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Fire & Stone

Game ID: GID0452278
Game Info
Year
2022
Players
2-4
Age
10+
Playtime
45 min
Collection
Your Tier
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Expansions & Family
Fire & Stone: Siege of Vienna 1683
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Stone Age game where players lead tribes scouting new lands harvesting resources building villages through point-to-point movement

Description

Stone Age game where players lead tribes scouting new lands harvesting resources building villages through point-to-point movement

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 4 · mix 0 · neu 1 · neg 1
Mentions per page
Showing 1–6 of 6
Video HBREQvoEYqA Rolling Dice & Taking Names Discussion at 1:11:46 sentiment: positive
video_pk 93463 · mention_pk 252910
Rolling Dice & Taking Names - Fire & Stone video thumbnail
Click to watch at 1:11:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous production quality.
  • Engaging asymmetrical gameplay.
  • Captures historical themes well.
  • Creates tension and strategic depth.
  • Good replayability due to card draws and tactical decisions.
  • Appreciates the historical accuracy and designer's effort.
Cons
  • The reviewer lost miserably as the Habsburg player in their first play.
  • Requires careful management of limited troops and cards.
Thematic elements
  • Asymmetrical two-player game simulating the historical siege where one player controls the Ottoman army and the other the Habsburg defenders.
  • Siege of Vienna in 1683
Comparison games
  • Stronghold
  • Stronghold: Undead
  • Twilight Struggle
  • Fort Sumter
Mechanics (from transcript analysis)
  • Area Control — Players fight for control of specific hexes on the board.
  • Asymmetrical play — Each player has different units, abilities, and objectives.
  • Card-driven wargame — Players use cards for actions or special events.
  • Combat — Simulates battles between attacking and defending forces, with considerations for fortifications and high ground.
  • deck management — Players manage their hand of cards and their troop decks.
  • Dice Rolling — Dice are used to resolve combat and cannon fire.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is all about putting blocks together to meet certain patterns and have certain colors on the side and saying I'm going to get how many colors on this side.
  • I think these games have made it better than the original pandemic.
  • For me, if to get a quick game in I'm going to pull out the Clone Wars over War to Warcraft and that's for Simplicity only.
  • Euro X meaning the idea of a 4X game with a Euro type feeling where there's a lot of resource management.
  • And to me it's very point salad and what I mean by that is there's a lot of ways to get victory points in this game.
  • This is a C&C game, Card driven game.
  • It did dramatically, especially when I'm up there and I'm rolling and suddenly my eight cannons fire and you see see nothing but four sixes and you're like oh my gosh what just happened here.
  • Fantastic job to Robert Deleski and a big thanks to Capstone games for bringing out this two-player historical game highly recommended.
  • We used to love playing World of Warcraft we felt that this game really called the theme of World of Warcraft.
  • The action is super over the top I think the character of bay Antica is hysteric I think she's a fun character.
  • His voice will always be the Batman to me.
  • His laugh will always be the Joker Laugh to me too.
References (from this video)
No references stored for this video.
Video dX5QVIbYz0g Getting Games Top 25 List at 7:36 sentiment: positive
video_pk 90305 · mention_pk 241118
Getting Games - Fire & Stone video thumbnail
Click to watch at 7:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • art and box/image shown; strong euro aesthetics
  • designed by a well-known designer
Cons
none
Thematic elements
  • tribal exploration and resource gathering
  • Stone Age world
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — workers gather resources and guide tribal development
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the quickest meanest knife fight for veteran and 18xx style players
  • it's supposed to be a 90 to 120 minute game
  • adorable
  • i'm going to be playing this game tonight
  • i actually purchased a copy of this about 30 minutes ago
  • this expansion adds in a few new things which seemed like they would slot in quite well
  • this just sounds so cool
References (from this video)
No references stored for this video.
Video 3R5N_5BagyI All You Can Board Top 10 List at 39:29 sentiment: positive
video_pk 89949 · mention_pk 239732
All You Can Board - Fire & Stone video thumbnail
Click to watch at 39:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly thematic with engaging production/story elements
  • dense yet approachable design
Cons
none
Thematic elements
  • glass production as central theme
  • stone-age manufacturing process
Comparison games
none
Mechanics (from transcript analysis)
  • area control/assembly line choices — Choose how to place tiles to influence production phases and scoring
  • card/draft-like mechanism — Players draft/apply cards to mirror a glass-making process
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't wait to get my hands on this
  • it's one of the most exciting things I've seen
  • this looks stunning on the table
References (from this video)
No references stored for this video.
Video PDuiLeAa4qo Grant Lyon Listicle at 11:02 sentiment: positive
video_pk 89794 · mention_pk 239104
Grant Lyon - Fire & Stone video thumbnail
Click to watch at 11:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible to all family members
  • Involves luck
  • Stone Age theme
Cons
  • Healthy amount of luck, can sometimes just get lucky
Thematic elements
  • Tribes surviving and building
  • Stone Age
Comparison games
none
Mechanics (from transcript analysis)
  • exploration — Players explore a map by flipping over tokens to gain benefits and resources.
  • Resource Management — Players harvest resources like nuts and mushrooms.
  • Set Collection — Implied through building villages and gathering resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Grant with Grant's gamerex back with my monthly video on the best games coming to retail uh this is the month of March 20122
  • I guarantee I pronounce that wrong but I did my best okay founders of taakan
  • You know so you can play you can play how our Health Care system is flawed here in America hey we want to treat patients but we want to make money doing it we don't care if you're healed if we don't make money so do you want to be frustrated by America's Health Care System then play Clinic
  • if you've never played flux it is a small card game that is wacky and wild and always changing and that is the point of the game
  • so if you're looking for a sort of Stone Age theme uh that involves a bunch of luck but is very accessible to all family members then check out fire and Stone from Pegasus
  • it's sort of a murder mystery mixed with an escape room Style game
  • this is actually a revised version of a game that came out in 2012 and a lot has changed here it is not the same game that came out in 2012
  • they are educational publisher they publish educational games but they don't feel like educational games the whole you know the point of the game is to be a good game and to have a fun game and to have interesting gameplay all while educating you on a particular theme
  • I love the community of board games and we help each other find good games
References (from this video)
No references stored for this video.
Video i9o6g8tAlRU All You Can Board Top 10 List at 5:38 sentiment: negative
video_pk 89036 · mention_pk 235847
All You Can Board - Fire & Stone video thumbnail
Click to watch at 5:38 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
  • Hanza dotonica
  • Micro Macro
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Evergreen is a game that I'm fairly certain I'm going to like over time.
  • it's a really simple family weight game
  • the biggest surprise for sure and the reason why I've chosen for this list is the fact that this game shot up the BGG rankings as quickly as it did
  • Caesar sees Roman is a big positive surprise
References (from this video)
No references stored for this video.
Video kpRB90IRHTs Watch It Played Rules Teach at 0:14 sentiment: neutral
video_pk 66086 · mention_pk 160612
Watch It Played - Fire & Stone video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Clear setup and playthrough for Fire and Stone
  • Demonstrates how to handle conversions of resources, huts, and regions
Cons
  • Pace may be slow for some players; a lot of components to manage
Thematic elements
  • tribal survival, exploration, invention
  • Board divided into three regions; players spread across the globe hunting and gathering to survive, building huts and inventions
Comparison games
none
Mechanics (from transcript analysis)
  • cave_card — A cave tile allows paying food to buy top VP cards; can be used only once per game.
  • discovery_tiles — Tiles are flipped to reveal their type; some have discovery effects resolved immediately.
  • End Game Bonuses — End-of-game scoring comprises VP cards, huts majority, lake adjacency bonuses, and final scoring after all players take final turns.
  • end_game_scoring_and_final_turns — End-of-game scoring comprises VP cards, huts majority, lake adjacency bonuses, and final scoring after all players take final turns.
  • forest_and_animal_tiles — Forest tiles allow moving animal tiles from the area and placing them on your mat or back to discard; animal tiles provide ongoing benefits.
  • gathering_tiles — Gathering tiles offer choices to gain food or place tiles on one of two tracks, with track-type restrictions.
  • hut_tiles_and_tracks — Revealing huts adds huts to a hut track; entering regions becomes allowed after certain thresholds; huts trigger region unlocking.
  • inventions_and_shipbuilding — Inventions grant permanent effects; shipbuilding enables moves along certain connections; placing VP cards on inventions.
  • main_actions — After revealing a tile, you may perform its main action.
  • Move — On your turn, move a scout up to two spaces (minimum one); cannot end on the starting space; multiple scouts may share a space.
  • Multi-Use Cards — A cave tile allows paying food to buy top VP cards; can be used only once per game.
  • Resource Management — Gain food and bag tokens; food capacity limited by number of bags; discard excess food if full.
  • resources_and_storage — Gain food and bag tokens; food capacity limited by number of bags; discard excess food if full.
  • Tile/Map Shifting — Tiles are flipped to reveal their type; some have discovery effects resolved immediately.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in fire and stone you and the other players will spread out across the globe hunting and gathering food developing new inventions and building huts for your growing population all in an effort to gain the most victory points by the end of the game
  • the forest's main action is to take all of the animal tiles from that area
  • on your turn you'll perform two steps, starting with the move step here you move your scout from the space it's in up to two adjacent spaces away
References (from this video)
No references stored for this video.
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