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Undaunted: North Africa box art

Undaunted: North Africa

Game ID: GID0371173
Game Info
Year
2020
Players
2
Age
14+
Playtime
45 min
Collection
Your Tier
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Description

The Undaunted series continues with this two-player deck-building game of tactical combat, pitting the raiders of Britain's Long Range Desert Group against Italian forces in the North African Theater of World War II.

The North African campaign has begun. Take control of the British Army's Long Range Desert Group and operate behind enemy lines or command the formidable Italian forces opposing them. In "Undaunted: North Africa", a sequel to Undaunted: Normandy, players once again lead their sides through a varied series of missions. As casualties mount, wounded soldiers leave the players' decks, forcing them to adapt in the face of changing tactical circumstances. Use your cards to strengthen your forces, deploy vehicles to advance rapidly across the battlefield, and seize the initiative as you determine the outcome of the North African Theater.

—description from the publisher

Description

The Undaunted series continues with this two-player deck-building game of tactical combat, pitting the raiders of Britain's Long Range Desert Group against Italian forces in the North African Theater of World War II.

The North African campaign has begun. Take control of the British Army's Long Range Desert Group and operate behind enemy lines or command the formidable Italian forces opposing them. In "Undaunted: North Africa", a sequel to Undaunted: Normandy, players once again lead their sides through a varied series of missions. As casualties mount, wounded soldiers leave the players' decks, forcing them to adapt in the face of changing tactical circumstances. Use your cards to strengthen your forces, deploy vehicles to advance rapidly across the battlefield, and seize the initiative as you determine the outcome of the North African Theater.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 12 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–12 of 12
Video NjWQk6ZQ0Rk Rolling Dice & Taking Names Discussion at 1:00:30 sentiment: positive
video_pk 94427 · mention_pk 257250
Rolling Dice & Taking Names - Undaunted: North Africa video thumbnail
Click to watch at 1:00:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent blend of deck building and historical conflict
  • Adds tanks and new elements to the Undaunted series
  • Good for players who enjoy tactical combat and historical themes
Cons
  • May feel similar to Normandy if not for the new elements
Thematic elements
  • Deck-building wargame with tanks
  • World War II, North Africa
Comparison games
  • Undaunted: Normandy
  • Undaunted: Reinforcements
  • Undaunted: The Pacific
Mechanics (from transcript analysis)
  • Area Control — Players compete to control key areas on the map.
  • Deck Building — Players build and refine their decks to control units and execute strategies.
  • vehicle combat — Includes tanks and other vehicles, adding a new dimension to combat.
  • Wargame — Focuses on military conflict with a historical setting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and I tried Thunderstone Quest and I'm going to put that as my number three because that has the very classic feel of a straight forward deck building game but I like the idea of building out adventure ERS and going into a a dungeon or a cave and facing off against Monsters And if you beat the monsters you get some loot I like building out my characters and adding weapons to them and stuff and going to the shop and buying things I just like really the theme of that game
  • my second one is you know I enjoy my war games so anytime that you can get me a deck building war game I am going to put that back on the shelf and we have done nothing but gush over this series of games and I am going to put undaunted Normandy on my shelf I just the that's the period of World War II that I visited Normandy so I understand you know what was going on then so that builds theme for me so I enjoy the undaunted series I like how you are doing your deck build there but you also have the tokens that you moving but the core mechanic is the deck building
  • and that is Dominion Now I really haven't played Dominion in forever I didn't get all the expansions I remember you know hey this game there's so many other good ones that are coming out but guess what I'm revamping the shelves I'm 10 years older so Dominion should show back up on my shelves just so that it's easy for me to teach people
  • so instead I'm going to go back to a game that I thought was a great mixture between area control and deck building and that's tyrants of the under dark first time I played that game I thought wow this is a really br brilliantly well done of being able to play cards and trying to take over different areas of the board I love the coling system where you want to get cards out of your deck because they're worth points at the end of the game if they're in your if they've been scored and removed
  • this is a fantastic intro to a trading card Style game now if you're not into tcgs or ccgs at all this will not change your mind if you're not into the idea of buying booster boxes and having blind packs that you're having to open and build decks before you go in and play a game if that has zero appeal I don't think this is going to change your mind because there are other simple games out there tcgs like Pokemon Etc that you could have gotten into before using this same format but let's say that the TCG idea intrigues you or you've played tcgs before this is a very very easy to learn game game that plays in about 15 to 20 minutes
  • the graphic design of the cards and the art itself is gorgeous it's beautiful it's classic Disney Art of characters from movies and TV shows from decades and Decades of uh stories of and and old movies a lot of people are just going to get in it for the art alone so the the car design is absolutely stunning
  • every game that I played had a runaway leader issue H so if somebody got ahead and then they started like saying what I always doing you start popping out these characters with lore all over the place and you don't exert them I can't touch them and on one big turn you could tap them all and go okay seven lore I had 13 game over I win shake hands okay no game that I play do we actually finish the game because if it was on my turn and I was saw what they had in front of them and I knew I couldn't do it I just shook their hand and that was it there was no need to even play my turn cuz I knew on their turn they could just Quest and the game was over
  • the goal is to try to collect 20 lore lore that's the whole goal of the game so it's not like you're trying to beat down somebody else and knock their health down to zero
  • it's it's the fact that you're having to build up that the Mana in order to get down there and in the other games we played you could always play a card there but here it was if you didn't have enough ink well or the ink symbol you couldn't play the card so it took you longer to build that Mana up or that ink up so I've never ran into a situation to where I couldn't play a card
  • I mean that's fine I mean when we think about Pokemon and we played that Y and and it was you know how did you get to play it it's been forever and I I will definitely say I do not remember how you know the resources worked in Pokemon or anything I just remember that it too was a very easy game for me to teach to my very young daughter
  • the energy was just through the roof it was it was packed out Ravensburger said afterwards look we we want to help you guys out we want to make this so it's e even better support you guys with however we can so that's a year away but Tony you did tell Old Spaghetti factories like hey go ahead and reserve us for next uh year on Thursday night right that's it it's it's well it's soft booked I can air quote it
References (from this video)
No references stored for this video.
Video NjWQk6ZQ0Rk Rolling Dice & Taking Names Discussion at 1:01:28 sentiment: positive
video_pk 94427 · mention_pk 257256
Rolling Dice & Taking Names - Undaunted: North Africa video thumbnail
Click to watch at 1:01:28 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Expands on the Undaunted series with new elements like tanks
  • Covers a different theater of war
  • Good synergy with other games in the series through expansions
Cons
none
Thematic elements
  • Warfare
  • North Africa (World War II)
Comparison games
  • Undaunted: Normandy
  • Undaunted: Reinforcements
Mechanics (from transcript analysis)
  • Area Control — Involves moving tokens on the board.
  • Deck Building — Part of a series known for its deck-building mechanics.
  • Unit Activation — Utilizes deck building for unit activation.
  • vehicle combat — Introduces tanks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and I tried Thunderstone Quest and I'm going to put that as my number three because that has the very classic feel of a straight forward deck building game but I like the idea of building out adventure ERS and going into a a dungeon or a cave and facing off against Monsters And if you beat the monsters you get some loot I like building out my characters and adding weapons to them and stuff and going to the shop and buying things I just like really the theme of that game
  • my second one is you know I enjoy my war games so anytime that you can get me a deck building war game I am going to put that back on the shelf and we have done nothing but gush over this series of games and I am going to put undaunted Normandy on my shelf I just the that's the period of World War II that I visited Normandy so I understand you know what was going on then so that builds theme for me so I enjoy the undaunted series I like how you are doing your deck build there but you also have the tokens that you moving but the core mechanic is the deck building
  • and that is Dominion Now I really haven't played Dominion in forever I didn't get all the expansions I remember you know hey this game there's so many other good ones that are coming out but guess what I'm revamping the shelves I'm 10 years older so Dominion should show back up on my shelves just so that it's easy for me to teach people
  • so instead I'm going to go back to a game that I thought was a great mixture between area control and deck building and that's tyrants of the under dark first time I played that game I thought wow this is a really br brilliantly well done of being able to play cards and trying to take over different areas of the board I love the coling system where you want to get cards out of your deck because they're worth points at the end of the game if they're in your if they've been scored and removed
  • this is a fantastic intro to a trading card Style game now if you're not into tcgs or ccgs at all this will not change your mind if you're not into the idea of buying booster boxes and having blind packs that you're having to open and build decks before you go in and play a game if that has zero appeal I don't think this is going to change your mind because there are other simple games out there tcgs like Pokemon Etc that you could have gotten into before using this same format but let's say that the TCG idea intrigues you or you've played tcgs before this is a very very easy to learn game game that plays in about 15 to 20 minutes
  • the graphic design of the cards and the art itself is gorgeous it's beautiful it's classic Disney Art of characters from movies and TV shows from decades and Decades of uh stories of and and old movies a lot of people are just going to get in it for the art alone so the the car design is absolutely stunning
  • every game that I played had a runaway leader issue H so if somebody got ahead and then they started like saying what I always doing you start popping out these characters with lore all over the place and you don't exert them I can't touch them and on one big turn you could tap them all and go okay seven lore I had 13 game over I win shake hands okay no game that I play do we actually finish the game because if it was on my turn and I was saw what they had in front of them and I knew I couldn't do it I just shook their hand and that was it there was no need to even play my turn cuz I knew on their turn they could just Quest and the game was over
  • the goal is to try to collect 20 lore lore that's the whole goal of the game so it's not like you're trying to beat down somebody else and knock their health down to zero
  • it's it's the fact that you're having to build up that the Mana in order to get down there and in the other games we played you could always play a card there but here it was if you didn't have enough ink well or the ink symbol you couldn't play the card so it took you longer to build that Mana up or that ink up so I've never ran into a situation to where I couldn't play a card
  • I mean that's fine I mean when we think about Pokemon and we played that Y and and it was you know how did you get to play it it's been forever and I I will definitely say I do not remember how you know the resources worked in Pokemon or anything I just remember that it too was a very easy game for me to teach to my very young daughter
  • the energy was just through the roof it was it was packed out Ravensburger said afterwards look we we want to help you guys out we want to make this so it's e even better support you guys with however we can so that's a year away but Tony you did tell Old Spaghetti factories like hey go ahead and reserve us for next uh year on Thursday night right that's it it's it's well it's soft booked I can air quote it
References (from this video)
No references stored for this video.
Video HIPCHnWSEu4 Rolling Dice & Taking Names Review at 7:17 sentiment: positive
video_pk 93467 · mention_pk 253705
Rolling Dice & Taking Names - Undaunted: North Africa video thumbnail
Click to watch at 7:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New version of Undaunted, expected out July 9th.
  • Can be pre-ordered.
  • Standalone, does not require Undaunted Normandy to play.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is undaunted normally if you have not played this game this is a world war two themed game it is a deck builder and and what's really cool about this it's a deck building game but it has a war game theme because you're moving tokens around the board and everything like that
  • the Germans goal in this scenario is different they're trying to actually pin my rifleman and so let me fix my scout there so you have to pin both of my rifleman counters meaning you have to get both riflemen counters off the board and how did all the board yep
  • the big help you have in this scenario is this is our introduction to the machine gunner
  • with attacking you're attacking a token removing a card suppression you don't actually remove a card so it's not hitting the guy you're just pinning him down so you flip this counter over to show that he suppressed and once a guy is suppressed I have to take an action with the guys to play a card to flip them back over
  • this came first this is it had a I think I first pitched the Osprey in 2014 so we it was designed it was actually signed by different publisher who didn't publish it for a couple of years so it was on contract and didn't come out and so during that time the co designer Trevor Benjamin and I were like hey what if we took undaunted and distilled it down to its you know absolute your chorused form and made sort of an abstract game out of it and that's what that's what turned into war chest
  • the production is just top-notch on war chest the poker chip right everything and even the insert in the box is so well done because you got those plastic trays they'll hold all your poker chips and everything is it's an amazing box set in itself aside from the game which is really good
  • North Africa will be here in July
  • Mac says is North Africa standalone and it is you do not need Normandy to play it that's right yep
  • then you know Sniper Elite which was it originally had had been scheduled to be on Kickstarter a couple of months ago like many things has been delayed so that'll be probably on Kickstarter this summer at some point so that's the the board game based on the video game Sniper Elite and it's a it's a hidden movement game so one player takes the role of the sniper and everybody else is the defenders
  • The problem with that game is it came out right as distributors for not shipping games so there's not any copies in distribution yet in America geesh
  • The post Cold War you know period like I you I told you I work for the Department of Defense so I'm what we call a cold war warrior right that's the what I grew up in so that's that's something that is really interesting to me so hopefully people dig it
References (from this video)
No references stored for this video.
Video 24UzM8qdeAU Rolling Dice & Taking Names Rules Teach at 36:56 sentiment: positive
video_pk 93466 · mention_pk 252924
Rolling Dice & Taking Names - Undaunted: North Africa video thumbnail
Click to watch at 36:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Standalone expansion, does not require the original box.
  • Includes vehicles as a new mechanic.
  • Second scenario will be a demo scenario accessible on TTS.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • vehicles — A new element being added to the game, allowing for vehicles to carry units.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The scenario book actually gives you all these historical details that you're playing through.
  • This is the card that my grandfather's name is on.
  • I love the art on the cards I think it is so stylistic and done so it's it's simplistic but still it's very colorful.
  • The tile configuration creates a hex grid but they're squares, giving benefits of both.
  • Undaunted: Normandy did win Best War Game for golden geek it's been a lot of demand for it.
  • It was the most popular solitaire game that's not a solitaire game.
References (from this video)
No references stored for this video.
Video sqUVZmEgMjg Board Stupid Top List at 5:53 sentiment: positive
video_pk 59344 · mention_pk 151935
Board Stupid - Undaunted: North Africa video thumbnail
Click to watch at 5:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep historical scenario variety
  • two-player focus with evolving decks
Cons
  • complex setup for beginners
Thematic elements
  • two-player tactical combat in a campaign framework
  • World War II North Africa campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Decks evolve as the campaign progresses
  • deck-building — Decks evolve as the campaign progresses
  • Hand Management — Strategic hand selection drives actions and outcomes
  • hand-management — Strategic hand selection drives actions and outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a war game for all intents
  • Love Letter is the game I think I've probably played the most
  • Cascadia is a fantastic game
  • Heat is amazing
  • Undaunted is fabulous
  • It's pure fun
References (from this video)
No references stored for this video.
Video HXPfjQbqiO4 Board Of It Discussion at 19:05 sentiment: positive
video_pk 32435 · mention_pk 95971
Board Of It - Undaunted: North Africa video thumbnail
Click to watch at 19:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adds meaningful asymmetry and new flavor
  • expands the core system with fresh scenarios
Cons
none
Thematic elements
  • asymmetric sides with vehicle elements
  • World War II, North Africa desert
  • historical and scenario-led
Comparison games
  • Undaunted Normandy
Mechanics (from transcript analysis)
  • asymmetry — different side abilities and decks create asymmetrical play
  • Deck Building — continues the core deck-building system with new twists and units
  • deck-building — continues the core deck-building system with new twists and units
  • Scenario / Mission / Campaign Game — scenarios with distinct goals and setups that reward strategic planning
  • scenario variety — scenarios with distinct goals and setups that reward strategic planning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's extremely approachable and engaging
  • the core gameplay is very simplistic yet brutal and tense
  • we've top 10 games of all time
  • the scenarios offer varied and interesting objectives
References (from this video)
No references stored for this video.
Video iJNxPRfs2kM Rolling Dice & Taking Names Interview at 37:46 sentiment: positive
video_pk 13770 · mention_pk 40236
Rolling Dice & Taking Names - Undaunted: North Africa video thumbnail
Click to watch at 37:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong two-player duo experience
  • Continues the successful Undaunted formula
Cons
  • Same caveats as Normandy about deck-building depth
Thematic elements
  • deck-building, scenario-based tactical engagements
  • World War II North Africa
  • campaign-like scenarios with evolving decks
Comparison games
  • Undaunted Normandy
Mechanics (from transcript analysis)
  • deck-building — Similar to Normandy; build efficient hands.
  • scenario-based play — Scenarios drive objectives and victory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • bam that's a quote, baby, quotable
  • it's one of those things that you should always feel like there's no chance for you to win on both sides simultaneously
  • easy like sunday morning
References (from this video)
No references stored for this video.
Video 9_NcqaHe2hA Adam in Wales - Board Game Design Analysis at 10:38:20 sentiment: positive
video_pk 12785 · mention_pk 37304
Adam in Wales - Board Game Design - Undaunted: North Africa video thumbnail
Click to watch at 10:38:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Military combat and strategy
  • World War II - North Africa
  • Thematic simulation
Comparison games
  • Undaunted: Normandy
Mechanics (from transcript analysis)
  • Deck Building — Similar to Normandy, deck building controls military unit actions on the board
  • Deck building driving action — Similar to Normandy, deck building controls military unit actions on the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that sense of destruction sheer destruction of the playing space and you don't get that much in board games
  • i think that's a really nice level of interaction in games because it's not mean spirited it's not vindictive but it still means you've got to constantly keep thinking
  • i've got my own deck that alone is exciting and different to the vast majority of games that i had played in the past
  • the deck is created as we play we're buying cards from a central pool
  • everybody's got a bit of the same information a bit of different information and it makes the game really really intriguing
  • everybody's running around a table shouting over each other trying to find the people with the same card
  • i've played it with my german family and my english family who can't speak to each other because i don't speak the same language but they could all play happy salmon together
  • everyone's got their own set of poker dice and they're rolling them all at the same time you're not having to wait for somebody else
  • these are just the most fantastic little components that i've i've found in games i absolutely love them
  • it takes six minutes to play which is three rounds of drawing one minutes each and three rounds of guessing one minute each
  • it's so frustrating it just gets in the way it's not fun
References (from this video)
No references stored for this video.
Video 3icCCDwFcjk The Dice Tower Review at 7:06 sentiment: positive
video_pk 9697 · mention_pk 28632
The Dice Tower - Undaunted: North Africa video thumbnail
Click to watch at 7:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Maybe favorite Undaunted
  • Introduced vehicles
  • Fantastic game and series
  • Love it
Cons
none
Thematic elements
  • Military combat with vehicles
  • World War 2 North Africa
  • War game
Comparison games
  • Undaunted: Battle of Britain
Mechanics (from transcript analysis)
  • Deck Building — Build deck for tactical combat
  • vehicles — Introduced vehicles to Undaunted series
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a series where I take a look at reviews I did last year, 5 years ago, 10 years ago, and 20 years ago
  • I know it's hard to believe people were arguing about board games
  • Seven Wonders Duel came out and changed gaming - now we have dual games everywhere
  • This game's thematic because it feels like the Joker's making you play this at gunpoint
  • No Thanks keeps getting better for me the more I play it
  • Undaunted - such a fantastic game and series - I love it
References (from this video)
No references stored for this video.
Video iNFZLQ14gTE Box of Delights Playthrough at 0:00 sentiment: positive
video_pk 9229 · mention_pk 27210
Box of Delights - Undaunted: North Africa video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple rules that are quick to learn
  • Very tactical with deep interactions from cards and terrain
  • Scenario-driven with the ability to invent your own scenarios
  • Two-player asymmetric design with engaging objective mechanics
  • Fog of war and recon add tension and variety
  • High replayability via many terrains and scenarios
  • Clear, compact components and aesthetic
Cons
  • Fog of war cards can clog your hand; recon is needed to remove them
  • Crew specialization and tile tokens can be fiddly; setup demands care
  • Official solo support is lacking; solo play relies on homebrew rules or AI variants
  • Two-player only design (no official multiplayer) and can be setup-heavy for new players
Thematic elements
  • Asymmetric, scenario-driven WWII squad-level combat
  • Desert campaign in Libya, 1940-1943
  • Tactical, scenario-driven card-driven engagements with terrain and fog of war
Comparison games
  • Warchest
  • Undaunted Normandy
Mechanics (from transcript analysis)
  • combat resolution with dice and suppression — Attacker rolls dice to meet target values; a zero on a die is always a success; damage can suppress or destroy units or structures, with suppression limiting future actions.
  • deck-building — Players build and cycle a small, scenario-defined deck; starting decks are fixed per scenario with upgrades drawn from a supply. There is no cross-game deck construction.
  • fog of war and recon — Fog-of-war cards represent battlefield uncertainty; recon actions can remove fog-of-war from tiles to reveal them.
  • initiative-based action order — Each turn, players select a card for its initiative value; cards are revealed to determine who acts first.
  • scenario-driven objectives and asymmetry — Italian and Allied sides have different objectives on map tiles (e.g., control vs destroy) that drive play across scenarios.
  • tile/terrain map with terrain effects — The map uses tiles with terrain features that modify range, cover bonuses, and line-of-sight-like considerations affecting combat.
  • units with vehicle crew specialization — Units sit in roles with seat-specific specializations (e.g., spanner, crosshairs, steering wheel) that unlock unique actions when crewed.
  • upgrades, bolstering, and card management — Actions to bolster, inspire, demolish, and hunker down influence deck strength and availability; cards can be added from supply and some can be removed from the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a two-player war game that's very quick to get into.
  • The rules are relatively straightforward.
  • The game shines: simple rules with a complex set of interactions with the cards that are in your deck.
  • This is superb two-player tactical game that can play really sharp lots of different scenarios mixing up what's going on the board not so many moving parts that you can't keep it all in your head.
  • Short, sharp, playable, lots of action, lots of drama, easy to get to the table.
References (from this video)
No references stored for this video.
Video ret2atPVYv8 Rolling Dice & Taking Names Discussion at 0:00 sentiment: positive
video_pk 5289 · mention_pk 118450
Rolling Dice & Taking Names - Undaunted: North Africa video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adds tanks and additional elements over Normandy
  • different theater of war
  • compatible with reinforcements expansion
  • expands series beyond European theater
Cons
none
Thematic elements
  • World War II
  • North Africa campaign
  • military operations
  • tank warfare
Comparison games
  • Undaunted Normandy
  • Battle Over Britain (anticipated future release)
Mechanics (from transcript analysis)
  • Deck Building
  • Measurement Movement
  • reinforcements
  • token movement
  • wargame mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is back baby
  • y'all we recorded an entire episode 301... and then we go into the process of sending the files to each other and it's only happened what maybe one other time Tony in 300 episodes where we didn't have the recorded file
  • please do not wear a backpack that's juts out about 16 to 24 inches from your back
  • when you land on one of those letters your opponents will draw a card
  • nobody feels out of the game or you don't have a chance
  • this game a seller game for me is that it's no fun if there's no way to win the game
  • so I'm wondering if the convention center if they would move it to the field
  • we went by there every day there was one or two gentlemen there that we just almost became friends with
  • games of the con I loved this game
  • I've played over three four thousand games on the iPad
  • go back to the roots that maybe started this whole deck building system
  • as tyrants of the underdark first time I played that game I thought wow this is a really brilliantly well done
References (from this video)
No references stored for this video.
Video Avc31zTj8N4 The Discriminating Gamer Discussion at 2:27 sentiment: positive
video_pk 492 · mention_pk 1442
The Discriminating Gamer - Undaunted: North Africa video thumbnail
Click to watch at 2:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact, fluid deck-building core
  • focus on logistics and unit coordination in a desert setting
Cons
  • deck-building abstraction may obscure some historical details
Thematic elements
  • squad-level action and supply-driven campaigns
  • North Africa desert campaign during WWII
  • deck-building wargame
Comparison games
  • Undaunted Battle of Britain
  • Raml in the Desert
Mechanics (from transcript analysis)
  • Deck Building — cards manage units, actions, and events
  • deck-building — cards manage units, actions, and events
  • squad-level movement — micro-level tactical decisions with vehicles and troops
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • great history to learn about and great way to learn about history through gaming.
  • what do you think? what are some of the games you would have played for some of these iconic battles?
  • I couldn't fit every operation scenario. I couldn't fit every game in this.
References (from this video)
No references stored for this video.
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Game Deep Dive
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