like work, it's probably a good time to walk away.
  • How much fun I was having was ridiculous.
  • But as long as you have a good time, who gives two shits?
  • There's no spilled milk.
  • I have been swimming upstream for the longest time.
  • It's just not in me to to call quits.
  • We're just going to do the best we can and that's about it.
  • I just want to concentrate on content. Good, solid ideas and content.
  • And I've got some things that I'm not even mentioning that I want to do that I'm really looking forward to.
  • Just taking things to another level, if that makes any sense, you know.
  • We're just going to do the best we can.
  • I think that's the most important thing.
  • I would almost get rid of the Chronicles of Crime, but when I was sick with CO and I could not sleep at night and I would stay awake all night, I would go out and paint and I painted that entire set.
  • I have a real hard time trying to justify getting rid of it. Um because it was so personal painting it, you know, it's one of those things that when you when you paint something like that and you're that sick and you remember that you Oh god, I'm never going to sleep.
  • I miss doing them.
  • I'm thinking of of just trying and and and playing, you know, playing through the pain more or less.
  • It's been a lot of role playing stuff and conquest.
  • This better be like the greatest game ever in a condensed little box for 60 bucks.
  • All right. So, this opens up and there's these four little boxes in here.
  • This is a game and I figured this out afterwards.
  • This is like an RPG that you can play very quickly with a bunch of people or by yourself.
  • Is it worth 50 bucks? It's only one way to find out, right? 60 bucks, excuse me.
  • I guess it's pretty popular overseas from what I read.
  • I'm tired of them. They are exhausting.
  • If nobody watches it, that's fine. That's fine. As long as I'm enjoying myself, I really don't give two shits. And that's the way I feel.
  • I promise you that. I could promise you that.
  • I figure I'd come on thank everybody. Got everything out. Everybody should be getting it.
  • If this next one that I do can get me over the hump, I'm just not going to worry about anything going forward.
  • It'll be a small one just to all we need to do is just raise enough to get over the hump.
  • Am I going to go to an Origins? Am I going to go to a Dice Tower?
  • It's become a a a convention that's more about the Dice Tower people than it is about gaming and all different events and stuff like that.
  • Gen Con is such it's so big. It's so overwhelming.
  • Origins is just it's it's a quaint. It's different.
  • I got to talk Chris called me the other day. I gotta talk to him, see where he's going.
  • I just don't have it the way I did when I was earlier, you know, middle of summer.
  • I might just do Origins, keep it nice and quiet.
  • I always like that one. It was always nice and quiet.
  • I'm going to do something. I just don't know what.
  • And then uh you know, too damn old to be going to conventions.
  • I got raetball and and wrestling to do.
  • I'm going to try to be live more and talk more and hopefully get some things hooked up where I can kind of show some things off more.
References (from this video)
No references stored for this video.
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