Four millennia ago on the eastern bank of the Nile river was laid the foundation of the Temple of Amun-Ra. Over the course of two thousand years, the temple complex was gradually expanded and became widely known as "The Most Select of Places" (Ipet-Isut), boasting the largest religious building in the world. Today, the site is known as Karnak, located at Luxor in modern-day Egypt.
Join ancient Pharaohs in creating and growing one of the most impressive sites the world has seen, honoring the Egyptian gods Horus, Ra, Hathor, Bastet, Thoth, and Osiris. You must carefully manage the balance of your actions, preparing for the reckoning by the goddess Maat.
The game board in Tekhenu: Obelisk of the Sun is divided into six sections, each associated with an Egyptian god: Horus, Ra, Hathor, Bastet, Thoth, and Osiris. In the center stands an impressive obelisk (Tekhenu) that casts its shadow onto different parts of the board. As a result, the area around the obelisk is divided into sunny, shaded, and dark sections, depending on how the obelisk casts its shadow at that particular moment. As the game progresses, the sun's rotation alters which sections are sunny, shaded, or dark.
The game takes place over multiple rounds. Each round, players draft dice and perform actions associated with the value of the die and the section from which the die was drafted. Dice come in five colors, and each die is considered Pure, Tainted, or Forbidden depending on the color of the die and the position of the obelisk's shadow. While you may never draft Forbidden dice, you are free to draft any other die, whether Pure or Tainted.
As you draft the dice, you must consider not only the general availability of dice — if no dice are available in a given section, then you cannot readily perform the action associated with that section — but also which value die to draft. You must also consider the purity of the dice to draft, as you must balance your Pure and Tainted actions if you want to have a more favorable position in turn order.
When you draft a die, you can perform an action depending on the section you took the die from. Each of the actions corresponds to a different Egyptian god: Horus, Ra, Hathor, Bastet, Thoth and Osiris. Instead of a god action, you can choose to produce, generating resources based on the color and value of the die, but beware of producing in excess of your production capacity, as this is Greed and adds Taint to your balance!
Two scoring phases occur during the game, during which players earn victory points based on the workshops, quarries, buildings, statues and pillars they have built, as well as the happiness of their people and production capacity of their resources. However, players must also keep a healthy amount of resources around to sustain their population or they suffer negative consequences.
Images
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- i look kind of concerned, right? Look: my eyebrows are down.
- i'm a sick individual. But uh... i buy games for the dumbest reasons.
- As good as game as i've heard Terraforming Mars is, i'm going to wait until recessed boards are available before i make a purchase, because that seems like a pretty, uh... decent complaint about the game.
- Da da da da DA!
- Call me "Shorlock."
- Oh, just forget about it.
- Box Fart-O-Meter: zero. Are we surprised? i don't think so.
- Really, really bad! i'm not... at ALL impressed with the component quality on those!
- i think that's probably what he turned out to be in life.
- i'm such a jerk... i'm a jerk to Personal Assistant for no reason!
- i guess it's the future? i THINK that's what's happening? It's the future, and everybody's got wacky hair.
- The board is kind of not... lying flat, i've noticed. It's not really... it's kind of bubbling up. Have you ever ever had that problem?
- i'm going to save you... my casual racism.
- The people on these cards look like... kind of nerdy!
References (from this video)
- A very new game to the collection.
- The reviewer was fixated on the game.
- There are cats you can get and put in the game.
- It's an Egyptian game which is beautiful.
- The game is amazing.
- Really crunchy, really decisionally, really thinky.
- The reviewer overpaid to get the expansion.
- David Turczi is described as a 'punk'.
- Ancient Egypt
Mechanics (from transcript analysis)
- dice worker placement — Combines dice rolling with worker placement mechanics.
Video topics + discussion points
Quotes (from this video)
- we're actually gonna sit here and tell you our top 10 favorite games of all
- I don't like startling games I think that they have bad business practices I don't like the way they treat their customers myself included I don't like them don't like them one bit love the game
- the fact that I didn't buy any of that stuff because the base game is just so darn good enough
- if you don't own everdel please do go steal it find the Starling games web as Warehouse break into it steal all the copies you want
- my number six is a feast uh for Odin
- it's almost like a Sandbox game a little bit more rigid
- shockingly shockingly something that you would never expect to see in an Uber Rosenberg game is Dice
References (from this video)
- Has not been played, so its ranking might be lower than expected.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If I wanted to play the same game but be really stressed, Silver Frost would be my go-to.
- I argue I'd almost argue that it's the best artwork of any of the Everdale games.
- Whereas normal Everdale, you can kind of chill and just be like, 'Yeah, let's build these fun things and look at my little critters.'
- the landlord's game was the basic blueprint for Monopoly.
- and arguably the best game ever made. So really what we've ranked is completely wrong.
- that is quite dull. Let's say you're rolling. The only so I feel like the boring bit about it is that you're just rolling dice and you land where the dice tells you.
- Monopoly Legacy.
- The board state changes. Buildings go into disrepair and crumble around you.
- There are elections. Hire one of you becomes a mayor of the city. You can control other people's turns and what properties they're going to buy.
- How do you improve Cludo Legacy?
- Well, just dying over and over again.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- there are six cards corresponding to the six action areas
- the total of 16 rounds in the game
- whoever has the most victory points is the winner
References (from this video)
- Innovative dice drafting with color/shade interaction
- Stunning beige Euro aesthetic that looks unique on the table
- Tight two-player pacing with meaningful decisions
- Strong design space allowing multiple strategic directions (gods, people, statues)
- Steep learning curve for newcomers to the system
- Some components/setup can feel fiddly or dense at first
- Balance of tainted vs. pure dice can feel unforgiving in certain scenarios
- resource management, dice drafting, and construction in a sun-worshipping society
- Ancient Egypt; temple construction and ceremony around obelisks
- abstract, Euro-style with strong thematic veneer
Mechanics (from transcript analysis)
- balancing phase (mod phase) — After action selection and die drafting, players balance tainted vs pure dice and set a new turn order.
- Dice Drafting — Draft dice from obelisks with color and shading affecting which actions are available.
- grid/track building — Construct buildings and statues on a grid that interacts with scoring tracks and pillar adjacency.
- per-turn action resolution — On your turn you pick a die and perform an action associated with that die's value and color.
- scoring phases — Multiple scoring moments across the game, including temple complex, Osiris-related scoring, and end-game tallies.
Video topics + discussion points
Quotes (from this video)
- the kiddo is a dice drafting game
- it's beige it looks awesome
- this is amazing, I really want to play it again and again
- I really like this technology course; it's like adding a way to build your own strategy
- two-player mode makes pacing snappy and exciting
- this is the new game from board and dice
- it is designed by daniel tashini and david tercy
- the table is pretty small, but the game feels big in how it rewards planning
- this is amazing i really want to play it again and again
References (from this video)
- Incredibly complex yet manageable once learned
- Beautiful table presence and components
- Multiple strategies to try each game
- Dice light/shadow mechanic is innovative
- Satisfying end-game scoring with lead changes
- Replayable with different approaches
- Each section like a mini-game
- Tense and competitive to the end
- Rules become simple once learned
- Very complex - not for casual players
- Long play time (1-2 hours minimum, 3-4 with teaching)
- Heavy rule book
- Intimidating first impression
- Lots of components
- Egyptian mythology
- God worship
- Monument building
- Statue construction
- Civilization advancement
Mechanics (from transcript analysis)
- Action selection via dice
- Card Powers
- Dice Drafting
- Light/shadow dice mechanics
- Mini-Games
- Multiple mini-games on board sections
- Resource Management
Video topics + discussion points
Quotes (from this video)
- If you know somebody who likes board games and you're wondering what to get them because you don't like board games... hang on to this list
- Lots of game in a small box
- It stresses me out in such a good way
- Every time you play it's a completely different experience
- Like six little mini games in one
- There's so much to do and you'll never do it all
- It's complex and it's so tasty
- If you got that board game lover who likes more complex games, you gotta do to can you
- Ultra tiny epic - it's the ultimate stocking stuffer
References (from this video)
- Unique die placement mechanism
- Interesting thematic design
- Multiple strategic paths
- Solo mode available
- Complex rule set
- Potential analysis paralysis
- Temple construction in ancient Egyptian society
- Ancient Egypt
- Players as nobles building temple of Ammonura
Mechanics (from transcript analysis)
- action selection — Choose actions based on die value and god's specific ability
- Die placement — Players take dice from an obelisk area to perform actions
- Resource Management — Collecting and managing various resources like bread, papyrus, limestone, granite
Video topics + discussion points
Quotes (from this video)
- Players take the role of nobles in ancient Egypt building the temple of Ammonura
- As the game progresses, the obelisk rotates, making some dice become unaccessible