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Shackleton Base: A Journey to the Moon box art

Shackleton Base: A Journey to the Moon

Game ID: GID0282673
Game Info
Year
2024
Players
1-4
Age
14+
Playtime
120 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

A permanent base is being built in the Shackleton crater at the Moon's South Pole. You're leading one of the space agencies that are working together to expand their presence on the base, while at the same time the three major corporations sponsoring the mission are each pursuing their own agenda. In Shackleton Base: A Journey to the Moon, you will build structures on the base, while also funding projects from the corporations that provide special abilities and scoring opportunities.

At the start of the game, pick three corporations randomly from the seven available. Each corporation introduces new projects, actions, and scoring opportunities, along with their specific mechanisms. The game is played over three rounds, each divided into three phases:

• Shuttle phase: Each player drafts a shuttle tile from an open display to determine which type of astronauts and resources they can use that round, as well as the turn order for the next phase.

• Action phase: Players take turns deploying their astronauts on the moon to collect resources, build structures, or fund projects. Depending on which corporations were selected, different types of resources will be available, resources that can be used in various ways for the projects or to build structures. Each project provides ongoing abilities and scoring opportunities. Each corporation provides different ways to score points, which could be during the action phase, the maintenance phase, or at game's end.

• Maintenance phase: Deployed astronauts are assigned to work on the structures (providing a bonus to the player owning them), then players collect income and pay maintenance costs. If corporations in play have end-round effects, those effects take place.

The end of the game brings a final scoring, then the player with the most points wins.

Description

A permanent base is being built in the Shackleton crater at the Moon's South Pole. You're leading one of the space agencies that are working together to expand their presence on the base, while at the same time the three major corporations sponsoring the mission are each pursuing their own agenda. In Shackleton Base: A Journey to the Moon, you will build structures on the base, while also funding projects from the corporations that provide special abilities and scoring opportunities.

At the start of the game, pick three corporations randomly from the seven available. Each corporation introduces new projects, actions, and scoring opportunities, along with their specific mechanisms. The game is played over three rounds, each divided into three phases:

• Shuttle phase: Each player drafts a shuttle tile from an open display to determine which type of astronauts and resources they can use that round, as well as the turn order for the next phase.

• Action phase: Players take turns deploying their astronauts on the moon to collect resources, build structures, or fund projects. Depending on which corporations were selected, different types of resources will be available, resources that can be used in various ways for the projects or to build structures. Each project provides ongoing abilities and scoring opportunities. Each corporation provides different ways to score points, which could be during the action phase, the maintenance phase, or at game's end.

• Maintenance phase: Deployed astronauts are assigned to work on the structures (providing a bonus to the player owning them), then players collect income and pay maintenance costs. If corporations in play have end-round effects, those effects take place.

The end of the game brings a final scoring, then the player with the most points wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 62
This page: 12
Sentiment: pos 10 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 51–62 of 62
Video MqryvXegCPs Peaky Boardgamer Rules Teach sentiment: positive
video_pk 10120 · mention_pk 92601
Overall sentiment (raw)
positive
Pros
  • Interesting corporation mechanics
  • Multiple ways to score points
  • Flexible action selection
Cons
none
Thematic elements
  • Space exploration and corporate competition
  • Moon base construction
  • Competitive agency expansion
Comparison games
none
Mechanics (from transcript analysis)
  • Corporate Actions — Players interact with different corporation boards and tokens
  • Resource Management — Players manage resources like titanium, rare earth, credits, and energy
  • Worker Placement — Players use astronauts to take actions and construct base modules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In the game players become agencies competing to expand their presence on a moon base
References (from this video)
No references stored for this video.
Video s3htrl_xJtU Tantrum House Top List at 27:25 sentiment: positive
video_pk 10084 · mention_pk 101027
Tantrum House - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 27:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique worker specialization system
  • Corporations add significant variable gameplay
  • Multiple strategy paths depending on corporations chosen
  • Mid to upper midweight Euro game
  • Plays 1-2 hours
  • High replayability due to corporation combinations
  • European version already available, US release coming
Cons
none
Thematic elements
  • Journey to the moon with corporate space race theme
  • Moon/Space
  • Competitive space exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Corporation Selection — During setup, players choose three corporations to play with that modify goals and actions
  • Variable Corporations — Corporations give different goals, actions, and interactions that change game to game
  • Worker Placement — Players place workers on actions
  • Worker Specialization — Different colored workers have different powers and associated actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love cards that score off of other cards and trying to create combos and synergies
  • if I turn this, then this wheel's turning
  • I love tile lane games
  • that is definitely a different kind of theme that you don't see in board games
  • We're big fans of The Crew
  • is something better going to come or or do I take what's here
  • There hasn't been any deduction games that I know of. Um, I mean, there probably are. Our Gen Con release, but this is the one that really stood out to me
  • it's more about the journey than the destination
  • pleasantly surprised with how I much I enjoyed uh this two-player fighting game
References (from this video)
No references stored for this video.
Video 197WvbbF5m8 Heavy Cardboard Discussion at 12:06 sentiment: positive
video_pk 6888 · mention_pk 125078
Heavy Cardboard - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 12:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high replayability due to modularity
  • strong interaction between modules creates varied experiences
Cons
  • initial setup can be lengthy; beginner set is less engaging
Thematic elements
  • modular systems that alter scoring and engine dynamics
  • ant-arktic expedition with modular elements
  • procedural, strategic, modular-driven
Comparison games
  • Ryder Sor
  • Oranges and Lemons
Mechanics (from transcript analysis)
  • engine/resource management with modular variance — modules can conflict or reinforce each other depending on configuration
  • modular component system — modules alter scoring focus and dynamic interactions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it had a really nice flow to it and there was interesting thing about it is you only have two tiles and you only have one choice to make
  • the hook is that the order of your workers shifts round to round based on the actions you select in the previous round
  • the scoring happens so quickly
  • limited communication cooperative co-op games
References (from this video)
No references stored for this video.
Video gF47jgsqMXA Before You Play Playthrough
video_pk 6426 · mention_pk 166525
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We really try to upsell at the luxury resort
  • The asymmetry isn't a huge huge thing. The gameplay is relatively going to remain the same.
References (from this video)
No references stored for this video.
Video gF47jgsqMXA Before You Play Playthrough at 0:04 sentiment: positive
video_pk 6426 · mention_pk 116347
Before You Play - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric corporation abilities
  • Strategic depth
  • Interesting resource management
  • Multiple player count scaling
Cons
  • Complexity can be challenging
  • Resource gathering can be difficult
Thematic elements
  • Space exploration and corporate sponsorship
  • Moon crater
  • Competitive space agency leadership
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Choosing actions with different astronaut types
  • Area Control — Placing structures in moon crater sectors
  • Resource Management — Collecting and managing titanium, rare earth, and credits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We really try to upsell at the luxury resort
  • The asymmetry isn't a huge huge thing. The gameplay is relatively going to remain the same.
References (from this video)
No references stored for this video.
Video i5uCwSmMWwA The Dice Tower Discussion at 9:22 sentiment: positive
video_pk 5647 · mention_pk 96740
The Dice Tower - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 9:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Variety via modules
  • Strong interaction
Cons
  • Rule complexity may vary by player group
Thematic elements
  • Modular engine-building
  • Mars base-building
  • Exploration-focused
Comparison games
none
Mechanics (from transcript analysis)
  • modular engine-building — Plug modules to alter core mechanics and improve interaction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shark Park, a memory kind of game.
  • they're essentially just more complex versions of the last.
  • it feels like it's a bigger game that was streamlined and streamline is often very good, but this one I felt almost a little streamlined too much.
  • This one's almost there. And I know a lot of people love the Talisera.
References (from this video)
No references stored for this video.
Video keUMLQ3vgsM The Broken Meeple Discussion sentiment: positive
video_pk 4016 · mention_pk 116310
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game
  • Matt Leacock will you grow another thread of innovation in your skull and do something else
  • we're done with pandemic
  • I would rather be pessimistic and then pleasantly surprised then optimistic and then constantly disappointed
  • I could rank something like Alice's garden a 9 10 out of 10 for how perfect a game for its genre it is but that doesn't mean I want to play it game after game
  • this theme is going to speak to me heavily from a Nostalgia perspective
  • you're not as good as you used to be mate
  • this is why you've got to get your demos right
  • head cubes on tracks is that really what I'm supposed to get excited for
  • this one I think is the game that void fall should have been
References (from this video)
No references stored for this video.
Video 3G04ynIyEK4 Rahdo Runs Through Review at 0:00 sentiment: positive
video_pk 3495 · mention_pk 115414
Rahdo Runs Through - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • polar exploration
  • survival
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the best if not the best boss battler out there
  • this is the must get expansion if you're only going to get one
  • you've never seen dragons quite like these they are stunning
  • Simone Luciani strikes again
  • freaking brilliant
  • one of my top three favorite Thematic settings in board games
  • live the best life you can
  • be the best human being you can
  • probably my game of the year
  • there is no way it doesn't make it into my top 10 of the year
References (from this video)
No references stored for this video.
Video kTU-_4ieokQ Board With Steve Top List at 16:38 sentiment: positive
video_pk 2710 · mention_pk 121291
Board With Steve - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 16:38 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • spectacular production
  • tight two-player experience with depth
Cons
  • heavy and expensive
Thematic elements
  • corporate intrigue and scoring webs
  • high-stakes polar expedition corporation competition
  • rich and thematic with multiple scoring vectors
Comparison games
none
Mechanics (from transcript analysis)
  • heavy euro with multiple scoring vectors — players adopt corporations and score through diverse mechanisms; interaction is high.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Starting off with the two-player game, Agent Avenue.
  • It's a boatload of fun and it's another game which I've just brought out and it just never misses.
  • This is another two-player abstract game that I can't stop playing and that's Zenith.
  • Rival Cities takes Tug of War to another level.
  • The production on Shackleton Base is through the roof.
  • Ponzi scheme is one of the most stressful games you'll ever play and it's brilliant.
References (from this video)
No references stored for this video.
Video qCZcQ-Zb5os The Broken Meeple Review at 0:31 sentiment: mixed
video_pk 1715 · mention_pk 87236
The Broken Meeple - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interchangeable corporation modules add replay value without altering core flow
  • Well-executed storage and organization ( tuck boxes for astronauts, shuttle bits, etc. )
  • Midweight Euro with relatively approachable rules overhead
  • Solid solo mode with a scalable AI approach
Cons
  • Artwork and card/iconography can feel bland or non-intuitive at times
  • General player aids are lacking; reliance on corporation reference sheets can slow play
  • Setup can be lengthy with multiple corp boards and components
  • Map scaling gaps reduce interaction in 1-2 player games and can inflate AP
  • Solo AI is sometimes / feels cheaty, leading to uneven pacing
Thematic elements
  • corporate base building, resource management, and modular scoring
  • Moon base / space exploration with corporate factions
  • strategic euro-style planning with modular corporation variants
Comparison games
  • Ark Nova
  • Arc Nova
  • Cooper Island
  • Sierra West
Mechanics (from transcript analysis)
  • Area Majority — control zones to determine action costs and rewards, creating positional tension
  • astronaut placement — place astronauts on the command track and other zones to trigger actions and bonuses
  • corporation actions — each corporation board provides its own actions and endgame scoring twists
  • lunar gateway exchanges — exchange astronauts via the Gateway to customize resources and color-specific bonuses
  • reputation track — advancing on the reputation track grants bonuses but increases maintenance costs
  • Resource Management — manage metals, energy, and ore to pay costs, build, and acquire cards
  • Track Advancement — advancing on the reputation track grants bonuses but increases maintenance costs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one is constantly talked about
  • it's essentially a midweight Euro
  • I do not think this game is a looker
  • the graphic design on some of these like cards is not the most intuitive
  • it's not a top 10 of the year for me
  • 6 out of 10
  • I respect the storage system I respect the variety it does have
References (from this video)
No references stored for this video.
Video 8AWaFF4v3r4 Rolls in the Family Top 10 List at 8:32 sentiment: positive
video_pk 1781 · mention_pk 5146
Rolls in the Family - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 8:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic hook with modular variability
  • Solid interactive feel for a heavier Euro block
Cons
  • Some players may find setup complexity high
Thematic elements
  • Base construction, resource management, and exploration
  • Moon exploration / lunar base building
  • Cooperative/competitive exploration with modular variability
Comparison games
  • Yellow and Yang? (thematic interaction
  • Terraforming Mars (shared resource competition)
Mechanics (from transcript analysis)
  • Modular Board — Different mission modules alter objectives and gameplay flavor
  • Modular components / modules — Different mission modules alter objectives and gameplay flavor
  • Worker Placement — Occupy spaces on the map to gain actions and influence the lunar base
  • worker placement / area control — Occupy spaces on the map to gain actions and influence the lunar base
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's nothing even close really, I think, to what this game is doing with this.
  • It's not a campaign. It's a campaign game, but it can be played in one-offs as well.
  • This one has the potential to be the best game we try this year.
References (from this video)
No references stored for this video.
Video jbFs15wXNAk Heavy Cardboard Playthrough at 0:00 sentiment: positive
video_pk 397 · mention_pk 96859
Heavy Cardboard - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich asymmetrical corporation design with varied strategic flavors
  • Mars integration adds dynamic pacing and new scoring layers
  • High component quality and thematic coherence
Cons
  • Steep onboarding and many edge cases; rule interactions require careful tracking
  • Three-player games can feel cramped on space and memory-heavy during setup
Thematic elements
  • space exploration, base-building, corporate sponsorship, planetary logistics
  • Permanent base on Shackleton Crater, Moon; competing corporations sponsor projects; later adds Mars module interactions
  • teaching stream with live playthrough and commentary
Comparison games
  • Sori
Mechanics (from transcript analysis)
  • Building and solar-panel economy — Build domes, workshops, laboratories, and HQ with power requirements; solar panels grant energy and affect rep track.
  • Mars expansion / modules — Mars-related actions allow moving and placing modules on the Mars ship, triggering new scoring and placement rules.
  • Resource Management — Track and spend energy, credits, plants, rare earths, titanium, and other resources to power buildings and take actions.
  • Shuttle phase / tile drafting — Three rounds; each round you draft shuttle tiles to set round order and determine available resources.
  • Tourists and Artemis project cards — Tourists provide VP via Artemis tracks; funding projects and interacting with corporation cards drives scoring.
  • Worker placement / action selection — Draft astronauts via shuttle and place them on actions (crater exploitation, command actions, lunar gateway).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey, what's up y'all? Welcome to game night here at Heavy Cardboard.
  • Mars is new to everybody who's sitting down playing.
  • The meat of the game is the action phase; this is the heart of Shackleton Base.
  • The game is very permissive in that regard.
  • The reputation track feels weak or short.
  • Three players is the optimum; it plays fine at four but is longer.
References (from this video)
No references stored for this video.
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