Game Info
Year
2021
Players
1-6
Age
9+
Playtime
20 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Flourish is a beautiful, card-drafting, garden-building game in which players plan and build the garden of their dreams over the course of the growing season. With delightful imagery, players plan their gardens throughout the game to collect the most points.
This easy-to-learn game offers both competitive strategy and co-operative game modes, and a 1-7 player count provides a high level of accessibility and replayability.
—description from the publisher
Featured Videos
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment:
pos 5 ·
mix 1 ·
neu 1 ·
neg 0
Showing 1–9 of 9
Video AjVWZo9rI34
Meeple University Discussion at 3:14 sentiment: positive
video_pk 91146 · mention_pk 244324
Click to watch at 3:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Captures road racing dynamics with energy management and drafting
- Same-card mechanic creates a level playing field
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- deck_weakening — Uses a deck weakening mechanic; not thinning; all players have the same cards.
- Drafting — Players conserve energy and draft to reduce workload.
- drafting_and_energy_management — Players conserve energy and draft to reduce workload.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's cycling game and it utilizes a deck not deck thinning but a deck weakening yes mechanic and it lets everyone's got the same cards
- it's all about the tactics of trying to conserve your energy and utilize drafting
- Road racy
- you accelerate one or deselect one per turn
- neither of us have played downforce
- you changed into gear and then it depends on what idea that's dictate what you use
- Mississippi Queen yeah we got the re-release
- you can turn one turn
- you have to stop twice on the race to pick up coal properly twice because sometimes your opponent's can take away your coal
- Snakes and ladders is a race it's just a roll
- one was our Alan Jones's Formula One Challenge
- to move onto a two you have to discard it
- and somewhere in the deck was a card called crash and if you picked it up you're out
References (from this video)
No references stored for this video.
Video OCV3Pu5CPJQ
Getting Games Top 26 List at 14:54
video_pk 90957 · mention_pk 243591
Click to watch at 14:54 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I am definitely interested in learning more about this.
- I like Roland Wright style games.
References (from this video)
No references stored for this video.
Video YJdsJl3hCgA
Watch It Played Top 10 List at 13:08 sentiment: positive
video_pk 90862 · mention_pk 243257
Click to watch at 13:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Card drafting garden building game.
- Plan and build the garden of your dreams.
- Delightful imagery.
- Easy to learn.
- Competitive and cooperative modes.
- Supports one to seven players.
- High accessibility and replayability.
Cons
none
Thematic elements
- Planning and building a garden
- Garden
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards to plan and build their garden.
- Competitive play — Offers competitive strategy.
- cooperative play — Offers cooperative game modes.
- Set Collection — Players collect points throughout the growing season.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- whether you're new to hobby or a seasoned gamer it seems there's always another game on the shelf waiting to be discovered
- welcome to the top 10 games we couldn't overlook this month
- keep your grilled cheese sandwiches dry and crispy
- according to the taunt al pali it's that time of year again
- however of course inevitably the side effect of this interaction with others is the sharing of philosophies
- i hate cheese i truly do but i do love board games
References (from this video)
No references stored for this video.
Video JDblqY8mZVM
Brains On Games Review at 0:53 sentiment: positive
video_pk 90569 · mention_pk 242142
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible and fast to play (about 20 minutes).
- Beautiful artwork and components with linen finish cards and substantial 3D pieces in the expansion.
- Multiple play modes: solo, cooperative, competitive; expansion broadens the strategy space.
- Encourages forward planning, memory use, and spatial reasoning in a family-friendly package.
Cons
- Initial setup and component assembly can be time-consuming.
- Relies heavily on working memory; can be challenging for younger players or those averse to heavy mental juggling.
- End-game scoring has many interacting elements that require careful tracking.
Thematic elements
- garden design and scoring through symbolic glyphs and neighbor interaction
- Garden-building contest in a neighborhood garden setting
- abstract, family-friendly engine-building with spatial placement emphasis
Comparison games
- Everdell
Mechanics (from transcript analysis)
- card drafting with neighbor pass — Players start with six cards, place one in their garden, then pass cards to neighbors before reveal, creating a simultaneous but incomplete information scenario.
- Compound Scoring — The Friends and Follies expansion adds new scoring opportunities via animal cards and 3D buildings that interact with existing symbols.
- expansion-driven scoring options — The Friends and Follies expansion adds new scoring opportunities via animal cards and 3D buildings that interact with existing symbols.
- grid-based end-game scoring — After rounds, players form a 3x3 grid and score additional points from symbols on the edge and from end-game rows.
- Simultaneous Reveal — All players reveal their played cards at once and immediately score the points shown on those cards.
- Simultaneous reveal and scoring — All players reveal their played cards at once and immediately score the points shown on those cards.
- symbol-based scoring and adjacency — Points come from symbols on cards and from how adjacent cards and neighbor cards interact, including end-game calculations for gates, paths, and hives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a game that's played over four rounds and it's super simple to learn
- you're juggling a lot of information in your memory
- end of game scoring is in the bottom right of these cards
- two heads with a line between them means I can look to either neighbor and score points from their cards
References (from this video)
No references stored for this video.
Video nREwzfWIfMY
The Dice Tower Analysis at 4:19 sentiment: neutral
video_pk 81110 · mention_pk 199718
Click to watch at 4:19 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- nature
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a pile of mid games as I take a look at board games on boardgamegeek.com, a repository of all things about board games.
- These are games that don't get talked about as much.
- it really is a very simple game from Prospero Hall.
- This is kind of one of those games I wish I had played back in the day.
- This is one of the best fillers out there where you have a bunch of swimmers out there.
- I think A Fell is a fine game. I just think it's sort of broken.
- It's a classic for a reason.
- what a fantastic party game.
- Phoenicia Tom Lehmann killed his own game. He eventually came out with Race for the Galaxy, which was a much, much better Phoenicia, which is why this game has kind of disappeared.
- one of the longest rule books in history.
- It is so complex.
- Of all the games I talked about today, I actually I think Lynx City I like Asking for Trouble's a lot, but Lynx City is my favorite.
References (from this video)
No references stored for this video.
Video EGPArEDBmoc
Meeple University Review
video_pk 70339 · mention_pk 167266
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- and that is the base game of flourish
- a thinking little drafting exercise
- it's quite silent otherwise it's quite a solo it's like a solo puzzle
- it's much more of a filler sort of thing
- look at this beautiful garden
References (from this video)
No references stored for this video.
Video EGPArEDBmoc
Meeple University Review at 3:08 sentiment: positive
video_pk 70339 · mention_pk 234811
Click to watch at 3:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Simple rules and approachable concepts
- Two modes (cooperative and competitive) offer different feelings
- Engaging scoring via icons and neighbor interactions
- Expandable with optional building expansion
Cons
- Icon-dense rulebook can be hard to parse; learning curve is non-trivial
- Some confusion around scoring and icon meanings without a reference
- AP can be raised in expansions and with depth
- First-timer clarity could be improved
Thematic elements
- garden planning and scoring based on icons, with interactions between neighbors
- garden/flowers theme with cards representing garden elements
- abstract/puzzle-like theme rather than a strong story
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Each turn, players look through their hand, keep one card, and pass one to the left and one to the right while holding three, drawing to replenish—revealing all at end of round.
- card_drafting — Each turn, players look through their hand, keep one card, and pass one to the left and one to the right while holding three, drawing to replenish—revealing all at end of round.
- Compound Scoring — Icons on the cards determine scoring per round, with different icons scoring during round or at the end of the game.
- Cooperative Game — In cooperative mode, players discuss which cards to play for their garden rather than the cards they personally hold.
- cooperative_play_vertices — In cooperative mode, players discuss which cards to play for their garden rather than the cards they personally hold.
- neighbor_scoring — Some scoring depends on your neighbors’ cards; you may pass cards to help neighbors score as well as yourself.
- scoring_icons — Icons on the cards determine scoring per round, with different icons scoring during round or at the end of the game.
- Set Collection — You end up with 12 cards in your garden; you draft over four rounds, starting with six cards in hand and ending with six after draws.
- set_collection — You end up with 12 cards in your garden; you draft over four rounds, starting with six cards in hand and ending with six after draws.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- and that is the base game of flourish
- a thinking little drafting exercise
- it's quite silent otherwise it's quite a solo it's like a solo puzzle
- it's much more of a filler sort of thing
- look at this beautiful garden
References (from this video)
No references stored for this video.
Video xqJW7x1mrq0
Box of Delights Rules Teach at 0:00 sentiment: positive
video_pk 9143 · mention_pk 26959
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- exquisite production and artwork
- high replayability via multiple variants and expansions
- supports solo, two-player, and multi-player modes with scalable complexity
- engaging passing and neighbor-interaction mechanics
Cons
- setup and assembly can be time-consuming
- rules can be dense, especially around follies adjacency scoring
- weight may be on the heavier side for a gateway-style game
Thematic elements
- growth, nature, and neighborhood collaboration/competition
- Garden-building in a stylized, decorative world
- tile-based placement with evolving gardens and decorative fixtures
Comparison games
- Everdah
Mechanics (from transcript analysis)
- Card Drafting — players choose and pass cards to build their garden
- end-of-round and end-of-game scoring — round-by-round scoring with final tallies including neighbor interactions
- expansion variants — Friends, Follies, Garden Show ribbons and Garden Show rules provide variability
- Hand Management — players manage six-card hands per round and draw/recover cards between rounds
- passing mechanics — cards are passed to neighbors (left/right) affecting strategy
- Simultaneous Actions — players act simultaneously within rounds rather than taking turns
- tile/card placement — placing plant cards in a grid to form gardens and trigger scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The artwork in this is beautiful and Starling Games' production will really showcase that.
- This is a gateway game that plays relatively quickly with players all acting simultaneously.
- There's a lot of replayability with expansions like Friends and Follies.
References (from this video)
No references stored for this video.
Video hKXXT9TcvS0
The Cardboard Herald Discussion at 0:20 sentiment: mixed
video_pk 2283 · mention_pk 6633
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Easy to teach and quick to play (~20 minutes)
- Accessible entry with surprising depth toward the end
- Tends to be approachable for solo play
Cons
- End-game scoring can feel unexpectedly crunchy
- Hard to fit neatly into a specific niche or mood
Thematic elements
- Garden growth with end-game scoring intricacies
- Garden-building and end-game scoring within a lightweight round structure
- Lightweight feel that can turn crunchy at the end
Comparison games
- Terraforming Mars
- Viticulture
Mechanics (from transcript analysis)
- Card drafting with end-round scoring — Players select cards to grow their garden; end-game scoring determines victory conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the lack of pressure the only person that is going to be affected by the outcome of the game is me
- achievements now for the most part i imagine most of you know what achievements are in a video game context
- i'm really talking about having a list of parameters for yourself
- the solo mode developed by ricky royal is so so good it's such an elegant system
- chef's kiss
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–9 of 9