Game Info
Year
1983
Players
2-6
Age
14+
Playtime
120 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
In the light, beer & pretzels type of game Wiz-War, players are transformed into wizards attempting to collect treasures from a twisted little maze. At the heart of the game is a deck of cards that the players use to cast spells, power-up spells, and augment movement. Each turn, players can move up to three spaces (or more with the use of number cards). However, the goal is to penetrate the other players' sections of the maze, pick up one of their treasures, and bring it back to your home base. The first player to capture two such treasures or kill all the other wizards wins.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 2 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–4 of 4
Video Fv44q05eKA4
Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 122127 · mention_pk 351355
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Still fun after many years
- Wacky and chaotic spells
- Player elimination makes it engaging even after elimination
- Fast-paced gameplay
- Satisfying counter-spell mechanics
- High replayability due to many schools of magic
- Short playtime
- Good value for money if expansions are included
Cons
- Not fun at 2 or 3 players
- Expansions can be hard to find
- 9th edition looks like trash
Thematic elements
- Wizards battling
Comparison games
- Epic Spell Wars
- Black Rose Wars
- Magic the Gathering
- Adrenaline
Mechanics (from transcript analysis)
- Area Control — The entire goal is just to get two points and you get a point by killing another wizard. Or getting someone else's treasure back to your home area.
- Combat — It is so much fun. The only other game that I can compare this to is I this would be as if Black Rose Wars and Epic Spell Wars combined because you take the chaos from Epic Spell Wars and you take the different schools of magic that Black Rose Wars has and you put put them in this arena that the entire goal is just to get two points and you get a point by killing another wizard.
- Counterspell — And there's counter spells, which is awesome. Uh, a lot of these kinds of games don't don't allow for countering.
- Hand Management — The way that the game works is you can cast any number of spells in your hand except only one. you can only make one attack, whether that's physically attacking someone or doing an attack spell.
- Modular Board — The way the arena was laid out, there was a path that was just connecting me and another player. So, he cast a spell that let you rotate the board, so it didn't happen that way.
- Player Elimination — This game has player elimination or getting someone else's treasure back to your home area, but the treasures are temporary. So, the game does eventually boil down to last wizard standing pretty much.
- Set Collection — You have tons of different tokens out to represent different items that you found or conjured. Um, I mean, effects that are taking place on the map that just fill up the arena that are hazardous.
- Spell Casting — They did such a great job of creating all these different wacky spells, you know, that can that can buff you, that can debuff your enemies, that could just deal straight up damage to them, that can actually transform you into a different creature.
- Variable player powers — And the I mean you're supposed to only take three. So what what we did was it was four of us. I didn't really care. So I had the other three players pick a school of magic that they wanted. But you got alchemy, conjuring, elemental, mentalism, mutation, with the expansions that I that I have. You got mythology, totem, draconic, and then hexcraft, chaos, and necromancy. So, you got six in the expansion. I didn't even count how many were in the in the base game. Six, eight, 10. You got 12 schools of magic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a beer and pretzels game. One you go in expecting chaos, expecting to be uh just have your [ __ ] rocked all over the place.
- The game does eventually boil down to last wizard standing pretty much.
- everyone only has 15 life and so you die, you take damage very quickly, so the game goes by very fast.
- This game just feels as if as if it's in a class of its own because the board doesn't look awesome. It's literally a maze.
- It's a shame that we don't get games like this.
- So, if you're eliminated, you're still invested. That's the thing is player elimination. I feel like designers are scared to have it now because, well, I got eliminated first. I know it's not fun. But this game has that and you're still kind of invested because you're seeing what other people play and and seeing the reactions of how hilarious it actually ends up being.
- I easily give this a nine because it it the theming works well for me. All the different schools of magic being radically different from one another works well for me. The balance of being chaotic and short but not too short uh just does super well.
References (from this video)
No references stored for this video.
Video j24Hnbh2sQo
Rolling Dice & Taking Names Interview at 12:40
video_pk 93509 · mention_pk 253837
Click to watch at 12:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- Wargame
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I always kind of think it shouldn't be the rules that are complicated it should be the situation that's complicated
- The key thing was dealing with opportunity fire
- The card system is for me a way of modeling that in that you have to know when to hold back and make sure you've got options at hand
- The figures are just gorgeous really good detail
- it's a game where there is no cardboard in the game at all
- people assume I'm you know some wealthy game designer in a mansion and Brisbane but no it's um yeah definitely needed to royalties
- the world we live in is the result of technological developments nothing to do with politicians nothing to do with generals it's just we a lot of relatively unknown scientists designing stuff you know creating stuff that allows us to shape the wall you know that has a creator the world we live in
- we probably just ruined the chance of him ever coming on the show again but at least now we know what lawn mower he has
References (from this video)
No references stored for this video.
Video UqHTaNmrpWs
Drive Thru Games Analysis at 19:37 sentiment: neutral
video_pk 89461 · mention_pk 237609
Click to watch at 19:37 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- Still around.
- People really like the fun wizards running around zapping each other aspect.
- There have been other games with a similar vibe released recently.
Cons
- Never played it.
- Suspected to be more chaotic than Mage Wars.
- Random stuff can happen.
Thematic elements
- Mages running around a map casting spells
Comparison games
- Mage Wars
Mechanics (from transcript analysis)
- Spell Casting — Mages use various spells.
- Wizards combat — Players control wizards battling each other.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is definitely one i think folks can skip
- this is basically dune but in the twilight imperium universe
- really neat deck building stuff
- it's gone away it's it's a you know they've sunsetted the game now
- i think i ended up liking the more modern version a little bit better
- this one I felt kind of muddied the waters a little bit
References (from this video)
No references stored for this video.
Video RmVOVMTy2Ks
UndeadVikingVideos Discussion at 3:27:35 sentiment: positive
video_pk 88628 · mention_pk 234097
Click to watch at 3:27:35 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Host obtained a first edition copy at the BGG con flea market.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the White House plumbers with uh Woody Harris it was about Watergate
- that looked good
- it was a pretty funny if all this [ __ ] is like even somewhat true that happened in the series it was pretty wild what the [ __ ] happened
- she's still working man
- she's got like three or four credits every year
- I can't think of a movie I've seen her in in forever and for a while there she was in a ton of stuff
- 99 was a big year
- 97 was a big year
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4