Game Info
Year
2025
Players
1-4
Age
12+
Playtime
90 min
Complexity
2.8/5
Collection
Your Tier
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Description
A cooperative board game where players guide Viking heroes through mythical lands aboard a magical Drakkar using an innovative magnetic navigation system to stop Ragnarok.
Featured Videos
Playthrough
Viking Route - Kickstarter Playthrough
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 4 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video LubOr9Fbrks
Board Gaming Ramblings Playthrough at 0:09 sentiment: positive
video_pk 86728 · mention_pk 225508
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Interesting and unique movement mechanic using magnets and a compass.
- Visually appealing with good table presence.
- Challenging cooperative experience.
Cons
- Very difficult to play.
- Can be challenging to coordinate actions effectively.
- Potential component issues with magnets in prototypes.
Thematic elements
- Vikings trying to sail and defeat a Kraken
- the sea
Comparison games
none
Mechanics (from transcript analysis)
- Action Point Allowance — Each Viking can perform a set number of actions (e.g., three) per round, choosing from a list of possibilities.
- Card drafting/drawing — Players draw cards that provide various effects, such as altering movement or granting abilities.
- Combat — Players can attack enemies like tentacles and the Kraken.
- cooperative play — Players work together to achieve a common goal, winning or losing as a team.
- Dice Rolling — Dice are used for combat and determining outcomes like tentacle placement.
- movement manipulation — Movement is influenced by environmental factors (wind, compass) and player actions, using magnets and a compass.
- Resource Management — Players manage 'clan spirit' or 'team spirit' tokens for special actions or to get out of bad situations.
- scenario-based play — The game features different scenarios that players can play through.
- Set Collection — Players need to collect three magical stones to achieve one of the win conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is an actual compass. So, when you move around these, so that's all the actions you can do is to move these around and when you move them close to uh the the uh the the compass, it will move around.
- So, basically, where the wind is coming from and how we manipulate that chooses where the boat is going to travel.
- Oh, this is already a very hard game.
- It looked so bleak. Yes, I had no... so bleak. Not think we could do that.
References (from this video)
No references stored for this video.
Video kmgEq_5PkGY
Rahdo Runs Through Top List at 41:47 sentiment: mixed
video_pk 80118 · mention_pk 194456
Click to watch at 41:47 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Fantastic production quality, possibly best of the year
- Actual Viking ship board with mast and sails
- Gorgeous art and miniatures
- High replayability due to mix-and-match missions/bosses/terrain
- Flexible player order (unlike Pandemic)
- Clever central mechanism using magnetism to control ship direction
- Clever thematic ideas
Cons
- When playing with two players, you control multiple characters
- Turns can feel unsatisfying with only three actions and significant movement time
- Significant time spent moving around the boat, which is not interesting
- Turns can feel like setup for future turns rather than impactful
- Less exciting turns happen often
- Movement is not particularly interesting or engaging, no puzzle to it
Thematic elements
- Adventure Vikings, tempting fate, going up against gods and monsters (high fantasy objectives)
- Sailing around stormy seas
Comparison games
- Pandemic
- Spirit Island
- Flash Point: Fire Rescue
Mechanics (from transcript analysis)
- Action Point Allowance — Players have three action points to spend on moving or interacting with stations on the ship.
- Card Play — Event cards drawn at the end of a turn introduce challenges. Players can also draw and play 'favor of the gods' cards.
- cooperative play — Players work together to complete objectives.
- Modular Board — Mission and world elements (bosses, terrain) can be mixed and matched for replayability.
- Unique movement — Ship movement is controlled by manipulating magnets on a wind statue and Odin's ravens, affecting a compass.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The game is getting a new lick of paint, a new coat of paint, new art, you know, redesigned from the ground up, and two new expansion modules that turn what was already a fantastic, one of the all-time great engine building conveyor belt games.
- Probably the greatest combination of engine building and conveyor belt gameplay the industry has ever seen.
- Barcelona is already an absolutely phenomenal worker placement game.
- This is probably Danny's second or his third best game to date.
- This is a worker placement game where our worker placement board is constantly dynamically changing because it is comprised of three different conveyor belts where the worker placement options are changing throughout the game.
- It is full of agonizing tough decisions.
- The turns in this game are comboastic.
- It does not fall into that trap.
- Every time you play with the adventure book, you pick one of six different adventures and you come up with completely new objective-based gameplay that radically alters the game.
- This has brought Meadow into my top 100 games of all time.
- Wondrous Creatures is already my highest ranked um worker placement game in history. It is the greatest worker placement game of all time.
- The board starts different every single time you play because you get new types of worker placement spots that never existed before.
- It makes everything about the game better in ways that I didn't even know I wanted.
- You will feel better. You will have made a positive change in the world through the power of board games.
References (from this video)
No references stored for this video.
Video JUDxTYGGXIM
Ryan and Bethany Board Game Reviews Top List at 206:06:40 sentiment: positive
video_pk 80149 · mention_pk 194600
Click to watch at 206:06:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Ares Games makes cool, interesting, weird games outside their usual war game sphere.
- Innovative magnet and compass mechanism.
- Sounds like a great adventure.
Cons
- Uncertainty if the magnet mechanism is a gimmick or truly works as intended.
Thematic elements
- Vikings sailing, fighting monsters, guided by Odin's ravens, using a magical ship.
- Viking age, sailing across the world's edge.
Comparison games
- The Faceless
Mechanics (from transcript analysis)
- cooperative play — The game is fully cooperative.
- Magnet Navigation — Uses magnets on a board and a compass affected by them to move around.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game is a very 'cozy' sticker book.
- It's a relaxing experience that you can just zone out with.
- It's like a sticker version of pattern building or tile placement.
- It's got a very charming theme of rescuing cats.
- It's a very positive game about helping animals.
- The artwork is absolutely beautiful.
- It's a very calm and relaxing game.
- It's very satisfying to build out your forest.
References (from this video)
No references stored for this video.
Video s_uDSKdJ5cs
Board Stupid Top 10 List at 26:10 sentiment: positive
video_pk 39060 · mention_pk 117797
Click to watch at 26:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Innovative magnet toy factor, stunning production
- Cooperative, campaign-friendly design
Cons
- Physical magnets can be delicate and require careful setup
Thematic elements
- Cooperative exploration with magnetic movement toys
- Norse myth-inspired voyage with magnets and compasses
- Mythic exploration with puzzle-like quest structure
Comparison games
- Jaws (Prospero Hall)
Mechanics (from transcript analysis)
- Asymmetric Viking roles — Different Vikings with unique skills and deck interactions.
- Cooperative Game — Share quest objectives and manage resources on board.
- Cooperative quest management — Share quest objectives and manage resources on board.
- Magnet-based compass movement — Physical magnet system to determine token/movement locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's a solo game. We're breaking that just a first one. It is a solo game.
- Time Trooper is absolutely mega fun.
- The ship that you're on will break and you will die. But there's a trick to this. The ship can time-drive and reset.
- You are the gods. You are one of the gods.
- Magnets and games is great.
References (from this video)
No references stored for this video.
Video PFSjQ3_AwIY
Board Stupid Discussion at 32:13 sentiment: positive
video_pk 33829 · mention_pk 100735
Click to watch at 32:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- interesting potential, under the radar
- retroactive improvement possibility
Cons
- game’s exact status is unclear from transcript
Thematic elements
- mechanism-led with exploration
- under-the-radar route-building with Norse-like theming
- emergent, discovery-based
Comparison games
- The Faceless
Mechanics (from transcript analysis)
- mechanism transfer / reimplementation — discussion about how a game design can resurface with changes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's our monthly roundup
- this is more viby
- the game is an experience
- we're going to go to Birmingham very soon
- it's the best artwork that I've seen
- the art in this made me a little bit emotional
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5