Game Info
Players
1-4
Age
13+
Playtime
60 min
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–6 of 6
Video NKwoDt0ihBQ
Getting Games Discussion at 8:39 sentiment: positive
video_pk 89789 · mention_pk 239050
Click to watch at 8:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- eye-catching 3D presentation
- compelling aesthetic
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- 3D stacking — three-dimensional stacking on a shared map
- area placement with blocks and meeples — placing blocks and meeples to earn points
- puzzle building — puzzly sand castle building game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a relatively lightweight card game
- looks very pleasant
- i would love to try at some point
- aesthetically pleasing vibe
- i'm genuinely curious to learn more about this
References (from this video)
No references stored for this video.
Video tEQ80baXWIE
Watch It Played News at 3:47 sentiment: positive
video_pk 89731 · mention_pk 238827
Click to watch at 3:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Feels unique and dramatic
- Lots of variation in structures, goals, and hazards
- Host enjoyed playing and won by one point
Cons
- Threatened by dogs, babies, and kites.
Thematic elements
- Playing as tiny 'shawlings' to build and rebuild a sandcastle kingdom.
- A beach, with threats from dogs, babies, and kites.
Comparison games
- Tiny Towns
- Santorini
Mechanics (from transcript analysis)
- Pattern Building — Players add sand blocks to create patterns that match cards.
- Push Your Luck — Calculating when hazards will strike adds a tense element.
- Set Collection — Earning sand dollars to score points.
- Tile Placement — Matching patterns on cards allows players to place special buildings and characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- i love viticulture it's one of my all-time favorite games i talk about it all the time
- this is in insta by territory for me
- what could possibly go wrong
- all your careful planning is going to go wrong
- it's exactly my jam
- i also beat paula by one point which is the best amount of points to beat somebody by
- The Castles of Burgundy's one of the best games of all time
- this to me seems like a collector's edition in many ways
- absolutely massive games category
- this expansion is bigger actually it's massive fast yes
- i love trick taking games but this one already sounds like it's going to break my brain
- it's gonna melt my brain
- it's cute
- the thought that i could steal myself a raccoon and raise it as my child
- the raccoons have organized into gangs and each raccoon gang boss wants to be the first one to reach the famous golden rubbish bin
- rattus has more expansions than you can shake a stick at
- if you've been interested in the game but never really known where to jump in then this is a good jumping off point
References (from this video)
No references stored for this video.
Video sE2AtORTEUo
Watch It Played Discussion at 3:51 sentiment: positive
video_pk 89723 · mention_pk 238791
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Sandcastle building game
- puzzle out the best placements
- points are earned for every turn pieces stay on the board
- kingdom with the most sand dollars will claim victory
Cons
- doom on the dunes as looming threats are around every Bend
- few castles will remain standing at the end of the day
Thematic elements
- Sandcastle building
- Shorelines
Comparison games
none
Mechanics (from transcript analysis)
- Tile Placement — puzzle out the best placements for their salty silica structures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Amazon is the local shop to a lot of people
- you never really know who you're buying from
- I'm probably going to try an online local game store anyway first
- I don't see it as that much of a problem
- the thrill of the hunt I think probably more than anything else
- more people making more games is a good thing for Innovation and for progression in the board game design and product sphere
- as a consumer wow do I feel overwhelmed a lot of the time
- the entryway into board games more daunting for people
References (from this video)
No references stored for this video.
Video XoOkiR4eU6s
kovray Discussion at 5:47
video_pk 87194 · mention_pk 227407
Click to watch at 5:47 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we are going to be talking about the weight of games
- the loser does the dishes
References (from this video)
No references stored for this video.
Video A7pEBKcE8ww
kovray Review
video_pk 68867 · mention_pk 165161
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- very fun very fun very cute
- best of four
- the theme integration into this game just feels like so right
- the sandbox is just it's an open world you can create whatever you want
- hazards definitely make this game for me at least
- it's really cool too because when you build you can see like tyler's building over there
References (from this video)
No references stored for this video.
Video A7pEBKcE8ww
kovray Review at 0:13 sentiment: positive
video_pk 68867 · mention_pk 238848
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Very fun and cute presentation with strong thematic alignment
- Theme integration feels right and compelling
- Beautiful components and production value even in prototype
- Hazards add dynamic tension and exciting moments
- Close scoring creates a tense, competitive race
Cons
- Prototype copy is not final and may change
- Seaweed tokens were missing in the prototype (two sand dollars used instead)
- Expansion content and some elements may be unclear or in flux until final production
Thematic elements
- survival, protection of people, building under threat
- beach/shoreline setting with shorelinks defending their castle against hazards
- players build and defend a beach castle while hazards threaten their progress
Comparison games
none
Mechanics (from transcript analysis)
- block_ownership — There is no ownership of sandblocks; players share the sandbox and can utilize blocks placed by others.
- build — Place any number of sand blocks onto the beach board with the rule that placed blocks must be orthogonally adjacent to each other; blocks cannot be placed on top of another player's pieces.
- gather — At the start of each turn, gather three sand blocks from the supply and place them on your player mat.
- hazards — At the end of a round, hazards are moved to a new edge and their associated cards are flipped; if a stack shows three alerts, hazards trigger and remove pieces from the board.
- kingdom_placement — Place kingdom pieces with specific placement requirements: archer needs a sandblock adjacent for cover; guard requires an empty adjacent space; princess must be on a two-high stack with no adjacent blocks; figures must be on a sandblock just placed.
- Point Salad — Each piece placed on the board yields sand dollars; players track these on their maps and can score castle cards when patterns are completed or card requirements are met.
- rounds_and_end — The game runs for four to six rounds depending on player count; after the final round, hazards are triggered and scores tallied to determine the winner.
- Score — Each piece placed on the board yields sand dollars; players track these on their maps and can score castle cards when patterns are completed or card requirements are met.
- structure_rules — Structures must be placed adjacent to the sandblocks just placed and require certain conditions (e.g., two stacks of two blocks high on each side) to be considered sound.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- very fun very fun very cute
- best of four
- the theme integration into this game just feels like so right
- the sandbox is just it's an open world you can create whatever you want
- hazards definitely make this game for me at least
- it's really cool too because when you build you can see like tyler's building over there
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6