Game Info
Year
2025
Players
1
Age
10+
Playtime
30 min
Collection
Mechanic profile
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Vibe profile
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Description
Solo card game of tight management gathering money popularity and power to become mayor of Chicago
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 0 ·
mix 1 ·
neu 0 ·
neg 0
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Video et1r-9uVFFQ
Review at 0:19 sentiment: mixed
video_pk 66796 · mention_pk 162603
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Lots of game in a small box.
- Clever design.
- Can make you feel very clever.
- Good artwork.
- Promises a lot and delivers.
- Easy setup.
- Engaging puzzle.
Cons
- Difficulty is too high, even on the easiest setting.
- Can make players feel stupid.
- Fiddly resource tracking.
- Rough and unintuitive iconography requiring constant rulebook reference.
- Requires significant investment of plays before feeling competent.
- Tight gameplay with little wiggle room.
Thematic elements
- Mayor of Chicago
Comparison games
none
Mechanics (from transcript analysis)
- card drafting — Players draw cards and decide whether to place them for immediate effect, hire assistants, or discard them.
- Difficulty Selection — Players choose a difficulty by selecting an opponent card, ranging from one to four stars.
- Push Your Luck — Discarding cards next to the opponent can provide immediate boons but incurs a vote penalty at the end of the game.
- Resource management — Players manage resources like money, popularity, and booze to hire assistants and achieve objectives.
- set collection — Icons in the corners of cards are used for scoring, aiming to collect a large number of specific symbols.
- Variable player powers — Assistants have unique abilities that can trigger immediately or have ongoing effects.
- worker placement — Hired assistants are placed into the city area on later turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's wound up a little too tight.
- The difficulty seems scaled very high.
- It's a very clever game. It can make you feel very stupid. It can also make you feel very clever.
- The symbology on the cards is rough. That's rough symbology.
- It's a demanding puzzle.
- There's a lot of game in that little box.
- This game is thinky in a in a lovely way.
- It could be an 8.5 with tuning the difficulty, right? It could be an 8.5 with cleaning up the iconography.
References (from this video)
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