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Prêt-à-Porter box art

Prêt-à-Porter

Game ID: GID0252391
Game Info
Year
2010
Players
2-4
Age
10+
Playtime
90 min
Collection
Ratings
Mechanic profile
Not enough video data yet
Vibe profile
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Description

Prêt-à-Porter is an economic strategy game set in a world of fashion. Players run clothes companies and fight for dominance during fashion shows. It is – perhaps – one of the most cruel and ruthless of all our games. Money can be a dangerous weapon.

During the game players open new branches and outlets, hire new workers and try to gain new capabilities. New Design Agencies, Brand stores or Preparation rooms are opened, Accountants, Models and Designers are hired, lucrative contracts are signed to allow for short-term profits and expand company’s competencies.

Every single month player’s company gains new capabilities.

Each quarter held fashion shows – each player has to prepare a collection of clothing and has to show it on the show. The public, media, experts estimate collections in four categories and award prizes and diplomas. The more awards (represented by ‘stars’ in the game) will be collected at the show, the more money the players earn for selling their collection!

Will you get award for best Trends? Will you manage to be best in Public Relations and get the Media award? Will you earn more ‘stars’ than your opponent?

If you win ‘stars’, your opponents don’t.
If you win ‘stars’, you earn more money. Your opponents don’t.
If you win ‘stars’, you earn money, you hire new stuff, you get better. Your opponents don’t.

That is why during show you will kill for every single ‘star’. Welcome to the hell…

Prêt-à-Porter is a 2-4 player board game, unique mix of deep economy strategy and direct interaction. Low luck element, many important decisions to be made and many strategies that can be used to acclaim victory. With wide range of different employees, different buildings and contracts you can create your unique company every single time.

Description

Prêt-à-Porter is an economic strategy game set in a world of fashion. Players run clothes companies and fight for dominance during fashion shows. It is – perhaps – one of the most cruel and ruthless of all our games. Money can be a dangerous weapon.

During the game players open new branches and outlets, hire new workers and try to gain new capabilities. New Design Agencies, Brand stores or Preparation rooms are opened, Accountants, Models and Designers are hired, lucrative contracts are signed to allow for short-term profits and expand company’s competencies.

Every single month player’s company gains new capabilities.

Each quarter held fashion shows – each player has to prepare a collection of clothing and has to show it on the show. The public, media, experts estimate collections in four categories and award prizes and diplomas. The more awards (represented by ‘stars’ in the game) will be collected at the show, the more money the players earn for selling their collection!

Will you get award for best Trends? Will you manage to be best in Public Relations and get the Media award? Will you earn more ‘stars’ than your opponent?

If you win ‘stars’, your opponents don’t.
If you win ‘stars’, you earn more money. Your opponents don’t.
If you win ‘stars’, you earn money, you hire new stuff, you get better. Your opponents don’t.

That is why during show you will kill for every single ‘star’. Welcome to the hell…

Prêt-à-Porter is a 2-4 player board game, unique mix of deep economy strategy and direct interaction. Low luck element, many important decisions to be made and many strategies that can be used to acclaim victory. With wide range of different employees, different buildings and contracts you can create your unique company every single time.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 11 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–14 of 14
Video JiE8tV0fM-I Top List at 4:45 sentiment: positive
video_pk 134306 · mention_pk 383029
Prêt-à-Porter video thumbnail
Click to watch at 4:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Fashion Designers
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 95% of that though it was the chat yes in our live stream that kept making Yak jokes and it was I have so much fun the funniest moment of my entire life I swear
  • The only game that when we live stream play it I laugh so hard I think I pee my pant
  • it's very simple it it's basically 4x4 and you have three different color set you have the uh base one at Four Corner each player choose your own color you pick up and then you drop it when you go as long as you have four of your color in one line you won
  • I think I think this is my only complaint with the tiny epic games is that I think they're great games I just don't know why they have to be tiny
  • The auctioning is the game wow
References (from this video)
No references stored for this video.
Video knN2ixC9XjU Top List at 17:26 sentiment: positive
video_pk 134300 · mention_pk 382949
Prêt-à-Porter video thumbnail
Click to watch at 17:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good economic game
  • Lots going on
Cons
  • Can be difficult for those not good with money/economics
Thematic elements
  • Fashion
  • France
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Hiring staff and preparing fashion shows.
  • economic — Very economic, involving making money from designs, collections, and locations.
  • Set Collection — Collecting designs and sets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is a very cute game it is flamecraft
  • my number 44 is wild duel
  • it's got that really unique auction bidding mechanic
  • number 43 is taco cat go cheese pizza and if you cannot remember all that you cannot win this game cuz you have to remember that
  • I really like this game but I can only ever play it solo because Judy won't play it with me
  • my 42 I always have hard time to remember the name is cartographers Heroes
  • the theme is so like and I think this is why I love it it's very like 1950s sci-fi
  • my number 41 is a stefen Feld game
  • it feels like a stanfeld game very beige
  • it's just it's not my favorite Stephen Feld game as you're going to find out later but it is in my it's number 41
References (from this video)
No references stored for this video.
Video 0jcZStOpWAA Rolling Dice & Taking Names News at 24:05 sentiment: positive
video_pk 98878 · mention_pk 274861
Rolling Dice & Taking Names - Prêt-à-Porter video thumbnail
Click to watch at 24:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great reprint
  • Looks great
  • Plays great
Cons
none
Thematic elements
  • Fashion industry
Comparison games
none
Mechanics (from transcript analysis)
  • heavy Euro — Pret-a-porter was a great reprint of a heavy euro from agnostic that we never had a chance to play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I played Ragusa with Marty he taught me the game or rather he taught me some alternate universe version of the game
  • there were so many rules mix-ups I didn't even know what was going on half the time
  • I'm sorry I cannot in good conscience give out this award I'm gonna have to hang on to it
  • This is one of those games that normally would have probably not been my game of the year if I would have played it
  • it deserves my game of the year
  • Raccoon Tycoon is from designer Glen drover from forbidden games and it is a market commodities game where you are trying to get the best prices for the commodities in the game
  • Unbelievable oil paintings brought the game to life with with incredible anthropomorphic animals in Victorian dress
  • it did give the game a cuddly fuzzy feel that I think makes the game a little bit more appealing to non-gamers as well as gamers
  • Raccoon Tycoon that came out earlier this year and yet that was very much a contention for my my top game of the year
  • it's just so well done
  • 2019 was just a great year for games especially more of the the mid-level like euro type games
  • we really dope into a lot of really really good two-player games in 2019
References (from this video)
No references stored for this video.
Video PNL07Bzs6Tg Rolling Dice & Taking Names Other at 31:16 sentiment: positive
video_pk 94955 · mention_pk 260435
Rolling Dice & Taking Names - Prêt-à-Porter video thumbnail
Click to watch at 31:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Will have a Kickstarter campaign with new art and components.
  • Artwork is by a renowned artist.
Cons
  • Release date is dependent on the Stronghold: Undead Kickstarter completion, but expected this year.
Thematic elements
  • Fashion industry, presented as a risky and crazy endeavor.
Comparison games
  • Dinosaur Island
Mechanics (from transcript analysis)
  • economic simulation — Implied by the fashion industry theme and Kickstarter focus.
  • heavy Euro — Described as a heavy Euro game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gonna be a standalone game for the original game stronghold but it's gonna be published by stronghold games
  • we are proud and thrilled to announce a new line of expansion for you for detective written and designed by the best storytellers in the industry robbed of you pandemic legacy and Mike's a linker Pathfinder this will be a standalone case is a one case you can save your friends not campaign not something you have to devote the whole crew for that some of the weeks
  • I love the name of this I love it Imperial settlers rolling right it leaves nothing to the imagination you know exactly what the theme is you know exactly the time for game of it it is it's like so blunt that it's perfect
  • the fact that you can sit down and this this is true the example that they use with monolith arena is a fantastic idea because I can totally see sitting there and and asking a question hey how does this unit work and I'll explain to you how that unit works so I think that's a fantastic idea
  • I personally I like it when publishers put out less games cuz you could put more focus on those games
  • I was honestly surprised honestly surprised that he didn't have a video montage I may be looking at a portal through the years some games they released early on pictures of them early in the year so I'm really surprised that he didn't put that that together maybe on his youtube channel maybe the eventually he'll do that in the future
References (from this video)
No references stored for this video.
Video mrvhGXQRb7c Rolling Dice & Taking Names Discussion at 1:41:11 sentiment: positive
video_pk 94954 · mention_pk 260415
Rolling Dice & Taking Names - Prêt-à-Porter video thumbnail
Click to watch at 1:41:11 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Excitement for the re-release.
  • Potential for wider appeal due to existing familiarity.
  • Amazing art by Quan Zhou.
Cons
none
Thematic elements
  • Fashion
  • Fashion World
Comparison games
none
Mechanics (from transcript analysis)
  • Eurogame — It is described as a 'heavy crunchy euro' with a niche market.
  • Thematic Re-release — The game is a new version of an existing game with a new theme, rather than a complete redesign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The fashion world being a magnet
  • I've never seen Devil Wears Prada you're dead to me
  • this is a heavy euro I'm not talking like an imperial settlers he said this is a heavy crunchy euro heavy euros kind of have a niche market
  • The art of those units that is so flippin cool
  • there's going to be an Alexis skill such that there's going to be a standalone case that's narrated and handled by an Amazon Alexa its k-6
  • this is to me personally I think this is trailblazing if other publishers don't see this going on and doesn't duplicate this they're crazy
  • I think to this day that's - this is still one of my favorite two-player board games of all time
  • The boxart for academics the art of those units that is so flippin cool
  • I love economic games any I don't know why because it is so dry it is dry when you've got a market and you have a supply and demand and you drive up the price you drive down the price that sounds so boring to people when you explain it but I love love those games like stockpile
  • The flowchart for how to play raccoon Tycoon which by the way if it's approved by bgg you should see it out there
  • money is secret and if you had a bunch of stacks of coins and things like that it's not as easy as taking those paper bills fanning them out under the table to count them real quick versus a bunch of little tokens that you need to do
  • The game ends when two out of the three items are void in other words the towns the railroads or the building tiles two out of the three have to be void before the game will end
  • this game blew me away it is simple to play your flowchart is amazing
  • Raccoon Tycoon top game for 2019 yes it's February imagine that
  • it's always a fun tradition for us each year
  • I can't believe it's our fourth annual fourth annual squirrely award I know I can't believe you came up with this four years ago amazing
References (from this video)
No references stored for this video.
Video 7cEICmrNmFc Rolling Dice & Taking Names Discussion at 25:59 sentiment: positive
video_pk 94843 · mention_pk 259543
Rolling Dice & Taking Names - Prêt-à-Porter video thumbnail
Click to watch at 25:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Third edition is on Kickstarter.
  • Funded very quickly.
  • Stretch goals include art from various artists.
  • Retail version will be a one-time run.
Cons
  • The pronunciation of the name is debated.
  • The retail version will not include upgraded components.
Thematic elements
  • Fashion
Comparison games
none
Mechanics (from transcript analysis)
  • economic simulation — Implied by the fashion theme and business aspect.
  • Set Collection — Implied by the need to gather different elements for fashion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • at its core it's a worker placement game
  • it's an engine building game where at the beginning you may have a lot of light buildings but eventually you start flipping them over to the dark side so that they generate you victory points
  • it's a euro game but there's a little bit of mara trashiness to it with the dice rolls there's some event cards that come out that are kind of random and they can make things bad for you make things good for you so it's definitely not a focus on your old board and play you're interacting with a lot of people and you can do some nasty stuff to people
  • the rulebook was a tough thing to get through
  • it's a heavy box - it's uh it's a beast
  • I'm a big fan of Tetris so and I like puzzles so I liked putting the pieces together
  • it was a little frustrating at times because what you needed wasn't what was coming up
  • it's supposedly more of an entry level games it's not one of those takes hours and hours and it's easy to pick up and learn
  • the counters are large and easy to read that's really us
  • there is no jungle of numbers to wade through
References (from this video)
No references stored for this video.
Video xKUNKmgdB6I Rolling Dice & Taking Names Discussion at 40:26 sentiment: positive
video_pk 94844 · mention_pk 319724
Rolling Dice & Taking Names - Prêt-à-Porter video thumbnail
Click to watch at 40:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually appealing prototype
  • Engaging fashion industry theme.
Cons
  • Potentially complex rulebook or learning curve.
Thematic elements
  • Fashion industry
  • Paris
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Involves cutting out and sleeving cards, and going over rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is gonna be one of my games of 2019
  • The resources expire over time so the body parts go bad they decay
  • China refused to release this because they said Taiwan's never been a free country we've owned this country and they said it's just fiction it's not real it's not historical
  • If you like Twilight Struggle this has that feel in less than an hour
  • I don't consider just flipping pages in a rule book I expect them to be there
  • Leviathans is a game that they originally came out with...
  • The mechanics of the combat and everything was one of the best things I've ever seen done with like a 12-sided die.
  • This is a war war two themed game where one person places Germans one person places Americans and you have a scenario book that each game is gonna be based on one of the scenarios with the netbook that scenario book contains a map that shows how to lay out the tiles that are included in the game that ladies are basically terrain each of you are gonna put tokens on the board as described by the scenario and that's the units that you use during the game this is basically a deck builder which Tony and I really like as the scenario at the beginning of game says you're going to build your deck by putting in two scouts or maybe two riflemen or maybe two machine gunners and the squad leader stuff you build your deck like that and then all those guys are available in supply at that point each of you draw four cards each card has an initiative number on the top you're gonna bid to see who gets to go first guess what the best card has the highest number but once you bid on that using that card you can't use it for the rest of the term at that point you're gonna play all three cars like a regular deck builder in each of the cards have multiple functions like there's the Scout card which allows you to move into an area and Scout to an area that you haven't been before but when you do you have to take fog of war which is a card that clogs up your hand or you can have the rifleman who's maybe good at attacking or maybe taking over control points which is the ultimate goal each side has a certain number of control points that you're trying to take over when you do combat you roll dice and you resolve based on the dice roll and if you can exceed their armor and the distance they are from you you take damage and this is one of the really cool parts when you take damage the token doesn't come off the board first what you do is you go through your hand or your discard pile of your deck trying to find a copy of that card and it comes out of the game if your deck contains nothing of that card then that chip comes off the board and the only way to get it back is by using a bolster action which you actually also use to add cards to your deck so you're building the deck over time you're playing a regular deck builder head-to-head matchup World War two theme loved it and I would re-emphasize that love it part that's right in my wheelhouse on theme I love the world war two I enjoyed the aspect of a deck builder I enjoy the strategy of it positioning of it various tiles provided various defense is very important for you to keep them play as you're building this game out and trying to achieve your ultimate objective based on the scenario the fog of war adding the crud to your hand and how you have to get rid of that all that's an important aspect it's got that deck builder mentality for me Marty the initiative was a huge Pro I like that part of any of those types of games of use it's been in other games I've played where the better cards have the higher number so you really need to know do I want to get rid of that hey wait I'm not going to do anything with this guy yeah I can do it initiative was a key Proform and so what's really cool is each of the cards have like I said different units have different actions they can do so when you play a card you got to decide which one of the actions you want to do and then there's two different squads which is cool - it's for like say for example there's a scout and there's a a squad and a B Squad there's a squad leader for each one of those so when you play a squad leader like a and he does a bolster he can only add the a type cards to your deck the squad leader B can only add B type cards to your deck but there's a token for each on the board it is very tactical I think Tony way more tactical than war chest is because you have you these different scenarios that you're trying to achieve the terrain matters like you said some of them have heals if you can get positioned on a hill where you're firing down on somebody you actually have an advantage and every scenario is different and based on actual historical things that happen because come to find out David Thompson's grandfather was in Normandy and he actually has a card of his grandfather in this deck he's one of the platoon sergeants oh very interesting now one thing I'm going to say about the negative of the dice some people say I don't want to roll the dice get over it did you know that that bullet may get struck or lodged in the gun or get deflected you don't know quite that with just normal you know just firing a gun you weren't that gray it was the war it was the rush the adrenaline for me this is gonna be one of my games of 2019 we loved war chest and I didn't think I can find thing else like it debated cuz I love the tokens and everything but man this this actually might be it because the theme is is so on point of what it's trying to do and yeah some people may not like the dice combat you're you're right but see here's the thing there are some units that are better at shooting than others there are some that you can roll multiple dice the scouts you canola or one died positioning matters the closer you can get the better chance you have to hit a hit someone and here's the thing Tony David said hey if this system takes off we have plans for other maybe the Eastern Front who knows maybe bringing in other items and units and machinery the system itself is solid it could be expanded to a lot of different things Tony could they actually win another squirrely for a two-player game of the year I don't know you have to let me play it some more
  • This is gonna be one of my games of 2019.
  • If you liked war chest you owe it to yourself to check this out
  • Southern Fried Gaming Expo is going to be July 12 through 14
  • If you go out to their website Southern Fried gaming expo com they have a list of all the pinball machines and arcade machines
  • I am excited to be a special guest at one of the best name gaming conventions in the United States the southern-fried Gaming Expo
References (from this video)
No references stored for this video.
Video imz5NVA-9xQ Rolling Dice & Taking Names Discussion at 21:49:13 sentiment: mixed
video_pk 93479 · mention_pk 252981
Rolling Dice & Taking Names - Prêt-à-Porter video thumbnail
Click to watch at 21:49:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • worker placement then resolving at the end is enjoyable
  • complexity of scoring during the shows
  • good rulebook for a heavier euro game
  • variability in scoring each quarter
  • theme was there and it didn't hurt
Cons
  • hated feeding my people, think they need to work for free
  • crunchy math required
  • scoring was a mess for one player
  • loan sharks can be costly and brutal
  • could not pay off loans at the end and lost the game
Thematic elements
  • fashion design and business
  • fashion world
Comparison games
  • Pillars of the Earth
  • Champions of Midgard
  • Crisis (Looping Creations)
  • Agricola
  • Caverna
Mechanics (from transcript analysis)
  • contract fulfillment — Negotiating contracts and completing designs are key actions.
  • economic management — Players must manage money, upkeep costs for employees and buildings, and deal with loans and creditors.
  • Engine Building — Hiring employees and acquiring buildings to enhance business operations over time.
  • Set Collection — Gathering specific colored threads and designs to complete clothing lines for fashion shows.
  • Worker Placement — Players send sales associates to different areas to gain credit, negotiate contracts, buy buildings, hire employees, or buy materials.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you've been playing the snot out of that game
  • I will now eat crow, I screwed up if you listen to this show it happens a lot you should be used to it by now
  • that's the charm of the show
  • this is this is very hard
  • it is now as far as like a heavier economic game it is right now my favorite economic game
  • I played much much better this this time around
  • it is not that hard to figure out but anyway
  • this game can be very cutthroat
  • I was not explaining expecting this to be as cutthroat as what it was
  • fashion world's not for the weak
  • for me the pros of this game is as we've already stated the putting out of the workers and then resolving I enjoyed that
  • I enjoyed the complexity of scoring during the shows and having to pay attention to that
  • my negative of course I've always hated feeding my people I think they need to work for free
  • it is it is it's not really bad spreadsheet II but you do have to do some serious algebra because that upkeep phase
  • this for sure is gonna be staying on my shelf
  • this will definitely be added to my shelf
  • this is a MOBA RTS this is how I was thinking about it
  • I got ap on this game
  • it feels like a compact Arkham Horror game even without the dice
  • the first time we played it I kept saying where are the monsters why aren't we you know feeling threatened it just seemed very easy
  • I absolutely love that and we got that big Arkham feel from a small compact game
  • you really should but you want that Arkham feel and a much shorter time then Final Hour may be the perfect game for you
  • I keep flying over your head I keep sitting in one line they do they do
  • that's the whole concept of the game and that's what chip theory games has captured I think very well
  • you gotta know those factions it's very important because if you don't then you're missing a ton of the strategy in this game
  • well no it doesn't suck it's just a lot of couch co-op games you play with one system and two controllers
  • I love working you know cutting up a tree with a chainsaw man I'm like oh this is so just keep bringing me the wood heat let me cut those logs man it's it's a lot of power
  • my miniature market contacts who are in st. Louis could hook us up
  • get anywhere in this world is contact
References (from this video)
No references stored for this video.
Video Umw5rbuyzFE Rules Teach at 0:07 sentiment: positive
video_pk 79774 · mention_pk 193333
Prêt-à-Porter video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Completing designs for the fashion shows.
  • Gaining materials and resources.
  • Hiring employees and constructing buildings.
  • Becoming the most successful fashion company.
Cons
  • If you cannot pay your upkeep cost, you must take a loan.
  • Loans must be paid back after the exhibition phase.
  • If any loans are left at the end of the game, the player goes bankrupt.
Thematic elements
  • running a fashion company and becoming the most successful
  • the fashion industry
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players select actions by placing their pawns on the game board locations.
  • Card Drafting — Players draft design cards, contract cards, building cards, and employee cards throughout the game.
  • Income/Upkeep — Players manage upkeep costs for employees and buildings, and gain income from various sources.
  • Resource Management — Players manage cash, materials, quality tokens, trend tokens, PR tokens, and prestige tokens.
  • Set Collection — Players collect materials and complete designs for their collection, focusing on specific styles.
  • Set Collection (Styles) — Players collect design cards of matching styles for fashion shows.
  • Tableau Building — Players acquire and place buildings and employees on their player board or building cards.
  • Worker Placement — Players place action pawns on various locations on the main board to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The exchange rate is based on the number of players in a two-player game each prestige token is worth one victory point in a three player game each prestige token is worth two and then in a four player game each prestige is worth three.
References (from this video)
No references stored for this video.
Video M5FF82KzmvY Meeple University Review
video_pk 64696 · mention_pk 167066
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two to four players with mechanics such as card drafting set collection and worker placement
  • the game is of medium to heavy complexity
  • after four fashion shows the game ends
  • money is usually tight
  • you only have three workers each round
  • you can plan ahead
  • nice economic game with the right amount of competitions and tight resources
References (from this video)
No references stored for this video.
Video 67M31UhLdJ4 Actualol Top List at 7:10 sentiment: positive
video_pk 11455 · mention_pk 33685
Actualol - Prêt-à-Porter video thumbnail
Click to watch at 7:10 · YouTube ↗
Overall sentiment (raw)
mixed to positive
Pros
  • Clever thematic touches that strengthen the feel of a fashion business
  • Rich strategic decisions and long-term planning
  • Fresh take on euro-game mechanics with strong flavor
Cons
  • Not a light game; very punishing if you mismanage funds
  • Learning curve and dense decision space may deter casual players
Thematic elements
  • Costs, budgets, and brand reputation in fashion
  • Fashion industry; designing collections within a yearly cycle
  • Strong thematic through business decisions and runway cycles
Comparison games
  • King's Dilemma
Mechanics (from transcript analysis)
  • capital and credit management — Bank loans, lines of credit, and decision making about where to invest money
  • economic management — Balance staff costs, material sourcing, and loan risk to stay solvent
  • production planning and shows — Submit collections to fashion shows with varying priorities (PR vs largest collection, etc.)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Babylonia pulls you between the competition over cities and ziggurats
  • Deep Blue is an incredible game
  • Ishtar is a tile laying game in which you're growing gardens in the desert
  • Pret-a-Porter is not a game for the light hearted or like-minded
  • I am in love with how well Kings dilemma tells its story
  • Letter Jam is a cooperative word building game from the makers of Code Names
  • City Skyline is based on the popular video game and SimCity
  • Valley of the Vikings is my top pick for a kids game at Essen this year
References (from this video)
No references stored for this video.
Video 2AfaMoyR6k8 Getting Games Playthrough at 0:00 sentiment: positive
video_pk 10312 · mention_pk 30425
Getting Games - Prêt-à-Porter video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed_positive
Pros
  • Engaging multi-attribute scoring with strategic tension across exhibitions
  • Rich thematic integration of fashion industry elements with production and show mechanics
  • Varied paths to victory via collections, tokens, and upgrades
Cons
  • Rule interpretation complexity can be opaque and errors can alter outcomes (as noted with warehouse rules)
  • High strategic depth may create a steep learning curve for new players
  • Endgame scoring multipliers can create dramatic score swings
Thematic elements
  • High-fashion design and manufacturing strategy with show-based scoring.
  • Fashion industry, runway-inspired production and show environment.
  • Let's-play style with rule explanations and occasional corrections.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — Players plan and place pawns across multiple action areas, with some areas allowing multiple participants to act in sequence.
  • Area placement / action drafting — Players plan and place pawns across multiple action areas, with some areas allowing multiple participants to act in sequence.
  • Compound Scoring — At four fashion shows, players score based on multiple attributes (trendiness, quality, PR, and collection size) and award prestige tokens.
  • Contracts — Players acquire contracts and buildings that modify future actions, upkeep, and scoring potential; upgrades change abilities and costs.
  • Contracts and buildings upgrade path — Players acquire contracts and buildings that modify future actions, upkeep, and scoring potential; upgrades change abilities and costs.
  • Exhibition show-phase scoring — At four fashion shows, players score based on multiple attributes (trendiness, quality, PR, and collection size) and award prestige tokens.
  • Resource Management — Managing money, materials, tokens, and upkeep to enable design and production while pursuing prestige.
  • Set Collection — Players collect materials and designs to complete two- to three-piece collections for exhibitions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do apologize for this mistake
  • it's still pretty darn close
  • money is worth points at the end of the game
  • liquidate all of your prestige award tokens into victory points
  • this is the one we actually want
  • the warehouse rule could have subtle shifts to the overall gameplay
  • we could take five money back and change the outcome
  • money equals points at the end of the game
  • we are going to turn this into a big score
  • this last-minute preparation spot could have big effects on prestige
References (from this video)
No references stored for this video.
Video K5xSPyZUxYU 3 Minute Board Games Discussion at 2:22 sentiment: positive
video_pk 6062 · mention_pk 17969
3 Minute Board Games - Prêt-à-Porter video thumbnail
Click to watch at 2:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid game
  • Viable filler content
Cons
none
Thematic elements
  • Economic simulation
  • Fashion industry
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
  • this is mostly work like this is just a backload of things I probably should get to
  • people will still be looking for it
  • it doesn't matter if the game is like 20 years old people will still be looking for it
  • I've painted this one and I spent a lot of time doing it
  • there's no point putting them on the channel I think both of them have been out of print for like a decade
  • one of the worst kickstarters by one of the worst studios in board gaming history
  • Golden Bell Studios did everything wrong you could possibly think of
  • purely toxic company run by incredibly terrible people
  • it would be kind of a joke that I'd be able to do a three minute video of feudum
  • this game has a tutorial video online that's like 40 minutes long
  • The Rose explanation video feels like a parody but it's actually how the game is played
  • nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
  • stop making me spend hours assembling your damn games
  • this is an uncontrollable mess right now
  • I'm a full-time dad and I'm really doing this in the evenings
  • I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
  • I'm going to do a big cull
  • I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
  • I am a sucker for cute animal games like I really am
References (from this video)
No references stored for this video.
Video h3MqS7LTm7M 3 Minute Board Games Top List at 16:19 sentiment: neutral
video_pk 1323 · mention_pk 3906
3 Minute Board Games - Prêt-à-Porter video thumbnail
Click to watch at 16:19 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • clever scoring tension
  • theme flavor
Cons
  • learning curve
Thematic elements
  • design and market competition
  • fashion industry
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — bidding or market-based resource allocation
  • card_drafting — drafting cards to drive actions
  • set_collection — collect sets or combinations for scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are no hard or fast rules to get better board games
  • gaming should be fun
  • stop blaming external factors on whether you win or lose
  • learning can happen in defeat
  • the end game can come on you faster than you might initially expect
References (from this video)
No references stored for this video.
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