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Nova Era box art

Nova Era

Game ID: GID0446587
Game Info
Players
4
Collection
Ratings
Creator Score
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 3 · mix 2 · neu 2 · neg 0
Mentions per page
Showing 1–8 of 8
Video aWgOtF_Xk5I Rolling Dice & Taking Names Review at 26:22 sentiment: mixed
video_pk 85822 · mention_pk 319770
Rolling Dice & Taking Names - Nova Era video thumbnail
Click to watch at 26:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Dice drafting mechanic is unique.
  • Disaster track mechanic adds interesting considerations.
  • Technology obsolescence creates dynamic gameplay.
  • High replayability due to card variety.
Cons
  • Significant analysis paralysis (AP).
  • Card drafting from tableau can be frustrating if desired cards are taken.
  • Game length is much longer than stated (2+ hours instead of 60 minutes for 4 players).
  • Obsolescent cards can be detrimental.
  • Difficulty in accessing needed technology cards.
  • Runaway leader potential through powerful personality cards.
Thematic elements
  • Civ feel, engine building
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft technology cards from a tableau, with access limited to the bottom row of columns.
  • Dice Drafting — Players draft dice from zones, with color and value impacting actions and costs.
  • Disaster Track — Undrafted dice advance disaster tracks, potentially triggering negative events.
  • Engine Building — Players develop technology cards that provide abilities, production, and scoring.
  • Resource Management — Players use dice pips or collected resources to pay for cards and actions.
  • Technology tree — Players develop technologies across different eras, with some technologies making others obsolete.
  • Worker Placement — Dice are spent to take actions, similar to worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm telling you, Johnny Matthysse is retiring from touring after almost 70 years of cruning.
  • So, you'll know how to take the quality of your sleep from okay to very high.
  • My elbow's hurting a little bit. I got a little pickle ball elbow going on even after we're playing.
  • That's a lie. Or we suck at playing. There ain't no way. How many times do we have to play to prove you ain't going to get four players done in 60 minutes?
  • There's no way y'all labor.
  • I'm going to take pity on this dude. You know, he goes 0 and 3 every week.
  • The only problem I see with that is there may be a lot more AP or argument during the end.
  • People say, 'Oh, miniatures are too expensive.' I totally get that. But you got to understand the people who are playing miniatures games are playing these same miniatures for years.
  • I wish there was some way. Well, as a side note, there are some personalities and a couple cards that say buy a card from anywhere in the table.
  • I was looking for, you know, the game ends after I fill up all my seats. Well, how quickly can I do that?
  • For me, uh, this game is a must buy to keep in the collection for two players.
  • Architects of Amitus. I also too think it's a must buy. Small box, two-player game, 30 minutes. Tile draft tile placement. It's a good one.
  • This was not my fave.
  • So, you've got to say, 'Oh man, I really need to strategically place this.' And there's the piece I need. And then you go out and put your put your architect on. You're like, 'When is he going to pull those backs?' because I know the one underneath it is the exact one I'm going to need.
References (from this video)
No references stored for this video.
Video NanT-lG8baA Discussion at 0:10
video_pk 69506 · mention_pk 166032
Nova Era video thumbnail
Click to watch at 0:10 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to Dicebreaker your weekly dose of tabletop news
  • Spiel Expo Bangkok 2024 is underway and they've already announced a handful of fresh new games including Ethnos Second Edition Yakuza and this beauty right here Nova era plus some returning heavy weights were revealed too and when we say heavy weighs we mean heavy weights that's right Godzilla is going to be a big part of Cthulhu Death May Die Forbidden Reaches and this miniature or bigat is an impressive in person believe me but more than all the hot game announcements we've just had fun meeting awesome people getting silly with some hilarious party games and playing with some lesser known Personalities in the board game media space learning games playing games and seeing firsthand the love we all have for gaming and just having fun at the table
References (from this video)
No references stored for this video.
Video oDDbMsolfq0 Discussion at 0:27 sentiment: positive
video_pk 69503 · mention_pk 166028
Nova Era video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible yet punishing Civ building game.
  • Nearly 200 cards including Technologies, evolutions, and personalities.
  • Looks like a solid game.
Cons
  • Unchosen dice affect the game for everyone.
Thematic elements
  • Civ building
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Implied by the large number of cards including Technologies, evolutions, and personalities.
  • Civ Building — Described as a Civ building game.
  • Dice Drafting — Players will use their dice to power their actions, but the ones no one chooses will affect the game for everyone.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yakuza players control rival cat Clans trying to build a fishing Empire.
  • Nova era is the one I didn't get to play but I did get a rundown from Tom.
  • it really does look like a solid game
References (from this video)
No references stored for this video.
Video WaFi56LDv5s Watch It Played Rules Teach at 0:14 sentiment: neutral
video_pk 63869 · mention_pk 157386
Watch It Played - Nova Era video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • civilization building, resource management, disaster mitigation
  • growing civilizations from humble beginnings into a worldwide empire, with disasters and unrest to weather
  • instructional/tutorial
Comparison games
none
Mechanics (from transcript analysis)
  • Develop technology — Pay the cost shown on a technology card using a die and matching colored resources; cards can be paid with a die of the same color, possibly using its value to pay costs, and cards may be overlapped on the board to save space.
  • Disaster tracks and Dark Age — Markers on colored disaster tracks are moved downward by the values of dice on unchosen zones; reaching the Dark Age track bottom triggers a round-specific set of penalties, including returning dice and reducing remaining dice values.
  • End Game Bonuses — At the end of an era, players score points from colors, objectives, and other conditions; the player with the most points wins, with tie-breakers including unrest and shared victory rules.
  • End of era scoring and victory — At the end of an era, players score points from colors, objectives, and other conditions; the player with the most points wins, with tie-breakers including unrest and shared victory rules.
  • Enlist personality — Take one of the personalities; pay the listed cost with a die, with unrest adjustment rules depending on die value and color; some personalities bring unique effects or tokens.
  • Evolutions and obsolescence (era progression) — When moving to a new era, evolutions are checked; you gain evolution cards that can become playable later, and cards named as bannered can become obsolete, potentially moving affected cards to the past.
  • Expand territory — Spend a die of any value to pay the cost shown in the territory area and move a territory card from the display to the territory area, provided related technologies are face up and meet the color requirements.
  • Gaining resources — Spend a die (not black) to gain matching colored resources from the supply and add them to the corresponding resource area on your board.
  • Multi-Use Cards — Pay the cost shown on a technology card using a die and matching colored resources; cards can be paid with a die of the same color, possibly using its value to pay costs, and cards may be overlapped on the board to save space.
  • Production step and production effects — After all players have spent dice, players may resolve production effects on their cards in the order they choose; these effects grant resources or other benefits.
  • Repair damaged cards — Return a die to the bag and repair up to two damaged cards by flipping them face up; this is one of the spend-die actions.
  • Research technology or territory — Spend a die (color/value independent) to take any available technology or territory card from the board or display into your hand.
  • Rolling dice and placing into die zones — At the start of a round, the first player draws three dice, rolls them into die zones, and players take turns placing dice onto their boards, with remaining dice returned to the bag.
  • Spend dice step with seven actions — On a turn, a player performs one of seven actions: develop technology, expand territory, research a technology or territory, enlist a personality, gain resources, repair damaged cards, or reduce unrest. Actions require spending a die and follow color/value rules.
  • unrest track — If a player's total dice value collected exceeds 10, they advance their unrest marker by the difference; entering the unrest zone reduces dice values for the rest of the round and can trigger other penalties.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is played over three eras divided into three rounds
  • the player with the most points wins
  • that's everything you need to know to play Nova era
References (from this video)
No references stored for this video.
Video aOCtXwiTtN4 The Board Gaming Doctor Review at 0:08 sentiment: positive
video_pk 37169 · mention_pk 111602
The Board Gaming Doctor - Nova Era video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration through flavorful card text and flavor
  • Engaging dice drafting and card market dynamic
  • High replayability due to card variety and track interactions
  • Rulebook is concise and quick to learn, enabling smooth onboarding
Cons
  • Some edge cases and icons not clearly explained in rules or player aids
  • Card balance can be uneven in the Express variant
  • 3-4 player games can feel lengthy compared to 2-player experience
Thematic elements
  • Civilization growth, technology advancement, and managing negative events (disasters, unrest) to maximize points
  • Civilization-era progression with three eras, involving technology and societal development, across tracks and events
  • Card-driven tableau-building with evolving effects and era-based card interactions
Comparison games
  • Nations: The Dice Game
  • Civilization (various titles)
  • Tapestry
  • Ancient Knowledge
  • Glass Road
  • A Feast for Odin
  • Agricola
  • Terra Mystica
Mechanics (from transcript analysis)
  • Card Drafting — Market of cards is available; players purchase from the bottom row, with future options laid out in front of them.
  • Card drafting/market — Market of cards is available; players purchase from the bottom row, with future options laid out in front of them.
  • Dice Drafting — Players draft dice in multiple colors to perform actions, advance tracks, and influence their tableau.
  • Engine Building — Technologies and personality cards enable engines that generate resources and influence scoring.
  • Resource/engine synergy — Technologies and personality cards enable engines that generate resources and influence scoring.
  • Scoring by color types — Points are earned per scoring round for each color type you accumulate, with bonuses for leading in a color type count.
  • Tableau Building — Cards are organized into four categories on a personal tableau and provide ongoing income or abilities.
  • Track Advancement — Advancing tracks can trigger negative effects. Excess dice increases unrest; civil war can flip cards and cause penalties.
  • Track advancement and disaster/unrest — Advancing tracks can trigger negative effects. Excess dice increases unrest; civil war can flip cards and cause penalties.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game popped up on the hotness on Board Game Geek.
  • Nova era... high uh High Praise from me and from many people who have played this as well.
  • It's a civilization themed game that utilizes Dice and cards to advance on a few tracks.
References (from this video)
No references stored for this video.
Video SHz9WVtZrrQ JestaThaRogue Rules Teach at 0:01 sentiment: neutral
video_pk 34399 · mention_pk 151311
JestaThaRogue - Nova Era video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Clear setup and rule exposition in the video
  • Dice-driven action economy creates meaningful decisions
  • Three-era progression with explicit scoring phases
  • Visual board markers help comprehension during setup and play
Cons
  • Rules are dense and can be intimidating for new players
  • Game length around 90 minutes or longer depending on number of players
  • Mechanics like unrest, disasters, and obsolescence may require a few plays to fully grasp
Thematic elements
  • Civilization development, technology adoption, territorial expansion, and managing societal factors.
  • Civilization-building across three eras on a central board with disasters, dark age mechanics, and era transitions.
  • Euro-style abstract civilization progression
Comparison games
none
Mechanics (from transcript analysis)
  • dice drafting and action selection — Roll dice into designated zones and spend dice to perform actions; the value of the die determines the magnitude of the action or resources gained.
  • Dice Rolling — Roll dice into designated zones and spend dice to perform actions; the value of the die determines the magnitude of the action or resources gained.
  • disasters and dark age — Disaster markers advance based on unpicked dice; reaching the Dark Age can reset dice and force strategic changes.
  • era progression and scoring — Nine rounds spanning three eras with multiple scoring phases to determine the winner.
  • obsolescence and past area — Obsolete cards are moved to the Past area; players gain points for eliminating obsolete assets and advancing civilization.
  • Resource Management — Track welfare, military, economic, and knowledge resources while monitoring unrest to prevent negative consequences.
  • resource management and unrest — Track welfare, military, economic, and knowledge resources while monitoring unrest to prevent negative consequences.
  • scoring and color-based bonuses — Score points for color diversity and for completed personalities/technologies with medal icons.
  • territory and personality enlistment — Spend dice and resources to expand territory and enlist personalities, with unrest adjustments based on color/value.
  • unrest and red zone mechanics — If total dice exceed 10, unrest increases; red zone triggers penalties and potential dice reductions.
  • upgrades and era transitions — Era transitions use an Evolution/Upgrade deck to add new cards to hand and shape future choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nova Era this is a game for two to four players.
  • phase one is roll dice the first player draws three Dice from the bag.
  • place the unrest marker on zero of the unrest track.
  • phase six is checked for disasters.
  • The end of era actions are summarized next to the era track.
  • after era 3 scoring you go to the final game scoring.
  • I've been Rob AKA just of the Rogue and I'll see you soon.
  • Remember to like share and subscribe to Just of the Rogue.
References (from this video)
No references stored for this video.
Video tfs0_MVy8lw Just the Rogue Top 10 List at 17:26 sentiment: positive
video_pk 32583 · mention_pk 161353
Just the Rogue - Nova Era video thumbnail
Click to watch at 17:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic cohesion and vibrant visuals
  • engaging drafting that creates direct player interaction
  • multiple scoring avenues and tech choices
Cons
  • mechanics can be fiddly and heavy
  • late-game obsolescence forces players to search through the deck
Thematic elements
  • Technological advancement and military conflict shaping civilization
  • Civ-building across three eras with technological development
  • dice drafting driving action economy and discovery
Comparison games
none
Mechanics (from transcript analysis)
  • area_and_disaster_interaction — Disasters can damage technologies and drive player interaction
  • Dice Drafting — Draft dice to determine actions and color resources
  • dice_drafting — Draft dice to determine actions and color resources
  • Engine Building — Develop technologies, personalities, and resources to expand influence
  • engine_building — Develop technologies, personalities, and resources to expand influence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sweetlands looks like candy but punches like a brick.
  • Nova Era is my game of 2025.
  • Pandemic with extra steps, but walking is on brand.
References (from this video)
No references stored for this video.
Video znVCHEOyp9s Rolling Dice & Taking Names Analysis at 9:20 sentiment: mixed
video_pk 456 · mention_pk 106974
Rolling Dice & Taking Names - Nova Era video thumbnail
Click to watch at 9:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • innovative and engaging use of dice drafting to drive engine-building
  • dynamic disaster mechanic adds tension and decision impact
  • high replayability thanks to eras and diverse card pool
  • satisfying two-player viability and scalable playtime
Cons
  • apparent balance and card availability issues due to bottom-row drafting rule
  • end-game and obsolescence interactions can be hard to track for new players
  • some players may find the complexity and pacing uneven
Thematic elements
  • space exploration, tech arms race, relics and outposts
  • humanity flees across the galaxy to survive after an ancient foe; exploring ruins and building a galactic civilization
  • emergent, player-driven engine-building with a sci-fi backdrop
Comparison games
  • Forbidden Stars (FFG)
  • Gears of War (board game)
  • StarCraft tabletop/miniatures adaptations
Mechanics (from transcript analysis)
  • area/colony scoring and end-game evaluation — end-of-era scoring includes color-based majority, tech color coverage, and potential bonuses for majorities
  • deck/tech tableau and engine building — drafted dice are spent to acquire technology cards and activate production/engine-building effects across eras
  • Dice Drafting — players draft three dice each round, choosing them from a central zone to determine actions, costs, and future options
  • disaster tracks and aging — five disaster tracks (color-coded) advance based on undrafted dice, triggering negative effects if not mitigated
  • obsolescence and repair — damaged or obsolete cards require repair actions or replacement to maintain engine power
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Nova Era out now from Sean Games."
  • "There are eight steps to this game..."
  • "The number of pips equal the amount of resources that dice can contribute to whatever you're buying."
  • "Obsolescent cards could absolutely destroy you."
  • "There’s a flowchart on the back that’s fantastic for teaching this game quickly."
  • "Two-player game with tile drafting and placement; easy to teach and quick to play."
References (from this video)
No references stored for this video.
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