Skip to main content
Tea Witches box art

Tea Witches

Game ID: GID0315963
Game Info
Year
2025
Players
2-4
Age
12+
Playtime
45 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

This year's Teaquinox Faire is heating up, and as a contestant, you have four days to prove to the world that your kettle has the mettle to win!

In Tea Witches, tea vendors from across the land must summon and serve lines of witches in order to gain their loyalty, all while sending out magical TeaPups to entice Celebri-Teas and find ways to further enhance their prestige. By growing their loyal fan base, upgrading their hut to maximize service, and collecting all the right tips and toppings they can prove that their tea reigns supreme.

The game lasts four rounds, each representing one day of the Teaquinox Faire. Each day has two phases. In the summoning phase, players simultaneously draw a crowd of witches to their tea hut, being mindful not to push their luck too far as any identical witches will cause a hex, which results in witches leaving the queue.

In the service phase, players take turns sending their adorable TeaPups to various Bootiques in the city to gather toppings and collect tea from the rotating crystal fountain in order to serve witches waiting at their hut. Additionally, TeaPups can help players collect powerful upgrades, attract Celebri-teas, and brew up Special-Teas with bonus abilities. Clever TeaPup placement can also help you complete to-go orders for witches out and about in the city center.

Completing tea orders, attracting celebrities, earning money, and upgrading your tea hut will earn players prestige, and at the end of the fourth day, the player with the most prestige will be declared the greatest tea witch of the Teaquinox Faire!

-description from publisher

Description

This year's Teaquinox Faire is heating up, and as a contestant, you have four days to prove to the world that your kettle has the mettle to win!

In Tea Witches, tea vendors from across the land must summon and serve lines of witches in order to gain their loyalty, all while sending out magical TeaPups to entice Celebri-Teas and find ways to further enhance their prestige. By growing their loyal fan base, upgrading their hut to maximize service, and collecting all the right tips and toppings they can prove that their tea reigns supreme.

The game lasts four rounds, each representing one day of the Teaquinox Faire. Each day has two phases. In the summoning phase, players simultaneously draw a crowd of witches to their tea hut, being mindful not to push their luck too far as any identical witches will cause a hex, which results in witches leaving the queue.

In the service phase, players take turns sending their adorable TeaPups to various Bootiques in the city to gather toppings and collect tea from the rotating crystal fountain in order to serve witches waiting at their hut. Additionally, TeaPups can help players collect powerful upgrades, attract Celebri-teas, and brew up Special-Teas with bonus abilities. Clever TeaPup placement can also help you complete to-go orders for witches out and about in the city center.

Completing tea orders, attracting celebrities, earning money, and upgrading your tea hut will earn players prestige, and at the end of the fourth day, the player with the most prestige will be declared the greatest tea witch of the Teaquinox Faire!

-description from publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 56
This page: 6
Sentiment: pos 4 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 51–56 of 56
Video 7BO7xCCoQyk Before You Play Playthrough at 0:00 sentiment: positive
video_pk 10902 · mention_pk 32107
Before You Play - Tea Witches video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging blend of engine-building and set-collection with thematic flavor
  • Celebrity witches provide interesting strategic options and extra rewards
  • Clear, if complex, rules language that scales from 2 to 4 players
  • Upgradeable tea huts and hex wards add depth and planning space
Cons
  • Rule complexity and simultaneous phases require careful explanation
  • Luck in the summoning phase can feel random and punishing
  • Tracking multiple resources (teas, toppings, loyalty, coupons) can be fiddly
Thematic elements
  • tea commerce, witch alliances, loyalty and customer management
  • Bright Witch City during a 4-day Taquinox tea fair
  • procedural, event-driven with push-your-luck summoning and day-by-day progression
Comparison games
none
Mechanics (from transcript analysis)
  • bidding_and_upgrade_system — purchase upgrades (green modifiers, orange generators, red relics) with coins and place them on huts
  • deck_building_push_your_luck — flip cards from a witch deck to determine attendees, with bust risk if coven matches
  • end_of_day_scoring_and_loyalty_coupons — loyalty coupons can be redeemed later; endgame scoring for witches and upgrades
  • order_fulfillment_and_loyalty — serve witches by matching tea/toppings to earn coins and loyalty coupons
  • set_collection_and_engine_building — build a personal tea hut by collecting ingredients and upgrades to fulfill orders
  • worker_placement — send tea units to city pup stops to collect toppings and upgrade resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an order fulfillment and worker placement game for two to four players in which players will need to strategically gather ingredients and serve these tees to these tea witches to try to make them loyal by the end of the fair.
  • Anytime you serve a witch, they actually come to you and they become your loyal customer.
  • Celebrity witches are really nice.
  • It's the game.
  • The main driving thing in this game.
References (from this video)
No references stored for this video.
Video Ul5HpBuVL9Q Going Analog Discussion at 7:25 sentiment: neutral
video_pk 7849 · mention_pk 123617
Going Analog - Tea Witches video thumbnail
Click to watch at 7:25 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • relevance to popular media
Cons
  • not a defined game in this context
Thematic elements
  • fantasy narrative and adaptation
  • fantasy realm with witcher lore
  • contemporary TV/film-inspired
Comparison games
none
Mechanics (from transcript analysis)
  • thematic tie-in — discussions reference ongoing Witcher media rather than a specific mechanic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is a very welcoming and very friendly community"
  • "no bs and no tolerance when it comes to toxicity"
  • "you should actually say to you welcome back because you were on season one episode two"
  • "we really want to create and what we strive to do is create a welcoming inclusive space for everybody"
  • "it's a very welcoming awesome group"
References (from this video)
No references stored for this video.
Video CeR45VbEj88 Paula Deming Top List at 7:53 sentiment: positive
video_pk 7094 · mention_pk 21004
Paula Deming - Tea Witches video thumbnail
Click to watch at 7:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Charming art and cozy theme
  • Deep resource planning with multiple upgrade paths
  • Engaging mix of strategy and push-your-luck elements
Cons
  • Numerous moving parts can overwhelm new players
Thematic elements
  • Cozy, charming fantasy with worker placement and resource management
  • Tea shop with witches and familiars
  • Thematic, rich visuals
Comparison games
  • Flamecraft
Mechanics (from transcript analysis)
  • Push Your Luck — Drawing cards to fulfill powers and bonuses, with some risk.
  • Push-your-luck elements — Drawing cards to fulfill powers and bonuses, with some risk.
  • Resource Management — Manage limited storage and upgrade systems to optimize outputs.
  • Worker Placement — Assign workers to gather resources and fulfill orders for witches.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just so cozy and charming.
  • The theme is thin. [laughter] Okay, y'all. It's thin, but I do not care.
  • Zenith, my number one game of 2025.
  • The further down you go with your pyramid, the more times you get to take the actions on the card.
  • This game feels different every time you play, with a big deck of different cards and you hope you flip the right ones at the right time.
References (from this video)
No references stored for this video.
Video 0lGmcXz4M7s Going Analog Discussion at 4:06 sentiment: positive
video_pk 2725 · mention_pk 8001
Going Analog - Tea Witches video thumbnail
Click to watch at 4:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, whimsical art with a distinct upmarket but accessible feel
  • Engaging engine-building and varied engines via storage/toppings
  • Playful humor and celebrity-themed customers add flavor
Cons
  • Heavier than typical OP lighter games, which may challenge new players
  • Rules complexity can require a dedicated teach for best play
Thematic elements
  • tea culture meets magical whimsy with pun-filled humor
  • Witches running tea shops, serving celebrity customers in a whimsical, fantasy world
  • light, whimsical, Alice-in-Wonderland-inspired whimsy
Comparison games
  • Flamecraft
  • Gnome Hollow
  • Delve
Mechanics (from transcript analysis)
  • Central fountain spin mechanic — Spin the center tea fountain to draw additional tea and create new combos.
  • hand/deck management — Manage tea cards and engine-building elements to serve customers efficiently.
  • Set collection / engine building — Collect different tea types and expand your shop’s capabilities.
  • Worker Placement — Attract witches as customers and fulfill their orders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This isn't just someone had a game mechanic idea and just like applied a theme to it.
  • Everything is felt like we had this world and now how do we build a game around everything that's happening.
  • It's not beige.
  • This is just cool to do and we have other plans for building out this universe.
  • I don't think anyone's actually asked me about this before, but we approached Kinfire very differently than maybe other indie games.
  • The art design and the forward-thinking world-building behind Kinfire feel rich and intentional.
References (from this video)
No references stored for this video.
Video YNBGa5akItQ Our Family Plays Games Discussion at 44:00 sentiment: mixed
video_pk 958 · mention_pk 2698
Our Family Plays Games - Tea Witches video thumbnail
Click to watch at 44:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful artwork
  • Grand world-building potential
Cons
  • Rules were challenging for many players; lengthy learning curve
  • Complexity can overwhelm casual groups
Thematic elements
  • tea witches and magical kinesis
  • fantasy tea-witch society
  • world-building with heavy rules
Comparison games
  • Flamecraft
  • Critter Kitchen
Mechanics (from transcript analysis)
  • engine-building / set collection — layering powers and resources around a tea-witch theme
  • multi-step planning — players manage resources and actions across rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Honor's End is a one to four player cooperative deck building adventure set in a medieval realm shadowed by a hidden truth.
  • I played it solo cuz Stala hadn't played it yet, but it is very good.
  • Cosmopus Beyond the Inky Realm. And we're doing we're doing a preview.
  • No Thanks is back in a big way with a new edition and expansion chatter.
  • Two players go in, one come out. I'm excited about this one.
  • Sonic Roll. One deck, three games.
References (from this video)
No references stored for this video.
Video 1TVpJ_ujsaU Board Game Hangover Top List at 9:59 sentiment: positive
video_pk 400 · mention_pk 1195
Board Game Hangover - Tea Witches video thumbnail
Click to watch at 9:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • variety of options per turn
  • great look and production value
Cons
  • lower interaction with multiple players
  • potential downtime with 4 players
Thematic elements
  • hospitality and order management with a whimsical twist
  • tea shop with magical customers
  • customer-driven goals and tea customization
Comparison games
  • Puerto Rico
  • Horrified
Mechanics (from transcript analysis)
  • multi-action turns — send teapots, perform actions, upgrade booth, fulfill customers
  • ordering and fulfillment — managing customer requests to avoid losing matches
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's my turn. The thing is that it is also one of the worst things about this game cuz sometimes you'll be waiting forever to take your turn.
  • I really love this set because I love Teenage Mutant Ninja Turtles.
  • This stands out because it's a very tough cooperative board game with tons of choices and you most likely will lose a few times before figuring it out.
  • This game is freaking fantastic.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 51–56 of 56
Game Deep Dive