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Prêt-à-Porter box art

Prêt-à-Porter

Game ID: GID0252391
Game Info
Year
2010
Players
2-4
Age
10+
Playtime
90 min
Collection
Your Tier
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Description

Prêt-à-Porter is an economic strategy game set in a world of fashion. Players run clothes companies and fight for dominance during fashion shows. It is – perhaps – one of the most cruel and ruthless of all our games. Money can be a dangerous weapon.

During the game players open new branches and outlets, hire new workers and try to gain new capabilities. New Design Agencies, Brand stores or Preparation rooms are opened, Accountants, Models and Designers are hired, lucrative contracts are signed to allow for short-term profits and expand company’s competencies.

Every single month player’s company gains new capabilities.

Each quarter held fashion shows – each player has to prepare a collection of clothing and has to show it on the show. The public, media, experts estimate collections in four categories and award prizes and diplomas. The more awards (represented by ‘stars’ in the game) will be collected at the show, the more money the players earn for selling their collection!

Will you get award for best Trends? Will you manage to be best in Public Relations and get the Media award? Will you earn more ‘stars’ than your opponent?

If you win ‘stars’, your opponents don’t.
If you win ‘stars’, you earn more money. Your opponents don’t.
If you win ‘stars’, you earn money, you hire new stuff, you get better. Your opponents don’t.

That is why during show you will kill for every single ‘star’. Welcome to the hell…

Prêt-à-Porter is a 2-4 player board game, unique mix of deep economy strategy and direct interaction. Low luck element, many important decisions to be made and many strategies that can be used to acclaim victory. With wide range of different employees, different buildings and contracts you can create your unique company every single time.

Description

Prêt-à-Porter is an economic strategy game set in a world of fashion. Players run clothes companies and fight for dominance during fashion shows. It is – perhaps – one of the most cruel and ruthless of all our games. Money can be a dangerous weapon.

During the game players open new branches and outlets, hire new workers and try to gain new capabilities. New Design Agencies, Brand stores or Preparation rooms are opened, Accountants, Models and Designers are hired, lucrative contracts are signed to allow for short-term profits and expand company’s competencies.

Every single month player’s company gains new capabilities.

Each quarter held fashion shows – each player has to prepare a collection of clothing and has to show it on the show. The public, media, experts estimate collections in four categories and award prizes and diplomas. The more awards (represented by ‘stars’ in the game) will be collected at the show, the more money the players earn for selling their collection!

Will you get award for best Trends? Will you manage to be best in Public Relations and get the Media award? Will you earn more ‘stars’ than your opponent?

If you win ‘stars’, your opponents don’t.
If you win ‘stars’, you earn more money. Your opponents don’t.
If you win ‘stars’, you earn money, you hire new stuff, you get better. Your opponents don’t.

That is why during show you will kill for every single ‘star’. Welcome to the hell…

Prêt-à-Porter is a 2-4 player board game, unique mix of deep economy strategy and direct interaction. Low luck element, many important decisions to be made and many strategies that can be used to acclaim victory. With wide range of different employees, different buildings and contracts you can create your unique company every single time.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 7 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–10 of 10
Video PNL07Bzs6Tg Rolling Dice & Taking Names Other at 31:16 sentiment: positive
video_pk 94955 · mention_pk 260435
Rolling Dice & Taking Names - Prêt-à-Porter video thumbnail
Click to watch at 31:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Will have a Kickstarter campaign with new art and components.
  • Artwork is by a renowned artist.
Cons
  • Release date is dependent on the Stronghold: Undead Kickstarter completion, but expected this year.
Thematic elements
  • Fashion industry, presented as a risky and crazy endeavor.
Comparison games
  • Dinosaur Island
Mechanics (from transcript analysis)
  • economic simulation — Implied by the fashion industry theme and Kickstarter focus.
  • heavy Euro — Described as a heavy Euro game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gonna be a standalone game for the original game stronghold but it's gonna be published by stronghold games
  • we are proud and thrilled to announce a new line of expansion for you for detective written and designed by the best storytellers in the industry robbed of you pandemic legacy and Mike's a linker Pathfinder this will be a standalone case is a one case you can save your friends not campaign not something you have to devote the whole crew for that some of the weeks
  • I love the name of this I love it Imperial settlers rolling right it leaves nothing to the imagination you know exactly what the theme is you know exactly the time for game of it it is it's like so blunt that it's perfect
  • the fact that you can sit down and this this is true the example that they use with monolith arena is a fantastic idea because I can totally see sitting there and and asking a question hey how does this unit work and I'll explain to you how that unit works so I think that's a fantastic idea
  • I personally I like it when publishers put out less games cuz you could put more focus on those games
  • I was honestly surprised honestly surprised that he didn't have a video montage I may be looking at a portal through the years some games they released early on pictures of them early in the year so I'm really surprised that he didn't put that that together maybe on his youtube channel maybe the eventually he'll do that in the future
References (from this video)
No references stored for this video.
Video mrvhGXQRb7c Rolling Dice & Taking Names Discussion at 1:41:11 sentiment: positive
video_pk 94954 · mention_pk 260415
Rolling Dice & Taking Names - Prêt-à-Porter video thumbnail
Click to watch at 1:41:11 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Excitement for the re-release.
  • Potential for wider appeal due to existing familiarity.
  • Amazing art by Quan Zhou.
Cons
none
Thematic elements
  • Fashion
  • Fashion World
Comparison games
none
Mechanics (from transcript analysis)
  • Eurogame — It is described as a 'heavy crunchy euro' with a niche market.
  • Thematic Re-release — The game is a new version of an existing game with a new theme, rather than a complete redesign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The fashion world being a magnet
  • I've never seen Devil Wears Prada you're dead to me
  • this is a heavy euro I'm not talking like an imperial settlers he said this is a heavy crunchy euro heavy euros kind of have a niche market
  • The art of those units that is so flippin cool
  • there's going to be an Alexis skill such that there's going to be a standalone case that's narrated and handled by an Amazon Alexa its k-6
  • this is to me personally I think this is trailblazing if other publishers don't see this going on and doesn't duplicate this they're crazy
  • I think to this day that's - this is still one of my favorite two-player board games of all time
  • The boxart for academics the art of those units that is so flippin cool
  • I love economic games any I don't know why because it is so dry it is dry when you've got a market and you have a supply and demand and you drive up the price you drive down the price that sounds so boring to people when you explain it but I love love those games like stockpile
  • The flowchart for how to play raccoon Tycoon which by the way if it's approved by bgg you should see it out there
  • money is secret and if you had a bunch of stacks of coins and things like that it's not as easy as taking those paper bills fanning them out under the table to count them real quick versus a bunch of little tokens that you need to do
  • The game ends when two out of the three items are void in other words the towns the railroads or the building tiles two out of the three have to be void before the game will end
  • this game blew me away it is simple to play your flowchart is amazing
  • Raccoon Tycoon top game for 2019 yes it's February imagine that
  • it's always a fun tradition for us each year
  • I can't believe it's our fourth annual fourth annual squirrely award I know I can't believe you came up with this four years ago amazing
References (from this video)
No references stored for this video.
Video 7cEICmrNmFc Rolling Dice & Taking Names Discussion at 25:59 sentiment: positive
video_pk 94843 · mention_pk 259543
Rolling Dice & Taking Names - Prêt-à-Porter video thumbnail
Click to watch at 25:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Third edition is on Kickstarter.
  • Funded very quickly.
  • Stretch goals include art from various artists.
  • Retail version will be a one-time run.
Cons
  • The pronunciation of the name is debated.
  • The retail version will not include upgraded components.
Thematic elements
  • Fashion
Comparison games
none
Mechanics (from transcript analysis)
  • economic simulation — Implied by the fashion theme and business aspect.
  • Set Collection — Implied by the need to gather different elements for fashion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • at its core it's a worker placement game
  • it's an engine building game where at the beginning you may have a lot of light buildings but eventually you start flipping them over to the dark side so that they generate you victory points
  • it's a euro game but there's a little bit of mara trashiness to it with the dice rolls there's some event cards that come out that are kind of random and they can make things bad for you make things good for you so it's definitely not a focus on your old board and play you're interacting with a lot of people and you can do some nasty stuff to people
  • the rulebook was a tough thing to get through
  • it's a heavy box - it's uh it's a beast
  • I'm a big fan of Tetris so and I like puzzles so I liked putting the pieces together
  • it was a little frustrating at times because what you needed wasn't what was coming up
  • it's supposedly more of an entry level games it's not one of those takes hours and hours and it's easy to pick up and learn
  • the counters are large and easy to read that's really us
  • there is no jungle of numbers to wade through
References (from this video)
No references stored for this video.
Video imz5NVA-9xQ Rolling Dice & Taking Names Discussion at 21:49:13 sentiment: mixed
video_pk 93479 · mention_pk 252981
Rolling Dice & Taking Names - Prêt-à-Porter video thumbnail
Click to watch at 21:49:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • worker placement then resolving at the end is enjoyable
  • complexity of scoring during the shows
  • good rulebook for a heavier euro game
  • variability in scoring each quarter
  • theme was there and it didn't hurt
Cons
  • hated feeding my people, think they need to work for free
  • crunchy math required
  • scoring was a mess for one player
  • loan sharks can be costly and brutal
  • could not pay off loans at the end and lost the game
Thematic elements
  • fashion design and business
  • fashion world
Comparison games
  • Pillars of the Earth
  • Champions of Midgard
  • Crisis (Looping Creations)
  • Agricola
  • Caverna
Mechanics (from transcript analysis)
  • contract fulfillment — Negotiating contracts and completing designs are key actions.
  • economic management — Players must manage money, upkeep costs for employees and buildings, and deal with loans and creditors.
  • Engine Building — Hiring employees and acquiring buildings to enhance business operations over time.
  • Set Collection — Gathering specific colored threads and designs to complete clothing lines for fashion shows.
  • Worker Placement — Players send sales associates to different areas to gain credit, negotiate contracts, buy buildings, hire employees, or buy materials.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you've been playing the snot out of that game
  • I will now eat crow, I screwed up if you listen to this show it happens a lot you should be used to it by now
  • that's the charm of the show
  • this is this is very hard
  • it is now as far as like a heavier economic game it is right now my favorite economic game
  • I played much much better this this time around
  • it is not that hard to figure out but anyway
  • this game can be very cutthroat
  • I was not explaining expecting this to be as cutthroat as what it was
  • fashion world's not for the weak
  • for me the pros of this game is as we've already stated the putting out of the workers and then resolving I enjoyed that
  • I enjoyed the complexity of scoring during the shows and having to pay attention to that
  • my negative of course I've always hated feeding my people I think they need to work for free
  • it is it is it's not really bad spreadsheet II but you do have to do some serious algebra because that upkeep phase
  • this for sure is gonna be staying on my shelf
  • this will definitely be added to my shelf
  • this is a MOBA RTS this is how I was thinking about it
  • I got ap on this game
  • it feels like a compact Arkham Horror game even without the dice
  • the first time we played it I kept saying where are the monsters why aren't we you know feeling threatened it just seemed very easy
  • I absolutely love that and we got that big Arkham feel from a small compact game
  • you really should but you want that Arkham feel and a much shorter time then Final Hour may be the perfect game for you
  • I keep flying over your head I keep sitting in one line they do they do
  • that's the whole concept of the game and that's what chip theory games has captured I think very well
  • you gotta know those factions it's very important because if you don't then you're missing a ton of the strategy in this game
  • well no it doesn't suck it's just a lot of couch co-op games you play with one system and two controllers
  • I love working you know cutting up a tree with a chainsaw man I'm like oh this is so just keep bringing me the wood heat let me cut those logs man it's it's a lot of power
  • my miniature market contacts who are in st. Louis could hook us up
  • get anywhere in this world is contact
References (from this video)
No references stored for this video.
Video Umw5rbuyzFE Rules Teach at 0:07 sentiment: positive
video_pk 79774 · mention_pk 193333
Prêt-à-Porter video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Completing designs for the fashion shows.
  • Gaining materials and resources.
  • Hiring employees and constructing buildings.
  • Becoming the most successful fashion company.
Cons
  • If you cannot pay your upkeep cost, you must take a loan.
  • Loans must be paid back after the exhibition phase.
  • If any loans are left at the end of the game, the player goes bankrupt.
Thematic elements
  • running a fashion company and becoming the most successful
  • the fashion industry
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players select actions by placing their pawns on the game board locations.
  • Card Drafting — Players draft design cards, contract cards, building cards, and employee cards throughout the game.
  • Income/Upkeep — Players manage upkeep costs for employees and buildings, and gain income from various sources.
  • Resource Management — Players manage cash, materials, quality tokens, trend tokens, PR tokens, and prestige tokens.
  • Set Collection — Players collect materials and complete designs for their collection, focusing on specific styles.
  • Set Collection (Styles) — Players collect design cards of matching styles for fashion shows.
  • Tableau Building — Players acquire and place buildings and employees on their player board or building cards.
  • Worker Placement — Players place action pawns on various locations on the main board to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The exchange rate is based on the number of players in a two-player game each prestige token is worth one victory point in a three player game each prestige token is worth two and then in a four player game each prestige is worth three.
References (from this video)
No references stored for this video.
Video M5FF82KzmvY Meeple University Review
video_pk 64696 · mention_pk 167066
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two to four players with mechanics such as card drafting set collection and worker placement
  • the game is of medium to heavy complexity
  • after four fashion shows the game ends
  • money is usually tight
  • you only have three workers each round
  • you can plan ahead
  • nice economic game with the right amount of competitions and tight resources
References (from this video)
No references stored for this video.
Video 67M31UhLdJ4 Actualol Top List at 7:10 sentiment: positive
video_pk 11455 · mention_pk 33685
Actualol - Prêt-à-Porter video thumbnail
Click to watch at 7:10 · YouTube ↗
Overall sentiment (raw)
mixed to positive
Pros
  • Clever thematic touches that strengthen the feel of a fashion business
  • Rich strategic decisions and long-term planning
  • Fresh take on euro-game mechanics with strong flavor
Cons
  • Not a light game; very punishing if you mismanage funds
  • Learning curve and dense decision space may deter casual players
Thematic elements
  • Costs, budgets, and brand reputation in fashion
  • Fashion industry; designing collections within a yearly cycle
  • Strong thematic through business decisions and runway cycles
Comparison games
  • King's Dilemma
Mechanics (from transcript analysis)
  • capital and credit management — Bank loans, lines of credit, and decision making about where to invest money
  • economic management — Balance staff costs, material sourcing, and loan risk to stay solvent
  • production planning and shows — Submit collections to fashion shows with varying priorities (PR vs largest collection, etc.)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Babylonia pulls you between the competition over cities and ziggurats
  • Deep Blue is an incredible game
  • Ishtar is a tile laying game in which you're growing gardens in the desert
  • Pret-a-Porter is not a game for the light hearted or like-minded
  • I am in love with how well Kings dilemma tells its story
  • Letter Jam is a cooperative word building game from the makers of Code Names
  • City Skyline is based on the popular video game and SimCity
  • Valley of the Vikings is my top pick for a kids game at Essen this year
References (from this video)
No references stored for this video.
Video 2AfaMoyR6k8 Getting Games Playthrough at 0:00 sentiment: positive
video_pk 10312 · mention_pk 30425
Getting Games - Prêt-à-Porter video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed_positive
Pros
  • Engaging multi-attribute scoring with strategic tension across exhibitions
  • Rich thematic integration of fashion industry elements with production and show mechanics
  • Varied paths to victory via collections, tokens, and upgrades
Cons
  • Rule interpretation complexity can be opaque and errors can alter outcomes (as noted with warehouse rules)
  • High strategic depth may create a steep learning curve for new players
  • Endgame scoring multipliers can create dramatic score swings
Thematic elements
  • High-fashion design and manufacturing strategy with show-based scoring.
  • Fashion industry, runway-inspired production and show environment.
  • Let's-play style with rule explanations and occasional corrections.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — Players plan and place pawns across multiple action areas, with some areas allowing multiple participants to act in sequence.
  • Area placement / action drafting — Players plan and place pawns across multiple action areas, with some areas allowing multiple participants to act in sequence.
  • Compound Scoring — At four fashion shows, players score based on multiple attributes (trendiness, quality, PR, and collection size) and award prestige tokens.
  • Contracts — Players acquire contracts and buildings that modify future actions, upkeep, and scoring potential; upgrades change abilities and costs.
  • Contracts and buildings upgrade path — Players acquire contracts and buildings that modify future actions, upkeep, and scoring potential; upgrades change abilities and costs.
  • Exhibition show-phase scoring — At four fashion shows, players score based on multiple attributes (trendiness, quality, PR, and collection size) and award prestige tokens.
  • Resource Management — Managing money, materials, tokens, and upkeep to enable design and production while pursuing prestige.
  • Set Collection — Players collect materials and designs to complete two- to three-piece collections for exhibitions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do apologize for this mistake
  • it's still pretty darn close
  • money is worth points at the end of the game
  • liquidate all of your prestige award tokens into victory points
  • this is the one we actually want
  • the warehouse rule could have subtle shifts to the overall gameplay
  • we could take five money back and change the outcome
  • money equals points at the end of the game
  • we are going to turn this into a big score
  • this last-minute preparation spot could have big effects on prestige
References (from this video)
No references stored for this video.
Video K5xSPyZUxYU 3 Minute Board Games Discussion at 2:22 sentiment: positive
video_pk 6062 · mention_pk 17969
3 Minute Board Games - Prêt-à-Porter video thumbnail
Click to watch at 2:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid game
  • Viable filler content
Cons
none
Thematic elements
  • Economic simulation
  • Fashion industry
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
  • this is mostly work like this is just a backload of things I probably should get to
  • people will still be looking for it
  • it doesn't matter if the game is like 20 years old people will still be looking for it
  • I've painted this one and I spent a lot of time doing it
  • there's no point putting them on the channel I think both of them have been out of print for like a decade
  • one of the worst kickstarters by one of the worst studios in board gaming history
  • Golden Bell Studios did everything wrong you could possibly think of
  • purely toxic company run by incredibly terrible people
  • it would be kind of a joke that I'd be able to do a three minute video of feudum
  • this game has a tutorial video online that's like 40 minutes long
  • The Rose explanation video feels like a parody but it's actually how the game is played
  • nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
  • stop making me spend hours assembling your damn games
  • this is an uncontrollable mess right now
  • I'm a full-time dad and I'm really doing this in the evenings
  • I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
  • I'm going to do a big cull
  • I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
  • I am a sucker for cute animal games like I really am
References (from this video)
No references stored for this video.
Video h3MqS7LTm7M 3 Minute Board Games Top List at 16:19 sentiment: neutral
video_pk 1323 · mention_pk 3906
3 Minute Board Games - Prêt-à-Porter video thumbnail
Click to watch at 16:19 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • clever scoring tension
  • theme flavor
Cons
  • learning curve
Thematic elements
  • design and market competition
  • fashion industry
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — bidding or market-based resource allocation
  • card_drafting — drafting cards to drive actions
  • set_collection — collect sets or combinations for scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are no hard or fast rules to get better board games
  • gaming should be fun
  • stop blaming external factors on whether you win or lose
  • learning can happen in defeat
  • the end game can come on you faster than you might initially expect
References (from this video)
No references stored for this video.
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