Game Info
Year
2024
Players
1-5
Age
14+
Playtime
90 min
Complexity
3.2/5
Collection
Ratings
Creator Score
Expansions & Family
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Players are gods of the Eldranic pantheon competing for mortal belief to advance civilization
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Images
GID0452765.jpg
GID0452765_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment:
pos 8 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–9 of 9
Video O_6t2lqq_Zo
Hungry Gamer Analysis at 6:15 sentiment: positive
video_pk 86256 · mention_pk 222664
Click to watch at 6:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- mechanics forward
Comparison games
none
Mechanics (from transcript analysis)
- Sniping — there's a bonus that the last person to put a thing out gets everyone else gets bonuses too
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is my video where I recap what games hit the table the most
- it is the best game that didn't make my three idiots game of the year list
- it's got the craziest and most amazing toy Factor at least in the deluxe edition wonderful components
- I don't get any cash here but I'm just able to use it to get more games
- all the money that I'm making from YouTube and channel memberships it does all go back into this hobby
References (from this video)
No references stored for this video.
Video KaC3GpiczI4
Rules Teach at 0:07 sentiment: positive
video_pk 70410 · mention_pk 167365
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Metal transmutation devices are described as 'super-deluxo' and engaging.
- Upgraded tiles and actions can make turns more powerful.
- Perks and bonuses are gained from contributing to and completing monument sections.
- Bridge tokens extend influence and offer unique player powers.
- Conduit tokens provide bonus movement during Advance turns.
- Bridge tokens can unlock endgame scoring conditions.
- Player powers are asymmetric and unique.
- The 'Monument Patron' token allows for fast-tracking monument section completion.
Cons
- Running out of energy tokens is possible as they get tied up on the board.
- Cannot reclaim energy tokens from achievements or the energy pool.
- Completing a monument section by a player results in them losing an energy token to the bound energy area, reducing their available currency.
- Using the Monument Patron power when a section has opponents' tokens might hand out prizes without much personal value.
- Overbuilding generic bridge tokens is possible but may lead to losing your own bridge token's benefits.
- Swapping out a bridge token can cover up a previously unlocked player power.
Thematic elements
- gods building monuments to encourage mortal belief
- earthly mortal plane
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players choose actions from their transmutation device tiles, spending energy from the bottom of the tiles.
- Area Control — Players deploy energy tokens to various board locations like monument sections, achievement columns, and pillars of civilization to score points.
- Drafting — Players can choose 1 or 2 tiles from the Tile Pool (shop) to upgrade their device.
- Resource Management — Energy tokens are the primary currency, needing careful management for taking actions and scoring.
- Set Collection — Achievements and monuments may require specific types or quantities of energy tokens to be deployed or bound.
- tile laying — Upgraded tiles are acquired and placed into the transmutation device, replacing existing ones.
- Track Advancement — Energy tokens are moved up Monument or Pillar tracks on the player board before being bound to the main board.
- Variable player powers — Players uncover asymmetric peekaboo powers and unique level III bridge tokens that provide distinct advantages.
- Worker Placement — Energy tokens are placed on the board to take actions or contribute to monument construction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- When someone asks if you’re a god, you say yes!
- I’ll be teaching you how to play using the metal transmutation devices, because i’m fancy.
- If you have the spring-loaded metal device like a cool person, you could pull back and launch it into this cardboard corral…. and then pluck it with your fingers and put it somewhere on the main board.
References (from this video)
No references stored for this video.
Video UIJ9xEWbzEk
Discussion at 1:34 sentiment: positive
video_pk 70411 · mention_pk 167366
Click to watch at 1:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Impressive production value with unique components like metal player boards.
- Gorgeous artwork and spot treatment on the board.
- Unique component interaction with the mechanical player boards.
- The designer's video guide for assembly is helpful.
Cons
- The assembly of the mechanical player boards is very time-consuming and complex.
- Box organization could be improved, with some components not fitting neatly.
- The core function of the mechanical boards is somewhat superfluous.
- Potential for mistakes during assembly that are difficult to undo.
Thematic elements
- Fantasy
Comparison games
- Raiders of the Lost Ark
- Feudum
- Terraforming Mars
- Voidfall
- Distilled
- The Nucleum
- GI Joe
- Hot Wheels
- Astra by Mind Clash
Mechanics (from transcript analysis)
- Deck Building — The game incorporates deck building mechanics where tiles represent the deck.
- Dudes on a map — Players move pieces around the board.
- Monument building — Players compete to construct monuments on the board.
- resource spending — Players spend resources as part of gameplay.
- Set Collection — The game involves competing to complete constellations or monuments.
- tile laying — Players lay tiles into slots on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is an uncommonly bad idea this stream right here
- player boards are metal and mechanical and they have to be assembled
- the output necessarily has decreased on the channel but oh we're focusing on on quality
- I'm not going to show this to you because it's anchored in here and I don't want to take it out but I'll I'll I'll MIM it for you
- If you can't afford an Elgato stream deck are so I thought which is like 300 bucks you buy Touch Portal which is like 15 bucks
- this is what you get when you get a video game developer goofing around with this stuff
- that's the whole shtick with this game It's All Coming Back to Me Now is to assemble these monuments
- Assembly required on the edge of it assembly instructions
- so you don't scratch up your table like certain child of mine did with the fork at age 4 and a half
- the function of the mechanical boards
- the reason they're magnetic is because they need to be that way
- these boards though you know the Highlight or the low light depending on where you're coming from because they're uh they're Bonkers
- Give generously cuz nobody should have to endure a fate like that
- This is the most riveting part of this video not like the rest hasn't been absolutely enthralling
References (from this video)
No references stored for this video.
Video greoiFCemmc
Before You Play Playthrough
video_pk 69811 · mention_pk 166664
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- My failure was the fact that I I I ignored my third tier my third tier power ability yeah yeah when when I enter a new region I can fill in the top row of any two tiles
- I'm going to go ahead and put this out here on this side
- The only thing is neither of us went up on our track so zero for that
- I feel like I was doing it how could that possibly be true
- I think you tried to cheat with the inverting of the tiles
References (from this video)
No references stored for this video.
Video greoiFCemmc
Before You Play Playthrough at 0:04 sentiment: positive
video_pk 69811 · mention_pk 222739
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Expansion adds new characters and modules offering more strategic options.
- Multiple paths to victory through monuments, achievements, and the pilgrimage track.
- Character abilities provide unique playstyles and powers.
- The game offers good replayability with variable scoring cards and artifact play.
Cons
- The game can be complex with many rules and interactions, especially with expansions.
- Making suboptimal decisions early can hinder progress.
- The 'doubler token' mechanic is powerful and can significantly impact scoring.
Thematic elements
- Players take on the roles of gods trying to get mortals to believe in and praise them.
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players choose between 'advance' or 'take actions' on their turn, with actions requiring exhausting tiles from a 'transmutation device'.
- Area Control — Players place 'artifacts' on the main board to play 'folklore cards', with bonuses for occupying spaces already containing an artifact.
- point-to-point movement — Characters move on the board, and the pilgrimage track involves moving tokens along a path with forks and blockades.
- Resource conversion — Energy tiles are used for various actions, including deploying to monuments or sending to the pilgrimage board.
- Set Collection — Achievements require collecting specific combinations of symbols on 'transmuter tiles'.
- Variable player powers — Each of the two new characters (Valy Mode the Channeler and Konari the Entropic) have unique abilities tied to their mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- My failure was the fact that I I I ignored my third tier my third tier power ability yeah yeah when when I enter a new region I can fill in the top row of any two tiles
- I'm going to go ahead and put this out here on this side
- The only thing is neither of us went up on our track so zero for that
- I feel like I was doing it how could that possibly be true
- I think you tried to cheat with the inverting of the tiles
References (from this video)
No references stored for this video.
Video t1kCOB7dpuU
Board Game Dad Top List at 4:57 sentiment: positive
video_pk 42414 · mention_pk 128756
Click to watch at 4:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Innovative energy mechanics with a strong trade-off
- Conveys elegant design through a simple, readable turn walk-through
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- binding and deploying energy — A balance must be struck between energy bound for points and energy available for actions.
- energy as a core resource — Represented by acrylic tiles; energy is deployed to perform actions but also bound to monuments for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Everything about the design of this game is obvious. It's so intuitive how it works.
- Simultaneous worker placement. Simultaneous.
- I think that's a key identifier of a truly innovative game.
References (from this video)
No references stored for this video.
Video 2YU8eAShqtw
Board Game Dad Review at 0:00 sentiment: positive
video_pk 36734 · mention_pk 110274
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Innovative conveyor mechanic provides a fresh feel and a clear design hook
- Strong tension between binding energy for points and using energy for actions creates engaging decision space
- Monument-based scoring links the resource economy to end-game goals in a thematic way
- Distinct visual and tactile language (energy tokens and monuments) reinforces the theme and helps gameplay readability
Cons
- Not explicitly discussed in transcript; no concrete drawbacks stated
Thematic elements
- Energy management as a core resource that drives both scoring and action execution, framed within a mythic, abstract setting.
- Immortal gods influence the physical realm by binding energy to a board featuring monuments.
- Abstract, cosmic fantasy
Comparison games
none
Mechanics (from transcript analysis)
- Conveyor mechanism — A distinctive conveyor-like mechanic packages energy and action opportunities in a sequential flow; the designer explicitly highlights this as an innovative feature that shapes rollout and planning.
- Energy binding to board/monuments — Players bind energy to tiles and monuments; energy bound on the board contributes to end-game scoring and must be spent or allocated to actions. This creates a persistent resource that ties future scoring potential to current decisions.
- Engine Building: Triggered/Cascading — A distinctive conveyor-like mechanic packages energy and action opportunities in a sequential flow; the designer explicitly highlights this as an innovative feature that shapes rollout and planning.
- Monument-centric scoring — End-game scoring hinges on energy permanently bound to monuments; strategic timing of binding and the ability to sustain energy for actions throughout the game are central design drivers.
- Resource restock/replenishment — Players can restock their device to refresh energy, enabling more actions in later turns; this introduces pacing decisions about when to invest in restocking versus immediate action.
- Top vs bottom energy split — Energy on top of tiles is used for actions while energy below is spent to perform those actions; players must continuously balance short-term action needs with long-term scoring potential.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The energy that you bind to the board in order to get points is also what you need to use in order to perform actions.
- Most of the time, players want that energy deployed to monuments.
- Therefore, in an age contrived, players must moderate the balance between bound energy for points and dispensable energy for actions.
- The fact that it comes packaged in a unique conveyor mechanic is what I call innovative.
References (from this video)
No references stored for this video.
Video lP9G9dy8El4
Board Game Dad Rules Teach at 1:03 sentiment: positive
video_pk 34054 · mention_pk 101410
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Budget-friendly approach with cheap supplies
- Clear, practical steps for beginners
- Highlights the importance of thinning paints and building thin layers
- Durable finish with sealer
Cons
- Initial primer method (zenithal) was attempted without proper primers
- Limited store and brands impacted material choices
- Some techniques (dry brushing on very small minis) may be less effective
Thematic elements
- Fantasy adventure with mythical figures
- Unknown fantasy board game setting referenced in video
- Single-creator tutorial narrative describing painting process for a specific game’s minis
Comparison games
none
Mechanics (from transcript analysis)
- Base color blocking — Painting a single solid color to establish the base layer before highlighting
- Dry brush texture — Applying almost-dry paint with a dry brush to highlight textures
- Layer Building — Building lighter colors in steps to create depth
- Layered highlights — Building lighter colors in steps to create depth
- Shading with washes — Using diluted pigments to create shadows in recessed areas
- Wet palette technique — Keeping paints from drying by using a damp palette surface
- zenithal priming — Priming from a dark base with a lighter spray from above to simulate light sources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the most important thing you can do when painting miniatures is water down your acrylic paints
- you don't have to have absolute control over the paint you can let the brush add that bit of texture using its imperfections
- it's okay to use basic paints and brushes
- I ended up just retracing the exact same lines and I let the imperfections of the brush's bristles create the texture of the Rope
References (from this video)
No references stored for this video.
Video TGYiZDEtcAA
The Board Game Garden Top 10 List at 25:07 sentiment: positive
video_pk 29445 · mention_pk 86436
Click to watch at 25:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique, thought-provoking mechanism
- Large late-game payoff
Cons
- Overwhelming at first; learning curve
Thematic elements
- Top/bottom actions to craft buildings and powers
- Complex structure-building with tokens
- heavy, intricate euro
Comparison games
none
Mechanics (from transcript analysis)
- building construction with token actions — As buildings complete, additional actions unlock
- token placement on top/bottom spots — Choosing which token to place to perform an action
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's just such a fun game
- the look and aesthetic of this game I love so much
- I am obsessed with this game
- Village Vampire is absolutely fantastic
- Foundations of Metropolis is a nice, easy to travel version
- River of Gold is fantastic
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–9 of 9