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Mind MGMT: The Psychic Espionage “Game.” box art

Mind MGMT: The Psychic Espionage “Game.”

Game ID: GID0210060
Game Info
Year
2021
Collection
Ratings
Mechanic profile
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Description

Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated?

Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals.

In Mind MGMT: The Psychic Espionage "Game.", one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed.

All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given.

Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT, which they do when they believe they're on the same block as Mind MGMT.

—description from the publisher

Description

Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated?

Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals.

In Mind MGMT: The Psychic Espionage "Game.", one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed.

All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given.

Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT, which they do when they believe they're on the same block as Mind MGMT.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 18
This page: 18
Sentiment: pos 15 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–18 of 18
Video 85I-sBZBxM8 Tabletop Turtle Top List at 2:47 sentiment: positive
video_pk 151904 · mention_pk 426180
Tabletop Turtle - Mind MGMT: The Psychic Espionage “Game.” video thumbnail
Click to watch at 2:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best hidden movement games in existence.
  • Oozes information, forcing mind games.
  • Inspires adrenaline and panic.
  • Enjoyable playing both sides.
  • Players burn their brain to get ahead.
  • Shift system adds new mechanisms without overcomplicating.
  • Easy to grasp, wonderfully hard to master.
  • Phenomenal interactive game.
Cons
  • Often one side in hidden movement games feels like it just has more to do, but this is presented as a non-issue for Mind Management.
Thematic elements
  • Recruiting psychic spies and engaging in propaganda vs. tracking them down
  • Streets of Zanzibar
Comparison games
  • Nature's Layers
Mechanics (from transcript analysis)
  • Deduction — The other player plays the agent, retracing the recruiter's steps and predicting his interests.
  • Hidden Movement — One player becomes the recruiter, secretly moving through the streets of Zanzibar to recruit psychic spies and engage in propaganda, while the other plays a rogue agent trying to track him down and stop him and his followers. One player disappears behind a screen with a dry erase map, moving one space at a time, never revisiting a spot.
  • Legacy/Campaign (implied) — The shift system involves unlockable content boxes that you and your friend open depending on who wins each game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sometimes I want to actually engage with my friend at the table. Sometimes I want to destroy my friend at the table.
  • Every card they play is impacting you, and it it just can't be ignored, which makes the entire playthrough exciting and engaging regardless of whose turn it is.
  • Half of the tension of this game is just it's just managing a hand that you can't fully control.
  • Luck be damned, the better player will always win.
  • 1960 Making of the President is a beautiful distillation and streamlining of what makes those two CDG games so fantastic.
  • I'm just I'm just saying. Or more importantly, you could be one of those people who just like don't subscribe to the channel. You watch the videos, but you don't subscribe. You're just mooching.
References (from this video)
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Video -Vpn5EZTEx4 Board Game Critique Analysis at 12:05 sentiment: positive
video_pk 151825 · mention_pk 425723
Board Game Critique - Mind MGMT: The Psychic Espionage “Game.” video thumbnail
Click to watch at 12:05 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Satisfying hidden movement package
  • Clean and tense core loop
  • Customizable depth and length via modules
  • Brilliant shifting map mechanic for misdirection
  • Scales beautifully from 2-5 players
  • Strategic depth builds naturally
  • Sophisticated use of agent abilities and shifting
  • Thematic espionage supports mechanics
  • Premium components
  • Flexible time frame
  • Creates memorable swings
  • Strong combination of hidden movement satisfaction and replayability tools
Cons
none
Thematic elements
  • psychic espionage
  • city grid
Comparison games
  • Letters from Whitechapel
  • Fury of Dracula
Mechanics (from transcript analysis)
  • Deduction — Rogue agents use deduction to track and corner the Recruiter.
  • Hidden Movement — The Recruiter moves secretly across a city grid recruiting agents.
  • Modular Board — Modules let players customize the depth and length of the game.
  • Shifting Map — A shifting map mechanic is used to track and corner the Recruiter.
  • Variable player powers — Rogue agents use special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's wild how the core idea of one side moving completely in secret while the other tries to track and trap them has stayed so compelling across decades.
  • In our experience, the best ones make the hidden player feel clever rather than just lucky and give the hunters real tools to fight back instead of just guessing blindly.
  • We found the building phase added this creative layer before the hidden movement even starts that made every game feel unique because of the secret dungeon design.
  • Mind MGMT really stood out as the one that brings together everything we love about hidden movement in the most satisfying package.
  • The shifting map adds this brilliant layer of misdirection that keeps even experienced players on their toes because you can never be completely sure the board state you're seeing is still accurate.
  • Compared to something like Letters from Whitechapel or Fury of Dracula, which deliver that big epic hidden movement experience over multiple hours with accumulating story weight, Mind MGMT gives us similar tension and gotcha moments in a more flexible time frame that we can adjust based on how much energy we have that night.
  • The ones that stick with us give both roles satisfying tools and moments of real agency where a clever move or well-timed ability can completely swing the momentum.
  • The mechanic feels like it has a lot of life left in it, especially as designers keep finding new ways to layer interesting decisions on top of that core secret movement tension without losing what makes it work so well in the first place.
  • Hidden movement might be one of those mechanics that never gets old because the fundamental feeling of outsmarting or being outsmarted is just so satisfying when it's done well with clear rules and meaningful choices on both sides.
References (from this video)
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Video SGQkncmw0dA Top List at 7:56:24 sentiment: positive
video_pk 134202 · mention_pk 381753
Mind MGMT: The Psychic Espionage “Game.” video thumbnail
Click to watch at 7:56:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dials it up to 11
  • Asymmetric abilities for recruiter and players
  • Multiple win conditions for the recruiter
  • The full version was a blast
Cons
  • The training mission is not challenging and the recruiter has almost no chance of winning.
  • Players were reluctant to play again after the training mission.
  • The original art was not appealing.
Thematic elements
  • Hidden movement and recruitment
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — You can play it solo. You use an app to do it.
  • Asymmetric Player Powers — The recruiter has an asymmetric ability, but each of the individual players has an asymmetric ability.
  • Deduction — Rogue agents are trying to figure out where the recruiter is getting their recruits from, asking clues based on clues on the different spaces on the board.
  • Hidden Movement — Mind management is a hidden movement game for one to five players.
  • multiple win conditions — The recruiter can win two different ways: go throughout the entire game without being caught, or visit certain locations on the board or have their minions visit certain locations and get recruits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Splendor is just a great game. It's simple. It has a lot of different ways you can approach it, you know, all within basic mechanics.
  • War of the Ring is just an absolute masterpiece of thematic design. It truly captures the epic struggle of The Lord of the Rings.
  • Terraforming Mars is just that perfect blend of engine building and strategic play.
  • Gloomhaven is just a beast of a game. The amount of content, the story, the tactical depth, it's all just incredible.
  • Everdell is just a beautiful game. The artwork, the components, the 3D tree, it all just comes together to create something special.
  • Wingspan is just such a lovely game. It's relaxing, it's beautiful, and the engine building is so satisfying.
  • Ark Nova is just one of those games that has so much depth. You're constantly making tough decisions.
  • Spirit Island is, for me, the ultimate cooperative puzzle.
References (from this video)
No references stored for this video.
Video drt6PaL5tQ0 Board Games UnLocked Review at 0:14 sentiment: mixed
video_pk 114930 · mention_pk 327635
Board Games UnLocked - Mind MGMT: The Psychic Espionage “Game.” video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fun theme
  • Campy and intriguing art style
  • Customization potential through tuck boxes
  • More options for agents compared to some other hidden movement games
  • Movement fluidity is better than a strict snake pattern
  • The fake foot token is useful
Cons
  • Wickedly unbalanced, recruiter consistently loses
  • Hidden movement deduction is not effective
  • Recruiter abilities are often a hindrance
  • Restrictive snake path movement
  • Customization is a way to fix a bad base game
  • Art style is considered ugly by some
  • The base game feels unbalanced
  • The tuck box system is cumbersome
  • The game can feel like there's nothing the recruiter can do
  • Potential for the game to drag on
Thematic elements
  • psychic espionage
Comparison games
  • Fury of Dracula
  • Letters from Whitechapel
  • Specter Ops
  • The Loop
  • Captain Sonar
  • Castles of Burgundy
  • Dune
  • Anomaly
  • Splendor
Mechanics (from transcript analysis)
  • customization — The game features a tuck box system that allows for customization and additional content.
  • Deduction — Players rely on deduction to track the hidden player.
  • Hidden Movement — This is a core mechanic of the game where one player attempts to remain hidden while others try to deduce their location.
  • Variable player powers — The game includes special abilities for players, though their effectiveness is debated.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is wickedly unbalanced.
  • It's more fun for the person hiding because they're the ones that know everything.
  • The tuck boxes that they have are really cool I like that but it also kind of tells me we didn't balance the base game.
  • This is probably my game of the year if I had to pick one.
  • The recruiter has a disadvantage but I will also say every time that I've played it and I've had a disadvantage even though I lost I still had fun.
  • I feel the immortals are way more of a hindrance uh for him than a benefit.
  • It should have been good from the start those mini tuck boxes are like well it sucks being a recruiter no you need box four seven and ten and then it's fun for you it's like I i don't wanna do that I want to be like this was great oh and then there's more.
  • I think this is an ugly game a lot of people have said that it's disgustingly beautiful.
References (from this video)
No references stored for this video.
Video 68Gbk-k9cPQ Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 114931 · mention_pk 327636
Board Games UnLocked - Mind MGMT: The Psychic Espionage “Game.” video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging theme of psychic espionage
  • Interesting deduction and hidden movement mechanics
  • Player interaction creates a mind game
  • Unique character abilities add strategic depth
  • Components, like the board, are visually interesting (though readability is an issue)
Cons
  • Board visibility and readability issues make it hard to play
  • Complexity in tracking moves and deductions can be challenging
  • Some mechanics are difficult to understand or remember
  • The game can feel long or drawn out if players struggle with deduction
Thematic elements
  • psychic espionage
Comparison games
  • Ferry Dracula
Mechanics (from transcript analysis)
  • action selection — Players choose actions from a set of available abilities on their character cards to achieve their objectives.
  • area control/influence — Players place tokens and position their pieces to control areas of the board, block opponents, or narrow down search zones.
  • bluffing/deception — The Recruiter can mislead agents, and agents may try to conceal their knowledge or intentions.
  • Deduction — Agents use various abilities to ask questions, gather information, and deduce the location of the hidden element or recruit.
  • Hidden Movement — One player (the Recruiter) has a hidden objective or location (the Dreamwalker) that other players (Agents) try to find.
  • Set Collection — The Recruiter needs to recruit a certain number of agents to win, while agents try to find the Dreamwalker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is mind management the psychic espionage game
  • My biggest component complaint is the fact that this board is like your movement board is like yeah
  • The recruiter must declare that you found the dreamwalker discard this card and remove the wake up dreamwalker card
  • The recruiter must respond yes or no truthfully
  • This is the bus this is the bus
  • My psychic crosshairs as an action i can ask the recruiter if they are within two spaces of me in a straight line
  • We're on to you
  • I think it's what's in their head so he's always listening to music he's always destruction
  • My child that's an inner child
  • The dolphins noise who who who
  • So he's either here or here
  • You think torches it makes more sense than coffee
  • The matrix is my mine
References (from this video)
No references stored for this video.
Video xSyF6GgxHwE The Dice Tower Top List at 1:09 sentiment: positive
video_pk 99976 · mention_pk 278175
The Dice Tower - Mind MGMT: The Psychic Espionage “Game.” video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging gameplay
  • Strong theme/flavor
  • Unique production and graphic design
  • Robust solo version
  • Box itself is fascinating with hidden messages
Cons
none
Thematic elements
  • psychic espionage
Comparison games
none
Mechanics (from transcript analysis)
  • Hide-and-Seek — One player is being tracked by other cooperative players based on information and movement on a grid.
  • information tracking — Uses dry erase chips to track information around the board.
  • solo mode — There is a 'robust solo version'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You You sure you up to it? Maybe try that game to the left instead.
  • Oh, my goodness, this needs red lens technology to read it.
  • This is mom's favorite game. She'd be really sad if this low.
  • Look at me, I'm the King of New York.
  • Yeah, that's what we do when we're playing King of Tokyo, King of New York, King of Monster Island and King of Tokyo Duel.
  • I'm wearing cargo shorts, so yeah, it definitely fits in my pocket.
  • This is the best way of playing and I like playing the thief.
  • The Crew is 52. That rhymes.
  • Well, there we go. We're halfway done. Smooth sailing from here on out. Nothing but great games to come.
References (from this video)
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Video DqTtIUhCPlY kovray Top 5 List at 7:27 sentiment: positive
video_pk 90000 · mention_pk 239956
kovray - Mind MGMT: The Psychic Espionage “Game.” video thumbnail
Click to watch at 7:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging theme
  • Accessible for families with some heaviness
  • Rich components and easter eggs
Cons
  • Heavier for casual players
  • Potential downtime during deduction
Thematic elements
  • hidden roles; recruitment; corporate conspiracy
  • secret organization recruitment; corruption
  • Bond-esque 80s pop art; nostalgic aesthetic
Comparison games
  • Mysterium
Mechanics (from transcript analysis)
  • clue-giving / board tracking — tracking recruiter's moves through clues
  • cooperative play with secrecy — teamwork with deception aspect
  • Deduction — tracking recruiter's moves through clues
  • Hidden Movement — one player moves secretly while others deduce
  • Hidden Roles — players hidden roles and objectives
  • recruitment / double agents — players hidden roles and objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the five games we've decided to bring to our family
  • we'll do that at the end of the video so stay tuned
  • mind management... wow
  • there's so many little easter eggs in it that it's just so much fun to play
  • these are the games that we've never introduced to our families
References (from this video)
No references stored for this video.
Video f7m28txe3zY kovray Top 10 List at 4:19
video_pk 89951 · mention_pk 239760
kovray - Mind MGMT: The Psychic Espionage “Game.” video thumbnail
Click to watch at 4:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • hidden movement/psychological tension
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a brain burner surprisingly because it looks very friendly
  • this game is cute but mean and i love it
  • it's so beautiful so that's what sells me
References (from this video)
No references stored for this video.
Video QS2WNLyG_7w Watch It Played Top 10 List at 7:38 sentiment: positive
video_pk 89844 · mention_pk 239283
Watch It Played - Mind MGMT: The Psychic Espionage “Game.” video thumbnail
Click to watch at 7:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Liked games with deduction and hidden movement.
  • Based on a comic book series.
  • Visually interesting.
  • Fun to play.
  • Real battle of wits.
  • Can be played digitally.
  • Has a solo mode.
Cons
  • Spin-off idea based on advertising instead of espionage was dismissed.
Thematic elements
  • psychic espionage
  • city
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Players ask questions to deduce the recruiter's whereabouts.
  • Hidden Movement — One player controls the organization and must scour the city.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are big fans of the original patchwork
  • holiday theme variations is a trend that more games should follow
  • this game variation may be the smartest idea i've ever heard
  • something like that but not terrible
  • players use the numbers and effects on their cards to eliminate the other players and accomplish their own secret agendas
  • this game is sure to be hotter than a thermal detonator
  • i'm often drawn to games in which the beneficial choices that players make will also benefit their opponents in some way requiring players to find that balance between helping and hindering their score with every single action they take
  • from the pictures i've seen it looks like there's quite a bit of variation between the different pages and i'm hoping this means it might have the potential to tell more of a storyline than most rolling rights would
  • this is one of my picks for the game of the year replacing my old game of the year which was just half a pack of cards i found in a laundrette parking lot so yeah
  • i don't want to feed into the hype but i think the game really is that good
  • i picked this game because i really like games with deduction and hidden movement and this one is based on a comic book series so it's really visually interesting on top of being fun to play and a real battle of wits between you and your opponents
  • it made for a tense clever puzzle where i was continually balancing the need to push my luck for those big important moves but at the same time having to play conservatively enough that i wasn't losing my forces unnecessarily
  • i finally got a chance to check out this card crafting game through the very well implemented steam app and i loved it
  • john d claire spot as my top game designer remains secure
  • all of the gameplay in ankh including combat is streamlined and designed to be non-random
  • there's no fickle dice or unpredictable decks to foil one's omnipotent plans here instead players must compete and win solely by their godly wits alone
  • this is an entry-level card-driven game that i think can help draw a lot of new players into card-driven war games plus it looks wonderful
  • this is hands down one of the best games we played in 2021
  • it's an extremely immersive experience
References (from this video)
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Video 1c5tbjNocP8 Allies or Enemies Top 21 List at 4:26 sentiment: positive
video_pk 89716 · mention_pk 238737
Allies or Enemies - Mind MGMT: The Psychic Espionage “Game.” video thumbnail
Click to watch at 4:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • amazing art
  • campaign feel with multiple playthroughs
Cons
  • two-player balance is nuanced
Thematic elements
  • hidden movement and deduction
  • psychological mystery world
  • campaign-like storytelling
Comparison games
  • Dune: Imperium
  • Demon: Mind Management
Mechanics (from transcript analysis)
  • Campaign-style progression — campaign elements and evolving scenarios
  • Hidden Movement — one player hides while others chase clues
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so interchangeable
  • this is jurassic park the board game
  • easy number one with a bullet arc nova
  • you can picture how kind of your different zoo is gonna be as well
  • it's the heaviest rolling right that's out there
References (from this video)
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Video cOJjjt2MNu8 kovray Discussion at 20:00 sentiment: positive
video_pk 89002 · mention_pk 235723
kovray - Mind MGMT: The Psychic Espionage “Game.” video thumbnail
Click to watch at 20:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dense, detailed espionage theme with rich modules
  • engaging social deduction dynamics
  • replayable with multiple layers and variants
Cons
  • advanced mode is explicitly described as hard
Thematic elements
  • mind games and social deduction within a team
  • espionage and escape-like social deduction
  • layered deception and hidden movement
Comparison games
none
Mechanics (from transcript analysis)
  • hidden_information_and_hints — Players share limited information using meeples and information tokens while the escapee acts covertly.
  • Layer Building — Multiple modules add depth and variation across plays.
  • module_layers — Multiple modules add depth and variation across plays.
  • out_loud_discussion_and_hints — Open, loud discussion drives the social deduction experience.
  • Social Deduction — Open, loud discussion drives the social deduction experience.
  • team_vs_escapee — A 1 vs. many structure where the team collaborates to deduce the escapee's location and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "we love deduction games we thought we'd do a deduction Extravaganza wow"
  • "we're gonna have three game nights we're gonna talk about that are themed in deduction games"
  • "it's a silent deduction game so you can't talk"
  • "Battleship is what I would compare it to"
  • "the design of this game is brilliant it's really really fun and there's essentially limitless puzzles"
References (from this video)
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Video 6tEXNWdfh6E Sir Thecos Analysis at 15:45 sentiment: positive
video_pk 85278 · mention_pk 218241
Sir Thecos - Mind MGMT: The Psychic Espionage “Game.” video thumbnail
Click to watch at 15:45 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • I really like this.
  • I like it a lot.
Cons
  • I have sold off my copy because I can't get it to the table
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is clearly um an Srank game.
  • This is an amazing game that definitely deserves an S rank.
  • Can you give a really simple game an S? Yeah, I think you can if it works well and it does work really well.
  • I know almost all the cards by now. It's not that exciting anymore.
  • Azul is amazing. I love this.
  • This is one of my most favorite dungeon crawlers to be honest, and it's not very wellnown, I think.
  • It's just really luck based.
  • I like this a lot.
  • Cluster is like where you put like magnets in like um a circle made out of um some string and you are trying to like place magnets so they don't are not attracted to other magnets otherwise you have to take them into your hands and when you have no magnets left you win.
  • It's not a bad game but it's more like an activity right and not everybody likes it.
  • The theme sells it for me, right?
  • This is like Yatsi just a little bit more interactive because you have like uh you have like specific cards in the middle like 16 cards in a 4x4 grid in the middle with like the things you need to reach with your five dice by rolling three up to three times but you like put your token on it when you reach that so you block it for other players.
  • This was one of the most positive rankings within the last I don't know a few months because we don't have one single D title and we have only one title in C and this one is like nice curve here right so actually if you ignore C and D we have a nice curve here how it should be in a tier list just very positive
References (from this video)
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Video TtvLYhsyA7I The Dice Tower Analysis at 2:41 sentiment: positive
video_pk 80696 · mention_pk 197341
The Dice Tower - Mind MGMT: The Psychic Espionage “Game.” video thumbnail
Click to watch at 2:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • Don't love the art for this game.
Thematic elements
  • Based on a comic or graphic novel.
Comparison games
none
Mechanics (from transcript analysis)
  • One versus Many — a one versus many game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vasel.
  • This game is about giving good gifts or bad gifts to other people, and you have to figure out which gift they would most want and which gift they would least want.
  • It's a pretty good ice breaker type game.
  • It works well, okay, seven out of 10.
  • Guilds of London, this is a game that does not get talked about much these days, but it is a solid Euro style game with these different guilds in the middle.
  • Ice Cool, this game still getting played. It's one of the best kids games ever designed, but also for everyone.
  • Mint Control is one of the worst. They really their follow-ups were not nearly as good.
  • Dia de Dead from Radical 8 Games. I really wanted to like this game. I like the theming of it, the idea of dice moving up these steps it just misses the mark, 5.5.
  • Positano, I was very surprised by this game, one of my bigger surprises from last year.
  • It's mean, it's nasty, but it's also short, which makes it very palatable, eight out of 10.
  • And Three Chapters, a little card game, one of the last gasps from Amigo USA before they disappeared.
  • But I really like Three chapters. You're You're You're spending three turns where basically you are drafting cards and playing cards, and they're going to score at different times.
  • So, there you go, folks. The games I reviewed 1, 5, and 10, and 20 years ago.
  • Thanks for watching. I'm Tom Vasel, and this has been look back on The Dice Tower.
References (from this video)
No references stored for this video.
Video xu2M4MXdZ_o Board Game Dad Top 10 List at 13:52 sentiment: positive
video_pk 35974 · mention_pk 227889
Board Game Dad - Mind MGMT: The Psychic Espionage “Game.” video thumbnail
Click to watch at 13:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Depth and tension beyond simple Battleship
  • Excellent for two players
Cons
  • Can be convoluted for casual groups
Thematic elements
  • Strategic misdirection and hidden movement
  • Competitive mind-space battle on a grid with moving targets
  • Brain-teaser with evolving objectives
Comparison games
  • Battleship
Mechanics (from transcript analysis)
  • Event-driven disruption — Events disrupt plans and inject uncertainty into the puzzle.
  • Secret movement grid — Players try to guess where opponents are while pieces move.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is actually a brainstorm for a future pre-recorded video that I'd like to release incoming weeks
  • I'm looking for feedback from my subscribers
  • the purpose of this video isn't to show you all the games but to talk through what I'm thinking about
  • if you've got a recommendation please include it in the chat or if you're watching this after the live recording you can write it in the comments
  • for cribbage I'll get all three of them
  • I'll end the video with this one and see what kind of feedback I get
References (from this video)
No references stored for this video.
Video xu2M4MXdZ_o Board Game Dad Top 10 List at 14:10 sentiment: positive
video_pk 35974 · mention_pk 227886
Board Game Dad - Mind MGMT: The Psychic Espionage “Game.” video thumbnail
Click to watch at 14:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich tension and head-to-head pressure
  • More depth than basic Battleship
Cons
  • Can be heavy for shorter gaming sessions
Thematic elements
  • Mind games and strategic misdirection
  • Secret movement grid-based confrontation
  • Psychological combat and deduction with a grid layout
Comparison games
  • Battleship
Mechanics (from transcript analysis)
  • Dynamic objectives/events — Events occur to shuffle plans and confuse the opponent.
  • Events — Events occur to shuffle plans and confuse the opponent.
  • Hidden Movement — Players attempt to deduce opponent positions while staying hidden.
  • Secret movement on a grid — Players attempt to deduce opponent positions while staying hidden.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is actually a brainstorm for a future pre-recorded video that I'd like to release incoming weeks
  • I'm looking for feedback from my subscribers
  • the purpose of this video isn't to show you all the games but to talk through what I'm thinking about
  • if you've got a recommendation please include it in the chat or if you're watching this after the live recording you can write it in the comments
  • for cribbage I'll get all three of them
  • I'll end the video with this one and see what kind of feedback I get
References (from this video)
No references stored for this video.
Video SQWNun-qFgU Board Game Animal Top 10 List at 11:40 sentiment: positive
video_pk 33619 · mention_pk 160090
Board Game Animal - Mind MGMT: The Psychic Espionage “Game.” video thumbnail
Click to watch at 11:40 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • strong deduction flow that scales from two to many
  • engaging theme and striking components
  • replayable with rich player interplay
Cons
  • deduction games can feel heavy if not balanced
Thematic elements
  • mind control and deduction
  • two-player or larger group setting, based on a comic source material
  • thematic flair with elegant design
Comparison games
none
Mechanics (from transcript analysis)
  • one-versus-many hidden movement deduction — variable powers, deduction, and reveal dynamics that stay engaging across player counts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of those games because of the abstract kind of classic nature that I could see a lot of people having as their go-to game that gets highly replayed.
  • Stock Exchange gets an easy recommend.
  • I think a lot of folks will like it.
  • Mind Management deserves exceptional praise for accomplishing.
  • Harrow County is one to check out.
  • Hutan for me is a 9 out of 10.
References (from this video)
No references stored for this video.
Video kCt4wj6VsiI Board Gaming Ramblings Top 100 List at 8:31 sentiment: positive
video_pk 32211 · mention_pk 239639
Board Gaming Ramblings - Mind MGMT: The Psychic Espionage “Game.” video thumbnail
Click to watch at 8:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration
  • Engaging campaign feel and legacy elements
  • Solid hidden-movement design
Cons
  • Not everyone enjoys asymmetric or heavy hiding mechanics
  • Campaign progression may require long-term commitment
Thematic elements
  • One-vs-many hidden movement with psychological play
  • Covert mind games and manipulation within a campaign-like arc
  • Campaign/legacy-style progression within a mind-games framework
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign/legacy elements — Progression over multiple sessions with evolving rules and components
  • Hidden Movement — A player hides their actions while others attempt to track and deduce intent
  • One-vs-many interaction — Asymmetric roles drive tension between the 'finder' and 'hidden' sides
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're starting our journey to our top 100 board games of all time
  • this is kind of like a snapshot... a freeze frame picture of how our minds are right now
  • a top hundred changes more so it will be more interesting to revisit this in a year
  • it's a real-time game where you place tiles into your city
  • it's a streamlined shorter version who does most of the great things in mysterium
  • it's the most boring theme in the whole world… it's the marker
References (from this video)
No references stored for this video.
Video wrp1cwbLJSA Board Of It Top 10 List at 2:32 sentiment: positive
video_pk 28653 · mention_pk 231715
Board Of It - Mind MGMT: The Psychic Espionage “Game.” video thumbnail
Click to watch at 2:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative social deduction with replayability
  • two-player suitability and strong theme
Cons
  • can be reliant on group dynamics for best experience
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • review is more of a snapshot of a game in time than something that will last forever
  • Cult of the new we get a new game in from Kickstarter... we want to play this
  • it's evergreen for us probably like Ultimate Railroads
  • the app integration in Return to Dark Tower is probably the best board game app I've seen
  • Return to Dark Tower... the toy factor is strong, but the new expansion Covenant didn't change how I feel about the base game
References (from this video)
No references stored for this video.
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