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Dungeon Run

Game ID: GID0106821
Game Info
Year
2011
Players
1-4
Age
9+
Playtime
105 min
Collection
Your Tier
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Mechanic profile
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Description

Players control customizable heroes navigating a randomly assembled dungeon to defeat the boss and escape with the Summoning Stone

Description

Players control customizable heroes navigating a randomly assembled dungeon to defeat the boss and escape with the Summoning Stone

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
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Video b-45o57DwKM Watch It Played Review at 0:48 sentiment: mixed
video_pk 92635 · mention_pk 311689
Watch It Played - Dungeon Run video thumbnail
Click to watch at 0:48 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging combat mechanics with dice rolls for attacks and defense.
  • Variety of encounters and traps that add challenge.
  • Special character abilities and items can alter gameplay.
  • Clear end game trigger and modified movement rules.
Cons
  • One player found the odds for a specific encounter to be unfair due to low stats.
  • Items like the silver sensor can be unusable for certain hero types.
  • A player had difficulty healing wounds, ending up with many wounds.
  • The end game movement rule requires an evade check, which can be punishing.
Thematic elements
  • Adventurers exploring a dungeon to claim summoning stones, facing monsters and dangers.
  • A dungeon beneath the ruins of Kravlas
Comparison games
  • Small World
Mechanics (from transcript analysis)
  • character abilities — Characters have special abilities that affect gameplay, such as adding dice to rolls or allowing free actions.
  • Combat — Players attack monsters, and monsters attack players, with hits determined by dice rolls.
  • Dice Rolling — Dice are rolled for combat, disarming traps, and determining encounters/treasures.
  • End game trigger — The end game begins when a player collects a summoning stone.
  • Loot Collection — Players collect items and defeated monsters into their loot pile.
  • Movement — Players move their characters on the board, with specific rules for movement during the end game.
  • tile laying — Players draw and place tiles to explore the dungeon.
  • Trap Disarming — Players can attempt to disarm traps using dice rolls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Allegiances can last only so long when a summoning stone is the ultimate prize.
  • We're finally going to get started.
  • So, that's just an important clarification.
  • The luck of Luke carries through even to the game of Dungeon Run.
  • This is so unfair. I can't possibly succeed.
  • So, you guys should just let's just all be nice to each other for the next couple of turns.
  • Why do you think that is anyway? Because they're trying to get on my good side after what they did to me in Small World.
References (from this video)
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