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Titanic box art

Titanic

Game ID: GID0358765
Game Info
Year
2020
Players
2-5
Age
12+
Playtime
40 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A 2020 board game where players race through the sinking Titanic rescuing passengers and delivering them to lifeboats before the decks flood

Description

A 2020 board game where players race through the sinking Titanic rescuing passengers and delivering them to lifeboats before the decks flood

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–4 of 4
Video 0UPokmEm5VI Meeple University Analysis at 10:38 sentiment: positive
video_pk 91009 · mention_pk 344186
Meeple University - Titanic video thumbnail
Click to watch at 10:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action pool management — Uses a mechanic similar to Concordia, which involves building up an action pool.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me it's quite important let's say you find out about the game or somebody suggests it to you a game you know that you know just like in this game have you heard this my automatic response would be to go to war game get calm page and then look at it and in my eyes guys from the title do the I remember it's on the on the desktop anyway I think on on the mobile phone or mobile the fastest different the title and obviously the picture make sure it's the right game and then my eyes go to the right down for mechanics first thing every time before going through the description
  • Mechanics for me it's the quickest one of the quickest way to find out what's the game's about
  • The mechanics are less important than the the tightness of the game
  • A giant tableau eventually breaks my brain
  • I think the perfect engine builder is is the one where you're basically winning or losing not on the quality of your engine but when
  • Mechanics for me it's the quickest one of the quickest way to find out what's the game's about.
  • I think overall for me the mechanics are less important than the the tightness of the game.
  • You want the actions that other players are taking to have a significant impact on your options or the profitability in your options.
  • Simultaneous action and turn order drafting.
  • Colome is another one I can see up there on the shelf with simultaneous oh yes he's got that same happy pigs thing yeah where you don't want to pick the most popular action and you've got a look at what around what people can do because again you can you can get yourself stuck in a situation where there's only one obvious thing for you to do and if that happens it's that's it I don't want to lose that for nobody so you gotta feed that into your strategy.
References (from this video)
No references stored for this video.
Video l5f0NtwRA2s Meeple University Playthrough at 1:55 sentiment: positive
video_pk 90914 · mention_pk 243457
Meeple University - Titanic video thumbnail
Click to watch at 1:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun moments from the scene cards
  • interactive and competitive gameplay
  • historical Titanic theme with multiple scoring avenues
  • dry-erase board and clear phase flow
  • two-player automaton variant keeps the pace
Cons
  • path navigation can be unclear due to walls/board layout
  • complexity may be challenging for new players
Thematic elements
  • survival and rescue of passengers during the sinking of the Titanic
  • historically accurate ship layout with nine floors and lifeboats
  • scene cards depict scenes from the movie Titanic
Comparison games
  • Cold Express
  • Planet Apocalypse
  • Spirit Island (expansion mentioned)
  • Merchants of the Dark Roads
  • Meeple Towers
  • Mini Rails
  • Mini Express
Mechanics (from transcript analysis)
  • Action Points — players spend action cubes to move and perform actions; moving costs 1 action; up to five meeples can be carried.
  • action points / cubes — players spend action cubes to move and perform actions; moving costs 1 action; up to five meeples can be carried.
  • automation tiles (two-player variant) — two-player games use automaton tiles to introduce random events and keep pace similar to higher player counts.
  • flood phase — nine rounds total; flood cards determine which levels flood; tiles become flooded or removed as the ship sinks.
  • heart of the ocean — heart of the ocean grants extra actions or special powers; used for catch-up and scoring scenarios.
  • lifeboat saving mechanic — points are earned by saving meeples onto lifeboats on each floor; lifeboats vary by floor and class.
  • location cards — location cards provide end-of-location scoring opportunities.
  • passenger classes and scoring — three classes: green (first), grey (second), red (third); saving third-class passengers yields higher points.
  • Private objective cards — each character has private objectives; cards can be drawn or replaced; up to three in hand; permanent effects persist.
  • scene cards — scene cards depict movie scenes and influence scoring or actions; players resolve them during play.
  • star tokens — star tokens can be spent to draw or exchange for cards; used strategically for advantage.
  • the collapsible lifeboat / door mechanic — the top lifeboat is collapsible; reaching it yields points; the 'door' mechanic ties into escape decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll never let go
  • the boat sink
  • scene cards do depict scenes from the movie
  • unsinkable is the password
References (from this video)
No references stored for this video.
Video SDQ5qfGrvsw UndeadVikingVideos Discussion at 1:05:50 sentiment: neutral
video_pk 87960 · mention_pk 338353
UndeadVikingVideos - Titanic video thumbnail
Click to watch at 1:05:50 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Unique sinking mechanic
Cons
  • Questionable theme for children
Thematic elements
  • Survival
  • Maritime disaster
Comparison games
none
Mechanics (from transcript analysis)
  • board transformation — The game board, a cardboard ship, rotates and sinks underwater.
  • Survival — Players must maneuver to safety after the ship sinks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're gonna play access and Al for the first time together
  • 1942 um and that's where I'm drawing a line you know after that it's going to get it's a big time sync that I don't think anybody will really put into it
  • so I picked it up and it became like a staple diet every weekend with me and my mates
  • it had some like event things that would happen and you would read a paragraph and then you would populate the rim with monsters
  • everything else is basically if you can see on their outline in the thing if it's not gray you can hit it
  • the heroscape big thing is you can learn like the synergies of like oh okay if I use this units and this units together then this enhances this and then this enhances that
  • Nexus out was a good one Nexus Ops was good
  • Vegas Showdown we played Nexus Ops a lot we played Vegas Showdown a lot I loved Vegas Showdown but that was like that game should still be around
  • man I I bought three copies of Queens Gambit at Toys R Us
  • risk Shadow forces in 2002
  • the lady who was checking me out was Hispanic and she said to the other tyer in Spanish and I knew what she said it's like oh my God this big game is only $1.99 I'm gonna get one
  • the Red Dot you would you could hit it yeah you just had to put your eye line behind the characters and if you could see to the other any part of them yeah
  • you can change the rules of the terrain pieces and it just makes the game interesting
  • hot lava death
References (from this video)
No references stored for this video.
Video Y6OPMNgqtg4 Game Night Picks - Pair Of Dice Paradise Analysis at 0:58 sentiment: positive
video_pk 29518 · mention_pk 86685
Game Night Picks - Pair Of Dice Paradise - Titanic video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Historically flavored theme
  • Cooperative tension with player coordination
Cons
  • Potentially heavy for table groups seeking lighter fare
Thematic elements
  • Historical disaster with cooperative elements
  • Titanic disaster scenario
Comparison games
none
Mechanics (from transcript analysis)
  • Euro-style resource/crew management — Players coordinate resources and actions to survive the disaster scenario.
  • Resource Management — Players coordinate resources and actions to survive the disaster scenario.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Matt Leacock did indeed design Thunderbirds, the game.
  • Susan McKinley Ross did indeed design Quirk.
  • Daryl Andrews I thought maybe Daryl designed the Titanic game.
  • Kia did The Amazing Spider-Man game.
  • it's just a game it's just a game
  • holy crow too good to believe
References (from this video)
No references stored for this video.
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