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The Stifling Dark box art

The Stifling Dark

Game ID: GID0348711
Game Info
Year
2024
Players
2-5
Age
14+
Complexity
3.1/5
Collection
Your Tier
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Description

The Stifling Dark is a one-vs-many hidden-movement horror board game with an innovative line-of-sight mechanic for 2-5 players. One player takes the role of the adversary, whose goal is to prevent the other players from escaping.

Description

The Stifling Dark is a one-vs-many hidden-movement horror board game with an innovative line-of-sight mechanic for 2-5 players. One player takes the role of the adversary, whose goal is to prevent the other players from escaping.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video at76MYjwCE0 Let's Table It Unboxing at 0:22 sentiment: positive
video_pk 88175 · mention_pk 231848
Let's Table It - The Stifling Dark video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative flashlight line-of-sight mechanic
  • Varied investigators with unique abilities
  • Distinct adversary design with multiple attacks
  • Robust component list and expansion content (Nightfall)
Cons
  • Potentially complex rules for new players
  • Asymmetric play can introduce a steeper learning curve
Thematic elements
  • horror, mystery, teamwork vs. adversary
  • haunting, paranormal environment with investigators exploring at night
  • asymmetric, adversary-driven stealth with investigator exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric win conditions — different win conditions for investigators and adversary; investigators win by escaping
  • evidence gathering and event cards — investigators search for evidence and interact with a pool of items and events
  • Hidden Movement — one player acts as the adversary with hidden movement and varied attacks
  • hidden movement adversary — one player acts as the adversary with hidden movement and varied attacks
  • item management and doors — investigators pick up and use items; doors can be locked or unlocked
  • Line of Sight — novel flashlight-based line-of-sight mechanic to simulate vision in darkness
  • line of sight / flashlight system — novel flashlight-based line-of-sight mechanic to simulate vision in darkness
  • stamina and sprint — investigators manage stamina; sprinting consumes stamina and can exhaust
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Stifling Dark is a one verse mini hidden movement horror board game
  • a novel flashlight system to simulate true line of sight in the dead of night
  • The game ends when either all of the investigators Escape meaning that the investigators win or the adversary achieves their win condition which is different for each adversary
  • Nightfall expansion adds four large flashlights
References (from this video)
No references stored for this video.
Video Pks4ZXnnnjI Board Gaming Ramblings Other at 3:06
video_pk 85609 · mention_pk 219883
Board Gaming Ramblings - The Stifling Dark video thumbnail
Click to watch at 3:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's going so fast. It's going faster and faster.
  • Number one, uh, you will get our happy faces on your in on your screen.
  • It's called improv. Oh, I mean scripted.
  • A lot of trick takers, some other fun games, some not so fun games.
  • It is our own Easter hunt that our friends Osa and Christ made for us.
  • My my biggest and most fun experience was again for like I think the third month in a row.
  • Basically he made like a list. These are just like a bunch of games I want to play that I haven't played.
  • My biggest surprise is in the name.
  • It's weird because you put it up and it looks like a game like a game. Yes. But it is basically just like abstract puzzle.
  • It's like Ticket to Ride but with bolts.
  • Yes, indeed you forget.
  • Thank you. Bye.
  • Trickeron is gonna be my number star because I was not allowed to do my own number one this time.
  • Blood Rage is fantastic. I love Blood Rage. I think Blood Rage is it's not that complicated to get into and it has so much fun depth and strategy and tactics and I just enjoy my time with it a lot.
  • Blood Rage you like more than Rising Sun.
References (from this video)
No references stored for this video.
Video b4Eg08uoVNk Meeple Mountain Review at 0:33 sentiment: positive
video_pk 36183 · mention_pk 108337
Meeple Mountain - The Stifling Dark video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration of horror and hidden movement
  • Multiple scenarios and adversaries increase replayability
  • Flashlight mechanic adds depth and strategic choice
  • Cooperative-investigator dynamics with adversary tension
  • Modular map and planned expansions for new content
Cons
  • Setup and teardown can be lengthy due to scenario components
  • Crowdfunding prototype may evolve in production
  • Requires 3-5 players for optimal play
  • Learning curve due to complex rules
Thematic elements
  • Horror-themed one-versus-mini hidden movement chase
  • Abandoned sawmill with paranormal activity and a horror atmosphere
  • Story-driven scenarios with multiple endings
Comparison games
  • Scotland Yard
  • Spectre Ops
  • Letters from Whitechapel
Mechanics (from transcript analysis)
  • Doors and windows with tokens — Doors can be closed or damaged; windows create additional movement and risk.
  • Evidence tokens and objective cards — Finding evidence drives progression toward winning conditions and possible escapes.
  • Fog of war / line of sight — Obstacles and token placement restrict visibility and influence strategy.
  • Hidden Movement — One player (the adversary) moves secretly while investigators try to deduce and pursue.
  • Lighting mechanic with flashlights — Lights reveal spaces and items, affecting visibility and game state.
  • Line of Sight — Obstacles and token placement restrict visibility and influence strategy.
  • Movement Points — Stamina and sprinting govern how far characters can move and track wounds.
  • Movement points / sprint mechanics — Stamina and sprinting govern how far characters can move and track wounds.
  • One-versus-many / cooperative vs adversary — Investigators cooperate to achieve a common goal while the adversary acts independently.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One player will play as the adversary and all other players will play as investigators
  • The adversary involves hunting down the investigators
  • There are 17 rounds total in the game
References (from this video)
No references stored for this video.
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