You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed...
In Tiny Epic Kingdoms, a 4x fantasy game in a pocket-size package, each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game, players collect resources, explore other territories, battle each other, research magic, and work to build a great tower to protect their realm.
Note the Deluxe editions now have their own entries:
Tiny Epic Kingdoms: Deluxe Edition (first edition)
Tiny Epic Kingdoms: 2nd Edition – Deluxe Edition
- Rulebook is cleaned up in the second edition
- Graphic enhancements in the second edition
- Ability to retreat in the war phase (second edition) is liked
- Plays like a 4X but in under an hour with simple rules
- Expansion 'Heroes Call' adds heroes with special abilities, new locations, and resource war towers
- Blown away by non-gamers at work
Mechanics (from transcript analysis)
- 4X (eXplore, eXpand, eXploit, eXterminate) — The game provides a 4X experience but on a smaller scale, making it quick to play.
- hero abilities — The 'Heroes Call' expansion introduces heroes with special abilities that can be leveled up and retired for victory points.
- Retreat (War Phase) — In the second edition, if a player loses in the war phase, they have the option to retreat to an open space, which is a new rule compared to the first edition.
Video topics + discussion points
Quotes (from this video)
- "Marty it's our anniversary month so it's going to take a lot to drag me away from you there's nothing that a hundred men or more could ever do just move on to the intro you're so unromantic."
- "I don't know whether people like them or not but hey you know we're gonna do a couple of them."
- "I one day i will pay you back for this."
- "A card laid is a card played."
- "Why did you pick round tokens that just floors me I don't understand that."
- "I'm an old man it's a little small on cards people i know i know you got to get it in there yada yada yada whatever but the font was kind of one of those um Ignacio odds they're intense that's what we're gonna call it now yeah the annossy fine big na SI phan which now for from here on that would be known as a small small fun yes."
- "Everybody knows your gay oh dude that was pretty I was nice was that their slogan you just make that up it's actually on his business card dude."
- "I cannot believe that somebody hasn't come out with one of these before now."
- "You need to drop start craft on them one down man just do that just come drop that on the table and say go for it."
- "It's just it's a nagging gnawing type of feeling I have but I'm going to let those that are way smarter than me to tell me whether or not I'm wrong or right after they have a whole bunch of plays in their pros at these euro games."
- "I'm a blind hog and found an acorn and saw it come it just hit me a blind hog finding an acorn yeah that's a common expression blind squirrel is blind hog Google a hog a hug are you serious why would a hog find ok for squirrels find a core is it a hug Hyundai corns too but ok for this show it's a blind squirrel finding an acorn."
- "Anthony was possessed devil you know anyway I try to tie it together and you messed me up but that's okay I'm good with that."
- "That's only one third of a 20-ounce coke in the hotel i'm at right now."
- "It was abysmal dude it was like being releasing a horror flick in the middle of summer which you picked which idea which was an idiot pic but anyway."
- "Our Marty obviously did not pay attention to that very well because he has been sharing it with every other guy and not me."
References (from this video)
- Kingdom building
Mechanics (from transcript analysis)
- 4X game — It is described as a 4X game.
- Area Control — Implied by the 4X genre.
Video topics + discussion points
Quotes (from this video)
- if you stay tuned until the end we'll give you a review of tiny epic tactics
- what is your favorite tiny epic games
- I always had the most fun with tiny epic Western
- Tiny Epic Galaxies and zombies do I have the big one yeah well you can explain why both
- It's a really good trap or game we just there's a conversations recently and I think was tweeting and it what's your favorite travel game I was like any of the tiny epic games
- it's a little bit too epic for its box silly face you just have to be efficiently packing it together
- I think the co-op is a little more fun than the semi competitive semi co-op one
- The game's a good reminder of the difference between tactical combat and strategic combat
- Yeah it actually it's tacked yeah the difference between short term grab the points when they're on versus long term defend don't get hit
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Strategic territory control
- Resource management
- Asymmetric player powers
- Building a kingdom
- Fantasy Realm
Mechanics (from transcript analysis)
- Area Control — Players compete to control territories on the board.
- Asymmetric Player Powers — Each player or faction has unique abilities that change their gameplay.
- Resource Management — Players collect and spend resources to perform actions.
- Worker Placement — Players place workers on action spaces to gain resources or take actions.
Video topics + discussion points
Quotes (from this video)
- Our board game collection has surpassed the 1,000 board game mark.
- It feels like it's time to do another collection tour.
- This is Tiny Epic Galaxies. It's a really fun dice rolling, resource management, engine building kind of game.
- Terraforming Mars. This is a classic.
- The feeling of terraforming Mars is just epic.
- Too Many Bones. This game has some of the coolest dice I've ever seen.
- It's a cooperative adventure game with really satisfying combat.
References (from this video)
- Compact 4X-style gameplay in a tiny box
- Interesting asymmetry with multiple strategic routes
- Early production and art aren't as polished as later editions
- Expansion can fix balance, but base game has rough edges
- Empire-building with magical pathways and competitive score tracks
- Fantasy kingdom-building with multiple race allegiances
- Asymmetric, multi-path routes to victory
Mechanics (from transcript analysis)
- Area Control — Players navigate three resource tracks and multiple victory-point routes.
- area control and action selection — Players navigate three resource tracks and multiple victory-point routes.
- Card Drafting — Initial card options set up various actions and strategies each round.
- card drafting / hand management — Initial card options set up various actions and strategies each round.
- magic track and race tracks — Advancement on tracks provides bonuses and points, influencing strategy.
- Track Advancement — Advancement on tracks provides bonuses and points, influencing strategy.
Video topics + discussion points
Quotes (from this video)
- "I found it a bit tricky because it went a bit quick my people got killed off too fast before I really got a sense of how to use them"
- "there are a bunch of cool options with the characters and I did find them interesting"
- "it's a 4X game all in a small box"
- "the expansion apparently it adds a ton of this a ton a ton more to this game"
- "two-player viability with added pieces"
- "two-player play works surprisingly well"
- "the follow mechanic ... keeps you invested every turn"
- "Man the box fits the minis in that box... tardis-like"
- "this is a Zelda vibe... Zelda e as you can get"
- "the divisive part comes from this poker hand mechanic"
- "the bullet dice are pretty cool"
- "it's the best one"
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Tiny Epic Kingdoms is played over a series of turns in which players will grow their armies, research new magical abilities, build a colossal Tower and Conquer new lands.
- The game begins with the first player, also known as the active player, they will select any one of these actions that does not have a shield token on it.
- If a meeple moves into a space occupied by an opponent, a war breaks out and both players reveal their war costs before resolving who wins the region.
- There is a reminder of these values at the bottom of your faction card, which you can use to guide decisions during war and endgame scoring.
- If both players avoid war by revealing White Flags they begin an alliance, and the alliance can still be challenged later under the war rules.
References (from this video)
- Compact epic experience
- Resource management and conquest
- Fantasy kingdom building
- Compact epic strategy
- Small World
- Kingdoms
Mechanics (from transcript analysis)
- Area Control — control hex tiles for points
- Dice Rolling — roll dice to collect resources
Video topics + discussion points
Quotes (from this video)
- yeah i'm also working on this crazy fast 4x space game called last light that's gonna be coming out
- you can actually build residential buildings and double triple stack tiles to make them taller
- it's a spin-off of the katan series
- final score is 14 out of 20
- you are correct it is rising sun
References (from this video)
- excellent entry point into the Tiny Epic line
- fast and accessible with deep strategic options
- some players find the pace a bit slow after multiple plays
- fantasy empire management with variable player boards
- fantasy kingdom-building with warring clans
- compact, crunchy engine-building within a tiny epic framework
- Tiny Epic Galaxies
- Tiny Epic Vikings
Mechanics (from transcript analysis)
- area control / hand management — Control resource-rich regions while optimizing your actions.
Video topics + discussion points
Quotes (from this video)
- Tiny Epic Galaxies is by far my favorite tiny epic game
- it's so good, I can't wait to play it
- worldwide six games with the game hall bag—worldwide, anybody can win
- the art is amazing
- this game has no right to be as good as it is
- I'll play this game anytime