You are one of the Dream Sheep, the sheep that people count in order to drift off to Dreamland! Each time you jump the fence, you help your person fall asleep easier — but the Nightmares that haunt these dreams threaten a rude awakening...
On a turn in Sheepy Time, you play one of two cards in your hand to move around the circle, potentially activating neat effects, while jumping the fence each time you complete a lap to put yourself in position to earn more points. When refilling your hand, however, if you draw a Nightmare card, you have to activate the Nightmare — and if it crosses your path, your human may be scared awake, which means you'll earn no points this round. How far do you dare push your Zzzs to prove you're the dreamiest sheep of all!
—description from the publisher
- Clever
- Family-friendly
- Push your luck
- Strategic decisions
- Keeps everyone engaged
- Can be deceptively strategic
- sheep
Mechanics (from transcript analysis)
- Deck Building — Looking for combos, sort of deck building type combos.
- Push Your Luck — A lot of push or luck in it.
- Rondel — The game has a a rondel of 10.
- Set Collection — Looking for combos, sort of deck building type combos.
Video topics + discussion points
Quotes (from this video)
- It has deck building, the mechanic of deck building that I wish I have in some others that makes my life easier in deck building.
- It all fits together very cleverly.
- This is the first sort of ultra heavy, above 4 on BGG type of game that I've liked this much for quite a while.
- It makes for really interesting decisions.
- The components are really great in here as well, they've got lots of little buildings and metal coins and all sorts of fun stuff.
- It's really a three-dimensional puzzle.
- The limited amount of actions you can do makes it like it's so tight that you have to think ahead.
- It's just a really simple, really elegant, thinky, you know two player push and pull back and forth sort of game.
- The theme is so fun, it's like the puns in the shop and everything else.
- It is also a lot more interactive than your typical one.
- It's really a deep strategy game.
- It's been really close every time, with high scores around about 100.
References (from this video)
- fun initial plays with good decision space
- strong visuals and table presence
- last few plays felt less engaging; some downtime/frustration
- fairly light, push-your-luck
- push your luck with sheep theme
Mechanics (from transcript analysis)
- Push Your Luck — sheep jumping over a fence with variable outcomes
Video topics + discussion points
Quotes (from this video)
- Scout was my number one game of 2021
- i think this is my favorite game
- it's a two player only game
- every game plays differently
References (from this video)
- Helps with anxiety.
- It doesn't work for everyone.
- Counting sheep to fall asleep
Mechanics (from transcript analysis)
- Counting — The core activity is counting sheep to aid in falling asleep or managing anxiety.
Video topics + discussion points
Quotes (from this video)
- it's that time of the year again time for the snow to fall and for me to give you the best winter board game recommendations ever
- you become a nster okay because you nothing is working everything is numb
- so instead of being outside I think winter is the perfect time to have an inside job
- because you get stuck inside for extended periods of time you know what that makes you do it makes you go a little bit mad
- we are currently living in a night cage
- sorry if the sound was crap and the lights crap it just is what it is it's winter it's winter
References (from this video)
- solid game
- Doesn't look great
Mechanics (from transcript analysis)
- abstract — an abstract game
Video topics + discussion points
Quotes (from this video)
- Hey everybody, I'm Tom Vasel and welcome to look back where I take a look at reviews that I did last year, 5 years ago, 10 years ago, and 20 years ago during this same time frame. And I tell you what I think about those games now if I think about them at all.
- Wasn't reviewing a lot of great games 10 years ago.
- It blows my mind this game's 10 years old now and everyone has forgotten it ever existed.
- This might have been the first game that I really like noticed who he was.
- Destinies could have been even greater, um, but it was very good for its time.
- And those are the games that I reviewed 1, 5, 10, and 20 years ago. Thanks for watching. I'm Tom Vasel and this is look back on the Dice Tower.
References (from this video)
- hate the name
- hate the way the game looks
- sheep
Mechanics (from transcript analysis)
- cooperative competitive — it's kind of a cooperative uh competitive game where you're trying to run your sheep around and jump the fence using various actions.
Video topics + discussion points
Quotes (from this video)
- The Morrigan Game Factory though, what a great escape room game. It might it's it's definitely in my top escape room games.
- Noobs in Space is one of my favorite little games that's so unique and interesting. You have a deck of cards, you deal them out to everybody. Everybody has cards in their hand, and then you just solve those cards by saying things out loud, working together to play cards, and hopefully you solve it. It communication is the key. You can say anything you want, uh but you just can't show cards. And it's hilarious and fun. Very, very enjoyable.
- If you really like what we're doing here at the Dice Tower, then there are different ways to support Dice Tower.
- Tell your friends about the Dice Tower.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- "it's about counting sheep"
- "it's simple enough that you could play it at a family level"
- "they've created their own thing here and it works really nicely; it's really unique"
- "you can only be scared twice before you're out of the round"
- "there are three different nightmares you can play with in the game"
References (from this video)
- Surprisingly deep strategy for a cute, family-friendly package
- Push-your-luck mechanic provides tension and recovery paths
- Good replayability due to token variety and board configurations
- Theme may not appeal to everyone due to abstract dream/nightmare framing
- Some players may find the space management and combos fiddly
- counting sheep and escaping a nightmare
- sleep/theme around counting sheep, pillows, winks, nightmares
- abstract/dream-nightmare framing
Mechanics (from transcript analysis)
- end-of-round tile add — At the end of each round, players add a new tile with permanent zeds or tokens to the board.
- fence jump and risk decision — After jumping over the fence, players choose to stop or continue, creating a push-your-luck moment.
- Movement on a board track — Played cards move a certain number of spaces around the board.
- nightmares as obstacles — Three nightmare types (wolf, bump in the night, spider) affect movement and can scare players.
- pillow track / win condition — Progress is tracked on a pillow; passing the pillow ends the game, with the best pillow reduction determining winner.
- resources: winks and zeds — Winks are gained on the board; zeds are spent to resolve certain effects and abilities on notches.
- Tile/Map Shifting — At the end of each round, players add a new tile with permanent zeds or tokens to the board.
- two-card hand per turn — Each round you have two cards in hand; you discard nightmare cards until you have two non-nightmare cards to play one.
- web and spider obstacles — Web slows movement and the spider moves around, interacting with webs and spaces.
Video topics + discussion points
Quotes (from this video)
- "it's about counting sheep"
- "it's simple enough that you could play it at a family level"
- "they've created their own thing here and it works really nicely; it's really unique"
- "you can only be scared twice before you're out of the round"
- "there are three different nightmares you can play with in the game"
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I really enjoy this game… the really fun combinations that you can create using those dream tiles
- it's got a lot of elements of just going for it
- the art… Zoë Plane did a phenomenal job
- it's a push your luck game
- it's the type of game that anybody can really play
- the nightmares are frustrating sometimes
- it's inviting
- easy to teach
References (from this video)
- Accessible and easy to teach
- Engaging combinations from dream tiles
- Chaotic fun and high replayability
- Inviting art and table presence
- Limited player interaction beyond dream tiles
- Can be frustrating when luck swings, especially for players ahead
- Not ideal for players who dislike push-your-luck mechanics
- Sleep, nightmares, and the chaos of pushing luck to achieve a restful night
- A bedtime-themed dreamscape where a sheep tries to cross a fence to help its sleeper rest
- Lighthearted, chaotic, and whimsical with dream tiles and nightmarish twists
Mechanics (from transcript analysis)
- Card play and movement — Play cards to move sheep or gain Zs to activate dream tiles
- Push Your Luck — Players decide how far to push their luck across the board, risking nightmares to gain victory points
- Tile draft/placement — Dream tiles and nightmare tiles interact to create combinatorial effects
- Tile Placement — Dream tiles and nightmare tiles interact to create combinatorial effects
- Two-phase structure — Racing phase for movement and a resting phase with strategic decisions
- Variable Phase Order — Racing phase for movement and a resting phase with strategic decisions
Video topics + discussion points
Quotes (from this video)
- I really enjoy this game… the really fun combinations that you can create using those dream tiles
- it's got a lot of elements of just going for it
- the art… Zoë Plane did a phenomenal job
- it's a push your luck game
- it's the type of game that anybody can really play
- the nightmares are frustrating sometimes
- it's inviting
- easy to teach
References (from this video)
- Accessible and fun with friends/family
- Memorable tension moments
- May rely on luck more than some players like
- Push-your-luck, dream/nightmare motif
- Dream world with sheep and nightmare themes
- Light, humorous, and tense in turns
- Camel Up
Mechanics (from transcript analysis)
- Push-your-luck rondelle — Loop around a rondelle to collect chances while risking a nightmare wake-up.
Video topics + discussion points
Quotes (from this video)
- it's our list let it be
- we're here today with a very exciting video so exciting jeff can't even open his eyes
- this is the most immersive experience
- it's a brain burning game
- I freaking love Role Player Adventures
References (from this video)
- Sheep and nightmares
- Dream world
- Whimsical
Mechanics (from transcript analysis)
- Race — Racing against nightmare element
- racing — Racing against nightmare element
Video topics + discussion points
Quotes (from this video)
- It's not worth winning if you can't win big
- This is probably the funnest game I can't see anything supplanting camel up for me
- We're so intelligent we're beyond Quest for El Dorado
- Camel up has a pyramid that poops dice
- I love rolling dice
- There's not a ton of racing games which is crazy
References (from this video)
- fun with friends and family
- casual vibe may not suit all players
- family-friendly game night
Mechanics (from transcript analysis)
- memory / timing — players recall and act in quick rounds
Video topics + discussion points
Quotes (from this video)
- Google it. Please Google nuthatch right now.
- This is the greatest game ever.
- This is such boy energy right now.
- I achieved Nirvana. On that day.
- What kind of bird is that? A nuthatch maybe.
References (from this video)
- Extremely quick to teach and learn
- Very visual and engaging for new players
- Limited depth for longer gaming sessions
- light, colorful, animal-inspired fun
- sheep-themed race/track-based play
- party-ish, quick rounds
Mechanics (from transcript analysis)
- Card-driven actions — A card tells you how to move and what to do each turn.
- rondelle/round track movement — Players move pieces along a circular track with straightforward actions.
Video topics + discussion points
Quotes (from this video)
- these are games that we have maybe taught to non-gamers that we found it was it's relatively easy
- it's not overly complicated and maybe I'm biased but I know this game so well that in most cases any iconography questions or nuance… I am able to answer
- the reason that we picked this one in particular is because it walks you through literally everything set up turn by turn
- this is a game that we've taught numerous times and has always been a hit
- you don't teach the game the game teaches you
- these are the absolute easiest games to teach