Five Parsecs From Home (3rd edition) is a solo adventure wargame where you assemble a ragtag crew of galactic trailblazers and head out to explore the stars, pick up jobs, and every now and then — engage in some action-packed, sci-fi combat!
Battles are procedurally generated with huge combinations of enemies, weapons, battlefield circumstances and objectives whether fighting rivals or carrying out jobs.
With each encounter you earn experience and loot, progressing your crew and story as you send your crew to look for contacts, trade, explore the colony, recruit replacements or train up their skills.
The game is playable with any miniatures you have on hand and requires only a small number to get started, making it ideal for both experienced and new science fiction gamers. All you need is a few six-sided dice and a couple of ten-sided dice.
184 page full-colour Royal Size (15.6cm x 23.4cm) hardback book perfect for the tabletop, packed full of full-colour art
A fast-moving system, built for solo gaming from the ground up.
Create a wide range of characters whether human, alien or robot.*
Miniatures agnostic - use whatever you have
After each battle, your crew may die from their injuries or level up and find new items and information.
Upgrade your starship with expansion modules *
Procedurally generate a huge array of possible missions, with more than 50 enemy types.
Random tables for towns, trade, character events and starship travel.
5 difficulty settings and super-hard Black and Red Zone jobs*
Extensive options for Game Mastering scenarios, allowing complex RPG-like campaigns to be played with connected scenario plots, environmental hazards and factional conflict.*
7 stage narrative solo campaign*
This is a full retail edition of the community favourite solo sci-fi wargame by Ivan Sorensen of Nordic Weasel games and comes with lots of new content (noted with a * above), full graphic layout design and lots of stunning full-colour art throughout.
- Highly procedural generation for a unique experience each time.
- Builds an emergent narrative and world.
- Smart tactical combat system.
- Excellent for solo play.
- Combat can be off-putting initially.
- First few game sessions might feel like just rolling dice.
- Skirmish adventure
- Sci-fi
- Procedurally generated campaign
Mechanics (from transcript analysis)
- AI Opponent — A smart little system for having an AI sort of react a certain way to your actions.
- Campaign play — Play through the campaign.
- Procedural generation — Everything is procedurally generated in a certain sense.
- skirmish combat — The skirmish fight with the miniatures.
Video topics + discussion points
Quotes (from this video)
- The expansion takes the solo game from like an eight... up to a 10.
- You have all that kind of good crunchy competitive mechanics but then whoop now we disappeared into this way crazy fantasy Indiana Jones.
- It's actually a little bit more difficult with less players... you might get your butt kicked like the first couple of times.
- Portals to alternate realities and there's like science fiction aliens and dinosaurs and snake people and Cthulhu's type monsters and you know zombies every I mean it's like everything in there.
- I would rather play this solo than with players but I would still play with players.
- I want one where I can kind of build and tweak decks all on my own don't worry about playing against other players and stuff and just you know throw them at different villains and see how they work.
- They just need to straight up reprint that sucker.
- It scratches that D&D itch like nothing else.
- It just immerses you unlike anything that I've that I've played anywhere on this list or anywhere else.
References (from this video)
- Sci-Fi solo/co-op miniature skirmish game
- Purely procedural generation
- Fun universe generation
- Doesn't have a strong narrative hook
- Combat can be very quick
- Can spend a lot of time rolling up the universe
- Crew of a spaceship
- Sci-fi
- Procedural generation
- Rangers of Shadowdeep
- Five Leagues from the Borderlands
- Necromunda
Mechanics (from transcript analysis)
- Campaign play — you spend like necromunda you spend probably a lot of time rolling up the universe than you do in the actual combat
- Procedural generation — it's just purely procedural like you are procedurally generating all of the planets and factions and everything as just being generated
- Solo/Co-op Miniature Skirmish — a Sci-Fi solo Co-op miniature Skirmish game
Video topics + discussion points
Quotes (from this video)
- I hate that it bugs the crap out of me
- I don't want to have a list I don't want to order these I don't want to have a favorite out of these you know like don't make me choose
- It's just so easy to quick pick up and play you just won't really have to remember too much too many rules or anything
- it's cheap you go buy twenty dollar book
- it has the Tactical fun combat
- it's just pure Wizards and spells and you can just cook up all of these cool scenarios
- I think you need the first expansion in my opinion it adds enough variety and stuff to the cards to just make it a lot more replayable and just give you some other kind of fun sort of you know strings to pull on
- Don't believe anybody that tells you that because I have seen somebody win the game who had the ability to beef up their dreadnoughts and then never built a single dreadnought and won the game
References (from this video)
- Good system.
Mechanics (from transcript analysis)
- skirmish combat — Discussed as a skirmish game with expansion potential.
Video topics + discussion points
Quotes (from this video)
- The people who bought it really enjoyed it were like oh this is very cool and I like this and I'm very proud of the book as well because I think it's a cool rule set and I also think that the layout on it went very well took a long time but I really enjoyed the way that it came out
- Majestic 13 did not sell all that well
- Death Wizards has been out for a month and a couple of days and it has sold more copies than Majestic 13 has which came out 13 months ago
- it's an indie game made by enemy spotted studios
- so the games are shorter
- it is a very highly tactical game
- players must rely on their widths precise positioning and equipment to win forget about special rules rules in Army building in blackout it's all about raw tactics
- we're kind of out cuz you talked about our our our game in your video recently and we are out of product now
- kill team 3.0 better be good the whole obstruction line of sight has God awful
- I would like them to change kill team drastically and make a third version and see how that works out I would kind of like them to go back to the old ways but I know I'm the only one who thinks that
- Kingdom Death is a great example of a boutique game versus any that I've named so far
- quar such a fantastic game love their minis
- Fallout is the wild west of ips for me something I really can't bring myself to care about
- it's the bombs dropped in 2077 which means that we like got to where we are now here in 2024 and then decided you know what's cool the 1950s let's go back to that and make thing and I'm like why did this happen
- it's alternate history kind of Fallout is yes it's the future you know the bombs dropped in 2077 but the reason we got to that point was because the transistor was never invented so it that's that that's why things are different is because it's alternate history which never had clicked with me the entire time I've been playing those damn games
- I am definitely interested in Fallout tactics
- it was it was too board gamey for me frankly like that was the problem
- I'm liking death Wizards a lot I'm currently working on building up some minis so I can play it nice
References (from this video)
- science fiction
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- any miniature war game can be miniatures agnostic if you believe in yourself.
- Nearly all Warhammer miniatures will work well with the games from OnePage Rules.
- If you don't want to try miniature agnostic games because you can't leave the models of Games Workshop behind, now you have a bunch of Warhammer models that will work in tons of miniature agnostic games.
References (from this video)
- Highly enjoyable solo experience.
- Excellent for players who like procedural generation and creating their own stories.
- Miniatures agnostic, allowing use of existing collections.
- The world generation and character interaction create a strong sense of emergent narrative.
- The initiative system and stun mechanic add interesting tactical depth to combat.
- Cheap to pick up, especially if you have sci-fi miniatures already.
- Some battles can feel anticlimactic or abrupt.
- The AI behavior can sometimes be ambiguous, requiring the player to interpret it.
- Cooperative play or DM modes might not be as compelling as the solo experience.
- Solo sci-fi skirmish game where players take their warband on various adventures, encountering patrons, rivals, and side quests.
- Sci-fi
- Procedurally generated narrative driven by player decisions and random events.
- Necromunda
- Stargrave
- Frostgrave
- Rangers of Shadow Deep
- Warhammer Quest (1995)
- Bolt Action
- Claustrophobia
- Relic Blade
Mechanics (from transcript analysis)
- action selection — Characters can move and take an action, or forgo their move for an enhanced action like aiming.
- Campaign play — The game is played over multiple campaign turns, with persistent elements like character stats and world progression.
- Character progression — Characters can level up, gain experience, and acquire new abilities or equipment.
- Dice Rolling — Uses D6, D10, and D100 for various checks, combat, and event resolution.
- Injury system — Characters can be injured and sent to sick bay, potentially missing turns.
- Miniature Combat — Tabletop skirmish combat using miniatures on a small battlefield with terrain.
- Procedural generation — Uses dice rolls and tables to generate scenarios, worlds, characters, and events.
- Resource Management — Managing ship debt, crew upkeep, and credits is part of the campaign.
Video topics + discussion points
Quotes (from this video)
- i would call it somewhat of a sort of procedurally generated style game kind of a roguelike style game
- this is very much in the vein of a role-playing game a solo role-playing game almost more than a skirmish tactical kind of game
- it's definitely a miniatures agnostic game
- it's perfect for a solo type of experience because you're just kind of sitting there telling yourself a little story
- i like that i can kind of retroactively do that kind of see what happens and it's a nice kind of little space to kind of be alone in and tinker in that that really really works very well for that
- the game really excels at that stuff
References (from this video)
- Cheaper than Games Workshop products
- Sci-fi
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- "Some hobbies are easier than others."
- "Now, right off the bat, this is not a doom and gloom video about tabletop wargaming."
- "However, this ain't the easiest hobby to get into."
- "Games Workshop isn't the hobby. It's a big part of the hobby, but it is not the hobby."
- "So many companies sell models cheaper than Games Workshop."
- "Comparison in the hobby... how it really is the thief of joy."
- "Tabletop wargames are all about making the game your own."
- "Strangely, some of the same things that bring people into this hobby are the exact same things that drive them away, except for the excessive cost."
References (from this video)
- accessible indie title
- supports storytelling
- less official support
- rogue-squad; DIY narrative
- near-future sci-fi skirmish
- scenarios, missions, and drop-in play
- Space Station Zero
- Rain and Hell
Mechanics (from transcript analysis)
- randomization and mission kits — procedural play options
- skirmish-level play — small forces with narrative missions
Video topics + discussion points
Quotes (from this video)
- Tabletop minions Expo 2023 has been launched and that is uh June 3rd and 4th 2023
- it's a model agnostic game you have to have some limitations
- the chicken in the egg situation
- the Star Wars shatter Point starter is 165 bucks
- I don't see myself getting into it honestly
- Rain and Hell and Space Station Zero are coming to TMX
References (from this video)
- strong solo play options
- accessible entry point to sci-fi skirmish gaming
- support and miniatures options feel more limited
- portable sci-fi exploration and crew actions
- Sci-fi skirmish in compact micro-episodes; solo-friendly
- campaign-driven, episodic storytelling
- Stargrave
- Frostgrave
Mechanics (from transcript analysis)
- crews and archetypes — small crew rosters with distinct archetypes for quick, narrative missions
Video topics + discussion points
Quotes (from this video)
- stargrave feels like the most exciting thing since frost grave ghost archipelago
- is stargrave the sci-fi version of frostgrave to some degree
- Five Parsecs From Home is awesome
- forbidden psalm is based off of mork borg but it is a miniature skirmish game
- dracula's america was a nice concept with werewolves and monsters in the late 1800s
References (from this video)
- Fast scenarios, good for solo play
- Rules can be quirky or dense in places
- solo-friendly, episodic campaigns
- spacefaring adventures in a near-future galaxy
- episodic, pick-up-and-play
- Stargrave
- Infinity
Mechanics (from transcript analysis)
- lite skirmish rules — quick, narrative-driven play
- solo-friendly design — built for single-player or very small groups
Video topics + discussion points
Quotes (from this video)
- GW's the most expensive brand out there for the most part within wargaming
- Mostly rattle can primer but for plastic terrain kits I prefer rattle can
- Flames of Orion is made by one of the guys from The Hive of scum podcast
- three games of tanks for the Apocalypse in adepticon
- five par sex is obviously very solo oriented for the most part
- GW restocks can be squirrly