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Rajas of the Ganges box art

Rajas of the Ganges

Game ID: GID0259514
Game Info
Year
2017
Players
2-4
Age
12+
Playtime
75 min
Collection
Ratings
Expansions & Family
Rajas of the Ganges: The Dice Charmers
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Through tactics and karma to wealth and fame...

In 16th century India, the powerful empire of the Great Moguls rises between the Indus and the Ganges rivers. Taking on the role of rajas and ranis – the country's influential nobles – players in Rajas of the Ganges race against each other in support of the empire by developing their estates into wealthy and magnificent provinces. Players must use their dice wisely and carefully plot where to place their workers, while never underestimating the benefits of good karma. Success will bring them great riches and fame in their quest to become legendary rulers.

Description

Through tactics and karma to wealth and fame...

In 16th century India, the powerful empire of the Great Moguls rises between the Indus and the Ganges rivers. Taking on the role of rajas and ranis – the country's influential nobles – players in Rajas of the Ganges race against each other in support of the empire by developing their estates into wealthy and magnificent provinces. Players must use their dice wisely and carefully plot where to place their workers, while never underestimating the benefits of good karma. Success will bring them great riches and fame in their quest to become legendary rulers.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 58
This page: 8
Sentiment: pos 7 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 51–58 of 58
Video r84ib93w8bw Chairman of the Board Review at 0:02 sentiment: positive
video_pk 6520 · mention_pk 19331
Chairman of the Board - Rajas of the Ganges video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production and board art
  • Engaging dice-based resource economy
  • Smooth flow and pacing with a fulfilling engine-building feel
  • Tight integration of river and tile-placement mechanics
Cons
  • Player interaction can be limited in some configurations
  • Iconography can be initially overwhelming
  • Desire for more variation in building scoring or asymmetry
Thematic elements
  • Economic diversification, trade, and city-building driven by dice-based resources
  • Early modern India along the Ganges river
  • Eurogame-style with layered tile-placing and engine-building
Comparison games
  • Marco Polo
Mechanics (from transcript analysis)
  • Dice-as-resource — Dice act as both workers and currency; values influence actions.
  • Karma/die-pip flipping — Karma tiles allow flipping die pips to different values, altering outcomes.
  • Limited Points — Game ends when money track equals or exceeds points track value.
  • Road/rim bonuses — Connecting roads to rim bonuses yields immediate rewards.
  • Tile drafting and tile placement on personal boards — Acquire and place tiles to upgrade buildings and claim points.
  • Tile Placement — Acquire and place tiles to upgrade buildings and claim points.
  • Two-track end condition — Game ends when money track equals or exceeds points track value.
  • Worker Placement — Place workers on board tracks and tiles to activate bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The score track is very interesting and it adds a different spin to a worker placement game.
  • The dice are your workers or your resources in the first place and it's not always like the higher valued ones are better.
  • The tile placement part of the game is not tacked on; it's strongly integrated into the engine.
  • It's a race, it's a fair and engaging pace, and you don't feel like you're wasting turns.
  • This is a lovely game, silky smooth, beautiful production, and highly replayable.
References (from this video)
No references stored for this video.
Video LqBIUK9C-ew Sir Thecos Discussion at 0:10 sentiment: neutral
video_pk 6383 · mention_pk 18840
Sir Thecos - Rajas of the Ganges video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • wealth-building and city/empire growth
  • Ganges river valley, India
  • n/a
Comparison games
  • Rajas of the Ganges
Mechanics (from transcript analysis)
  • unknown — unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that is from the game rogers of the ganges it's the boat
  • what game is this from
  • crooked arrow
  • shout out to you this is week three
  • alright thanks for watching i see you on the channel
  • resolve this mystery next monday
References (from this video)
No references stored for this video.
Video 4Z8_t2e4MEY Before You Play Top List at 38:31 sentiment: positive
video_pk 4734 · mention_pk 13814
Before You Play - Rajas of the Ganges video thumbnail
Click to watch at 38:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, strategic with constant head-to-head play
  • appealing symmetry and endgame tension
  • layered scoring that invites meta-gaming
Cons
  • can be math-heavy; not ideal for casual players
  • the endgame can drag in some player counts
Thematic elements
  • two-city duel with river and fame vs. money
  • Indian river system; palace and river economy
  • grand strategy with elegant visuals
Comparison games
none
Mechanics (from transcript analysis)
  • End-of-round stalemate/tie-break rules — Ties trigger battles; leads to head-to-head contest for control of kingdoms.
  • Set collection / dice management — Roll dice to activate actions in different kingdoms; currency and scoring diverge by track.
  • Worker/die-driven engine — Assign dice to various actions to shape scoring across fame and money tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are embarking on our top 50 journey
  • the games for the most part are going to be shipped directly from the publishers
  • we have excluded games that we've only played one time
  • crossovers obviously because we share a collection a lot
  • please keep in mind we are not here to sway you one way or the other but we do have to disclose
References (from this video)
No references stored for this video.
Video tgduVI9rVsU Getting Games Playthrough at 0:00 sentiment: positive
video_pk 4477 · mention_pk 13155
Getting Games - Rajas of the Ganges video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep engine-building through markets and tile placement
  • multiple viable paths to victory via fame or money
  • well-integrated dice economy with karma manipulation
  • dynamic river bonuses creating race tension
Cons
  • advanced variant adds complexity that may overwhelm new players
  • can be tight on action economy in later rounds
  • board layout can be dense and visually busy
Thematic elements
  • trade, empire-building, wealth and fame
  • Indo-Ganges river trade network, India-inspired setting
  • instructional playthrough with in-game teaching and commentary
Comparison games
none
Mechanics (from transcript analysis)
  • adv_variant_tokens_navaratna — advanced variant that adds extra tokens and options beyond base game
  • dice-as-resources — dice rolled to generate resources used for actions and purchases
  • fame_and_money_tracks — two victory tracks with bonuses and end condition based on meeting points
  • karma_and_dice_manipulation — karma tokens flip dice or upgrade scoring, adding strategic depth
  • market_yields_and_connections — markets on tiles generate money when connected to estate roads
  • river_track_bonuses — river journey grants bonuses and unlocks new workers
  • tile_placement — tiles placed on your estate to unlock bonuses and connect roads
  • upgrades_and_buildings — upgrading tracks and spawning built windmills/buildings for fame
  • worker_placement — place dice on action spots to perform actions and advance on tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a race game
  • you never lose Fame throughout the game
  • navaratna version of the game which is essentially an advanced version
  • it's a race game and if we keep stalling out trying to be just a little bit more efficient
References (from this video)
No references stored for this video.
Video Gd-Kya2CEBc Going Analog Other at 2:36 sentiment: positive
video_pk 4401 · mention_pk 12850
Going Analog - Rajas of the Ganges video thumbnail
Click to watch at 2:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative scoring tracks
  • Thematic integration
Cons
none
Thematic elements
  • wealth and fame via dice placements
  • Mogul empire era
  • economic strategy Euro
Comparison games
  • Jaipur
Mechanics (from transcript analysis)
  • Compound Scoring — Wealth and fame must meet to score points
  • Dice Placement — Dice placement to advance wealth and fame tracks
  • dual scoring tracks — Wealth and fame must meet to score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an awesome series so people should check it out
  • I am very passionate about elephants
  • this was so much fun I'm glad you enjoyed it
  • New York Zoo
  • I love the little googly eye you put on your own
  • it's one of my favorite flipping games
  • this one's a hardcore like crazy campaign game
  • it's never one card game
  • highly recommend it
References (from this video)
No references stored for this video.
Video xe9xtMnBd_o BoardGameBollocks Top List at 4:29 sentiment: positive
video_pk 4288 · mention_pk 12485
BoardGameBollocks - Rajas of the Ganges video thumbnail
Click to watch at 4:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • familiar yet fresh; combines several well-loved mechanisms
  • engaging interplay between river navigation and card-driven actions
  • strong expansion ecosystem
Cons
  • can feel long for some groups
  • balance can vary with different player counts
Thematic elements
  • economic engine building with religious/political overtones
  • historical Indian trade and river influence
  • historical/fable-like with competitive arc
Comparison games
  • The Voyages of Marco Polo
  • Power Grid
Mechanics (from transcript analysis)
  • deck-building elements — Card play shapes future actions and long-term strategy; planning is essential.
  • Dice Placement — Dice outcomes influence actions and building decisions across the river journey.
  • Worker Placement — Placement of workers to access resources and actions tied to both river and city tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • QE is an absolutely fantastic game I've had so much fun with this since we picked it up about a year ago.
  • it's absolutely hilarious when somebody just goes absolutely mental with the bids.
  • Arcadia Quest is an absolutely compelling campaign Skirmish game that looks absolutely fantastic and still plays fantastic today.
  • Eric M Lang's Masterpiece in my opinion.
  • The Lost Ruins of Arnak doesn’t feel reinvented, but it feels exceptionally well balanced and clearly designed.
  • Dune Imperium is absolutely outstanding. this is a deck-building worker placement game.
References (from this video)
No references stored for this video.
Video 64H0IRfWfKs The Dice Tower Top List at 6:16 sentiment: positive
video_pk 2927 · mention_pk 8561
The Dice Tower - Rajas of the Ganges video thumbnail
Click to watch at 6:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • varied paths to score through money and fame
  • opposite-direction tracks create dynamic endgame pacing
Cons
  • weight can feel inconsistent between scoring tracks
  • some players may prefer more direct interaction
Thematic elements
  • trade, province development, river-based scoring
  • 16th century Mughal India
  • economic empire-building
Comparison games
none
Mechanics (from transcript analysis)
  • dice and worker placement — dice-based actions with color dyes, coins, and tiles
  • dual-scoring tracks (fame and money) — opposing progress creates tension and endgame trigger
  • tile placement and river scoring — build provinces, align rows/columns for bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Balancing what actions you get on either side of the action space is kind of the whole fun of this.
  • This is one of those weekend night games where this low overhead is quick to play, but it still has an interesting hook that keeps me coming back.
  • There is no randomness in the game. Once the board is set up, all outcomes are on you and your decision.
References (from this video)
No references stored for this video.
Video Fs5vhTYPM7M Adam in Wales - Board Game Design Top List at 9:07 sentiment: positive
video_pk 755 · mention_pk 2212
Adam in Wales - Board Game Design - Rajas of the Ganges video thumbnail
Click to watch at 9:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wife's (Iris) favorite game
  • Played extensively and never gets old
  • Much more substantial than appearance suggests
  • Great at two-player count
  • Multiple viable strategies
  • Beautiful and cute aesthetic
  • Created by Richard Garfield (Magic: The Gathering designer)
  • Excellent expansion available (Into the Sky)
Cons
  • Looks cute and silly initially, masking depth
Thematic elements
  • Area Control/Territory Building
  • Fantasy Rabbit Kingdom
  • Whimsical
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Place bunnies on the board to occupy regions
  • Card Drafting — Draft cards and pass them around each turn
  • Compound Scoring — Score points by multiplying resources by castles in regions
  • multiplier scoring — Score points by multiplying resources by castles in regions
  • Set Collection — Collect different resource types in regions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are the games that connect with me that I have a real emotional reaction to
  • I've had really great experiences with although I could highly recommend any of the games on this top 10 for anybody to pick up and purchase
  • dominion was one that was really pivotal in me getting into the hobby
  • I'm just amazed at how well Alan Moon has managed to create such a simple rule set and yet such a substantial experience
  • it's a bunch of mechanisms that mesh together just work for me so well
  • I think I'll be playing it for a long time to come
  • if you're looking for something that's a little bit more substantial got a bit more going on you can get your teeth stuck into then agricola is a great next step
References (from this video)
No references stored for this video.
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