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Mind MGMT: The Psychic Espionage “Game.” box art

Mind MGMT: The Psychic Espionage “Game.”

Game ID: GID0210060
Game Info
Year
2021
Collection
Rating
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Description

Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated?

Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals.

In Mind MGMT: The Psychic Espionage "Game.", one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed.

All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given.

Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT, which they do when they believe they're on the same block as Mind MGMT.

—description from the publisher

Description

Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated?

Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals.

In Mind MGMT: The Psychic Espionage "Game.", one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed.

All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given.

Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT, which they do when they believe they're on the same block as Mind MGMT.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
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Video SQWNun-qFgU Board Game Animal Top 10 List at 11:40 sentiment: positive
video_pk 33619 · mention_pk 160090
Board Game Animal - Mind MGMT: The Psychic Espionage “Game.” video thumbnail
Click to watch at 11:40 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • strong deduction flow that scales from two to many
  • engaging theme and striking components
  • replayable with rich player interplay
Cons
  • deduction games can feel heavy if not balanced
Thematic elements
  • mind control and deduction
  • two-player or larger group setting, based on a comic source material
  • thematic flair with elegant design
Comparison games
none
Mechanics (from transcript analysis)
  • one-versus-many hidden movement deduction — variable powers, deduction, and reveal dynamics that stay engaging across player counts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of those games because of the abstract kind of classic nature that I could see a lot of people having as their go-to game that gets highly replayed.
  • Stock Exchange gets an easy recommend.
  • I think a lot of folks will like it.
  • Mind Management deserves exceptional praise for accomplishing.
  • Harrow County is one to check out.
  • Hutan for me is a 9 out of 10.
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