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Machi Koro box art

Machi Koro

Game ID: GID0197207
Game Info
Year
2012
Players
2-5
Age
10+
Playtime
45 min
Collection
Ratings
Creator Score
Expansions & Family
Machi Koro: Bright Lights, Big City Machi Koro Legacy Machi Koro 2
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die.

Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you!

Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your dice (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!

Description

Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die.

Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you!

Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your dice (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 55
This page: 5
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 51–55 of 55
Video wF9w1EUwcaQ Adam in Wales - Board Game Design Top List at 0:15 sentiment: positive
video_pk 5062 · mention_pk 15043
Adam in Wales - Board Game Design - Machi Koro video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • Very simple
  • Very light
  • Excellent tableau builder example
  • Dice-driven market
  • Engine building feel
Cons
none
Thematic elements
  • city_building
  • japanese
  • simple
  • light
Comparison games
  • San Juan
  • San Petersburg
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are diverse but card games really could feature anything
  • players are all doing this simultaneously and so you want to be the player that stays in the longest
  • if you turn over to many matching cards then you end up with nothing
  • auction games are are well served by the sort of card game mechanisms
  • play very quickly for three to six players
  • an excellent excellent game
  • take that card games or I think the most combative sort of card games
  • totally silly extremely random but essentially we're playing cards to attack other players
  • still one of my favorite games
  • each card is a floor on a building
  • there's a whole genre of what we call take that card games
  • you could place bombs or or murderers into these buildings or the police can then take away a murderer
  • Seven Wonders was the sort of figurehead for the cloud drafting games
  • sushi go has been an enormous hit
  • now the figurehead for the genre is probably sushi go
  • deck building was created really by the game of Dominion
  • there's something delightful about the simplicity of a game like Dominion
  • you can teach to people really easily and play very very quickly
  • a form of set collection again
  • classic tableau builder would be something like San Juan
  • this is a fantastic card game
  • buying cards laying them out in front of us and they're going to keep generating us money
  • this really is one of my favorite genres
  • anybody can play these games and not everybody can play them well
  • I love speed games I think it's a fantastic category of card games
  • trick-taking games very very straightforward in their basic format
  • the basic mechanism can be turned into all these different games
  • all tweak it slightly in different ways
  • my top ten card game mechanisms
  • hopefully I've given you a broad picture of the world of card games
References (from this video)
No references stored for this video.
Video wlIeooaozuE Adam in Wales - Board Game Design Rules Teach at 1:53 sentiment: positive
video_pk 4927 · mention_pk 14623
Adam in Wales - Board Game Design - Machi Koro video thumbnail
Click to watch at 1:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • recent game
  • beautiful deluxe version
  • simple to play
  • innovative engine building with dice
Cons
none
Thematic elements
  • city building
  • urban development
Comparison games
  • Settlers of Catan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Formula D is really the epitome of roll and move games in the modern era
  • Settlers of Catan which was perhaps the most significant euro game that really sparked this whole new wave of modern board games
  • Yahtzee has become a mechanic in its own right
  • epitomises dice games really and how far they've come
  • this is a bit of a tricky one to learn, it's well worth the effort
  • ridiculously more fun than it should be
  • playing with children it's fantastical
  • absolutely brilliant
  • this is my top 10 different ways to use dice in wooden board games
References (from this video)
No references stored for this video.
Video GQTTk53Ow8M Our Family Plays Games Discussion at 12:12 sentiment: positive
video_pk 2965 · mention_pk 8646
Our Family Plays Games - Machi Koro video thumbnail
Click to watch at 12:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible for families
  • quick plays between sessions
Cons
  • some players may seek deeper strategy
Thematic elements
  • light, family-friendly city management
  • city-building with dice
  • humorous, casual
Comparison games
none
Mechanics (from transcript analysis)
  • Card drafting / set collection — acquire buildings to build your own city
  • Dice Rolling — dice determine which buildings activate
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love you and we will always love you.
  • these are games your family will enjoy.
  • I love Unmatched.
References (from this video)
No references stored for this video.
Video ccgA4ywpZMk Board Game Replay Discussion at 2:40 sentiment: positive
video_pk 2120 · mention_pk 6217
Board Game Replay - Machi Koro video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very accessible and fast
  • widely seen and talked about online
  • great entry point for new players
Cons
none
Thematic elements
  • quick, accessible urban development
  • City-building, lightweight economy
  • casual, lighthearted
Comparison games
none
Mechanics (from transcript analysis)
  • card-based building — buildings provide ongoing effects and scoring opportunities
  • Dice Rolling — players roll dice to activate buildings and earn income
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be running our first contest ever in the series
  • stay tuned hopefully in the next week or so I'm going to have this come up and there'll be a whole separate video just for the Sheriff of Nottingham contest
  • I want to interact with you more I want to get more feedback from you guys I want to hear more about what you've been playing
  • I'd love to just chat games with you I think that'd be a lot of fun
  • I appreciate you sticking around and listening
  • we're really excited to get to Eclipse this week
References (from this video)
No references stored for this video.
Video ogvuYRTGRG0 The Cardboard Herald Interview at 16:43 sentiment: positive
video_pk 485 · mention_pk 1405
The Cardboard Herald - Machi Koro video thumbnail
Click to watch at 16:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and family-friendly
  • Innovative legacy progression
Cons
  • Potential repetition for long play sessions
  • Pacing can vary with sessions
Thematic elements
  • Legacy progression affecting city development
  • City-building in a modern urban setting with a legacy progression
  • Campaign-driven progression with evolving components
Comparison games
  • Pandemic Legacy
Mechanics (from transcript analysis)
  • City-building / set collection — Acquire buildings to grow your city
  • Dice Rolling — Roll dice to activate buildings and income
  • Hand Management — Managing a small hand of cards per turn
  • legacy campaign — Permanent changes to the game state across sessions
  • Legacy Game — Permanent changes to the game state across sessions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are now the owner of Christmas mornings Christmas afternoons and birthday parties do you want to mess that up
  • it's a constant balance of trying to find that workload
  • there's a very limited window where publishers want to work with me before they move on to the next thing
  • the legacy is partially legacy games and that kind of in a lot of ways change a little landscape of tabletop gaming
  • we're aware of Hero Quest; we want to modernize it while keeping the feel
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 51–55 of 55
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