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Origins: First Builders box art

Origins: First Builders

Game ID: GID0236272
Game Info
Year
2021
Players
1-4
Age
14+
Playtime
120 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

They came to this planet, and they chose you. They uplifted your people and promised great prosperity. They provided the wisdom and the resources to build your cities sky high. They taught you the ways of culture, science, and warfare. They promised knowledge for any willing to learn. Come, Archon, guide your citizens to victory, under the watchful eyes of the Builders, our benefactors from beyond the skies above.

In Origins: First Builders, you are an archon, guiding a population of freemen, influencing the construction of buildings and monuments, climbing the three mighty zodiac temples, and taking part in an arms race — all in an effort to leave the greatest mark on mankind's ancient history.

You start the game with a city consisting of just two building tiles: the Agora tile and the Palace tile. As the game develops, your city will grow in both size and strength as you add new building tiles, each of which has a special ability that triggers when it is first added to a city and when closing a district. Your placement on the military track indicates the rewards you receive when you attack and your chances of becoming first player.

Origins: First Builders is played over a number of rounds, with a round ending only after each player has passed. If a game end condition has not yet been triggered, the game continues with a new round. On your turn, you perform one of the following actions:

• Visit an encounter site with your workers to gain resources and additional citizen or speaker dice, advance on the zodiac temple tracks (and potentially gain zodiac cards), and advance and attack on the military track.

• Close a district, gaining victory points (VPs) and possibly gold for matching a district card's building pattern, additional bonuses based on the buildings you activate, and additional VPs at the end of the game based on the value of the citizen die you use to close the district.

• Build a tower level to increase your endgame scoring based on the tower heights and the matching color dice you use to close your districts.

• Grow your population.

• Pass.

The game finishes at the end of the round when one or more of the following conditions has been met:

At most three colors of tower disks are still in stock.
No gold remains above any district card.
No citizen die of the proper color can be added to the citizen offer.
A player has moved all three of their zodiac disks to the top space of each temple track.

The temple area is divided into three tracks: the sea temple, the forest temple, and the mountain temple. You score points only for your two least-valued temples, and once all the points have been summed, whoever has the most VPs wins.

Description

They came to this planet, and they chose you. They uplifted your people and promised great prosperity. They provided the wisdom and the resources to build your cities sky high. They taught you the ways of culture, science, and warfare. They promised knowledge for any willing to learn. Come, Archon, guide your citizens to victory, under the watchful eyes of the Builders, our benefactors from beyond the skies above.

In Origins: First Builders, you are an archon, guiding a population of freemen, influencing the construction of buildings and monuments, climbing the three mighty zodiac temples, and taking part in an arms race — all in an effort to leave the greatest mark on mankind's ancient history.

You start the game with a city consisting of just two building tiles: the Agora tile and the Palace tile. As the game develops, your city will grow in both size and strength as you add new building tiles, each of which has a special ability that triggers when it is first added to a city and when closing a district. Your placement on the military track indicates the rewards you receive when you attack and your chances of becoming first player.

Origins: First Builders is played over a number of rounds, with a round ending only after each player has passed. If a game end condition has not yet been triggered, the game continues with a new round. On your turn, you perform one of the following actions:

• Visit an encounter site with your workers to gain resources and additional citizen or speaker dice, advance on the zodiac temple tracks (and potentially gain zodiac cards), and advance and attack on the military track.

• Close a district, gaining victory points (VPs) and possibly gold for matching a district card's building pattern, additional bonuses based on the buildings you activate, and additional VPs at the end of the game based on the value of the citizen die you use to close the district.

• Build a tower level to increase your endgame scoring based on the tower heights and the matching color dice you use to close your districts.

• Grow your population.

• Pass.

The game finishes at the end of the round when one or more of the following conditions has been met:

At most three colors of tower disks are still in stock.
No gold remains above any district card.
No citizen die of the proper color can be added to the citizen offer.
A player has moved all three of their zodiac disks to the top space of each temple track.

The temple area is divided into three tracks: the sea temple, the forest temple, and the mountain temple. You score points only for your two least-valued temples, and once all the points have been summed, whoever has the most VPs wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 10 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–14 of 14
Video ARTcTf1K02s Watch It Played Top 10 List at 3:07 sentiment: positive
video_pk 89832 · mention_pk 239245
Watch It Played - Origins: First Builders video thumbnail
Click to watch at 3:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Alien theme
  • Influence ancient construction
Cons
none
Thematic elements
  • Alien archons influencing the construction of buildings and monuments.
  • Ancient Earth
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Implied by influencing construction and leaving a mark on history.
  • Dice Drafting — Mentioned as a core mechanic.
  • Tile Placement — Mentioned as a core mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's mind-bendingly heavy but the theme and art are so massive that it feels like hardly any time has passed when we finish up again we realized that two or three hours has flown by
  • i knew it was aliens all along
  • this is the one title that keeps frequently hitting the game table oh it's such a keeper
  • i love single player board games and final girl is right up my alley
  • insert funny comment here
References (from this video)
No references stored for this video.
Video ng_gEBldjgw Getting Games Discussion at 11:43 sentiment: neutral
video_pk 89748 · mention_pk 238865
Getting Games - Origins: First Builders video thumbnail
Click to watch at 11:43 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I might be kind of done with it
  • the best solution for us right now is my iphone
  • we filmed two more playthroughs and those realistically should be the first ones that go public
  • I really can't wait to hear what people think
  • we're hoping to put out the gallerist later this month
References (from this video)
No references stored for this video.
Video _eXPS4Mha7E Board Games for One Discussion at 27:30
video_pk 88297 · mention_pk 232470
Board Games for One - Origins: First Builders video thumbnail
Click to watch at 27:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • growth, development, exploration of early technologies
  • Array
  • early civilization building and development
  • Array
  • Array
  • Array
  • mixed
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's partially a deck builder where you are trying to clean out your deck thin it out so you just keep the best cards
  • I prefer Lost Ruins of Arnak that's just a thematic preference
  • you start out with two workers and you can gain a third
  • this is sponsored by Cape Fear games
References (from this video)
No references stored for this video.
Video 032XgiNdnI4 The Brothers Murph Discussion at 535:06:40 sentiment: positive
video_pk 84808 · mention_pk 216166
The Brothers Murph - Origins: First Builders video thumbnail
Click to watch at 535:06:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • City building
Comparison games
  • Randburg Canal
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My problem is is I can't find games when I have my eyes to use.
  • This is terrifying.
  • You're heading towards the camera.
  • So, this is the last shelf, right?
  • Nick is going to cook me so bad, dude.
  • I have not forgiven all the people in the comments who said Combon's cover is not Hoy.
  • This all our laser games are together.
  • I need an adult.
  • This is toaten su.
  • Oh, you got one war.
  • Suck it, Nick.
  • I'm going to go You have Lrona in your hand.
  • Great big heavy Euro game.
  • I need to get some lighter stuff because I grabbed Not to Wat and Su and this and Thunder Road.
  • Oh god, Jesus. You're right there.
  • In theory, I should know what's around.
  • I have taken it for myself. Thank you very much.
  • Wowee. Hope we got workers comp.
  • Gosh, I don't know. I'm starting to really worry.
  • I have feasts for Odin and I have Tat and Su
  • I love this game. I'm going to grab Abyss.
  • All right, Mike, it's time for your fifth pick.
  • I need a small thing. I need like a card game.
  • I really want Ark Nova. And Arcan Nova is here.
  • I am taking Ark Nova.
  • Don't laugh at me, Jimmy.
  • This is not Arc Nova.
  • What the hell is this? It's so big and square.
  • I've got this, man. This is in a tin.
  • Detective Club.
  • I have Arc Nova. Clearly, I got a bunch of heavy. I need I need to start going lighter.
  • Oh god. Oh god. What was that?
  • Oh, there's so many small games in here.
  • This is a Murf draft first where both players have drafted the same game.
  • Wow.
  • I don't know why I'm helping. I most just want to flex my knowledge, dude.
  • This is Suburbia Collector's Edition. Get wrecked.
  • I love this game. Don't play it enough.
  • And frankly, big boxes make games harder to play.
  • I want to grab Vida Culture, which is up there, but I feel like I don't have a very good balanced collection
  • Marvel United, baby.
  • This is a great co-op game. Also kind of on the lighter side. I really, really enjoy this one. I I freaking love this game.
  • That might have been a bit of a cheat because I knew it was on the top of the shelf, which severely narrows down.
  • Jimmy, what do we even own?
  • Throw out some games that you like.
  • I feel like inventors and scholars is over there.
  • No, this is not what I thought.
  • Well, you've got wavefares right now. Quote unquote wavefares.
  • I thought at first it was going to be feast roden because you thought you didn't get it, but boy howdy did I not get it either.
  • This is Star Wars Rebellion, everybody. Thank you very much.
  • It's that big. Wow. Okay then.
  • Pick number eight for Nick.
  • How does he keep hitting it?
  • Real talk though.
  • I feel like a lot of like square and rectangular euros.
  • I was just about to say this is Arino. It is not.
  • Oh, that's thicker than I thought it'd be.
  • Once again, right up on the microphone. We're sorry.
  • This is distilled.
  • I got me some isats and I'm excited to have a good polyomino game.
  • I want Grand Austria Hotel.
  • We have too many big games, guys.
  • From the bottom, a square and a rectangle feel very similar.
  • Dude, right.
  • I feel legitimately I mean,
  • Is the top dented?
  • Is the top supposed to be dented?
  • All righty. Okay, I got two more. Yeah, I got two more games. I got to go I got to start going lighter. I've been doing too much big stuff.
  • You're always concerned about that.
  • A well-rounded collection.
  • So, here's the thing with these drafts, y'all.
  • Mike picks his favorite games. I try to pick an actually good collection.
  • No one's asking you to do that.
  • The prompt for these is to collect a wellrounded collection. Mike just picks his favorite games. So get out in the comments comments. Let us know.
  • I win. I win these because I actually choose.
  • It's not about making a It's about making the best list.
  • The best list is the best list for most people. Not for you.
  • I'm the one making the list.
  • No. Silly.
  • I'm picking foof girkin. This is a great trick tank game. It's called five cucumbers.
  • I feel the green how it's green. I think this is firkin.
  • All right. So, since Nick's out here sassing me.
  • All right. This is your final pick. Do what you want.
  • I'm going to go back to our drawers.
  • I'm looking for the Kinfire Delve games.
  • I feel like I stopped the Oh, wait. Hold on.
  • Whatever this was, I'm not choosing it.
  • Oh, wait. Even better.
  • This is a long thin rectangle? This might be uh the Fellowship of the Ring trick taking game.
  • Pick Pick. Pick what you think your heart says.
  • This one's in shrink. This is a fat boy.
  • I thought I had Lord of the Rings. My last picture.
  • Oh, you know what? Hold on. This has a unique box.
  • This has this little pink thing. I think this is Volano. Volamino. Volimo.
  • Am I stepping on a game?
  • This is I think Volano. And so it's got that little
  • that's my 10th pick. And on the light one day, I'm wellrounded as heck. Good god. Now I really don't know where I am, man.
  • Oh god. Sorry. I hit me in the face.
  • I
  • Yes, it is. Uh, it is a tough game to get into. Uh, and I love that.
  • I do love the dice placement for this. It's a really cool game, you know, this is where you're gonna go draft dice and then send them to the cathedral.
  • It was like, you know, like, really tough to get into. So, you know, like, I do love that and that's what we're all about.
  • You have your own story, your own world that you're building.
  • There's a ton of strategy, a ton of different things you can do in this game.
  • It's a legacy game, which means that the game evolves and changes as you play it.
  • There's a lot of political intrigue and backstabbing.
References (from this video)
No references stored for this video.
Video e3cYNX2w3Nk Meeple University Playthrough at 4:49
video_pk 64496 · mention_pk 157960
Meeple University - Origins: First Builders video thumbnail
Click to watch at 4:49 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • brain burning in a way
  • the rules for it are very simple in fact they're so simple
  • end of the game triggers the end of the game
References (from this video)
No references stored for this video.
Video m390fJgfFyA Meeple Mountain Review at 0:00 sentiment: positive
video_pk 33203 · mention_pk 98593
Meeple Mountain - Origins: First Builders video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, multi-layered mechanics with meaningful dice placement decisions
  • Strong city-building tableau and pattern-based scoring
  • Asymmetry through zodiac cards and archon/color bonuses increases replayability
  • Rewarding end-game scoring that incentivizes balance across tracks
Cons
  • Dials and value visibility can be hard to read mid-game; requires a fix or better setup
  • Production is solid but not flashy compared to some newer releases
  • Theme can feel secondary to mechanics for some players
Thematic elements
  • City-building with dice-driven worker placement, district patterns, and zodiac-asymmetric bonuses
  • Ancient city-building on a mythic, aspirational civilization with temples and zodiac tracks
  • Fantasy-tinged historical tableau with asymmetric powers and evolving tableau of bonuses
Comparison games
none
Mechanics (from transcript analysis)
  • advisors and color bonuses (archen) — Sixth-value dice can be assigned as advisors; colors map to bonuses and enable color-based actions.
  • Dice-based worker placement — Players place dice as workers to activate actions across encounter sites, markets, districts, and temples.
  • district/seat of power mechanic — Close districts by matching patterns with seats of power to trigger cascading actions and scoring.
  • End-game triggers and scoring — End game is triggered by track positions, gold availability, color discs, and remaining citizen dice; scoring emphasizes temple tracks and base tiles.
  • military/first-player track and actions — Advancing on the military track advances first player order and enables attacks that grant bonuses and points.
  • pattern/zone scoring via district cards — District cards present pattern requirements that yield points when tiles match the patterns.
  • Resource Management — Resources include stone, food, wisdom, and a wild gold that can substitute for any resource and scores at the end.
  • temple tracks and zodiac cards — Tracks on temples determine scoring late and unlock zodiac cards that grant powerful asymmetrical bonuses.
  • tile/district placement and city-building — Tiles (districts/buildings) are drafted and placed to form patterns that score points and grant abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • wow this game is awesome
  • the mechanics and the dice placement choices and the options for them is so well designed that it takes front stage over the theme
  • Numbers matter but only to a point as you lose dice workers when you get to a six
  • this game is good because of its mechanics and gameplay
  • the oohs and the ahs also the theme hardly holds during play besides the city building part
  • not one way to retire a die is better than another as it all depends on your current state of the board
  • and it turns once more and boom it's back to a one
  • this game is awesome ... it will get to my table all the time
References (from this video)
No references stored for this video.
Video gXKa7C35C0E Our Family Plays Games Discussion at 16:32 sentiment: positive
video_pk 11607 · mention_pk 34101
Our Family Plays Games - Origins: First Builders video thumbnail
Click to watch at 16:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting theme
Cons
none
Thematic elements
  • civilization building
  • prehistory
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We need to respect one another regardless of race, creed, color, gender
  • Let's just try to work together and be more proactive and productive as a society
  • Games that just make us smile - when I think about them I just go yeah this makes you smile
  • You can smile on every game because you win all of them
  • I love the world that Ryan Loughton put together and it makes me smile
  • When I know we're gonna put Dune on the table, I smile
  • Parks gives me these pleasant memories
  • I know I'm gonna have fun with my family and friends playing Ticket to Ride
  • Now I can play in that Star Wars universe with Boba Fett and it makes me smile
  • Our lists are like night and day
References (from this video)
No references stored for this video.
Video 0WO5XJV_lY8 Our Family Plays Games Discussion at 20:24 sentiment: positive
video_pk 10845 · mention_pk 121421
Our Family Plays Games - Origins: First Builders video thumbnail
Click to watch at 20:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tightly integrated drafting, tile placement, and dice-work components
  • Strong thematic depth and strategic planning
  • Appealing to experienced gamers who like heavy decision-making
Cons
  • Not beginner-friendly due to weight and depth
  • Rules and setup can be dense for new players
Thematic elements
  • Urban development and resource management
  • City-building with drafting and dice workers
  • Abstract/engine-building flavor with heavy logistics
Comparison games
none
Mechanics (from transcript analysis)
  • dice worker placement — Dice act as workers to perform actions and activate tiles
  • Drafting — Players draft tiles/cards to draft their city plans
  • Tile Placement — Drafted tiles are placed to build and shape the city layout
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • wear your mask because i know mascara required
  • one two three if you've got smaller kids the one two three method
  • we want to answer your questions keep them coming
  • we're ambassadors for the hobbies
  • let's make it a big tent and grow with everybody in there
References (from this video)
No references stored for this video.
Video qDvhn_MPGwg Heavy Cardboard Playthrough at 0:00 sentiment: mixed
video_pk 10727 · mention_pk 106446
Heavy Cardboard - Origins: First Builders video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • engaging solo puzzle with a clever AI
  • layered scoring and multiple viable paths to victory
  • clear end-game triggers via temples, districts, and towers
  • print-and-play AI materials publicly available
Cons
  • steep learning curve for solo rules and interactions
  • complex setup and tracking of many interacting tracks
  • some rule interactions can feel opaque without careful study
Thematic elements
  • dice drafting, area control, and district building in a sci-fi/fantasy setting
  • alien contact and city-building on a distant world with zodiac-themed momentum
  • explanatory, procedural, tutorial-like with live playthrough commentary
Comparison games
  • Dune: Imperium
  • Viticulture
Mechanics (from transcript analysis)
  • Active vs passive AI (UFO Bot) — solo mode uses a designed active AI that competes by moving along tracks, placing buildings, and taking bonus actions.
  • Agora/Palace and color adjacency — building and activating adjacent structures, with colors linking to archon/dice bonuses and scoring synergies.
  • Closing districts — when you complete a 2x2 grid with certain buildings, the district closes and provides a end-game multiplier.
  • Dice placement / worker placement — dice act as workers used to activate actions at encounter sites and other locations; pip value drives options.
  • Temple tracks (zodiacs) — progress on Leo, Pisces, Taurus (and others) via temple tracks affects scoring and card awards.
  • Tower discs and color matching — tower discs of colors are placed to build multipliers; matching colors influence end-game scoring and reactivations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the ai is a real serious not pleasant person
  • this will be available on board and dice site as well as bgg
  • closing the district is going to multiply your pit value
  • Pisces card says you can treat each bonus action as if it were gain of gold
  • the solo active AI is a nice design; it adds a lot of tension
References (from this video)
No references stored for this video.
Video 8oJT0pFAml0 Our Family Plays Games Top List at 36:00 sentiment: positive
video_pk 10382 · mention_pk 30577
Our Family Plays Games - Origins: First Builders video thumbnail
Click to watch at 36:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Colorful dice components
  • Interesting wheel mechanic
  • Mid-weight complexity
  • Lots of interaction and moving parts
  • Replayable with different strategies
Cons
none
Thematic elements
  • Building early human settlements
  • Ancient civilization building
  • Strategic civilization building
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Drafting cards and dice
  • Tile Placement — Placing tiles on player boards
  • Wheel-based Action Selection — Rotating wheels determine what resources can be used
  • Worker Placement — Workers are dice used for placement actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do those things that's going to keep us safe yeah so that we don't get overcome again
  • the games from 2021 that we loved and we picked our top 10 games from that
  • board games that bring the fun to the table
  • i used to read yes you did when we first got married i would read yes i loved uh books
  • i can do so much more yeah with board gaming than with golf
  • they want to be known as the steam platform for board gaming
  • embracer is becoming that you know so big that they're gonna be so diversified for geek culture
  • we want to be that one-stop shop where if you're looking for people of color you want to hear what they have to say
  • diversity inclusion that's what we're shooting for
  • it's a beautiful game and you know the market you know because you gotta always look at the market
  • i ain't mad at you
  • the dice ain't nice
  • we love you guys we we we're just glad you're still with us and keep on coming back
References (from this video)
No references stored for this video.
Video zwXmG3qrOW0 Our Family Plays Games Top List at 31:28 sentiment: positive
video_pk 7655 · mention_pk 22663
Our Family Plays Games - Origins: First Builders video thumbnail
Click to watch at 31:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high thematic depth for experienced players
  • solid visual/table presence
Cons
  • daunting for newcomers
  • steep learning curve
Thematic elements
  • founding settlements and monuments
  • ancient civilizations, early builders
  • dice manipulation, drafting, and open drafting
Comparison games
none
Mechanics (from transcript analysis)
  • dice manipulation — dice act as tools/resources and actions.
  • open drafting — draft elements from a shared pool to guide development.
  • Tile Placement — place tiles to build layout and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Beyond The Gateway yes you know you've been in this hobby for a while you want some strategies yes you want something with meat on his balls yes here's some games we recommend
  • it's a deck-building war game
  • if you're new to board games these are not for you
  • Horizons Spirit Island giveaway
  • the undone it series… a masterful Euro game of hand management card drafting
References (from this video)
No references stored for this video.
Video sDRgwT6zL94 Getting Games Discussion at 12:52 sentiment: positive
video_pk 5282 · mention_pk 80924
Getting Games - Origins: First Builders video thumbnail
Click to watch at 12:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Teotihuacan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've really liked it my many plays of this game over the years.
  • it's probably better to move it on.
  • I don't think I'd be sad to never play Kalimala again.
  • This has been on my mind for a couple of months now honestly.
  • we are planning on doing something ... playing games with my friends that also turns into play-throughs that people can enjoy.
  • there's a lot of kinks that we're trying to work through.
References (from this video)
No references stored for this video.
Video PIjAdq5nPxM Our Family Plays Games Discussion at 7:41 sentiment: positive
video_pk 5183 · mention_pk 94550
Our Family Plays Games - Origins: First Builders video thumbnail
Click to watch at 7:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • educational and approachable for families
  • strong interaction with engine-building mechanics
Cons
  • some may seek more depth or variability
Thematic elements
  • city-building and societal growth
  • Ancient civilizations, early urban development
  • educational/engine-building
Comparison games
  • Catan
  • Carcassonne
Mechanics (from transcript analysis)
  • engine_building — develop production and settlement capabilities to advance city-building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • not hard to learn but it's hard to master something like that
  • I hatch a game awesome game it is really fun
  • two free tickets to Gen Con that's cool
  • not hard to learn but it's hard to master
References (from this video)
No references stored for this video.
Video UIqxKST01jE Our Family Plays Games Discussion at 25:18 sentiment: positive
video_pk 1397 · mention_pk 115477
Our Family Plays Games - Origins: First Builders video thumbnail
Click to watch at 25:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • educational and approachable
Cons
  • may be heavy for new players
Thematic elements
  • early civilization development
  • ancient civilizations
  • historical
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — collecting concepts for scoring
  • Tile Placement — placing worker tiles to build civilization
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  • Weight loss journey is back it's back and we are all in.
  • we hit 22,000 subscribers
  • 30k this year
  • let's get fit together as a family
  • we met so many RPG family members at conventions
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