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Gloomhaven box art

Gloomhaven

Game ID: GID0143162
Game Info
Year
2017
Players
1-4
Age
14+
Playtime
120 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the roles of wandering adventurers with their own special sets of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.
This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions about what to do next, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

Description

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the roles of wandering adventurers with their own special sets of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.
This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions about what to do next, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 519
This page: 50
Sentiment: pos 30 · mix 10 · neu 1 · neg 1
Mentions per page
Showing 251–300 of 519
Video AoA_hNWROyY Top List at 23:04 sentiment: positive
video_pk 69300 · mention_pk 165738
Gloomhaven video thumbnail
Click to watch at 23:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredibly successful
  • Was number one on BGG for a long time
  • The system is great
  • Frosthaven is also in the top 100
Cons
  • Massive time commitment required (e.g., playing 102 scenarios in a week)
Thematic elements
  • Dungeon crawling, mercenary company
Comparison games
  • Jaws of the Lion
  • Frosthaven
Mechanics (from transcript analysis)
  • Campaign play — Features a long, involved campaign with numerous scenarios.
  • Card-driven combat — Utilizes a system of choosing two cards, combining top and bottom actions.
  • Character progression — Leveling up, gaining new cards, and permanently augmenting cards.
  • cooperative play — Players work together as a mercenary company.
  • legacy elements — Characters have personal quests leading to retirement and unlocking new characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the people's choice.
  • the highest ranked Golden Geek Game of the Year winners.
  • the consensus overall favorites of all time.
  • It's just like that perfect blend of like fun game mechanisms, uh great art to help sell it, a unique theme that we hadn't really seen at that time.
  • It really that's I think one of the infinite exploration.
  • This is a game of of woodland might and right.
  • It's just a complete package.
  • Gloom Haven is a classic.
  • This was a phenomena like it like we've all played Pandemic for many of us, very much us included. Uh it was our gateway game into the hobby and now like what legacy game? What do you you're ripping up cards the gate?
  • Ark Nova doesn't do anything new per se in terms like there's not like a new mechanic that no one's ever seen before.
  • It's living and breathing and and things are shifting all the time based on who's playing what, who's clicking on what, how people rate games and stuff.
  • It's just most awesome resource we have for board
  • This is Pandemic Legacy season 1, which won in 2015.
  • Pandemic Legacy season 1 was this phenomena like it like we've all played Pandemic for many of us, very much us included. Uh it was our gateway game into the hobby and now like what legacy game? What do you you're ripping up cards the gate?
  • it was it was cool, man. It was a whole event. Yeah, it really was massive because like you said, it'd be hard for something like that to happen again
  • But there was like one maybe two and that was kind of it. But you're also taking, right? So yeah, by Rob Davio. But you're also taking one of the most popular to this day games of all time, Pandemic. Yes. And then giving it this kind of treatment.
  • I also think they executed so well. And it's also insanely good. That's the thing. It's like it's not just like, oh this look at this like kind of gimmick that it's a legacy thing. Like no, it was really fun. So memorable
  • Uh number one is the Ark Nova. You probably knew this one was happening. Um Ark Nova won in 2021. Um, and uh, yeah, Arc Nova is so good.
  • Arc Nova is about running a zoo.
  • It's got this great kind of tableau engine building uh where you're going to be building enclosures, putting animals in them, which are, you know, the the different uh animals you're taking care of in your zoo.
  • And makes it um you know like you get more points through conservation efforts because again the track uh the appeal track has you know for every three spaces on the appeal track there's one conservation space. You are literally rewarded more heavily for doing conservation which I think is how it should be.
  • And that's the thing is like Ark Nova doesn't do anything new per se in terms like there's not like a new mechanic that no one's ever seen before. Sure. And I've always argued like you don't need to do anything new. Like you can just take things that already exist and put them into a really excellent package. And that's literally what Arcan Nova is.
  • Um, it's it's now number two. It wasn't number two recently, so it's very recently number two. Just passed up Peggandic Legacy. We'll see if it can catch Brass Birmingham.
  • Make sure to rate, talk in forums, upvote images, videos, all the different kind of stuff. Engage with BG because it really does change things like this, this list.
  • It is userdriven. It's like the hotness. It's like what's on the hotness? Whatever people are clicking on, BG doesn't choose any of that, right?
  • It's just most awesome resource we have for board gaming. We love taking a look at like the data to see like what you know what has captured people's interest
References (from this video)
No references stored for this video.
Video dEOi-7kQf2g Other at 18:11
video_pk 69201 · mention_pk 165602
Gloomhaven video thumbnail
Click to watch at 18:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Whoever has the most monies at the end of this pop quiz will be employee of the month.
  • This game is broken every other Wednesday.
  • This is so bad for me, y'all.
  • I'm so bad at this.
  • My brain doesn't do these.
  • I guess I can give you a little clues if you want to.
  • So, this is uh this is from the teens.
  • This is the worst round of I've ever done in the history of these kinds of games.
  • The problem is these aren't helping because it's just flavor text from Lord of the Rings.
  • I was like, Lord of the Rings doesn't have flavor text and I was like, oh, what would have a ton of flavor text is the card game, of course.
  • So, we each have a strike. Strike.
  • Gosh, man.
  • Yeah. So, what's what's our current score right now?
  • So those are all basically fake on West but they were still number one.
  • Mike is the employee of the month.
  • Nick, you will be our next pop quiz master.
References (from this video)
No references stored for this video.
Video -oda2wgCeCM Watch It Played Playthrough at 0:12 sentiment: positive
video_pk 68745 · mention_pk 248755
Watch It Played - Gloomhaven video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Successfully removed a rat warrior from the board.
  • Collected cheese tokens which can be used for defense.
  • Obtained fishhook and thread, aiding in escaping water.
  • Tilde is a favorite mouse character.
Cons
  • Colin is in the water and drifting away.
  • Roaches are a threat to Colin.
  • Minion cheese wheel is filling up.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • character abilities — Characters have unique abilities and cards that describe their backstories and connections.
  • Combat — Combat involves rolling dice for hits and defense, with outcomes like knocking enemies into water or adding cheese tokens.
  • Dice Rolling — Dice are rolled for attacks, defense, and search actions.
  • initiative track — Enemies like rat warriors are on an initiative track.
  • Item Usage — Items like fishhook and thread can be used to alter movement rules and escape water.
  • Movement — Players use actions for movement, which can be affected by terrain like water and currents.
  • Searching — A search action can yield items like a fishhook and thread.
  • special abilities — Colin uses his 'give order' special abilities to give up movement for an action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • sometimes in our series we make mistakes
  • Tilde is my favorite mouse in this set
  • she thinks about the safety of others before herself
  • although Colin gave up his movement he still has an action left
  • because Colin heroically surrendered his movement in order to give Nazz a chance to defend the group
References (from this video)
No references stored for this video.
Video 4cJyE02fj7o Watch It Played Playthrough at 0:28 sentiment: mixed
video_pk 68685 · mention_pk 248209
Watch It Played - Gloomhaven video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Clever viewer suggestions led to brilliant moves.
  • Successful defense rolls dodged significant damage.
  • Overkill attacks were achieved in style.
  • Villain defeat yielded valuable rewards.
  • Strategic use of items and movement enhanced gameplay.
  • Viewer input significantly shaped character actions and strategy.
Cons
  • Initial wound tracking error required a correction.
  • Attacks sometimes missed or were not strong enough to defeat enemies.
  • Characters were in danger and had to make risky choices.
  • Spike was in a precarious position, surrounded by enemies.
  • Some attacks were less effective due to enemy defense.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Defense rolls — Players roll defense dice to block incoming hits, with critical hits counting as wounds for the attacker.
  • Item Refreshing — A 'refreshing potion' is introduced, allowing a hero to remove guild tokens from their items, negating the need for a rest action to use them again.
  • Item Transfer — Items like the pairing blade, Nova bolt, and rusty blade are transferred between characters to optimize their capabilities.
  • Life Drain — A specific ability, 'life drain', is used which allows for attacks and potentially healing, but is less effective against enemies with high defense.
  • Melee Attack — Melee attacks are discussed as options, with consideration for enemy reactions and the risk of taking damage.
  • Movement — Characters are shown moving across the board, opening doors, and positioning themselves to block enemies or open paths.
  • Quest Completion — The game progresses through quests, with the defeat of a villain marking the completion of one quest and setting up the win condition for another.
  • Ranged Attack — Players discuss and execute ranged attacks, considering line of sight and the effectiveness of blocking enemies.
  • Rest Action — A rest action is taken to revive a fallen character, Seth.
  • Teleportation — A character uses teleportation to move across the board without triggering guard reactions.
  • Villain Combat — Villains are discussed as being removed from the game upon defeat, and rewards are shared among those who contribute to their demise.
  • Wound tracking — A discussion occurs regarding a correction to a correction of a wound tracker, specifically on Grom, after an optical illusion with dice rolls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Grom took three hits in a fight and only rolled one defense.
  • there was like this funny little optical illusion where the side of one of the dice was just I could see it and I thought that was okay it was a mistake it was silly
  • desperate times call for desperate measures
  • this episode has been a roller coaster of emotions for me
References (from this video)
No references stored for this video.
Video T4KSM5CBL4k Other at 1:29
video_pk 67971 · mention_pk 164283
Gloomhaven video thumbnail
Click to watch at 1:29 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Vanquishing monsters with strategic card play
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Mentioned as a strategic element in the tagline.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Taglines so perfect you couldn't possibly misconstrue what game they were talking about.
  • I'll be honest, some of these are easier than others.
  • Let it be written. So let it be done.
  • That's a man that's speaking from personal experience.
  • Sometimes you learn things about games when you look at their taglines.
  • I don't like the question master anymore.
  • It's confusing without a question master.
  • Why didn't I go with my gut? Why did I change my mind?
  • Everything has value. the most democratic place on earth.
References (from this video)
No references stored for this video.
Video kxlFZa6mP6s Playthrough at 0:02 sentiment: positive
video_pk 67746 · mention_pk 163965
Gloomhaven video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is enjoyable and fun to play solo.
  • The puzzle-like nature of card management and action selection is engaging.
  • The cooperative aspect, even in solo play, feels rewarding.
Cons
  • Can be slow-paced, requiring careful resource management.
  • Some scenarios can be challenging with difficult enemy encounters.
Thematic elements
  • Adventure and treasure hunting in a fantasy world
  • Near Gloomhaven
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose two cards per turn, playing the top or bottom action of each, dictating movement, attacks, and other abilities.
  • Character progression — Characters gain experience, level up, and can acquire new perks and abilities.
  • Combat — The core gameplay involves attacking various enemies using character abilities and equipment.
  • Condition Effects — The game includes effects like poison, wound, and stun applied to characters and enemies.
  • cooperative play — Players work together to achieve scenario objectives, as evidenced by the host's frequent use of 'we' and discussion of coordinated actions.
  • Hand Management — Players manage a hand of cards which are used for actions and movement. The host discusses recovering cards and long rests to replenish their hand/options.
  • Monster AI — The host discusses how monsters move and attack, referencing their behavior ('the AI goes for what is the most advantageous attack').
  • Trap Mechanics — The game features traps that can damage players, and players can interact with or destroy them.
  • Treasure hunting — Scenarios involve finding treasure chests and collecting loot.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm having so much fun.
  • This has been a blast of a time.
  • It's like a puzzle.
  • We want to take long rests when we can.
  • The golem got locked in the trap room with us.
  • I was going to push him onto the trap.
  • He's still walking, huh?
References (from this video)
No references stored for this video.
Video 2PxQRLCskZE Analysis at 30:29:28 sentiment: positive
video_pk 67729 · mention_pk 163944
Gloomhaven video thumbnail
Click to watch at 30:29:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The initiative order changes make sense in a real-world scenario where some people move faster.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This has ruined not only the evening but potentially some of my closest friendship style hate.
  • I mean, don't we have enough AI slop floating around the world and the internet as it is?
  • The third player AI that has to be run for a two-player game is one of the worst things about Dune Imperium.
  • I want to share with them. I want to brag. I want to boast. I want to win.
  • Put your best foot forward, please.
  • I don't want player elimination in my games.
  • My dyslexic brain will never be able to attach to that new rhythm you set and the pace of play and the strategy is thrown off entirely.
References (from this video)
No references stored for this video.
Video VqdcQMdIgKM Analysis at 18:36 sentiment: neutral
video_pk 67709 · mention_pk 163907
Gloomhaven video thumbnail
Click to watch at 18:36 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are a community full of people with maxed out credit cards cuz the next addictive board game on the shelf just needed to be purchased even though we haven't played the last dozen that came in or because we've backed 20 not realizing that they're all going to arrive in about a year and uh our satiation for brand new boxes is going to slow down in between then and now.
  • We're not the same industry that existed before the pandemic. An industry when crowdfunding was a dream that publishers could use to make things happen.
  • We're not the same community. We're more hesitant, more cautious. we are more skeptical of crowdfunding projects that don't have history and age behind them.
  • I'm hopeful and also concerned. I'm hopeful cuz I want to believe in what this space is and and what our hobby space has always been for me. A place to connect, a place to discover new worlds and go on adventures and spend time with friends, a place to heal from the impact and disruption that technology adds into our lives that social media um seeps into our very soul.
  • Get out and play some games.
References (from this video)
No references stored for this video.
Video IlbSNg00uHg Review at 0:05 sentiment: positive
video_pk 67679 · mention_pk 163860
Gloomhaven video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More nuanced, interesting, and dynamic tone in characters and story.
  • Tongue-in-cheek humor in narration similar to Hades.
  • Spectacular and inviting visuals and presentation.
  • Obscured scenario progression via separate books for prompt and development.
  • Dynamic and cooler character designs.
  • Spellweaver has more flexibility with element choice and greater mobility.
  • Bruiser has a high risk/reward system with more emphasis on attacks and repositioning.
  • More utility and repositioning options for the Bruiser character.
  • Preserves the core of the original game while incorporating best elements from other games.
  • Direct focus on adventuring side of the game.
  • More exciting to play forward than previous Gloom Haven campaigns.
Cons
  • Production quality feels cheaper than original Gloom Haven and Frost Haven.
  • Miniatures are smaller, muddier, and lack recesses for detail.
  • Packaging uses cellophane wrappers instead of resealable pouches, requiring loose cards or baggies.
  • Cards feel flimsier, using a thinner card stock.
Thematic elements
  • scraping by as mercenaries
  • dire setting
  • observational and dry in its humor
Comparison games
  • Gloom Haven
  • Frost Haven
  • Gloom Haven: Jaws of the Lion
  • Buttons and Bugs
  • Hades
Mechanics (from transcript analysis)
  • Area of Effect Attacks — There's a lot more AoE attacks in addition to their recurring bottom action to do an attack.
  • Armor System — certain cards that are reducing the amount of armor that's given.
  • Automated Enemy AI — the enemy automated behaviors are revealed.
  • Campaign play — This is one of those campaign games that could take a lot of investment.
  • Card-driven actions — every round, players pick, then reveal the cards, which will define their actions
  • Character progression — you play through scenarios, you get upgrades, you level up your character.
  • Health recovery — increasing the amount of health that you receive as bottom row actions or other recoveries that you're going to do.
  • Initiative system — resolve in sequence based off of initiative order
  • Loss Cards — emphasizing those loss cards that you know you're going to hopefully get back with the reviving ether.
  • Push/pull mechanics — There are now four actions that have repositioning, a combination of two pushes and two pulls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my god, it saves so much time.
  • The visuals are so much more spectacular in this. Just the presentation of everything looks so much nicer and more interesting and more inviting and adventurous.
  • A lot of the production does feel a bit cheaper, even above the original Gloom Haven and certainly uh more than Frost Haven.
  • It's a damn good game. It's one of the best dungeon crawls that's ever existed, and this is the presentation by a more experienced, more confident company that I think is just going to be all that much better.
  • right out the gate, I am more excited for carrying forward in this new second edition than I have in any of my campaigns of the original Gloom Haven
References (from this video)
No references stored for this video.
Video 9wGgkWt5-W0 Playthrough at 0:16 sentiment: mixed
video_pk 67187 · mention_pk 163164
Gloomhaven video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gaining reputation and prosperity
  • Successfully completing scenarios
  • Engaging combat mechanics
  • Strategic placement of obstacles
Cons
  • Frustrating NPC AI
  • Ambiguous enemy mechanics
  • Challenging obstacle clearing
  • Escort mission difficulties
  • Random initiative system
  • Struggles with card management due to early disadvantages
Thematic elements
  • Gloom Haven
Comparison games
  • Fate Forge
  • Descent
  • Hero Quest
  • Deep Madness
  • Agamonia
  • Baldur's Gate
  • Borderlands
Mechanics (from transcript analysis)
  • Ally Escort — One scenario involves escorting an ally (Hail) to an altar, and her survival is critical to completing the objective.
  • Boss mechanics — Boss enemies have specific mechanics like summoning allies, healing, and unique attack patterns.
  • card management — Players manage their hand and discard piles, with cards being 'exhausted' or discarded.
  • Character Attributes — Characters have attributes like 'armored', 'intimidating', 'strong', 'outcast', and 'arcane' which affect gameplay.
  • City and Road events — The players draw a city event card and a road event card as part of their progression.
  • Closing Rifts — A mission objective involves closing demon rifts.
  • Combat — Players engage in combat using attacks, movement, and special abilities. Enemies have hit points, shields, and various attacks.
  • initiative — Players and enemies act based on an initiative system, with players choosing cards that dictate their speed.
  • looting — Players can loot coins and open chests for rewards.
  • Obstacle Destruction — Some abilities allow players to interact with or destroy obstacles.
  • Obstacles — Obstacle tiles can be placed on the board, affecting movement and potentially blocking enemies.
  • Prosperity — The group's prosperity increases, leading to town level upgrades.
  • Reputation — The group gains reputation, which contributes to leveling up.
  • resting — Players can 'short rest' or 'long rest' to recover cards and abilities.
  • scenario progression — The players advance through scenarios, encountering different challenges and objectives.
  • Status Effects — Enemies can inflict 'muddle', 'poison', and 'immobilize' status effects.
  • traps — Gas traps are present that deal damage to those who move through them.
  • Wound and Damage — Characters start with a wound and damage, and can take more, affecting their abilities.
  • XP Gain — Players gain experience points through actions and combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the greatest invention ever created.
  • That was the literally worst option.
  • Escort missions are always [__] dog [__]
  • NPCs are often programmed with 'special needs'.
  • Why did we not like the initiative system in Agamonia? But here because it's just as random.
References (from this video)
No references stored for this video.
Video hHEUXUEGdLY Playthrough at 1:01 sentiment: positive
video_pk 67004 · mention_pk 162917
Gloomhaven video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The scenario had interesting mechanics like obstacles and environmental effects.
  • The character's abilities were well-suited for the scenario.
  • The game is fun and engaging even after multiple playthroughs.
Cons
  • Not being able to loot treasures after completing a scenario is frustrating.
  • Some mechanics can be tedious in a board game format.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • character abilities — Players use various cards and abilities to attack, move, and control the board.
  • Invisibility — A player character can become invisible, making them untargetable by enemies.
  • looting — Players can collect loot from defeated enemies and specific locations.
  • Monster Summoning — New monsters are spawned at specific rounds during scenarios.
  • obstacles and terrain — The game board features obstacles and hazardous terrain that affect movement and combat.
  • retaliate — Enemies can retaliate when attacked, dealing damage back to the attacker.
  • Scenario completion — Players discuss completing scenarios and the outcomes.
  • Short Rest — Players can take a short rest to recover cards and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My guess would probably be dusk blade is if if star or sun is stronger, you add one to your attack and then if you brought dawn blade, you bring you night would be my guess.
  • It's like the Kool-Aid, man.
  • This scenario definitely did not feel like a lootable scenario.
  • The convenience of the app makes it easier.
References (from this video)
No references stored for this video.
Video D8r53vy_WEE Allies or Enemies Top 10 List at 21:32 sentiment: positive
video_pk 66214 · mention_pk 161004
Allies or Enemies - Gloomhaven video thumbnail
Click to watch at 21:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, ambitious dungeon-crawl with deep systems
  • Strong sense of progression and replayability
  • Large community and ongoing support
Cons
  • Heavy rulebook and setup
  • Long play sessions can be demanding
Thematic elements
  • Long-form campaign with character retirement and new classes
  • Dark fantasy dungeon-crawl with evolving characters
  • Emergent narrative through character growth and quests
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Character growth across a persistent campaign world
  • Campaign progression — Character growth across a persistent campaign world
  • cooperative dungeon crawl — Players work together to clear encounters and retire characters
  • Deck/hand management — Characters gain new abilities through a deck-like progression
  • Dungeon Crawl — Players work together to clear encounters and retire characters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • spoilers-free guarantee
  • the Conor McDavid of campaign games
  • it's a deck building game
  • this is the obvious choice because not only is like the first pandemic
References (from this video)
No references stored for this video.
Video tNEj6NFAX80 Unknown Channel Top 10 List at 5:10
video_pk 66201 · mention_pk 160922
Unknown Channel - Gloomhaven video thumbnail
Click to watch at 5:10 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my Lucy Goosey ranking.
  • This video is sponsored by Goblins Hate Christmas, a small indie game that wants to bring a smile to your face this Christmas.
  • This is mostly unscripted.
  • This is extremely hard to do at a glance of that year.
  • Okay. So, that's it for the video. Yep. See you guys soon.
  • Oh, I know I'm going to get some comments about what I missed, but that's just how it is.
References (from this video)
No references stored for this video.
Video qy9ymg-CZX8 Unknown Channel Analysis at 7:11 sentiment: mixed
video_pk 66177 · mention_pk 160843
Unknown Channel - Gloomhaven video thumbnail
Click to watch at 7:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep campaign and modular scenarios
  • Rich tactical combat and character progression
Cons
  • Very high complexity and long play sessions
Thematic elements
  • Array
  • Fantasy dungeon exploration
  • Campaign-driven
Comparison games
  • Star Wars: Rebellion
  • Twilight Struggle
Mechanics (from transcript analysis)
  • Deck Building — Character abilities are drawn from a card-based action system with modular scenarios
  • Deck-building/hand management hybrid — Character abilities are drawn from a card-based action system with modular scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video is brought to you by ascension
  • BGG weight number is a community rating where literally anyone can vote between a 1 through five on how complex or heavy they think the game is
  • the more I looked into this community rating system the more I didn't like it
References (from this video)
No references stored for this video.
Video YBYRNHJUzdw All You Can Board Discussion at 1:07:41 sentiment: mixed
video_pk 66029 · mention_pk 160478
All You Can Board - Gloomhaven video thumbnail
Click to watch at 1:07:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • scenarios drive tactical decisions
  • story-driven and cooperative play
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • campaign with scenarios — Main activity is scenario-based play with evolving rewards and goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this first play of Queen's Dilemma is already feeling like some of this like was as good, if not better, than some of the strongest plays of King's Dilemma
  • 90% discussion, 10% gameplay
  • you are an actual individual person, but you have regions that you're responsible for
  • it's a game that stands on their own
  • Terramystica and Age of Innovation are probably 80/20 STR strategic
References (from this video)
No references stored for this video.
Video uB1RyRBcKcw Top 50 List at 6:50 sentiment: mixed
video_pk 66025 · mention_pk 160433
Gloomhaven video thumbnail
Click to watch at 6:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • memorable campaign experiences over years
  • highs can be very high
Cons
  • some parts can be too long or repetitive
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is sort of our way of capping off the year which is a really exciting video
  • marshmallow on a stick candy and for some reason it just reminded me of you
  • Board Game Arena was such a huge asset to us over the pandemic
  • nostalgia factor if they've been like a big part of me as a gamer over the years
  • the highs were real high but the lows were lower
  • it's an amazing game and great for introducing people
References (from this video)
No references stored for this video.
Video H-jiaEptrx0 Dungeon Dive Top 10 List at 24:50 sentiment: positive
video_pk 65954 · mention_pk 160172
Dungeon Dive - Gloomhaven video thumbnail
Click to watch at 24:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative campaign design
  • rich tactical depth and modular content
  • biggest-impact dungeon crawler in recent years
Cons
  • extremely long play sessions
  • complex rules and heavy setup
Thematic elements
  • epic adventuring, tactical combat, and character progression
  • fantasy dungeon-crawl campaign with evolving story
  • long-form, heavily campaign-driven with branching scenarios
Comparison games
  • Frosthaven
  • Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
  • rogue-like progression and class combos — hero party develops through items and perks across scenarios.
  • Tile-based tactical combat — grid-based encounters with objective-driven missions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This top 10 list is a top 10 curated list and it's a little bit of a weird thing so let's talk about that for a minute.
  • Hand of Fate ordeals offers up so much you so many unique qualities that I don't see in a lot of games and that's why it is on this list.
  • Escape the Dark Castle is practically a party game and that's the way I like to end a long day of playing more complex and involved games.
  • Popper's Ladder really is a win-win-win all around and that's why it is something that I would recommend for the family weight category.
  • Eldritch Horror truly becomes a globe trotting pulp Adventure game of the highest order.
  • Tales From The Red Dragon Inn is a narrative Skirmish game; it's like a Saturday morning cartoon come to life on your tabletop.
  • Gloomhaven truly belongs in a collection like this.
References (from this video)
No references stored for this video.
Video 4xNem0YVQDs Allies or Enemies Top 10 List at 2:30 sentiment: positive
video_pk 65866 · mention_pk 159931
Allies or Enemies - Gloomhaven video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic campaign feel
  • strong character progression
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is such a tight package
  • the lazy season really is the star of the show
  • it's like the mittens of board games
  • I love when an expansion really changes the way that you can play a game
  • it's cozy it's like drinking hot chocolate on a chilly day
  • this feels like an enormous sandbox of possibilities
References (from this video)
No references stored for this video.
Video ru5tav8bpAE Allies or Enemies Top 100 List at 27:02 sentiment: positive
video_pk 65854 · mention_pk 159897
Allies or Enemies - Gloomhaven video thumbnail
Click to watch at 27:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep campaign and variety of classes/dungeons
  • Strong cooperative mechanics with puzzle-like planning
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign / Legacy Elements — Progression across scenarios with persistent consequences.
  • Cooperative Game — Players explore dungeons together with a shared goals.
  • cooperative play — Players explore dungeons together with a shared goals.
  • Hand Management — Use and lose cards to execute actions across turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're putting out tiles so you're building out the world so every game is a little bit different
  • it's a game that I'll play again and again and again and never get tired of it
  • the end-game scoring is tense because you have to monitor two markers crossing
  • I can build such a cool deck with that
  • Gaia Project is a new number one for me
  • this is everything you will ever need in this box
  • the engine you're building will be different every game
References (from this video)
No references stored for this video.
Video sR_TCdSCwoI Shelf Side Discussion at 43:14 sentiment: positive
video_pk 65843 · mention_pk 159821
Shelf Side - Gloomhaven video thumbnail
Click to watch at 43:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep campaign with high replayability
  • Tightly designed combat system
Cons
  • Complex rules and long sessions
  • Steep upkeep and learning curve
Thematic elements
  • Cooperative exploration with character progression
  • Fantasy dungeon crawl with ongoing campaigns
  • Story-driven, persistent progression
Comparison games
  • Descent
  • Mansions of Madness
Mechanics (from transcript analysis)
  • Campaign progression / legacy-style elements — Persistent character progression and evolving storyline
  • grid-based tactical combat — Tactical combat on modular boards
  • Modular Board — Scenarios and board setup vary each play
  • Modular board and scenario variety — Scenarios and board setup vary each play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • TI4 is an easy S tier.
  • This game is beautiful; it's amazing.
  • Throw Throw Burrito... unbelievably fun.
  • Gloomhaven is unbelievably engaging and replayable.
  • Pandemic is a great co-op game but multiplayer fatigue can appear.
References (from this video)
No references stored for this video.
Video 6hYgn8lTNR4 All You Can Board Discussion at 27:03 sentiment: positive
video_pk 65831 · mention_pk 159769
All You Can Board - Gloomhaven video thumbnail
Click to watch at 27:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is in lieu of us doing our yearly top 10; it’s a category-based discussion.
  • I think this format is more interesting and adds flexibility in terms of the games we’re talking about.
  • Anyone who says this game is luck-based, you’re just wrong.
  • Through the Desert is one of the greatest designs ever in my opinion.
  • Magic's back in my life now because of drafting.
References (from this video)
No references stored for this video.
Video 6atk6WkisJI Discussion
video_pk 65818 · mention_pk 159724
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • boom roasted
  • we're just here to have fun
  • this is a great start to the hobby
  • we're going to roast your collection
  • thanks so much for sending this in
References (from this video)
No references stored for this video.
Video x_N5PNSmUko Allies or Enemies Top 100 List at 8:44 sentiment: positive
video_pk 65805 · mention_pk 159634
Allies or Enemies - Gloomhaven video thumbnail
Click to watch at 8:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic scale and breadth
  • long-term player investment and variety
Cons
  • heavy rule set
  • long play sessions
Thematic elements
  • story-driven tactical combat and progression
  • fantasy dungeon-crawling campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — character and world progression across a campaign.
  • campaign/legacy-like progression — character and world progression across a campaign.
  • deck-building combat — character actions are drawn from a personal deck.
  • Hand Management — careful card play to manage actions and fatigue.
  • hand-management — careful card play to manage actions and fatigue.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's just such a light-hearted fun"
  • "This is the coziest of all the coers"
  • "it's a box of toys that I love to get out and mush together"
  • "the Indiana Jones vibes"
References (from this video)
No references stored for this video.
Video YxIrQqCVf_o Allies Are Enemies Top 100 List at 22:57 sentiment: positive
video_pk 65802 · mention_pk 159612
Allies Are Enemies - Gloomhaven video thumbnail
Click to watch at 22:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, immersive campaign with evolving mechanics
  • variety of classes and play styles
  • high replayability across multiple adventures
Cons
none
Thematic elements
  • character retirement, evolving play styles
  • fantasy dungeon-crawl, sprawling campaign
  • immersive, campaign-driven
Comparison games
none
Mechanics (from transcript analysis)
  • campaign legacy-style progression — retire characters and unlock new play styles and content.
  • Combat: Deck/Hand — character-specific abilities and a persistent grid-based map.
  • tactical combat with evolving decks — character-specific abilities and a persistent grid-based map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what I really like about this game is how thematic it is.
  • the designer was inspired to make this game when he lived in Scotland.
  • you buy a whole bunch of different ingredients and alcohol, mix it all together, and then you take off the top and the bottom to see what spirit you make.
  • I love modular games. And this is so so modular.
  • it's unbelievably easy to teach.
  • the wonder that you're building is actually a physical wonder.
References (from this video)
No references stored for this video.
Video aUE-x8eCg6g Review at 0:02 sentiment: positive
video_pk 65769 · mention_pk 159541
Gloomhaven video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent tactical combat
  • Excellent resource management
  • Huge variety of enemies
  • Each character class plays differently
  • Sheer amount of content in the box
  • City and Road cards add story elements and random events
Cons
  • The game is not cheap
  • Combat-focused (less emphasis on story/character elements for the bulk of gameplay)
  • A lot of icons and effects to learn
Thematic elements
  • Adventurers with their own reasons for coming to Gloomhaven team up to complete personal goals while uncovering the evil that threatens the town.
  • The town of Gloomhaven is surrounded by evil forces
Comparison games
  • Mage Knight
  • Near and Far
Mechanics (from transcript analysis)
  • card management — Your deck of cards represents your powers but also your energy. You select two cards to play each turn, one as the leading card for initiative. You can use the top of one card and the bottom of the other. Used cards go to the discard pile unless burned.
  • Combat modifier deck — You turn over cards from your attack modifier deck and apply the results to attacks.
  • cooperative play — Each player is working together to defeat the enemies, but each has their own personal goals.
  • looting — When enemies are defeated they drop a coin in their space, which can be collected by ending your turn on them or using a loot card.
  • Monster AI decks — The monsters each have their own action decks, stats, and modifier decks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gloomhaven, it's bigger on the inside
References (from this video)
No references stored for this video.
Video sWxo0K9FH1o Top List at 7:50 sentiment: positive
video_pk 65751 · mention_pk 159521
Gloomhaven video thumbnail
Click to watch at 7:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Successful blend of Ameritrash and Euro mechanics
  • Massive amount of content
  • Staggering design achievement
  • Tight gameplay despite scale
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card management — Incorporates euro-style card management.
  • Dungeon Crawler — A traditional Ameritrash dungeon crawler.
  • Kickstarter — Successfully leveraged Kickstarter for content delivery.
  • Optimization — Features optimization elements.
  • Resource Management — Includes resource management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games that when I look back at the decade I think yeah these games made a real impact
  • what mage knight did was legitimized solo gaming
  • risk legacy developed a serious following so much so that the idea was in incorporated into pandemic legacy which became one of the decades defining games
  • zombicide and its commercial success on Kickstarter redefined how all games are made in marketing
  • what lords of waterdeep did was take a traditionally amira trash setting and theme and marry that up with a euro game
  • if you were to think of one game that defined 420 tens for me that would be so
  • gloom maven is a staggering success for a game of its price and box size
  • this war of mine was the moment that board-gaming really matured as an art
  • for me this is the Schindler's list at board games
  • it flipped over the traditional narrative of you are the great colonizers moving through these islands and taking stuff
  • rolling rights are one of the faster growing game genres and one were a lot of innovation is happening
  • this is the decade where they took off
References (from this video)
No references stored for this video.
Video eIz2zP6cqbs Game Night Picks - Pair Of Dice Paradise Top List at 11:03 sentiment: positive
video_pk 65536 · mention_pk 159227
Game Night Picks - Pair Of Dice Paradise - Gloomhaven video thumbnail
Click to watch at 11:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • tactical combat
  • a persistent world
  • legacy elements
Comparison games
none
Mechanics (from transcript analysis)
  • legacy — Elements of a legacy game are sprinkled in, meaning each copy becomes a unique universe as cards, boards, and rules are changed, usually by stickers.
  • Tactical combat — Described as a game of gyro inspired tactical combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are the games that are generating the most traffic and discussion on that website
  • This is a big game with lots of moving parts to track
  • so when it's done it's gone
  • This game is heavy and I'm not just referring to its rules or mechanisms
  • Rising Sun was a phenomenal success on Kickstarter raising 4.2 million dollars
  • setting a new record by being board game geeks hottest game for a fifth month in a row
References (from this video)
No references stored for this video.
Video ECPhTkQkRiA Game Night Picks - Pair Of Dice Paradise Top List at 12:33 sentiment: positive
video_pk 65542 · mention_pk 159237
Game Night Picks - Pair Of Dice Paradise - Gloomhaven video thumbnail
Click to watch at 12:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • Has been number one for the past 4 months
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this top 10 list is based on the daily averages from boardgamegeek.com hottest game list over the past 30 days basically these are the games that people are looking at and talking about the most over on the internet's largest board game database website
  • the quality of the single player experience keeping the quality of its solitire gaming as pristine and as high a priority as possible
  • now will this game have been worth the wait well let's hope so
  • the eighth most popular game in the BGG hotness this past month was the newest offering by designer Emerson matsuuchi Century spice road
  • Arkham Horror the card game is what's known as a living card game or lcg
  • a periodic point of contention with Arkham Horror the card game is that in order to have enough potential cards to accommodate multiple players at least two core sets of the games need to be bought
  • in dice Forge players fight to gain Valor with the gods using an Armory of dice with removable faces
  • I'm wondering will dice Forge suffer the same fate or does this dice game have more to offer in terms of its gameplay and Longevity than its predecessor did
  • a bold statement one that leaves me wondering if these strides towards improving the game's functionality will really cause it to continue to LEAP froggit way to an even higher position in our top 10 next month
  • first Martian aims to bring several Innovations to the board gaming scene by hoping to take app integration to the next level
  • now that the game is starting to ship initial reports are that the game has been worth the wait
  • for the past 4 months the number one spot on the list has belonged to one and only one game Gloom Haven
  • even though Gloom Haven is technically the game in the number one spot we're going to take this opportunity to highlight a different game that's worth talking about
  • it sounds like even though this is another game set in the Gloom Haven universe it is vastly different than its predecessor which is very neat and encouraging to see
References (from this video)
No references stored for this video.
Video ECPhTkQkRiA Game Night Picks - Pair Of Dice Paradise Top List at 13:23 sentiment: positive
video_pk 65542 · mention_pk 159238
Game Night Picks - Pair Of Dice Paradise - Gloomhaven video thumbnail
Click to watch at 13:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Standalone game in the Gloomhaven universe
  • Competitive tile placement, action selection, citybuilding
  • Resource management
  • Balance between cooperation and individual goals
Cons
none
Thematic elements
  • building the city of Gloom Haven and gaining influence over its residents
  • same universe as Gloom Haven, hundreds of years before Gloom Haven
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • action selection — a competitive tile placement action selection citybuilding game
  • Citybuilding — a competitive tile placement action selection citybuilding game
  • Cooperative goals with individual focus — each individual player can't work all on their own independently because each faction can only import a few of the various resource types therefore to create more advanced resources players are going to have to work together while still keeping their individual goals in Focus so they have to find that critical balance between the two objectives
  • Resource Management — players use action cards to place resource buildings on the map of the city use these resources to create more advanced resources then deliver them to proposed building sites to earn Prestige
  • Tile Placement — a competitive tile placement action selection citybuilding game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this top 10 list is based on the daily averages from boardgamegeek.com hottest game list over the past 30 days basically these are the games that people are looking at and talking about the most over on the internet's largest board game database website
  • the quality of the single player experience keeping the quality of its solitire gaming as pristine and as high a priority as possible
  • now will this game have been worth the wait well let's hope so
  • the eighth most popular game in the BGG hotness this past month was the newest offering by designer Emerson matsuuchi Century spice road
  • Arkham Horror the card game is what's known as a living card game or lcg
  • a periodic point of contention with Arkham Horror the card game is that in order to have enough potential cards to accommodate multiple players at least two core sets of the games need to be bought
  • in dice Forge players fight to gain Valor with the gods using an Armory of dice with removable faces
  • I'm wondering will dice Forge suffer the same fate or does this dice game have more to offer in terms of its gameplay and Longevity than its predecessor did
  • a bold statement one that leaves me wondering if these strides towards improving the game's functionality will really cause it to continue to LEAP froggit way to an even higher position in our top 10 next month
  • first Martian aims to bring several Innovations to the board gaming scene by hoping to take app integration to the next level
  • now that the game is starting to ship initial reports are that the game has been worth the wait
  • for the past 4 months the number one spot on the list has belonged to one and only one game Gloom Haven
  • even though Gloom Haven is technically the game in the number one spot we're going to take this opportunity to highlight a different game that's worth talking about
  • it sounds like even though this is another game set in the Gloom Haven universe it is vastly different than its predecessor which is very neat and encouraging to see
References (from this video)
No references stored for this video.
Video 2BnWdXgChw4 Neon Gorilla Discussion at 0:10
video_pk 65495 · mention_pk 159180
Neon Gorilla - Gloomhaven video thumbnail
Click to watch at 0:10 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card flip — Used for enemy activation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 4z8Kk1FR804 Watch It Played Preview at 3:27 sentiment: positive
video_pk 64716 · mention_pk 158215
Watch It Played - Gloomhaven video thumbnail
Click to watch at 3:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique scratch-off poster representing top 100 games
  • clever idea to show which games you've played
  • includes scratcher and cloth
  • promo information with 10% off
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a poster
  • it's not cardboard
  • pretty unique right
  • I thought this was a pretty cool and clever idea
  • kudos to Eugene and his team for coming up with this idea
  • I still haven't played gloom Haven but I would like to scratch that off so perhaps I'll finally have to try it
  • the top 100 games according to the BoardGameGeek database as of June 2019
  • it's being sold on Etsy worldwide and through Amazon for US customers
  • you'll find links to the company's site which is called top scratch
  • you can get 10% off by filling out a form
  • enjoyed checking this out with me
References (from this video)
No references stored for this video.
Video 59ynxTHkHuA Meeple University Playthrough at 3:36 sentiment: mixed
video_pk 64643 · mention_pk 158141
Meeple University - Gloomhaven video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
  • cooperative dungeon delving and monster combat
  • fantasy dungeon-crawl setting with team-based exploration
  • campaign-driven, story-rich dungeon exploration
Comparison games
  • Frost Heaven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A town in flames. Go kill all enemies and save at least one city guard.
  • Gloom Heaven was so popular and now is it even more popular than Gloom Haven?
  • This is a kill all monsters scenario.
  • We win.
References (from this video)
No references stored for this video.
Video _LwrPV1-jdc kovray Top List at 10:52 sentiment: positive
video_pk 63937 · mention_pk 157459
kovray - Gloomhaven video thumbnail
Click to watch at 10:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we hit a giant milestone 5,000 subscribers
  • we started this channel because we loved teaching our friends games
  • this type of content is a passion project
  • we'll redo this video when we hit 10,000 subscribers and then we'll reveal the counts
  • we are hobby jumpers
  • this is what we do for — to bring people into the hobby
References (from this video)
No references stored for this video.
Video esu4NsTzpZ4 kovray Discussion at 19:39 sentiment: mixed
video_pk 63806 · mention_pk 157317
kovray - Gloomhaven video thumbnail
Click to watch at 19:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • theme doesn't matter. At the end of the day, it's all math with art.
  • I loved managing all those little things. I loved setting all of it up.
  • We can play six hours of Monopoly and if the crowd is good and we're all laughing and having a joyous time, that will be a better memory than me sitting through a game I really love with people I may not connect with.
  • okay if it's like love letter, like it's a card game where it's more like the intent of it.
References (from this video)
No references stored for this video.
Video aKtQx4JEiMI Shelfside Discussion at 1:46 sentiment: mixed
video_pk 63762 · mention_pk 157276
Shelfside - Gloomhaven video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich, crunchy combat with deep tactical depth
  • Extensive content and high replay value
  • Excellent community tooling and resources that extend the game’s life
  • Strong co-op experience with distinct class identities
  • Scaleable difficulty and robust customization through itemization
Cons
  • Extreme fiddliness and heavy setup
  • Rulebook organization and consistency issues; learning curve is steep
  • Late-game balance concerns and repetitiveness in scenarios
  • Massive physical footprint and organization challenges; upkeep can be tedious
Thematic elements
  • Array
  • Fantasy mercenary campaign in a sprawling dungeon environment
  • Campaign-driven with world-building through flavor text and the Town Records
Comparison games
  • Descent: Journeys in the Dark
  • Spirit Island
  • Mansions of Madness
  • Kingdom Death Monster
  • Gloomhaven: Jaws of the Lion
  • Crimson Scales
Mechanics (from transcript analysis)
  • Attack modifier decks instead of dice — Attacks are resolved by flipping attack modifier deck cards, which can add bonuses or penalties to hits.
  • Campaign progression and town systems — Progression occurs through reputation, prosperity, retirement, and town records that unlock new content and classes.
  • Combat: Dice — Attacks are resolved by flipping attack modifier deck cards, which can add bonuses or penalties to hits.
  • Deck Building — Each class uses a unique attack modifier deck that can be upgraded over time, affecting attack values and outcomes.
  • Hand Management — You must manage a shrinking hand; resting recovers, but you may lose cards, creating a risk-reward cycle.
  • Hand management and card loss — You must manage a shrinking hand; resting recovers, but you may lose cards, creating a risk-reward cycle.
  • initiative and turn order — Turn order is determined by initiative values, with players using the top number on their chosen card and enemies using their own method.
  • Line of sight and terrain effects — Hex-based terrain with line-of-sight rules and environment tiles that influence strategy.
  • Loot and experience economy — Gold, experience, and check marks determine items, card upgrades, and new abilities; loot actions affect pickup and economy.
  • Simultaneous action reveal — Players secretly choose two cards to play, then reveal simultaneously to resolve top and bottom actions.
  • Simultaneous Reveal — Players secretly choose two cards to play, then reveal simultaneously to resolve top and bottom actions.
  • Track Advancement — Progression occurs through reputation, prosperity, retirement, and town records that unlock new content and classes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the combat is crunchy and the backbone of gloomhaven's gameplay
  • it's probably the best dungeon crawler gameplay you can get right now
  • Gloomhaven has gone on to become genre-defining and has even changed the board gaming landscape
  • Gloomhaven is insanely rewarding
  • the community is amazing, saving me hours of my life
  • Gloomhaven has gone on to become a phenomenon
References (from this video)
No references stored for this video.
Video aKtQx4JEiMI Shelfside Discussion at 31:25 sentiment: positive
video_pk 63762 · mention_pk 157277
Shelfside - Gloomhaven video thumbnail
Click to watch at 31:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds meaningful content and depth to the base game
  • Expands replayability with new scenarios and mechanics
Cons
  • Not universally essential for all groups
  • Further increases the game's complexity and upkeep
Thematic elements
  • Array
  • Expansion content set within the same gloomhaven universe, adding new scenarios and classes
  • Continued campaign integration with new lore and scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • Expanded class and scenario content — Introduces new content that broadens the base game's mechanics and options.
  • Scenario / Mission / Campaign Game — Introduces new content that broadens the base game's mechanics and options.
  • Unlockable content via retirement and progression — Fits into the existing retirement and progression loop with new challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the combat is crunchy and the backbone of gloomhaven's gameplay
  • it's probably the best dungeon crawler gameplay you can get right now
  • Gloomhaven has gone on to become genre-defining and has even changed the board gaming landscape
  • Gloomhaven is insanely rewarding
  • the community is amazing, saving me hours of my life
  • Gloomhaven has gone on to become a phenomenon
References (from this video)
No references stored for this video.
Video ILH-B3iVgYE Shelfside Review at 0:00 sentiment: positive
video_pk 63756 · mention_pk 157271
Shelfside - Gloomhaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich world and combat depth
  • Strong early campaign moments
  • Cooperative play with meaningful choices
Cons
  • Midpoint pacing dip and repetitive segments
  • Flavor text not as flavorful as hoped
  • Ending pacing may feel underwhelming
Thematic elements
  • Array
  • Fantasy
  • Epic campaign-driven with arc-based storytelling
Comparison games
  • Gloomhaven: Jaws of the Lion
  • Forgotten Circles
Mechanics (from transcript analysis)
  • Campaign/Scenario-based Progression — Story-driven progression through discrete scenarios with evolving threats.
  • Cooperative Game — Players collaborate to complete missions in a shared campaign.
  • cooperative gameplay — Players collaborate to complete missions in a shared campaign.
  • Hand Management — Players manage a hand of ability cards to perform actions each turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the world is just so cool
  • the story is very well handled
  • the world including is so titillating it makes me want to know more about it
  • not as much as i thought
  • the pacing... mid point
  • forgotten circles has a great ending
References (from this video)
No references stored for this video.
Video ILH-B3iVgYE Shelfside Review at 18:11 sentiment: positive
video_pk 63756 · mention_pk 157273
Shelfside - Gloomhaven video thumbnail
Click to watch at 18:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds lore and new endings
  • Introduces new enemies and scenarios
Cons
  • Expansion content may feel under-integrated with base game for some players
Thematic elements
  • Array
  • Fantasy
  • Expansion-driven continuation with lore depth
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Campaign/Scenario-based Progression — Story-driven progression through new scenarios.
  • Cooperative Game — Players cooperate to complete missions.
  • cooperative gameplay — Players cooperate to complete missions.
  • Hand Management — Players manage a hand of ability cards to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the world is just so cool
  • the story is very well handled
  • the world including is so titillating it makes me want to know more about it
  • not as much as i thought
  • the pacing... mid point
  • forgotten circles has a great ending
References (from this video)
No references stored for this video.
Video 3ReUcMMH1v0 Getting Games Top List at 19:15 sentiment: positive
video_pk 63582 · mention_pk 157033
Getting Games - Gloomhaven video thumbnail
Click to watch at 19:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pandemic Legacy Season 1 is amazing
  • Through the Ages… I am a huge fan of this game
  • this persistent story line with some tiny little Legacy elements… it has This brilliant combat mechanic
  • I would love to see more content come out for this one
  • I really like this game and would probably play it again
References (from this video)
No references stored for this video.
Video sK3xW1qVj9I Getting Games Review at 0:02 sentiment: positive
video_pk 63565 · mention_pk 157002
Getting Games - Gloomhaven video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative two-card action system with top/bottom halves and simultaneous planning
  • Each character has a unique deck with meaningful progression and retirement mechanic
  • Rich world-building through city/road events that affect the campaign
  • Strong scaling and replayability across 1-4 players with smooth adjustment
  • Combat modifier deck adds tension and mitigates dice randomness
  • Monster AI decks and individualized monster behavior add variety
  • Extremely broad campaign with branching scenarios and long-term engagement
  • High-quality rulebook and available learning resources
Cons
  • Very long play sessions; scenarios average around two hours and campaigns can be lengthy
  • Storage and organization of components are burdensome; large, heavy box with thousands of pieces
  • Rule complexity is substantial; the learning curve is steep and the rulebook is lengthy
  • Monster AI rules are intricate and easy to misinterpret without guidance
  • Retirement quest lines can be lengthy; some retirements span multiple scenarios
  • Four-player games can feel slower than three-player games due to more enemies and pacing
Thematic elements
  • cooperative dungeon crawling with a campaign-driven, evolving party
  • fantasy dungeon delving world
  • epic campaign with almost a hundred scenarios; personal goals and character retirement
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign setup and dungeon layout — Scenarios use a modular dungeon layout with hexes, obstacles, and various room types; setup and difficulty adjustments are common.
  • Combat modifier deck — A modifier deck is drawn to resolve attacks, adding tension and reducing pure dice randomness; can yield misses, bonuses, or special effects.
  • Combat: Deck/Hand — A modifier deck is drawn to resolve attacks, adding tension and reducing pure dice randomness; can yield misses, bonuses, or special effects.
  • Deck customization and leveling — Characters have a deck that can be customized and expanded as they level up, adding or removing cards to tailor play style.
  • Dungeon Crawl — Scenarios use a modular dungeon layout with hexes, obstacles, and various room types; setup and difficulty adjustments are common.
  • Elemental board and energy tracking — An elemental board tracks energy tokens (wind, earth, etc.) that can be consumed to boost actions; energies rise and fall across turns.
  • Experience and journey progression — Experience is earned through abilities and actions, driving character progression rather than simply defeating enemies.
  • Initiative and simultaneous planning — Each card has an initiative value; players reveal and resolve actions based on initiative, with faster values acting earlier; players discuss plans but cannot fully disclose exact moves.
  • Monster and environment deck actions — Enemies use their own action decks to determine moves and attacks; environment elements on a board can influence actions and add strategic depth.
  • resting and exhaustion — Characters exhaust when out of cards and must rest to recover; exhausted characters are out of the scenario, affecting campaign flow.
  • Secret personal goals and retirement — Each character receives personal goals; fulfilling them retires the character and allows a new one to enter the party.
  • Track Advancement — Experience is earned through abilities and actions, driving character progression rather than simply defeating enemies.
  • Two-card hand selection with top/bottom halves — On each turn, players choose two cards from their hand; evaluate the top half of one card and the bottom half of the other; the action resolves later, without revealing all plans to teammates.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this has been one of the better board game experiences that I have ever had
  • the combat modifier deck is a wonderfully elegant alternative to your standard dungeon delving fair
  • I heartily recommend you give this game a shot
  • this game is absolutely amazing
References (from this video)
No references stored for this video.
Video QcZRiRlPaDY Getting Games Playthrough at 0:02 sentiment: positive
video_pk 63579 · mention_pk 157017
Getting Games - Gloomhaven video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic, multi-layer bidding and resource management with visible player interaction
  • Rich integration of building, connectivity, and resource delivery into scoring
  • Clear progression toward end-game through prestige building completion
Cons
  • Rules are intricate and can be challenging to grasp for new players
  • Long playtime and heavy bidding may be demanding to track across turns
Thematic elements
  • city-building with resource management, network expansion, and prestige-building progression
  • the city of Gloomhaven being constructed as a shared town by rival races
  • live, on-camera playthrough with rule explanations
Comparison games
none
Mechanics (from transcript analysis)
  • Advisor/recruit system — advisors provide special abilities; recruiting uses money/resources and grants lasting and/or fleeting influence.
  • Auction / Bidding — an auction-like voting phase decides which prestige building is constructed; players bid influence and use votes to determine outcomes.
  • Auction/bidding and voting — an auction-like voting phase decides which prestige building is constructed; players bid influence and use votes to determine outcomes.
  • Building construction with adjacency/connection rules — buildings must be connected to existing structures and cannot be adjacent to other buildings controlled by the same player; roads help connectivity.
  • Income — players' income increases as they gain access to more resource types; income is used for purchases.
  • Income tracking — players' income increases as they gain access to more resource types; income is used for purchases.
  • Influence Points — two types of influence exist: red lasting influence points and white fleeting influence; lasting persists, fleeting disappears after auctions.
  • Influence system (lasting vs fleeting) — two types of influence exist: red lasting influence points and white fleeting influence; lasting persists, fleeting disappears after auctions.
  • Network/Route Building — buildings must be connected to existing structures and cannot be adjacent to other buildings controlled by the same player; roads help connectivity.
  • Neutral resources and shared economy — neutral resources exist and can be acquired or delivered; ownership dynamics affect scoring and strategy.
  • Prestige buildings and end-game trigger — prestige buildings are completed by delivering required resources; six completed prestige buildings end the game.
  • Resource Management — players control and trade resources (population, metal, crops, gems, stone, etc.) to build buildings and advance on the map.
  • Resource trading and access — players can import their own resources or buy access to resources controlled by others, including neutral resources.
  • Roads and network expansion — creating road networks to connect buildings and to enable further construction and resource access.
  • Worker Placement — each player has a worker placement area and can place workers to trigger actions and unlock buildings or bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a prototype version of the game.
  • This game is being funded through Kickstarter.
  • This is a fully competitive game where each player takes on the role of one of the many races, and they will collectively trying to construct the town of Gloomhaven piece by piece.
References (from this video)
No references stored for this video.
Video 5Vywib1xIcs All You Can Board Top List at 2:26 sentiment: positive
video_pk 62996 · mention_pk 156241
All You Can Board - Gloomhaven video thumbnail
Click to watch at 2:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the next evolution of gloomhaven
  • it's going to be so much more pleasant to look at these cards
  • the fact that we're going from three to 17
  • I'm so excited to see across all the classes what kind of crazy perks and unique perks they've come up with to make each character play in its own distinct way
  • this is the next proper evolution of perks
  • the section book is a separate book from the scenario book that has 191 entries
References (from this video)
No references stored for this video.
Video S-xW5lg6Cfc All You Can Board Top List at 30:56 sentiment: positive
video_pk 62957 · mention_pk 156079
All You Can Board - Gloomhaven video thumbnail
Click to watch at 30:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • campaign/legacy style with ongoing progression — long-form, campaign-driven dungeon crawl with persistent character progression and evolving story.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video i was actually voted on by our patrons
  • for each one i'm going to talk about they are some of my favorite mechanics
  • i'm going to list two to three of my favorite games for each one
References (from this video)
No references stored for this video.
Video g-P6uKtIX6Q Board Game Critique Discussion at 4:07
video_pk 62890 · mention_pk 155694
Board Game Critique - Gloomhaven video thumbnail
Click to watch at 4:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cult of the new isn't an affliction of the careless.
  • Judge the game, not the funding number.
  • The crowd is not wise.
  • Great theme compensates for mediocre mechanics. Theme gets you to the table once. Mechanics determine whether you come back.
References (from this video)
No references stored for this video.
Video T-kBBwCrMK4 All You Can Board Top List at 20:56
video_pk 62894 · mention_pk 155742
All You Can Board - Gloomhaven video thumbnail
Click to watch at 20:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the meanest game in my top 10, no question
  • there's just always something exciting to do on your turn
  • it's an absolute hit
  • it's the best social deduction experience I've ever had
  • the shortest playing time
References (from this video)
No references stored for this video.
Video ERWtwYNYKC8 All You Can Board Top List at 26:15 sentiment: mixed
video_pk 62918 · mention_pk 155937
All You Can Board - Gloomhaven video thumbnail
Click to watch at 26:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep, involved long experience; group play and retirement of characters
  • dynamic campaign and class variety
Cons
  • narrative is lacking; not as compelling as some other campaign experiences
  • heavy on upkeep and time investment
Thematic elements
  • campaign narrative
Comparison games
  • Dungeons & Dragons
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be doing our updated top 50 games of all time pretty soon
  • be critical about the things you love because nothing is perfect
  • healthy debates and discussions
  • we can all be looking at things we love more critically
  • this is a really important exercise
  • don't tell me anything you like about it or why it's your number one; tell me what you don't like about it
References (from this video)
No references stored for this video.
Video wLSd7-PBA7Q All You Can Board Discussion at 27:26 sentiment: positive
video_pk 62903 · mention_pk 155797
All You Can Board - Gloomhaven video thumbnail
Click to watch at 27:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, long-form campaign with rich content
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — campaign with unlockable content and evolving scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not going to be an official debate structure or anything like that it's just something that you know once when we're playing games we notice you know I say something and Dylan disagrees with or vice versa
  • Wingspan is the single most important board game to release since Katan
  • Pandemic would be the most important game of the last five years
  • Charterstone I just straight up disliked
  • Dominion I think from a design standpoint like the first ever deck building game
References (from this video)
No references stored for this video.
Video yr9MMc4Ln_o All You Can Board Top List at 37:13
video_pk 62914 · mention_pk 155882
All You Can Board - Gloomhaven video thumbnail
Click to watch at 37:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video W7IhvnBI0hE Banter and Boards Analysis at 0:22 sentiment: mixed
video_pk 62806 · mention_pk 155504
Banter and Boards - Gloomhaven video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
  • Pandemic Legacy season 1
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Destroying my game? Not an option.
  • Terrible dev decision.
  • There's not enough words.
  • Wish replayability was better.
  • After playing a couple matches, you will appreciate the legacy aspect of this game.
  • one just to get Gloomhaven to number
  • Like Pandemic, but I have to play more games of it. Ugh.
References (from this video)
No references stored for this video.
Video JZL17bcpjEA Board Game Critique Discussion at 0:45 sentiment: negative
video_pk 62510 · mention_pk 155145
Board Game Critique - Gloomhaven video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative campaign — players cooperate through a campaign of interconnected scenarios with modular map tiles and evolving story.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Trust us.
  • Verify everything, trust nothing.
  • The biggest lie board game companies tell might be the simplest. Trust us.
  • You're buying version 1.0 that needs patches, but there's no disclaimer saying software may require updates.
  • The app has potential for gamebreaking bugs, especially in stretch goal missions.
References (from this video)
No references stored for this video.
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