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Gloomhaven box art

Gloomhaven

Game ID: GID0143162
Game Info
Year
2017
Players
1-4
Age
14+
Playtime
120 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the roles of wandering adventurers with their own special sets of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.
This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions about what to do next, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

Description

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the roles of wandering adventurers with their own special sets of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.
This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions about what to do next, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 519
This page: 50
Sentiment: pos 36 · mix 7 · neu 3 · neg 4
Mentions per page
Showing 351–400 of 519
Video VbXJdza8dwQ Board Stupid Analysis at 20:39 sentiment: mixed
video_pk 36758 · mention_pk 110340
Board Stupid - Gloomhaven video thumbnail
Click to watch at 20:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep, long-form campaign with meaningful choices
  • High production value and modular components
Cons
  • Very heavy rule set and upkeep
  • Long play sessions can be arduous
Thematic elements
  • cooperative dungeon delving and strategic planning
  • Dark fantasy dungeon-crawling campaign
  • campaign-driven, persistent world
Comparison games
  • Nemesis
  • Endless Winter
Mechanics (from transcript analysis)
  • Deck-building with multi-use cards — Cards used for actions and abilities with limited resources.
  • legacy-style campaign — Persistent character progression and evolving story world.
  • Multi-Use Cards — Cards used for actions and abilities with limited resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Twilight Imperium is over four (weight) and a lot of people still find it rewarding.
  • heavy doesn't mean good, and should never be assumed to be better.
  • we should have a graph rather than just a chart for weight, depth, and breadth.
  • mom threshold: anything below that is considered very simple.
  • it's a messy but fun game—Nemesis is a mess with too many rules.
References (from this video)
No references stored for this video.
Video hao22kcZz6A Totally Tabled Top 10 List at 20:47 sentiment: positive
video_pk 36733 · mention_pk 110271
Totally Tabled - Gloomhaven video thumbnail
Click to watch at 20:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic co-op dungeon crawl with deep progression
  • Interesting card system with long-term planning
Cons
  • Very heavy and lengthy play sessions
  • High learning curve
Thematic elements
  • story-driven, heavy co-op with evolving card system
  • A dungeon-crawling fantasy world
  • story-driven campaign with modular scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative dungeon crawling — Coop play with shared objectives and platforming combat.
  • Deck Building — Character-specific cards provide top/bottom actions and must be cycled through.
  • Deck-building with eraed cards — Character-specific cards provide top/bottom actions and must be cycled through.
  • Dungeon Crawl — Coop play with shared objectives and platforming combat.
  • Stamina and rest mechanics — Discarded cards represent fatigue; rest to recover but lose options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • for me this game is the culmination of all of UV rosenberg's prior games
  • it's a big game it takes a while to set it all up but it is so worth it
  • the theme is just so amazing
  • it's not abstract at all you walk into a bar your character has a gun they confront some other character they have a shootout
  • this is such a special design
  • no board game that has made me laugh as much as this game
References (from this video)
No references stored for this video.
Video W_fLVq7bCZI Stonemaier Games Discussion at 10:27 sentiment: positive
video_pk 36655 · mention_pk 110002
Stonemaier Games - Gloomhaven video thumbnail
Click to watch at 10:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep tactical systems
  • extensive content
Cons
  • weight and length can deter some players
Thematic elements
  • dungeon crawling, tactical combat
Comparison games
  • Ark Nova
  • Carnegie
Mechanics (from transcript analysis)
  • campaign-driven, card-driven actions — Character progression with persistent choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the app acts as that player and reads the right thing
  • this is poker but cooperative
  • the action system is really elegant and streamlined
  • you could even play three in a row. It was just an hour
References (from this video)
No references stored for this video.
Video R9beX75Dwsk Board Games and Coffee Top 10 List at 15:55 sentiment: positive
video_pk 36520 · mention_pk 109595
Board Games and Coffee - Gloomhaven video thumbnail
Click to watch at 15:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, rich world with extensive content
  • Huge impact on modern co-op and campaign games
Cons
  • High complexity and long play sessions
Thematic elements
  • Cooperative tactical combat with evolving scenarios
  • Fantasy dungeon-crawling campaign
  • Long-form campaign with persistent world-state
Comparison games
  • Descent: Journeys in the Dark
  • Descent 2nd Edition
Mechanics (from transcript analysis)
  • Card-driven actions — Combat and exploration are driven by card play and character progression
  • Cooperative campaign — Players work together to fulfill missions in a persistent world
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • prove me wrong no board game from the last 15 years is influential enough to have changed the hobby forever
  • staying power chess and shoots and ladders have been around for hundreds of years
  • we have a board game revolution on our hands
  • the crew is amazing because it brings trick-taking games to board game hobbyists
References (from this video)
No references stored for this video.
Video gFEANKFWuhk Totally Tabled Top 100 List at 0:00 sentiment: positive
video_pk 36430 · mention_pk 109207
Totally Tabled - Gloomhaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, evolving campaign with rich tactical depth
  • Rich table presence and immersive storytelling
Cons
  • Very long play sessions and heavy rules learning curve
Thematic elements
  • heroic fantasy with evolving story
  • fantasy dungeon-crawl in a persistent campaign
  • campaign-driven with branching scenarios
Comparison games
  • Descent: Journeys in the Dark
  • Mage Knight
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to complete scenarios
  • cooperative play — players work together to complete scenarios
  • Deck Building — cards power actions and combat decisions
  • deck-building — cards power actions and combat decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • today I'm so excited to run down my top 100 board games of all time
  • timing is everything as you go back and forth trading Goods with a Central Market
  • the game that invented deck building as a gameplay mechanism is still one of the best to ever do it
  • Robinson Crusoe Adventures on the cursed island... this is a brutal Cooperative Adventure Survival game and it is my favorite board game of all time
  • there you have it those are my top 100 favorite board games of all time
References (from this video)
No references stored for this video.
Video 7eGVqpoAmd8 Board Game Dad Discussion at 8:07 sentiment: mixed
video_pk 36343 · mention_pk 108928
Board Game Dad - Gloomhaven video thumbnail
Click to watch at 8:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep tactical depth
  • rich campaign experience
  • high production value
Cons
  • very heavy, long setup and play time
  • steep learning curve
Thematic elements
  • fantasy adventure, dungeon exploration
  • fantasy dungeon crawl with evolving campaign
  • campaign-driven with story elements and long-tail progression
Comparison games
  • Dixit
Mechanics (from transcript analysis)
  • action selection — players choose actions from a hand of cards each turn
  • Card-driven combat — attacks and defenses resolved via character cards
  • cooperative with semi-cooperative elements — players work toward shared goals but have individual goals and cycles
  • Semi-Cooperative — players work toward shared goals but have individual goals and cycles
  • Tile-Based Map — modular board that changes as you explore
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I try to do reviews through the lens of the perfect board game formula... the five attributes I talk about it all the time
  • I only want to review board games that I want to play
  • I love teaching games and matching board games to the right person
  • the spirit of the video is to not to to make fun of everdale but to say here are some alternatives
References (from this video)
No references stored for this video.
Video 25x2uxxY83w The Board Gaming Doctor Discussion at 23:57 sentiment: positive
video_pk 35515 · mention_pk 106014
The Board Gaming Doctor - Gloomhaven video thumbnail
Click to watch at 23:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic scale and campaign depth
  • Rich progression and replayability
Cons
  • Heavy and long, steep learning curve
  • Can require long sessions
Thematic elements
  • Cooperative exploration with persistent character progression
  • Fantasy dungeon-crawl campaign
  • Open-world campaign with evolving storylines
Comparison games
  • Sleeping Gods
  • Oathsworn
Mechanics (from transcript analysis)
  • cooperative dungeon crawl — Players work together to complete scenarios
  • Deck Building — Character powers and actions come from a personal ability deck
  • deck-building — Character powers and actions come from a personal ability deck
  • Dungeon Crawl — Players work together to complete scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Bonanza does a great job of putting that negotiation forward and creating more of a social interactive experience that I feel like Katan offers as a Euro game that is somewhat unique amongst Euro games today"
  • "Katan by creating that social interaction the fluidity and the kind of non-scripted approach to that"
  • "Sleeping Gods is an amazing experience very reminiscent of an open world game"
  • "This is definitely a step up in complexity"
References (from this video)
No references stored for this video.
Video OI64PHrjMxk BoardGameCo Top 100 List at 4:37 sentiment: positive
video_pk 35173 · mention_pk 105003
BoardGameCo - Gloomhaven video thumbnail
Click to watch at 4:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, campaign-driven progression
  • Varied character classes
  • Strong for both solo and co-op play
Cons
  • Very heavy rules
  • Long play sessions
Thematic elements
Comparison games
  • Jaws of the Lion
  • Calico
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love engine-building and sequencing in these games; every play feels like solving a dynamic puzzle.
  • The expansions add a ton and often push a game to new heights.
  • Crossovers are fascinating; it shows how flexible these systems can be.
References (from this video)
No references stored for this video.
Video 1rXlRBungo8 No Pun Included Discussion at 2:10 sentiment: positive
video_pk 34969 · mention_pk 104238
No Pun Included - Gloomhaven video thumbnail
Click to watch at 2:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive scope: 95 scenarios and a highly expandable campaign
  • Legacy mechanics create a living, evolving world and long-term attachment
  • Card-driven combat removes dice and adds strategic depth and tension
  • Strong customization with dual decks per character and upgrade paths
  • Rich world-building and thematic depth reminiscent of expansive RPG ecosystems
  • Dynamic difficulty scaling to fit different groups while maintaining thematic risk
Cons
  • Enormous rulebook; learning curve is steep and intimidating
  • Reliance on official FAQs for edge interactions and clarifications
  • AI-driven monsters can feel unforgiving and opaque without deep study
  • Long play sessions and heavy setup may deter casual players
  • Legacy progression may be daunting for new or casual groups
Thematic elements
  • Legacy-driven exploration, evolving narrative, and cooperative tactical combat in a grim fantasy setting.
  • A sprawling fantasy dungeon-crawl world with a persistent campaign spanning many scenarios.
  • Story delivered through scenario notes, city/road events between adventures, and evolving campaign consequences.
Comparison games
  • World of Warcraft
Mechanics (from transcript analysis)
  • AI-driven monsters — Monsters are controlled by an internal rules system (no human GM), which can be harsh and unforgiving.
  • character customization — Each character uses two specialized decks that shape available actions; as the campaign progresses, cards are upgraded or replaced to create new toolsets.
  • City and Road events — Between scenarios, players encounter event cards that influence the world, resources, and future adventures.
  • Combat: Dice — Luck comes from the modifier deck, not dice, creating unpredictable but thematically aligned outcomes.
  • Cooperative play and scenario-based goals — Players work together to achieve scenario objectives, manage limited resources, and optimize card play under initiative pressure.
  • Deck-driven combat (attack modifier deck) — Instead of dice, players draw top cards to determine attack values; modifiers can drastically alter results, including misses and high-damage hits.
  • Events — Between scenarios, players encounter event cards that influence the world, resources, and future adventures.
  • Initiative-based timing — Each chosen card has an initiative value that determines turn order and potential interplay with enemies and allies.
  • Legacy Game — Board elements, scenarios, and content are permanently altered by stickers, unlocked objectives, and evolving decks as the campaign advances.
  • legacy progression — Board elements, scenarios, and content are permanently altered by stickers, unlocked objectives, and evolving decks as the campaign advances.
  • No-dice combat with possibility for dramatic swings — Luck comes from the modifier deck, not dice, creating unpredictable but thematically aligned outcomes.
  • Objective variety and narrative flavor — Most scenarios center on a single objective, with some delivering unique twists or environmental challenges to heighten tension.
  • two-card action selection — Each turn players pick two cards (one top action, one bottom action) to perform, with most top actions tied to combat and bottom actions to movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gloomhaven is unprecedented; nobody can take that away from it.
  • If we had to describe Gloomhaven in one word it would be voluminous.
  • Gloomhaven is a Dungeon Crawler, but that on its own makes it about as special as a AA battery or pair of pliers.
  • There are 95 scenarios in this little tiny box.
  • It's a legacy game.
  • No dice yet.
References (from this video)
No references stored for this video.
Video uUL3036hxZ4 Totally Tabled Top List at 7:26 sentiment: positive
video_pk 34289 · mention_pk 102105
Totally Tabled - Gloomhaven video thumbnail
Click to watch at 7:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic scale and storytelling
  • massive content and replayability
Cons
  • heavy to learn
  • long setup and play sessions
Thematic elements
  • Hero exploration, loot progression, and story-driven scenarios
  • Dark fantasy dungeon-crawl in a sprawling campaign
  • Campaign-based progression with persistent unlocks
Comparison games
none
Mechanics (from transcript analysis)
  • Co-op play — Players cooperate to complete scenarios against a dungeon and monsters.
  • Cooperative Game — Players cooperate to complete scenarios against a dungeon and monsters.
  • Deck durability / resource management — Cards wear down; resting recovers but reduces future options.
  • Hand Management — Two cards per turn, with top and bottom abilities used strategically.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a perfect fit for this list that's Cosmic Encounter
  • I had to have a card game
  • this is a collectible SL living card game so you're going to be building your own deck
  • this is the absolute definition of a minute to teach a lifetime to master
  • it's Star Wars in a box
References (from this video)
No references stored for this video.
Video E4F3H51OTfE Game Night Picks - Pair Of Dice Paradise Discussion at 13:52 sentiment: positive
video_pk 33948 · mention_pk 101128
Game Night Picks - Pair Of Dice Paradise - Gloomhaven video thumbnail
Click to watch at 13:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, expansive campaign
  • rich customization and replayability
  • strong table presence
Cons
  • heavy rules and setup
  • artifact management can be complex
Thematic elements
  • cooperative exploration with evolving story
  • fantasy dungeon-crawling world with persistent campaign
  • epic, campaigns with long-term character progression
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Characters advance across scenarios with persistent consequences
  • Campaign progression — Characters advance across scenarios with persistent consequences
  • Card-driven actions — Players select two cards per turn to perform actions
  • cooperative dungeon crawl — Tightly coordinated team play against adversaries
  • Dungeon Crawl — Tightly coordinated team play against adversaries
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not the games themselves that make this hobby special. It's not the games that I want to remember. It's the people.
  • I would be buried with dice in my mouth. And not just a d6, not just the regular normal kind of die that we see in most board games, but I think a whole tabletop RPG set.
  • An epic game with endless adventures blending light role playing, tactical action, and cooperative scenarios.
  • Dice grill.
  • to be honest, I don't think I would be buried with a piece from a game because it's not the games themselves that make this hobby special. It's not the games that I want to remember. It's the people.
  • All criteria met.
References (from this video)
No references stored for this video.
Video 9dMwrGQcz3g Board Stupid Top 10 List at 21:31 sentiment: positive
video_pk 33898 · mention_pk 100956
Board Stupid - Gloomhaven video thumbnail
Click to watch at 21:31 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • Massive depth and breadth of content
  • Excellent production and tactile components
  • Rich, long-term gameplay experience
Cons
  • Very heavy and time-consuming
  • Rules can be dense and intimidating
Thematic elements
  • Cooperative tactical combat with evolving story
  • Dark fantasy dungeon-crawl with a living world
  • Campaign-driven progression with character retirement
Comparison games
  • Gloomhaven: Jaws of the Lion
  • D&D-tabletop-inspired dungeon crawlers
Mechanics (from transcript analysis)
  • cooperative dungeon exploration — Team-based tasks with high interaction and planning
  • Deck Building — Card-driven actions with strategic hand management
  • deck-building and card play — Card-driven actions with strategic hand management
  • legacy-like campaign — Persistent character progression and story outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the expert game category so you're going to be head first into it
  • it's Star Wars in a box, it's absolutely brilliant
  • this is a huge long heavy game
  • everything cascades from one mechanism to the next
  • the theme and production are incredible
  • you'll be talking about it until you play the next game
References (from this video)
No references stored for this video.
Video 2WSCc-pg3lQ Game Night Picks - Pair Of Dice Paradise Interview at 4:46 sentiment: mixed
video_pk 33853 · mention_pk 100808
Game Night Picks - Pair Of Dice Paradise - Gloomhaven video thumbnail
Click to watch at 4:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep cooperative experience
  • high replayability and progression
Cons
  • Complex setup and rules for new players
  • heavy components and time
Thematic elements
  • cooperative exploration and character progression
  • fantasy dungeon delve with ongoing campaign
  • campaign-driven with evolving storyline
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative campaign — players work together against the game scenario
  • Cooperative Game — players work together against the game scenario
  • Hand Management — players choose two cards each turn to perform actions
  • Scenario / Mission / Campaign Game — finite set of scenarios with evolving board states
  • scenarios / procedural content — finite set of scenarios with evolving board states
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Isn't it kind of ironic that only one company is allowed to publish Monopoly?
  • Why don't board gamers ever go camping? Because they can't handle the setup time for the tent.
  • What happens when a board gamer dies? It's got dark. They get returned to the box.
  • Touring Machine has dozens of and dozens if not hundreds and hundreds of different levels of all levels of difficulty.
  • We built this city on rocks and rolls.
References (from this video)
No references stored for this video.
Video atCWa3ejmyo Board Gaming Ramblings Discussion at 13:17 sentiment: positive
video_pk 33556 · mention_pk 99790
Board Gaming Ramblings - Gloomhaven video thumbnail
Click to watch at 13:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, long-form cooperative experience
  • high replayability with many scenarios
  • strong design and thematic consistency
Cons
  • long play times and heavy setup
  • steep learning curve for new players
Thematic elements
  • adventure, tactical combat, and campaign progression
  • fantasy dungeon-crawl cooperation
  • story-driven, scenario-based progression
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression — long-term character and scenario advancement
  • Card-driven combat — cards determine actions and abilities in each turn
  • Cooperative Game — players work together to complete scenarios
  • cooperative play — players work together to complete scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game
  • I think I actually like it better than Terra Mystica and Gaia Project
  • Terraforming Mars a good game but a game I don't know as much love as much as I did before
  • I didn't really like the Venus expansion so much
  • there's too much luck in this game for my taste
  • we got to play a two-player game with salsa
  • I am really really thankful
References (from this video)
No references stored for this video.
Video 5TWC4jmQTBI Game Night Picks - Pair Of Dice Paradise Discussion at 2:42 sentiment: neutral
video_pk 33288 · mention_pk 98823
Game Night Picks - Pair Of Dice Paradise - Gloomhaven video thumbnail
Click to watch at 2:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And it's not just small publishers that are being affected.
  • The tariffs applied to their products are equal to $14.50 for every $10 that they spend on manufacturing for an estimated total of $1.5 million of additional expenses just in import taxes.
  • I do believe that the first step towards inflicting change for the better is for each of us to start finding opportunities to speak up, speak out, speak often.
  • Using your voice empowers others to do the same.
  • That's why I made this video to use my little voice to hopefully try and encourage all of us to use our voice.
  • That's all I got.
References (from this video)
No references stored for this video.
Video IJ4TtmELykA Game Night Picks - Pair Of Dice Paradise Discussion at 13:13 sentiment: mixed
video_pk 32892 · mention_pk 97461
Game Night Picks - Pair Of Dice Paradise - Gloomhaven video thumbnail
Click to watch at 13:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep strategy
  • long-term campaign satisfaction
  • table presence
Cons
  • very heavy setup
  • weight of expansions
  • physical weight of box
Thematic elements
  • cooperative dungeon crawling and legacy progression
  • dark fantasy world with dungeons and campaigns
  • episodic campaign with branching plot
Comparison games
  • Arkham Horror: Second Edition
Mechanics (from transcript analysis)
  • Campaign — Character advancement across campaigns
  • cooperative, campaign-driven — Players cooperate across scenarios with persistent goals
  • deck-based action system — Actions are determined by a personal deck of cards used for moves
  • Progression and leveling — Character advancement across campaigns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this would be the game not to introduce a newbie to
  • Arkham Horror second edition with multiple expansions can be a nightmare to introduce to new players
  • Gloom Haven has got to be 18 pounds or so it's insane
  • I believe that it is the job of the host of the event to play the part of host or guide
  • Don't let that fear prevent you from trying new games and introducing people to a variety of games
  • we were all newbies at one point
References (from this video)
No references stored for this video.
Video XJHk7GOCnIM Board Gaming Ramblings Top 100 List at 13:21 sentiment: positive
video_pk 32152 · mention_pk 94923
Board Gaming Ramblings - Gloomhaven video thumbnail
Click to watch at 13:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tactical depth and long-form campaign play
  • Massive content and replayability
Cons
  • Can be very long and sprawling
  • Complex to learn and manage
Thematic elements
  • Dungeon-crawl fantasy
Comparison games
  • Frosthaven
Mechanics (from transcript analysis)
  • campaign-driven dungeon crawl with character progression — Procedural content with story-driven unlocks and leveling.
  • Dungeon Crawl — Procedural content with story-driven unlocks and leveling.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is heavy and tight euro game design, it crushes my brain
  • we will not play it again but frost haven is a better game
  • the rulebook is hard to get through but the gameplay is pretty good
  • it's a one-way street game and the campaign keeps things fresh
References (from this video)
No references stored for this video.
Video SpjVK3t18iQ Board Gaming Ramblings Top 100 List at 2:33 sentiment: positive
video_pk 31774 · mention_pk 93635
Board Gaming Ramblings - Gloomhaven video thumbnail
Click to watch at 2:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • mega-epic campaign
  • deep tactical combat and loot progression
Cons
  • huge playtime
  • complex to learn
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very good game, excited to see it on the top
  • we have played it on Steam, I have played it once
  • it's fantastic
References (from this video)
No references stored for this video.
Video lPnnbDjhn2U Rolls in the Family Top List at 39:56 sentiment: positive
video_pk 31638 · mention_pk 93200
Rolls in the Family - Gloomhaven video thumbnail
Click to watch at 39:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • vast content, highly replayable, strong arc and progression
Cons
  • large setup, heavy time commitment, campaign fatigue possible
Thematic elements
  • campaign-style, evolving characters with retirement and new entrants
  • fantasy campaign across a living world
  • long-form, campaign-driven adventures with rich lore
Comparison games
  • Descent: Journeys in the Dark
  • Descent: Legends of the Dark
Mechanics (from transcript analysis)
  • campaign progression and retirement — characters retire and new ones join with evolving capabilities
  • deck management and card-driven combat — two-card per turn system with top/bottom halves and initiative choice
  • heavy table presence and modular scenarios
  • Modular Board
  • Track Advancement — characters retire and new ones join with evolving capabilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the narrative it does ends up being a fun experience
  • it's the story. there's almost I find when I'm playing it and horrible things are happening
  • through the ages... a grand historical journey
  • epic and full-day experience
  • you can draft up to your point level and duke it out to the end
References (from this video)
No references stored for this video.
Video sLFZeIH-tFY Board Game Animal Top 10 List at 4:33 sentiment: positive
video_pk 31542 · mention_pk 92938
Board Game Animal - Gloomhaven video thumbnail
Click to watch at 4:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive content
  • Engaging for long-term play
Cons
  • Heavy and long to play
Thematic elements
  • fantasy dungeon-crawl
Comparison games
none
Mechanics (from transcript analysis)
  • co-op campaign — story-driven campaign with tactical combat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • they're so easy to store carry and bring anywhere that that you really just can't lose with
  • Spicy is my go-to for people who claim that they've only ever played Uno this is my favorite small card game ever
  • I am obsessed
  • If you're traveling I highly recommend any game that you saw on this list
  • not only is this tiny but it's not time consuming to play either this Puzzler has repeatedly impressed me for how much of Gloom Haven in a minuscule little package
  • I love Sky Team and if you want to fit this in your bag go for it because we had quite a bit of fun
References (from this video)
No references stored for this video.
Video PZF9UpeOAWE Board Game Garden Discussion at 45:00 sentiment: positive
video_pk 31301 · mention_pk 92233
Board Game Garden - Gloomhaven video thumbnail
Click to watch at 45:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic scale
  • deep tactical combat
Cons
  • heavy setup
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dungeon Crawl — campaign-driven dungeon crawl with RPG-lite progression
  • legacy / campaign / worker placement — campaign-driven dungeon crawl with RPG-lite progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's happening it is no longer going to be in my collection
  • Katan it is happening
  • I am going to call Katan
  • I need to pair down this collection
References (from this video)
No references stored for this video.
Video sEjJJRlKMbk Board Game Dad Analysis at 5:59 sentiment: mixed
video_pk 30926 · mention_pk 91196
Board Game Dad - Gloomhaven video thumbnail
Click to watch at 5:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
  • story-driven cooperative adventure with evolving scenarios
  • fantasy dungeon-delving with a persistent campaign in a fantasy world
  • campaign-based progression with episodic goals
Comparison games
  • Star Wars Rebellion
  • Cloud Spire
  • Legends of Andor
Mechanics (from transcript analysis)
  • Campaign — A linked series of adventures that drive the overarching campaign and narrative
  • Cooperative Game — Players work as a team to complete scenarios on a modular map with character progression
  • cooperative tactical combat — Players work as a team to complete scenarios on a modular map with character progression
  • Scenario-based progression — A linked series of adventures that drive the overarching campaign and narrative
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are five different definitions for theme
  • pasted on theme
  • Thematic World
  • figuratively thematic
  • literally thematic
  • I mean he's got two games clinic and small City
  • these IP games that's not really my scene
  • the host's specialty on Euro and family style games
  • this is a Cutthroat game between all players is a neighborhood
  • every bit of this game just has a very true analogy to real life
References (from this video)
No references stored for this video.
Video 8eRO4eOmU80 UndeadVikingVideos Discussion at 54:21 sentiment: positive
video_pk 30821 · mention_pk 90874
UndeadVikingVideos - Gloomhaven video thumbnail
Click to watch at 54:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, replayable
  • high production quality
  • well-balanced and tuned
Cons
  • very long play sessions
  • steep learning curve
Thematic elements
  • dark fantasy; evolving character abilities
  • fantasy dungeon crawl
  • campaign with persistent progression
Comparison games
  • Aon's Trespass Odyssey
  • Grim Coven
  • Grave centric boss-battlers
Mechanics (from transcript analysis)
  • campaign_progression — Character and world evolve over time
  • card-driven_action_system — Players use action cards to perform moves and abilities
  • modular_tile_dungeon — Tile-based dungeon exploration with varied layouts
  • Track Advancement — Character and world evolve over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Silence has never benefited the oppressed. It only helps tyranny.
  • This is the longest running weekly live stream on YouTube.
  • Gen Con is a big deal; rooms vanish; it's a business.
  • If you fail, there should be some kind of downside.
  • You should draw one; just keep two? Two would break it time-wise.
References (from this video)
No references stored for this video.
Video ogm8HxO8aNk Totally Tabled Top 10 List at 9:06 sentiment: positive
video_pk 30667 · mention_pk 90278
Totally Tabled - Gloomhaven video thumbnail
Click to watch at 9:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beloved cooperative epic
  • rich campaign with varied scenarios
Cons
  • heavy upkeep, long play sessions
  • can be punishing for beginners
Thematic elements
  • cooperative tactical adventure with evolving boss encounters
  • fantasy dungeon-crawl with a sprawling campaign
  • campaign-driven storytelling via scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven action selection — two-card draft per turn to perform actions and attacks
  • Cooperative campaign — ongoing narrative with evolving scenarios
  • deck stamina management — cards cycle and exhaust, creating a pacing mechanism
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the edge between medium heavy and heavyweight
  • the combination of hand tuning with deck building creates this cool engine building feel
  • there's just so many different paths to Victory
  • the solo is a little off for me but I still really love Spirit Island
  • I just absolutely adore it frost Punk was my game of the year for 2022
  • Robinson Crusoe is a masterpiece and it's easily my number one heavyweight solo game of all time
References (from this video)
No references stored for this video.
Video n5BKQYYnIY8 Quackalope Analysis at 5:06 sentiment: positive
video_pk 30537 · mention_pk 89927
Quackalope - Gloomhaven video thumbnail
Click to watch at 5:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, expansive, and highly replayable campaign foundation
  • strong sense of growth and mastery as you progress
Cons
  • very heavy and lengthy; steep learning curve for newcomers
  • time investment can be a barrier to frequent play
Thematic elements
  • strategic planning, character progression, and collaborative play
  • fantasy dungeon-crawl with a sprawling, evolving campaign
  • campaign-driven with evolving world state and scenarios
Comparison games
  • Gloomhaven: Jaws of the Lion
  • Kingdom Death Monster
  • Tainted Grail
  • Vanguard
Mechanics (from transcript analysis)
  • Campaign — characters gain abilities and items across the campaign
  • Hand Management — players choose actions via a deck, shaping turn order and outcomes
  • hand management & action selection — players choose actions via a deck, shaping turn order and outcomes
  • Modular Board — board setup and monster encounters vary per scenario
  • modular board with scenario-based encounters — board setup and monster encounters vary per scenario
  • persistent progression and leveling — characters gain abilities and items across the campaign
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is no such thing as failure. Well, until you lose the game, until your settlement dies, until you have to restart from the entire beginning.
  • If at a certain point your time is being sacrificed due to the rules of the game and the way that the progression system works and the fun is being sacrificed, it's okay to fudge the numbers here or there as long as it's within the boundaries that you and your gaming party have agreed upon to continue moving forward.
  • There’s no option to level up past the character that you're playing.
References (from this video)
No references stored for this video.
Video CZnmWL7EIWE No Pun Included Review at 2:29 sentiment: neutral
video_pk 30020 · mention_pk 88140
No Pun Included - Gloomhaven video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Deep, evolving cooperative framework (implied by context)
Cons
  • Not explicitly critiqued in transcript; commonly known for complexity and length
Thematic elements
  • cooperative tactical combat with evolving content
  • Fantasy dungeon-crawl world
  • campaign progression with evolving content
Comparison games
  • Sleeping Gods
Mechanics (from transcript analysis)
  • Deck-building / action cards — Players use a hand of action cards to perform actions; cards are expended and refreshed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this table has now become my favorite piece of furniture that i've ever owned
  • an invaluable tool in reviewing board games
  • it's cozy and comfortable
References (from this video)
No references stored for this video.
Video HuCJGSoC2rQ Board Games for One Top 10 List at 20:18 sentiment: negative
video_pk 29852 · mention_pk 87608
Board Games for One - Gloomhaven video thumbnail
Click to watch at 20:18 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Rich co-op experience and depth of class design
  • Engaging long-form campaign
Cons
  • Setup and playtime can be prohibitive
  • Steep learning curve for new players
Thematic elements
  • Cooperative exploration and character progression
  • Fantasy dungeon-crawl campaign
  • Campaign-driven, evolving world
Comparison games
  • Ark Nova
  • Terraforming Mars
  • Dune Imperium
Mechanics (from transcript analysis)
  • Campaign progression — Campaign state evolves with choices and outcomes.
  • Deck-building / card-driven actions — Cards govern actions; discard/exhaust mechanisms shape play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to be muting myself so I'm not hearing myself this is weird okay all right
  • the topic for the day 10 board games we never want to play again
  • I hate it I hate it I hate it
  • Twilight Imperium is probably one of them because it's such a classic
  • Planet Unknown is perplexing; I haven't played it but I'm curious
References (from this video)
No references stored for this video.
Video qwzUcm6jKwg Actualol Top List at 35:49 sentiment: positive
video_pk 29530 · mention_pk 86732
Actualol - Gloomhaven video thumbnail
Click to watch at 35:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic depth and long-term engagement
  • Rich collection of content for hobbyists
Cons
  • Very heavy, long setup and playtime
  • Steep learning curve
Thematic elements
  • Heroic adventures with persistent progression
  • A fantasy world of tactical combat and evolving campaigns
  • Dark, epic, campaign-driven
Comparison games
  • Scythe
  • War of the Ring
Mechanics (from transcript analysis)
  • Cooperative adventure/ RPG-style — Party works together through tactical dungeons and evolving quests.
  • legacy-style progression — Character and board evolve with each scenario.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Katan almost gives you like this bit of credos because it's like this German game
  • Wingspan does that well for me. It makes you want to be a board game ambassador
  • Werewolf could create upset or maybe not so much as like diplomacy or something
  • Code Names is my favorite game of all time
  • Pandemic Legacy that was one of the greatest board game experiences of my life
  • If you go to Golden Globes again and played a game after, I think it would be Wingspan
References (from this video)
No references stored for this video.
Video _IDhX1V_ih0 No Pun Included Product Review at 4:42 sentiment: positive
video_pk 29181 · mention_pk 85791
No Pun Included - Gloomhaven video thumbnail
Click to watch at 4:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep content and replayability
  • impressive table presence and presence in-brain
Cons
  • extremely heavy setup
  • large physical footprint
Thematic elements
  • cooperation, exploration, evolving scenarios
  • fantasy dungeon-crawl with campaign elements
  • persistent, campaign-driven
Comparison games
  • Pax Premier Second Edition
Mechanics (from transcript analysis)
  • Campaign — Character advancement and scenario tracking across sessions.
  • Campaign progression — Character advancement and scenario tracking across sessions.
  • Card-driven action selection — Actions are chosen via a hand of action cards.
  • Cooperative Game — Players work together to complete scenarios.
  • cooperative play — Players work together to complete scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not big enough for us
  • we're not table reviewers with board game reviewers and and the table
  • I kissed out and there's another thing I thought yeah this give been a little bit better
  • I am pretty happy to sort of endorse it
  • we're not going to keep this table because surprise we found out it's too small for us
  • it's 350 pounds so it's not like we got a thing for free
References (from this video)
No references stored for this video.
Video TW4DEf4eieU Board Game Garden Discussion at 29:47 sentiment: mixed
video_pk 29125 · mention_pk 85641
Board Game Garden - Gloomhaven video thumbnail
Click to watch at 29:47 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You guys are absolutely amazing; this community is fantastic.
  • I decided at the beginning of 2023 that I wanted to try to do the board game Garden somewhat full time.
  • Thank you for watching my videos this past year; I appreciate you guys so, so much.
References (from this video)
No references stored for this video.
Video F4f5YC0eHsI Board Stupid Playthrough at 16:51 sentiment: positive
video_pk 28862 · mention_pk 84736
Board Stupid - Gloomhaven video thumbnail
Click to watch at 16:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute, tiny minis; adorable production for a pocket game
  • Nice teaser into Gloomhaven-scale experiences
Cons
  • Miniature scale may feel gimmicky for some players
Thematic elements
  • Pocket/dungeon-crawler experience with tiny minis
  • Gloomhaven world micro-tabletop adventures
  • Tabletop dungeon crawl vibe
Comparison games
  • Gloomhaven (full-scale)
Mechanics (from transcript analysis)
  • Dungeon Crawl — Compact, compacted dungeon crawl with minimal setup.
  • Solo/small-batch dungeon-crawler — Compact, compacted dungeon crawl with minimal setup.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hang is excellent.
  • Hang is obviously based in ancient China and is a very good game.
  • It's a cracking game.
  • World Wonders is tremendous.
References (from this video)
No references stored for this video.
Video 1DyJgDiOs_A UndeadVikingVideos Discussion at 2:16:45 sentiment: positive
video_pk 28762 · mention_pk 84425
UndeadVikingVideos - Gloomhaven video thumbnail
Click to watch at 2:16:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich, campaign-driven experience
  • great minis and production value
  • deep tactical systems with meaningful choices
Cons
  • heavy rulebook and learning curve
  • long session lengths can be daunting
Thematic elements
  • campaign-driven dungeon crawl
  • fantasy dungeon crawl in the city of Gloomhaven
  • campaign-based with evolving scenarios
Comparison games
  • Mage Knight
  • Grimheim
  • Aberration
Mechanics (from transcript analysis)
  • Campaign progression — scenarios affect future play and unlocks, creating a persistent story arc.
  • cooperative tactical combat — players work together to defeat monsters on a tactical map using card-driven actions.
  • Grid Movement — combat and exploration occur on a mapped grid.
  • Grid-based movement — combat and exploration occur on a mapped grid.
  • Hand Management — players manage action cards to perform moves, attacks, and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Voter disenfranchisement is alive and well in Texas.
  • Rules are rules.
  • The world sucks.
  • Disenfranchisement... yes.
  • It's weird to stand in lines when the system could be digital.
  • New additions of Love Letter and base Love Letter.
References (from this video)
No references stored for this video.
Video ZBYmFNdynq8 Board Gaming Ramblings Discussion at 54:21 sentiment: neutral
video_pk 28035 · mention_pk 81961
Board Gaming Ramblings - Gloomhaven video thumbnail
Click to watch at 54:21 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we haven't slept in a week
  • we brought all the games up here
  • sixty games, so it's gonna be an hour or so
References (from this video)
No references stored for this video.
Video BkxCxfFHCH0 No Pun Included Top List at 8:52 sentiment: positive
video_pk 27979 · mention_pk 81690
No Pun Included - Gloomhaven video thumbnail
Click to watch at 8:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich thematic integration and grand scale
  • excellent group play with the right crew
  • fantastic physical production and room-for-expansion
Cons
  • box size and component heft
  • long play sessions and setup time
Thematic elements
  • cooperative RPG-like dungeon adventures
  • fantasy world with dungeon-crawling campaigns
  • campaign-driven, evolving world
Comparison games
  • Dungeons & Dragons
  • Baldur's Gate (style RPGs)
Mechanics (from transcript analysis)
  • Campaign — Characters grow and universes expand across sessions.
  • Cooperative combat with card-driven actions — Team-based battles on a modular board with evolving scenarios.
  • Persistent campaign and character progression — Characters grow and universes expand across sessions.
  • Tile-based dungeon exploration — Modular tiles create varying dungeon layouts per scenario.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Concordia is a benchmark, it is the SWOT in its class.
  • this game is tight, strategic and surprising and is a great example of what a Euro can be.
  • Escape room games are the ultimate form of escapism.
  • Elementary, my dear Watson.
  • you will feel like one of the greatest detectives that never lived.
  • Star Wars and Twilight Imperium are nothing alike.
  • Twilight Imperium is so close to real world politics the more I think about it the more it unsettles me.
  • this is excellent with the right group of people.
  • the box is about as big as some London apartments.
References (from this video)
No references stored for this video.
Video CGwhVuDJPWk Good Time Society Playthrough at 0:00 sentiment: positive
video_pk 13744 · mention_pk 118961
Good Time Society - Gloomhaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich cooperative puzzle with emergent storytelling and room for creative combos
  • Deep customization via augments, elements, and weapon/ability synergies
  • Two-card action system creates meaningful planning and bluffing of intent
  • Custom scenario by Isaac Childress adds fresh narrative content and community engagement
Cons
  • Complex rules and heavy bookkeeping can be intimidating for new players
  • Reliance on attack modifier deck introduces luck that can swing rounds
  • Loot economy and lost cards can constrain long-term strategy if not managed carefully
Thematic elements
  • Cooperative tactical combat featuring element manipulation, role specialization, and narrative-driven goals
  • Fantasy dungeon crawl set in the gloomhaven world, with a focus on single scenario exploration and ongoing campaign progression
  • Campaign-driven, scenario by scenario with evolving story and custom content integration
Comparison games
  • Frosthaven
  • Gloomhaven
Mechanics (from transcript analysis)
  • Attack modifier deck — Attacks are modified by a random draw from an attack modifier deck, adding variability and occasional double damage or misses.
  • Augments and elements — Characters can equip augments and manipulate elemental effects to boost attacks, apply conditions, or gain advantages.
  • Initiative and simultaneous reveal — The middle value on the chosen cards determines initiative; turns are resolved in a shared order with simultaneous reveals.
  • Loot and money economy — Defeated enemies drop coins; players loot coins from locations and carry loot between rounds with strategic decisions about who keeps what.
  • Open doors, spawn rules, and terrain — Scenario objects like doors and logs introduce objectives, obstacles, and spawning patterns that drive tactical positioning.
  • Resting and card cycling — Short rests remove a card at the cost of losing it from the current cycle; long rests recover more but may not be practical mid-session.
  • Status effects and crowd control — Conditions like stun, poison, immobilize, and fear shape the flow of combat and the choices available each round.
  • two-card action selection — Players choose a top action and a bottom action from two hand cards, driving both movement and attacks each turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is gloomhaven 2.0
  • the log has three hit points
  • we're the cleaning crew
  • open the door fairly quickly
  • this is an exclusive scenario for Good Times Society
References (from this video)
No references stored for this video.
Video WoyWR9aLmd4 The Broken Meeple Top List sentiment: positive
video_pk 13601 · mention_pk 39738
Overall sentiment (raw)
positive
Pros
  • generally good co-op game
Cons
  • co-op with restricted communication
  • can't tell teammates attack power
  • thematically doesn't make sense to hide information in cooperative scenarios
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not even a game it's just like a story
  • why is it there this is the game about inventions and this is basically telling me to make cutesy patterns with tiles
  • the bane of my freaking life this horrible game
  • I just want to feel like right I can do this I can do this
  • just design one good game one good game one good mode
  • why can't I tell you
  • they just made them a lot worse
  • it's a red flag to the game is going to suck
References (from this video)
No references stored for this video.
Video jhoqZ_Pvv9s Paula Deming Top List at 0:40 sentiment: positive
video_pk 13603 · mention_pk 109452
Paula Deming - Gloomhaven video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, expansive campaign with high replayability
  • rich thematic integration and large variety of content
  • engaging narrative arc across sessions
Cons
  • very heavy and lengthy
  • steep learning curve for newcomers
Thematic elements
  • cooperative, story-driven adventuring with character progression
  • Fantasy dungeon-crawl world with evolving maps and campaigns
  • epic, evolving through a legacy-like campaign
Comparison games
  • Robinson Crusoe: Adventures on the Cursed Island
Mechanics (from transcript analysis)
  • Card-driven combat — actions and initiative are determined by cards drawn/played from a deck
  • Character progression — unlock and upgrade characters and abilities across scenarios
  • Combat: Deck/Hand — actions and initiative are determined by cards drawn/played from a deck
  • Cooperative Game — players team up to defeat monsters and complete scenarios
  • cooperative play — players team up to defeat monsters and complete scenarios
  • legacy/campaign progression — the game evolves over multiple sessions with changes that persist
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 10 out of 10 ideal Desert Island game
  • the Cup's double is great rainwater collection devices
  • you can't always get along with family
  • it's solo only game
  • the theme of the game is being the last survivor in a horror movie
  • it's a great Euro game with a lot of moving parts
References (from this video)
No references stored for this video.
Video jic0yrOxyDk No Rolls Barred Top List at 8:57 sentiment: positive
video_pk 13439 · mention_pk 39390
No Rolls Barred - Gloomhaven video thumbnail
Click to watch at 8:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ambitious scope and premium components
  • Endlessly replayable with deep tactical depth
Cons
  • High setup time and storage demands
  • Large learning curve
Thematic elements
  • Epic questing with persistent character progression
  • Fantasy dungeon crawl with a sprawling map
  • Massive branching content with ongoing storylines
Comparison games
  • Gloomhaven: Jaws of the Line
  • Frosthaven
Mechanics (from transcript analysis)
  • Dungeon Crawl — Permanent upgrades and evolving maps across sessions
  • dungeon crawl + legacy-style progression — Permanent upgrades and evolving maps across sessions
  • hand management and dice-less combat — Card-driven actions with upgrade paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • rip up cards
  • story everywhere
  • it's a super corrupt auction style of voting
  • two things – one legacy games are very ritualistic
  • heads into the unknown together
References (from this video)
No references stored for this video.
Video KANEySpAdSc The Broken Meeple Top List at 13:12 sentiment: positive
video_pk 13320 · mention_pk 123121
The Broken Meeple - Gloomhaven video thumbnail
Click to watch at 13:12 · YouTube ↗
Overall sentiment (raw)
extremely positive
Pros
  • massive depth and replayability
  • excellent thematic integration and components
Cons
  • very long and table-heavy; not for casual play
Thematic elements
  • team-based tactical combat and character development
  • fantasy dungeon crawling with evolving story
  • campaign-driven with evolving scenarios
Comparison games
  • Dungeons & Dragon board game systems
Mechanics (from transcript analysis)
  • combat / tactical movement — grid-based tactical encounters with card-driven actions
  • roguelike / legacy-style progression — characters unlock abilities; scenarios change over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really cool worker placement game
  • it's such a cool rule set
  • it's a bucket load of scenarios
  • this is a big, bold, immersive fantasy dungeon game
References (from this video)
No references stored for this video.
Video U-8Jx2nQ3Tg The Cardboard Herald Discussion at 6:33 sentiment: positive
video_pk 13032 · mention_pk 38098
The Cardboard Herald - Gloomhaven video thumbnail
Click to watch at 6:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep tactical decisions and long-term progression
  • strong solo and co-op play appeal
  • lots of content and scenarios
Cons
  • apparent complexity and learning curve
  • setup and playtime can be lengthy
Thematic elements
  • heroic adventures against monsters with persistent campaign
  • dark fantasy dungeon-crawl with evolving story
Comparison games
  • Descent
  • Spirit Island
  • Root
Mechanics (from transcript analysis)
  • Campaign progression — outcomes influence future scenarios and rewards
  • cooperative dungeon-crawl — players work together to complete scenarios against a school of monsters
  • deck-building with character abilities — player actions come from a shared deck that evolves over time
  • Dungeon Crawl — players work together to complete scenarios against a school of monsters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the three new solo games that I have played this last period since I have played these since this is coming out somewhat irregularly
  • this is a fantastic solo game and the fact that the Box unrolls in order to become the board through which you have the camp and that's your fire
  • it's a cooperative game and one of the things that would frustrate me as a higher multiplayer count game is that the solo and the multiplayer are exactly the same— you just divide up the components among other people
  • there are a lot of really good games out there with just okay solo modes
  • lean into those solo efficiency muscles and feel great about it
References (from this video)
No references stored for this video.
Video -cbmt0gD6Nc Board Game Hangover Top List at 9:59 sentiment: negative
video_pk 12820 · mention_pk 37433
Board Game Hangover - Gloomhaven video thumbnail
Click to watch at 9:59 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Removed from top 10
Thematic elements
  • Tactical combat campaign
  • Fantasy dungeon crawling
  • Campaign dungeon crawler
Comparison games
  • Castles of Burgundy
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board Game Geeks top 100 sometimes feels like random people voting random stuff
  • This is the way by two random people from Latvia
  • Your mind feels like a fog after playing Spirit Island
  • Frodo really doesn't want to destroy ring at the end he's like nah I'll go home
  • It's a fine game it's super boring it just the same thing over and over
  • Wrongfully not in the top 20 yet
References (from this video)
No references stored for this video.
Video CX3DNcLYGlo Going Analog Other at 10:42 sentiment: positive
video_pk 12643 · mention_pk 36912
Going Analog - Gloomhaven video thumbnail
Click to watch at 10:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • dark fantasy adventure
  • fantasy dungeon-crawl
  • campaign-driven, evolving story
Comparison games
  • Spirit Island
  • Mansions of Madness
  • Lost Ruins of Arnak
Mechanics (from transcript analysis)
  • cooperative dungeon crawl — players cooperate to complete scenarios
  • deck-building/combat engine — cards form the core actions for combat and exploration
  • legacy-style campaign — ongoing narrative with character progression and scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a good one I like it a little bit better than Welcome to the Jungle or Welcome to the dungeon because of just like it's because the form factor in the box and the it's cute
  • they're like dungeon delving games
  • they are Coop games so well done
  • the common bond for a bonus point is that they're all Coop games
References (from this video)
No references stored for this video.
Video Db_Z358hJBE The Secret Cabal Gaming Podcast Top List at 6:35 sentiment: positive
video_pk 12343 · mention_pk 35992
The Secret Cabal Gaming Podcast - Gloomhaven video thumbnail
Click to watch at 6:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, crunchy mechanics with high replayability
  • immersive theme and table presence
Cons
  • steep learning curve
  • heavy setup and long play sessions
Thematic elements
  • Cooperative tactical fantasy with evolving environments
  • Dark fantasy world with ongoing dungeon exploration
  • Campaign-driven, with persistent progression
Comparison games
  • Rising Sun
Mechanics (from transcript analysis)
  • cooperative play — players work together to complete scenarios
  • Deck-building / card-driven actions — cards determine actions and outcomes in combat and movement
  • legacy-like progression — character advancement and unlocking new content over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Battlestar Galactica that you're in love
  • it's like you're playing a game with a supercomputer
  • I love complex games more than I like simple games
  • Rising Sun which is an amazing game
  • Eric Lang helped make people want to get board games
  • you see his face everywhere
  • the showman of the tabletop gaming world
References (from this video)
No references stored for this video.
Video rdc4-jgHCz0 Board Game Hangover Discussion at 3:11 sentiment: negative
video_pk 12141 · mention_pk 35527
Board Game Hangover - Gloomhaven video thumbnail
Click to watch at 3:11 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • not as good as reputation suggests
Thematic elements
  • fantasy
  • adventure
  • dungeon crawling
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's simple but brings so much emotions
  • really really underrated game really love it
  • i went all in on that kickstarter this is going to be the ultimate batman game in which it wasn't
  • picking up phone checking stuff on phones your turn
  • you didn't listen and another you explain all the rules
  • if you don't like the game push through the end and never play it again but don't start saying that you hate the game
  • just because we can reach bigger audience
  • and we're friends so you can definitely be just don't talk about it
  • i throw out the rules i don't like and put in rules i like and then i hope the game sells
  • all euro games are the same
  • they just feel so very similar
  • they kind of kind of mush into one this big euro game mask
  • sandwiches don't come free you know we need money to make sandwiches
References (from this video)
No references stored for this video.
Video pNJvht16LMY Foster the Meeple Top List at 13:33 sentiment: positive
video_pk 12183 · mention_pk 35603
Foster the Meeple - Gloomhaven video thumbnail
Click to watch at 13:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep tactical combat
  • robust campaign structure
Cons
  • heavy
  • long setup and play time
Thematic elements
  • campaign, cooperative tactic exploration
  • fantasy dungeon crawl
  • epic, persistent world
Comparison games
  • Sleeping Gods
  • Jaws of the Lion
Mechanics (from transcript analysis)
  • Campaign progression — persistent character and world evolution across sessions
  • Deck Building — cards drive actions with discard/exhaust mechanics
  • deck-building — cards drive actions with discard/exhaust mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tile placement is definitely one of my favorite game mechanics
  • i love push your luck games
  • racing games are the closest board game you can get to a party game that's not a party game
  • take that
  • mean games are fun and in all transparency there are times where we are very angry at each other but usually afterwards we'll have a laugh about it
References (from this video)
No references stored for this video.
Video k2dGJa6NRSE Rolls in the Family Top List at 12:30 sentiment: positive
video_pk 12099 · mention_pk 35420
Rolls in the Family - Gloomhaven video thumbnail
Click to watch at 12:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this would have absolutely blown our minds
  • Gloomhaven would have been an absolute joyous experience
  • HeroScape would have been just an absolute dream as a kid
  • we would have salivated over and been obsessed with salivating little munchkins back in middle school
  • If we had Aeon's End as kids, it would have eaten up so much of our time
References (from this video)
No references stored for this video.
Video Dp2X4r3A3pU AzureDeath | Solo Board Gaming Top List at 23:42 sentiment: positive
video_pk 11907 · mention_pk 34926
AzureDeath | Solo Board Gaming - Gloomhaven video thumbnail
Click to watch at 23:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Huge content and depth
  • Engaging cooperative combat and story
Cons
  • Learning curve is steep
  • Large time commitment
Thematic elements
  • fantasy exploration with nested scenarios
  • Dark fantasy dungeon crawling
Comparison games
none
Mechanics (from transcript analysis)
  • co-operative dungeon crawl — Controlled by multiple players with shared goals.
  • legacy-style campaign — Story-driven campaign with character progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the mere mortal tier I'm talking about people that have either no board gaming experience at all or at most they've played Monopoly Uno or maybe Katan
  • the perfect uh game to introduce to someone to the Rand W genre
  • this is the perfect game to introduce someone to the Roll & Write genre
  • this is a great option especially if you know that they like card games or nature
  • I've seen people draw some gorgeous Maps
  • this game made me feel all smart and stuff
  • Everdale is a fantastic puzzle
References (from this video)
No references stored for this video.
Video btL7Sz6MXbM The Broken Meeple Discussion at 28:57 sentiment: mixed
video_pk 11883 · mention_pk 34830
The Broken Meeple - Gloomhaven video thumbnail
Click to watch at 28:57 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • deck building is not the forefront of the game
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Remember it's only a game
  • I am very much one of these people that if you go after my family or friends there will be hell to pay
  • Five out of ten is average, it's a game that I would still play if you put it on the table
  • I do really like closed drafting in games
  • I love the way that you plan for this sort of stuff
  • Power Grid is the worst contender for this, auctions in this just refuse to freaking end
  • I want to see it more - the typewriter mechanic
  • Area control is just kind of meh
  • It's just so many of these games are just like oh we need to make a quick buck
References (from this video)
No references stored for this video.
Video rNdlbJ19hO8 Drive Thru Games Discussion at 0:33 sentiment: positive
video_pk 11406 · mention_pk 33528
Drive Thru Games - Gloomhaven video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Legacy mechanics
  • Campaign style
  • Dungeon crawl
Cons
none
Thematic elements
  • Fantasy adventure
  • Dungeon crawl
  • Campaign
Comparison games
  • Brass: Birmingham
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the number one game is kind of like the face of the hobby
  • I can push and pull and do whatever I freaking want to do based on my mood
  • there's not really a good concrete objective objective
References (from this video)
No references stored for this video.
Video nyXm5tm8-N8 Board Game Hangover Discussion at 0:50 sentiment: negative
video_pk 11354 · mention_pk 33390
Board Game Hangover - Gloomhaven video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • deep, rich class variety and campaign potential
  • strong thematic flavor and tactical depth
  • high replayability through many scenarios
Cons
  • heavy complexity and long play sessions
  • not kid-friendly; challenging for younger players
  • steep setup and learning curve
Thematic elements
  • cooperative tactical adventure with varied classes
  • fantasy dungeon-crawl, evolving campaign world
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — a persistent, scenario-based campaign with evolving characters and items.
  • Campaign progression — a persistent, scenario-based campaign with evolving characters and items.
  • Card-driven action selection — players choose and sequence actions from a hand to perform moves, attacks, or special abilities.
  • tactical cooperative combat — team-based combat with enemy AI and cooperative positioning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • start small and make your way up
  • be patient with kids' attention span
  • let them see you enjoying this
  • don't let them win
  • let them win sometimes
  • don't be scared off by heavy games like Gloomhaven
References (from this video)
No references stored for this video.
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