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Mr. President: The American Presidency, 2001-2020 box art

Mr. President: The American Presidency, 2001-2020

Game ID: GID0218789
Game Info
Year
2023
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Description

Mr. President is a solitaire game about governing as the President of the United States. It's not an election game. It begins after you've been elected. It's about sitting in The Chair and trying to advance your agenda while navigating ongoing crises, political enemies, public opinion, your relations with Congress and the press, and keeping your country secure in a world of rival nations and agendas that just seems to keep blowing up around you. Mr. President is a resource management game, where you never have enough resources to achieve your entire agenda, and the path you take through an always unpredictable storyline rests on the choices you make. Depending on the results of those choices, and on the unfolding of a "different every game" story, you'll either be thinking "POTUS? Piece of Cake!" or "Why was it that I WANTED this job?" many times in each game.

Like the actual President, you'll have an array of allies and resources to help you as you navigate both the corridors of power in the nation's capital and the uncertainties of international relations. These allies and resources will vary from game to game, but you'll always be able to rely on your Secretary of State and Secretary of Defense to help you with foreign policy and with the use, where you deem necessary, of the combat power of the U.S. military. You'll also have a bevy of domestic advisors and friends in Congress to help you navigate the many challenges in Congress and domestic life and politics. And you'll always have access to at least one truly exceptional talent (this, too, will vary from game to game), someone who excels in their particular job and is a "force multiplier" for you in their own unique way. How you lead and utilize this mix of talents and experience at your disposal will go a long way toward determining your success or failure during your shot at being Mr. President.

Game Play

The Map. The game map allows you to see and track the domestic and world situation that the game creates. It is divided into sections:

1. Congress. This is where you track progress of legislation, as well as keep track of your friends and opponents in Congress.

2. Advisors and Assets. This section of the map is a holding area for all of your advisors, available action points, and military assets.

3. Crisis Management. This is where you manage the Crisis Cards and keep track of crisis status and how well you've dealt with each crisis.

4. The World portion of the map (about half of the map) is divided into eight world regions, with additional sections for Russia and China (your key potential antagonists in the game). Here's a look at the South America Region, as an example of the regional displays:

Crisis Cards. At the heart of Mr. President are the 150+ Crisis Cards that help create the storyline for each game. These cards - see the 12 sample cards on this page - are a mix of cards representing Domestic or World Crises, Terrorism Events, Unexpected Benefits, and Opportunities. The Crisis Cards help drive, but do not completely control, the storyline in each game. Here's how it works:

Each game of Mr. President is divided into eight turns, each representing six months in office. These turns are further divided into six Rounds, each representing one month.

At the start of each turn, you get to perform assessment and planning actions, where you get to lay out your rough plan, re-examine strategy, re-evaluate the threats and opportunities that were presenting as the previous turn ended (or at game start). So there is definitely a proactive strategy piece to the game. Unfortunately, though, your plans are not often going to survive intact once the turn gets going. The world stage is a dynamic platform.

Once you have your plans made (and the Mr. President gods laugh at you!), you perform the six monthly rounds in order. During each round, you draw three Crisis Cards that represent that main world or domestic events that happen (these are usually bad from your point of view, but occasionally they are events or resources that help you) during that month. Most of the events on the Crisis Cards present you with both an urgent problem that may immediately alter the board state, and a longer term issue that may linger and cause you pain down the road if you don't address it well.

After you flip and resolve the three Crisis Cards for the round, you get to take actions, using any of your available personnel and resources. These actions allow you to make progress on your legislative agenda, attempt to address any new crises presented by the round's three actions cards, deal with any lingering world or domestic issues, fight terrorism, perform diplomacy, and attempt to better your situation in the world or in the eyes of the American people.

Once you finish your action portion of the round, that round (month) is finished, and you move on to the next round, drawing three new Crisis Cards and repeating the round process until the 6-month turn is complete.

Seeded within the 18-card mix that makes up a turn, you have six cards for Russian and Chinese Actions, Terror Actions, War Progress, Crisis Checks, and White House Life. You know that each of these six cards will show up sometime during each turn, but you don't know when. The variable timing of these cards' appearance each turn adds uncertainty and spice to the game, while ensuring that major players in the game present challenges for you every single turn. Russia and China offer deeper challenges, with four possible postures (aggression levels) for each country and a country-specific AI for each. Postures may shift in-game in response to your actions or to storyline events, making dealing positively with each nation an evolving challenge all game.

Please note that Mr. President is NOT a "beer and pretzels" surface-level game. This game is intended to be deep and immersive, one that will both frustrate and delight the solitaire player. Playing time is four to eight hours (depending on your experience level) to play an entire 4-year term. I've tried to pack as much fun as possible into each 6-month turn, so that even if you only have time to play one turn on a weeknight, you'll be engaged, frustrated, challenged, and immersed throughout. That said, I hope you're going to find it difficult to stop playing after each turn. I've designed Mr. President to be an experience that will wrap you up in each new game's story, and beckon you back to the game table after each round, turn, or completed game.

I designed this game to provide massive replayability. With over 150 Crisis cards in the mix, and multiple subsystems representing the US Economy, Congress, Homeland Security, the Press, Presidential Prestige, Russia, China, Hostile Rogue States, and staunch Allies, no two games of Mr. President will ever play remotely alike. If you think you're ready for that challenge, go ahead. Raise your right hand and swear the oath. Then settle in behind the desk in the Oval Office, and let your imagination run wild!

I hope playing Mr. President brings you as much enjoyment as designing it has brought me!

- Gene

Components

One 5" deep Game Box
One 22" x 34" mounted game board
One 22" x 17" mounted game board
180 Cards
500+ counters and markers
One "How to Play" rulebook
One "How to Play a Turn" FlipBook
One Scenario Book
One World Chart Book
One Domestic Chart Book
Two Peer Competitor Action Books for Russia and China
Six Player Aid cards
One 10-sided die
One 6-sided die

Description

Mr. President is a solitaire game about governing as the President of the United States. It's not an election game. It begins after you've been elected. It's about sitting in The Chair and trying to advance your agenda while navigating ongoing crises, political enemies, public opinion, your relations with Congress and the press, and keeping your country secure in a world of rival nations and agendas that just seems to keep blowing up around you. Mr. President is a resource management game, where you never have enough resources to achieve your entire agenda, and the path you take through an always unpredictable storyline rests on the choices you make. Depending on the results of those choices, and on the unfolding of a "different every game" story, you'll either be thinking "POTUS? Piece of Cake!" or "Why was it that I WANTED this job?" many times in each game.

Like the actual President, you'll have an array of allies and resources to help you as you navigate both the corridors of power in the nation's capital and the uncertainties of international relations. These allies and resources will vary from game to game, but you'll always be able to rely on your Secretary of State and Secretary of Defense to help you with foreign policy and with the use, where you deem necessary, of the combat power of the U.S. military. You'll also have a bevy of domestic advisors and friends in Congress to help you navigate the many challenges in Congress and domestic life and politics. And you'll always have access to at least one truly exceptional talent (this, too, will vary from game to game), someone who excels in their particular job and is a "force multiplier" for you in their own unique way. How you lead and utilize this mix of talents and experience at your disposal will go a long way toward determining your success or failure during your shot at being Mr. President.

Game Play

The Map. The game map allows you to see and track the domestic and world situation that the game creates. It is divided into sections:

1. Congress. This is where you track progress of legislation, as well as keep track of your friends and opponents in Congress.

2. Advisors and Assets. This section of the map is a holding area for all of your advisors, available action points, and military assets.

3. Crisis Management. This is where you manage the Crisis Cards and keep track of crisis status and how well you've dealt with each crisis.

4. The World portion of the map (about half of the map) is divided into eight world regions, with additional sections for Russia and China (your key potential antagonists in the game). Here's a look at the South America Region, as an example of the regional displays:

Crisis Cards. At the heart of Mr. President are the 150+ Crisis Cards that help create the storyline for each game. These cards - see the 12 sample cards on this page - are a mix of cards representing Domestic or World Crises, Terrorism Events, Unexpected Benefits, and Opportunities. The Crisis Cards help drive, but do not completely control, the storyline in each game. Here's how it works:

Each game of Mr. President is divided into eight turns, each representing six months in office. These turns are further divided into six Rounds, each representing one month.

At the start of each turn, you get to perform assessment and planning actions, where you get to lay out your rough plan, re-examine strategy, re-evaluate the threats and opportunities that were presenting as the previous turn ended (or at game start). So there is definitely a proactive strategy piece to the game. Unfortunately, though, your plans are not often going to survive intact once the turn gets going. The world stage is a dynamic platform.

Once you have your plans made (and the Mr. President gods laugh at you!), you perform the six monthly rounds in order. During each round, you draw three Crisis Cards that represent that main world or domestic events that happen (these are usually bad from your point of view, but occasionally they are events or resources that help you) during that month. Most of the events on the Crisis Cards present you with both an urgent problem that may immediately alter the board state, and a longer term issue that may linger and cause you pain down the road if you don't address it well.

After you flip and resolve the three Crisis Cards for the round, you get to take actions, using any of your available personnel and resources. These actions allow you to make progress on your legislative agenda, attempt to address any new crises presented by the round's three actions cards, deal with any lingering world or domestic issues, fight terrorism, perform diplomacy, and attempt to better your situation in the world or in the eyes of the American people.

Once you finish your action portion of the round, that round (month) is finished, and you move on to the next round, drawing three new Crisis Cards and repeating the round process until the 6-month turn is complete.

Seeded within the 18-card mix that makes up a turn, you have six cards for Russian and Chinese Actions, Terror Actions, War Progress, Crisis Checks, and White House Life. You know that each of these six cards will show up sometime during each turn, but you don't know when. The variable timing of these cards' appearance each turn adds uncertainty and spice to the game, while ensuring that major players in the game present challenges for you every single turn. Russia and China offer deeper challenges, with four possible postures (aggression levels) for each country and a country-specific AI for each. Postures may shift in-game in response to your actions or to storyline events, making dealing positively with each nation an evolving challenge all game.

Please note that Mr. President is NOT a "beer and pretzels" surface-level game. This game is intended to be deep and immersive, one that will both frustrate and delight the solitaire player. Playing time is four to eight hours (depending on your experience level) to play an entire 4-year term. I've tried to pack as much fun as possible into each 6-month turn, so that even if you only have time to play one turn on a weeknight, you'll be engaged, frustrated, challenged, and immersed throughout. That said, I hope you're going to find it difficult to stop playing after each turn. I've designed Mr. President to be an experience that will wrap you up in each new game's story, and beckon you back to the game table after each round, turn, or completed game.

I designed this game to provide massive replayability. With over 150 Crisis cards in the mix, and multiple subsystems representing the US Economy, Congress, Homeland Security, the Press, Presidential Prestige, Russia, China, Hostile Rogue States, and staunch Allies, no two games of Mr. President will ever play remotely alike. If you think you're ready for that challenge, go ahead. Raise your right hand and swear the oath. Then settle in behind the desk in the Oval Office, and let your imagination run wild!

I hope playing Mr. President brings you as much enjoyment as designing it has brought me!

- Gene

Components

One 5" deep Game Box
One 22" x 34" mounted game board
One 22" x 17" mounted game board
180 Cards
500+ counters and markers
One "How to Play" rulebook
One "How to Play a Turn" FlipBook
One Scenario Book
One World Chart Book
One Domestic Chart Book
Two Peer Competitor Action Books for Russia and China
Six Player Aid cards
One 10-sided die
One 6-sided die

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 9 · mix 1 · neu 3 · neg 2
Mentions per page
Showing 1–17 of 17
Video Cvdb4g93hnA Heavy Cardboard Discussion at 36:55 sentiment: positive
video_pk 99408 · mention_pk 276927
Heavy Cardboard - Mr. President: The American Presidency, 2001-2020 video thumbnail
Click to watch at 36:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • If you enjoy solos, you got to check out Mr. President.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's about 90% of what it is we're trying to do. Okay.
  • So, here is my answer to you, George, and to everybody else out there.
  • We sometimes feature games that are obscure, uh, like maybe an incorporated or like a Granville or anything like that to highlight it so that it might get picked up and reprinted.
  • The star of the show is whatever game we're featuring. That's what's the star.
  • It's a logistics card game for two players.
  • I have no affinity for Star Trek or Star Wars for that matter. Different animals, I understand. Don't don't yell at me. I'm just saying it.
References (from this video)
No references stored for this video.
Video rulAqJiPHds UndeadVikingVideos Discussion at 32:49:36 sentiment: other
video_pk 88101 · mention_pk 231391
UndeadVikingVideos - Mr. President: The American Presidency, 2001-2020 video thumbnail
Click to watch at 32:49:36 · YouTube ↗
Overall sentiment (raw)
curious
Pros
  • Intriguing theme
  • High weight suggests depth
Cons
  • Long development time
  • Difficult to run as a solo game
Thematic elements
  • Players manage a presidential campaign and govern the country.
  • United States
Comparison games
none
Mechanics (from transcript analysis)
  • Political — Players engage in political maneuvering and decision-making.
  • Resource Management — Players manage various resources to achieve their goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of those games where you are freaking out about the game ending
  • You got your special little tiles to build the map with and then you got your different colored tokens that go on the board
  • They all have special abilities that are different
  • The end game scoring can be brutal, but it's so good
  • You can spend like an hour trying to figure out the rules and then you still don't understand some of the rulings
  • It's really satisfying placing your little tiles and seeing how the map grows and develops
References (from this video)
No references stored for this video.
Video jaY6cpJanGA Drive Thru Games Review at 11:47 sentiment: negative
video_pk 88014 · mention_pk 230882
Drive Thru Games - Mr. President: The American Presidency, 2001-2020 video thumbnail
Click to watch at 11:47 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • production and the way the rules and stuff are presented are really cool
  • the way it kind of walks you into kind of learning the game very well done
Cons
  • absolutely dislike this game top to bottom
  • very little mitigation
  • constantly kicks you in the face
  • feel like you got really no real agency
  • very disappointed
Thematic elements
  • Simulating being the president
  • United States Presidency
Comparison games
  • Navajo Wars
Mechanics (from transcript analysis)
  • Dice Rolling — This is just a dice chuck fest with very, very, very little mitigation.
  • event cards — There's like events or crises that come up.
  • Policy Management — You got to manage like the domestic policies and stuff like that, economy and things like that.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just a dice chuck fest with very, very, very little mitigation and it just constantly kicks you in the face.
  • It's like a game from the 80s but good.
  • The app that walks you through the game I think is the best I've ever seen at that.
  • It just does more of the same, but slightly different.
References (from this video)
No references stored for this video.
Video YYDMN20FRvE Heavy Cardboard Discussion at 9:20 sentiment: positive
video_pk 86646 · mention_pk 224910
Heavy Cardboard - Mr. President: The American Presidency, 2001-2020 video thumbnail
Click to watch at 9:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Politics
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no way to be I I can't I can't even get people to tell me their schedule two weeks in advance so it's very much a week to week thing
  • I hold it to a higher level than that and so on the downside it doesn't allow us to stream games as quickly as I would like sometimes
  • if if if the expansion for oath were included in that I would I would put that above arcs okay wow okay
  • universally okay
  • don't I think it's great the way it is just get more maps which they're doing so honestly that's my answer
  • a reprint of ground floor would be great so I can get a copy of it
References (from this video)
No references stored for this video.
Video b5u9ArZ-Stk Heavy Cardboard Discussion at 54:47 sentiment: other
video_pk 86569 · mention_pk 224359
Heavy Cardboard - Mr. President: The American Presidency, 2001-2020 video thumbnail
Click to watch at 54:47 · YouTube ↗
Overall sentiment (raw)
Anticipation/Frustration
Pros
none
Cons
  • Second edition is still being waited for a year later
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my only fear is that it runs too long
  • it's so much but now I am
  • it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
  • heaviest game I've ever played non war game
  • my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
  • perfectly forgettable in a sense that it's just the same old
  • the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
  • The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
  • if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
  • it's a lot of work and a lot of fun
  • I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
  • it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
  • half y'all still don't subscribe I don't I I just don't get it
  • my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
  • it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
  • I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
  • I think the concept in the theme of Cerebria is fantastic
  • Nemo's War that's a great way to end the year
  • The Colonist that's a game I could get back into I miss that
  • stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
  • stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
  • Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
  • just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
  • Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
  • happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
No references stored for this video.
Video b5u9ArZ-Stk Heavy Cardboard Discussion at 1:46:09 sentiment: neutral
video_pk 86569 · mention_pk 224390
Heavy Cardboard - Mr. President: The American Presidency, 2001-2020 video thumbnail
Click to watch at 1:46:09 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
  • Not a terribly complex game
Thematic elements
  • Political Simulation
  • United States Presidency
Comparison games
  • Stress Bstics Odyssey
Mechanics (from transcript analysis)
  • Procedural generation — Procedural take your time go through it not that hard
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my only fear is that it runs too long
  • it's so much but now I am
  • it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
  • heaviest game I've ever played non war game
  • my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
  • perfectly forgettable in a sense that it's just the same old
  • the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
  • The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
  • if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
  • it's a lot of work and a lot of fun
  • I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
  • it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
  • half y'all still don't subscribe I don't I I just don't get it
  • my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
  • it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
  • I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
  • I think the concept in the theme of Cerebria is fantastic
  • Nemo's War that's a great way to end the year
  • The Colonist that's a game I could get back into I miss that
  • stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
  • stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
  • Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
  • just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
  • Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
  • happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
No references stored for this video.
Video Zu9XRMq458E Heavy Cardboard Discussion at 2:30:14 sentiment: positive
video_pk 85970 · mention_pk 221540
Heavy Cardboard - Mr. President: The American Presidency, 2001-2020 video thumbnail
Click to watch at 2:30:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Could be number one game of all time with second edition/upgrade kit
  • Makes me want to play it more
Cons
  • Office simulates creating fires
Thematic elements
  • Political Simulation
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the colonist and I feel so bad for whoever had to sort that afterwards
  • Yakob this is how you should store your games you're never going to play them more than once
  • ah World War II war game number 567
  • this is Atlantic Chase
  • we're going to be getting started late just so you know it's probably going to be 7:30 but um this is this is what I'm streaming here in about an hour and a half realistically cuz uh uh stress btic Odyssey is still set up on the table
  • stress btic Odyssey is still set up on the table
  • it's going to take me a solid 40 minutes to put up stress spct Odyssey
  • this feels like a a worthy game for a giveaway
  • this is Weather Machine from VTO lerta
  • what's your best piece of corrective criticism what what's something that we could do better here on heavy cardboard
  • I'd like to hear that as well that's that's actually a really great idea
  • the community is really amazing uh inclusive welcoming Comm Community
  • if you are watching this and not a patreon I'll see you tomorrow night for laav otherwise if you're a patreon I'll see you in about 90 minutes
References (from this video)
No references stored for this video.
Video gfJWFMWx7DU The Discriminating Gamer Top List at 8:34 sentiment: positive
video_pk 83591 · mention_pk 210885
The Discriminating Gamer - Mr. President: The American Presidency, 2001-2020 video thumbnail
Click to watch at 8:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Biggest monster solitaire game
  • Tremendously fun
  • Incredibly immersive
  • US presidential simulator
  • So good
  • Really, really, really enjoyed it
Cons
  • Massive game
  • Only played it once
  • Gave it away due to space constraints
  • Likely will never play again due to size
  • Wished it was more cooperative
Thematic elements
  • US Presidential Simulation
  • Modern United States
Comparison games
  • I Napoleone
Mechanics (from transcript analysis)
  • Legacy points — you're trying to build up your legacy points.
  • Multi-board gameplay — I had my table and I had my kitchen counter and the game was taking up both of these huge game boards.
  • Political simulation — You take on the role of the president of the United States and you've got a big foreign policy board... you've got to deal with Congress and you're trying to get certain bills and legislation passed through Congress. You're worried about the press... you've got the vice president, the secretary of defense, uh, secretary of state.
  • Resource Management — making sure their economies are working and functioning and supporting your own.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number 20, Apocalypse Road.
  • My number 19, Plains Indian Wars.
  • My number 18 is Commands and Colors Ancients. My number 17 is Commands and Colors Medieval.
  • So, this is Combat Commander Europe, and that is my number 16.
  • So, I'm actually hopefully they they can do this with with other people as well. I find other historical figures to place with like Augustus or Julius Caesar or uh Charlemagne or you know what have you, Alexander the Great. I think there's a lot of stuff you could do with this kind of a system. Uh but that is my number 15. I Napoleon.
  • Still, I loved it. That is my number 14, Mr. President.
  • So, that is uh my number 13, Commands and Colors, Samurai Battles.
  • And that is why it is my number 12.
  • So this is 1989 Dawn of Freedom. That is my number 11.
  • Again, I DON'T KNOW WHERE I'M GOING and I don't know where I've been. IT'S A LONG TIME AND I'LL BE DYING.
  • That sounds suspiciously like something a bear would write.
References (from this video)
No references stored for this video.
Video LtMEFgUlsZE Rob's Tabletop World Discussion at 7:08 sentiment: neutral
video_pk 82457 · mention_pk 207131
Rob's Tabletop World - Mr. President: The American Presidency, 2001-2020 video thumbnail
Click to watch at 7:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Upgrade to 2.0 — Mentioned as an upgrade to version 2.0.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think my... I got to clean off that thing.
  • Number one, I have no talent.
  • All right? I cannot create art or anything like that.
  • So it was it was like burning $400.
  • But now, at least... and just looking here, you know, I got new covers and stuff like that. And I've been putting new covers to the video and it actually helped. I've gotten more subscribers.
  • I did a follow-up with Sam that did 2,000.
  • So, I'm doing better things. Yeah. 10,000 for Sam.
  • The thing that kills me though, I'm going to tell I'm going to tell you this. Like you're going to see uh LA 1 tomorrow, okay? I take a look at it, all right? It says review, huh? Uh Riftbound, League of Legends. I I take a look at that game. Really, really nice uh um um thing.
  • And with the help of AI, I'm able to create things that make sense.
  • I don't see the problem why people are crying about this.
  • Um and the problem is is that everybody thinks their art is the greatest art in the world. So, they really charge people a lot of money.
  • Well, I get that, okay? I get that.
  • Um is AI perfect? No, but for somebody that has no talent, all right, and really can't afford to spend the money, if I can put something in there and make my channel look decent.
  • Yeah, it's AI, but I have the ability to compete.
  • I don't have the time to learn how to do all this other crazy editing and video stuff. I just want to put something in, get something that catches my eye and spice up the channel a bit and it seems to be working and I'm I'm very happy about it.
  • I mean, who has time for a lot of stuff? I mean, really, honest to God.
  • Canfire is at 150.
  • Kingdom Death Monster 475
  • video game lot which is really good because it it it's worth about 700 800 bucks.
  • I love this game. This is such a good game.
  • I mean, I started listing them out of all all the the the people that cheat and are dirty and are scummy, um, and do sleazy things. And I came up with 25.
  • I think these people crying over AI are the same people trying to hold us down. They're scared because they're losing their grip around our necks.
  • Um Yeah, you'd rather pay a person. You know, you hate taking money out of somebody's mouth, but there comes a point where hey, you want to know something? I'm taking money out of my family's mouth and if I can save money, I'm going to do it.
  • Each person for themselves.
  • They got killed.
  • And we had to sit there. We had to sit there while all the the the Tampa fans losing their minds.
  • So, I don't think we have much of a chance. I think we're done.
  • We're going to mail it in.
  • So, let me see. It would be the top five here, which would be 71 cuz they're top three 69. Yeah, 71. Uh, we are eight points out. There's no way.
  • This is This is horrible. This is heartbreaking.
  • And if we play anything like we played there's no chance. No chance.
  • Oh, this team this team is horrible. Probably maybe the worst team in in in in hockey.
  • Month and a half left of hockey.
  • Giant comic lot, zero. No bids.
  • Uh lot number two, the war game lot. Uh huge lot of stuff that that'll go out. No bids.
  • Uh and the Neuroshima Hex, the Lord of the Rings, the Cor- Corolius is at 250.
  • No love. No love. None. Godzilla has no love for anyone. Amazing.
  • My teams have not been good over the last couple years, but hey.
  • You you follow them through thick and thin. That's what That's the beauty of sports, isn't it?
  • All right, my dear friends. I hope you all have a wonderful Sunday.
References (from this video)
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Video thQOJ_v1Fws Neon Gorilla Top 10 List at 1:07:10 sentiment: negative
video_pk 81482 · mention_pk 202694
Neon Gorilla - Mr. President: The American Presidency, 2001-2020 video thumbnail
Click to watch at 1:07:10 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
  • presidency-political decision making
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The food for the soul which is is truly therape therapeutic.
  • The community that I came in on, I could be myself 100%.
  • I'm an open book. I I'm happy to talk about like, you know, any of my personal struggles.
  • This is happiness. And I told this story at the convention.
References (from this video)
No references stored for this video.
Video F6vsnmXO2uU Heavy Cardboard Discussion at 53:38 sentiment: neutral
video_pk 80872 · mention_pk 198526
Heavy Cardboard - Mr. President: The American Presidency, 2001-2020 video thumbnail
Click to watch at 53:38 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Might be talked about a little, but not a dedicated week.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And everything from the gang was played on up to High Frontier.
  • Orville was probably the game of the convention. I would argue.
  • Yeah, I think they were playing the full Monty, but they only played one um whatever you call the how it delineates the the chapters, if you will.
  • You know, a game's long when people are saying, 'Yeah, I love High Frontier, but the game's just too long for me.'
  • The joy I get from running the convention isn't, 'Oh, what games did you play?' Cuz let's face it, as the convention runner, I don't get to play a lot of games during Heavy Con.
  • And without those discussions, um Ryan Courtney the designer never happens.
  • Whoa. Okay.
  • If you weren't running a board gaming channel on YouTube, how often would you play epic games like High Frontier 1822, Mega Civ, etc.?
  • It's not a space issue. It's a when I cut things off, I cut things off.
  • My answer is going to be a lot different than probably most.
  • And so, yeah, usually Saturday morning, that moment is is pretty cool.
  • It is the most stressful thing I do every year, but as long as people keep enjoying it, I will keep putting on the convention.
  • Um, like dude, settle on a design and develop it.
  • It's it's it's not worth talking about at this point.
  • There's there's a pacing there's to the to the to the story of the hand.
  • Bro, you know exactly what you did. Just just don't do that. That's all I said.
  • You have an absolute maniac.
  • Bro, what are we even doing here?
  • If you're not betting your hands with these hands, you're why are you playing poker? Because you can't win money this way.
  • Staggering negligent play on his part.
References (from this video)
No references stored for this video.
Video 0g7QLMMCyjY The Discriminating Gamer Top List at 7:05 sentiment: positive
video_pk 80638 · mention_pk 196883
The Discriminating Gamer - Mr. President: The American Presidency, 2001-2020 video thumbnail
Click to watch at 7:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Probably the biggest solitary game I've ever played
  • Just a huge game
  • It's a presidential simulator
  • Great game
  • A game I think everybody should try to play at least once
  • A lot of fun
Cons
  • My bandwidth just isn't big enough, I think, for me to get it to the table again
Thematic elements
  • Presidential simulator
  • The White House / Presidency
Comparison games
none
Mechanics (from transcript analysis)
  • Cabinet Management — Players select cabinet members who provide advantages.
  • Event resolution — Dealing with international events, economic problems, and political challenges.
  • Policy making — Players deal with passing bills through Congress and managing the nation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number 10 from Renegade Game Studios is Unstoppable. This is a science fiction solitaire game.
  • This is 20 Strong. 20 Strong is not just a simple game. It's a game system because essentially, you have different decks, and you the way these decks play are very, very different.
  • Great artwork here. I love the artwork, but it's just a very tense game. I'll be honest, this is one I have never won.
  • Final Girl is a great solitaire game based on kind of B movie horror films.
  • Hoplomachus Victorum is huge. This is This is one of the bigger solitary games I played.
  • Mr. President is probably the biggest solitary game I've ever played.
  • This is The Pursuit of John Wilkes Booth.
  • I, Napoleon is essentially a Napoleon Bonaparte simulator.
  • And this is Batman: The Dark Knight Returns. [...] it is freaking awesome.
  • It's a horror game. It is chilling. And it is just so good.
  • Plague of Dracula is a great game where you take on the roles of the characters from the book Dracula.
References (from this video)
No references stored for this video.
Video ZZ6pYDVHB4Q The Discriminating Gamer Top List at 1:25 sentiment: positive
video_pk 80492 · mention_pk 195916
The Discriminating Gamer - Mr. President: The American Presidency, 2001-2020 video thumbnail
Click to watch at 1:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great game
  • Biggest part is international relations
  • Fun
Cons
  • Too much to play again
Thematic elements
  • Presidency and foreign policy
  • mid-20th century
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — You're looking at pure competitors like China and Russia and trying to keep an eye on them as well.
  • economic management — He's trying to manage help manage economies to benefit other parts of the world.
  • Solitaire — It's a solitaire game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Does the International House of Pancakes answer to the United Nations or is it the other way around?
  • This is the great granddaddy of all diplomatic games.
  • This Many people have said this is the meanest game ever made. It's certainly up there.
  • I've never played a game that forces players to so consistently make the best of bad choices.
  • It's the game that keeps on giving.
References (from this video)
No references stored for this video.
Video l9H9xHzUsdQ Rob's Tabletop World Discussion at 1:03 sentiment: positive
video_pk 60558 · mention_pk 152940
Rob's Tabletop World - Mr. President: The American Presidency, 2001-2020 video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear upgrade path with update kit
  • Improved turn sequence clarity
  • Replacement counters and updated cards
  • Well-presented rules and play examples
Cons
  • No explicit changes for original edition beyond kit
  • Requires base game to fully appreciate the upgrade kit
Thematic elements
  • Array
  • Oval Office / contemporary political era
  • Promotional/Review
Comparison games
none
Mechanics (from transcript analysis)
  • card management — Deck and card components are used, with cards replaced or upgraded by an update kit.
  • Counters — Counters on the board are identified for replacement; counters are upgraded with the kit.
  • Scenario / Mission / Campaign Game — Predefined scenarios to drive setups, goals, and replayability.
  • scenarios — Predefined scenarios to drive setups, goals, and replayability.
  • Turn sequence — Defined turn order and sequence guiding player actions each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a great great game.
  • don't go out and buy a, you know, a new thing, uh, or anything like that. go get this update kit.
  • Gina did a great job with it.
  • They care about you. They really do.
  • War Gamer, how could you not love GMT?
References (from this video)
No references stored for this video.
Video f34BbBFoCuw Zilla Blitz Demo Walkthrough at 0:00 sentiment: positive
video_pk 35255 · mention_pk 218445
Zilla Blitz - Mr. President: The American Presidency, 2001-2020 video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Digital version can speed up complex state changes and provide learning aids via tooltips that clarify mechanics on hover.
  • Deep, interconnected systems deliver a satisfying and thematic geopolitical simulation for fans of heavy strategy games.
  • Rich interface that visualizes global regions, tensions, and regional status boards helps players grasp complex dynamics quickly.
  • Potential for scenario-based starts, replayability, and updates as the digital version matures, mirroring the board game's depth.
  • Enthusiasm for bringing a dense, tabletop geopolitics experience into a digital format that can scale learning curves for new players.
Cons
  • Demo is time-limited and not feature-complete; some rule nuances and event flows in the demo can feel ambiguous.
  • Certain dice-roll outcomes and resolution steps aren’t always explicit in the demo, which can hinder teaching and onboarding.
  • A portion of the UI and rule clarifications could be improved to reduce cognitive load and improve accessibility.
  • As a complex game under active development, balance tweaks, event tweaks, and UI polish are expected as the product approaches a final form.
Thematic elements
  • Political leadership under crisis; geopolitics and governance
  • Modern-day United States presidency with domestic and international crises
  • Strategic simulation with crisis management, layered state tracking, and event-driven dynamics
Comparison games
none
Mechanics (from transcript analysis)
  • Action point economy — Limited action points per turn constrain choices (military, diplomatic, domestic, etc.), creating strategic prioritization and trade-offs between short-term gains and long-term stability.
  • Action Points — Limited action points per turn constrain choices (military, diplomatic, domestic, etc.), creating strategic prioritization and trade-offs between short-term gains and long-term stability.
  • Crisis tokens and crisis events — Crisis tokens trigger crisis cards and random events. These events create reactive pressure on the player, driving the need to allocate resources and respond to evolving threats.
  • Dice Rolling — Many actions require die rolls with modifiers from leaders and advisers; success shapes state of play, and failures can worsen geopolitical or domestic indicators, adding stochastic risk to planning.
  • Die roll checks with modifiers — Many actions require die rolls with modifiers from leaders and advisers; success shapes state of play, and failures can worsen geopolitical or domestic indicators, adding stochastic risk to planning.
  • Event and information flow management — Events draw from multiple decks and can cascade, drawing in external factors like cyber threats or diplomatic incidents, forcing adaptive planning and real-time adjustments.
  • Events — Crisis tokens trigger crisis cards and random events. These events create reactive pressure on the player, driving the need to allocate resources and respond to evolving threats.
  • Policy and cabinet management — Domestic policy tracks (social security, tax reform, etc.) and cabinet effectiveness influence performance. Cabinet skills feed into dice modifiers and action efficiency.
  • Regional and global tracking — Regions around the world have status boards, including regional alignment, tensions, and crisis levels. The player must monitor a multilevel geopolitical landscape and balance competing regional interests.
  • Track-based state management — Prestige, public approval, and various geopolitical and domestic tracks influence long-term capabilities and the effectiveness of future actions, creating a layered governance model.
  • turn-based action economy — Turns are organized into activation phases across a year, with four main phases, final activations, and US special activations. The flow is designed to model the grinding through a presidency with competing priorities.
  • War and conflict progression updates — Active wars progress through a defined progression sequence, with potential ceasefires, escalations, or stalemates that alter the strategic environment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is tremendously promising.
  • I'm really excited about the fact that a digital version would be here.
  • There you have it, Mr. President from GMT Games—the demo of the digital version.
  • What kind of president will you be?
  • The interface hover over almost anything, it's going to give you a little tool tip.
References (from this video)
No references stored for this video.
Video O-o0F5xPsiA Meet Me At The Table Playthrough at 0:00 sentiment: mixed
video_pk 30473 · mention_pk 206953
Meet Me At The Table - Mr. President: The American Presidency, 2001-2020 video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Epic scale and visually impressive board with substantial components.
  • Rich, event-driven geopolitics engine that rewards synthesis of diplomacy, military, and domestic policy.
  • Encourages player interaction through diplomacy, coalition-building, and UN-driven interventions.
Cons
  • High complexity and long setup/run time; steep onboarding for new players.
  • Deck-building/setup decisions can be error-prone (as observed with deck misarrangements in the playthrough).
  • Heavy randomness from crises and dice can yield chaotic and sometimes punishing turns.
Thematic elements
  • Crisis leadership, diplomacy, and strategic risk management in a multi-pactor world
  • Global political crisis in contemporary times, played out through a presidential administration
  • Event-driven with cascading crises, alliances, and faction dynamics
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players spend AP to perform presidential actions; rerolls and alternative options exist, with varying costs and limits per phase.
  • Action points (AP) and activation sequencing — Players spend AP to perform presidential actions; rerolls and alternative options exist, with varying costs and limits per phase.
  • Alliances, joint actions, and diplomacy — Allied actions enable joint operations and cooperative influence across regions; diplomacy can modify relationships and crisis outcomes.
  • Cooperative Actions — Allied actions enable joint operations and cooperative influence across regions; diplomacy can modify relationships and crisis outcomes.
  • Crisis deck and crisis cards — Crisis cards introduce region-specific tensions, global events, and cascading emergencies that drive game state changes.
  • Dark probability and chance elements — Dice rolls and event tables determine nuanced outcomes (e.g., war progress, terrorism events, civil strife) with potential rerolls.
  • Events — Crisis cards introduce region-specific tensions, global events, and cascading emergencies that drive game state changes.
  • Tension counters and regional crises — Tokens representing political/military pressure accumulate on regions, moving them along crisis tracks and influencing allies and adversaries.
  • UN actions and global governance — UN actions offer humanitarian, sanctions, and other interventions that affect regional crises and global balance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Giant game.
  • Start on easy. Play on easy. Don't feel like you're on like you need I'm on normal.
  • Meet me at the table.
  • This is going to be bad.
  • The board is 3 ft by 5 ft.
  • We are playing Mr. President.
  • It's the biggest game I have.
  • The world almost exploded.
References (from this video)
No references stored for this video.
Video hN6p1T-KgJE Meet Me At The Table Playthrough at 0:21 sentiment: positive
video_pk 29727 · mention_pk 206901
Meet Me At The Table - Mr. President: The American Presidency, 2001-2020 video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, balanced strategy combining domestic politics and international diplomacy.
  • Huge board with many interaction options; lots of replayability.
  • Cascading events add dynamic unpredictability.
  • Focus on bipartisanship and cabinet management adds flavor.
  • Strong narrative feel and sense of escalation.
Cons
  • Very high complexity and long setup, steep learning curve.
  • Can be brutally punishing; potential for lengthy play sessions.
  • Rule book heavy; mis-managing components can derail play.
  • Occasional confusion with card management and token placement.
Thematic elements
  • Political crisis management and diplomacy under domestic and international pressures
  • Contemporary global politics; United States presidency within a modern international environment
  • crisis-driven, multi-region geopolitical simulation
Comparison games
  • Kingdom Death Monster
Mechanics (from transcript analysis)
  • Action Points — Currency to perform actions (Unilateral, Joint Actions, Presidential Actions, Cabinet actions).
  • Cascading events — Deck-based cascading events that escalate crisis globally.
  • Cooperative Actions — Two players collaborate on actions like stabilizing regions, humanitarian aid, intelligence gathering.
  • Crisis cards — Populate events that affect regions and global stability and trigger chain effects.
  • Influence Points — Counters track tensions, influence, and regional stability; can trigger crises or relief.
  • Joint actions — Two players collaborate on actions like stabilizing regions, humanitarian aid, intelligence gathering.
  • Presidential trips — One-off actions to influence regional alignments and gain counters.
  • Tension and influence counters — Counters track tensions, influence, and regional stability; can trigger crises or relief.
  • Thematic tracks — Public approval, Congress relations, Cabinet effectiveness, Homeland Security, Regional Crisis, Regional Alignment, etc.
  • Time Track — Public approval, Congress relations, Cabinet effectiveness, Homeland Security, Regional Crisis, Regional Alignment, etc.
  • Trade agreements and diplomacy — Diplomatic actions with regions; success depends on alignment checks.
  • UN and goodwill tokens — Use UN actions for humanitarian aid and ceasefires; goodwill tokens influence diplomacy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're playing Mr. President.
  • This is the largest game I have played and that I own probably.
  • I love it.
  • There are so many things that I mean about it; I like the balance.
  • The board itself is easily 3 ft long and probably a foot and a half deep.
  • There are other scenarios that put you at kind of what the world and the US was like at certain points.
References (from this video)
No references stored for this video.
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