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Solar Titans

Game ID: GID0452766
Game Info
Year
2023
Players
1-4
Age
14+
Playtime
45 min
Complexity
2.8/5
Collection
Your Tier
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Description

Capital ship combat game where players build decks to destroy enemy command decks

Description

Capital ship combat game where players build decks to destroy enemy command decks

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 7 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video ibHxRD8dXEk Hungry Gamer Rules Teach at 0:12 sentiment: positive
video_pk 88685 · mention_pk 234393
Hungry Gamer - Solar Titans video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique combination of deck-building, market drafting, and real-time ship combat
  • Varied weapon types and shooting modes keep players guessing
  • Strategic trade-offs with repairs and ship protection
Cons
  • Limited opportunity to cycle through all cards in a single game
  • Armor variety felt underdeveloped
  • Balance and card availability can limit explosive combos
Thematic elements
  • deck-building meets space battle with variable ship layouts
  • space combat with ship customization
  • procedural tactical ship-building and battle
Comparison games
  • Galaxy Trucker
Mechanics (from transcript analysis)
  • damage condition and loss — A player loses when their Command Deck is destroyed, ending their participation.
  • Deck Building — Players construct and refine their Command Deck by acquiring weapons, armor, and crew from the market and playing them to arm their ship.
  • deck-building — Players construct and refine their Command Deck by acquiring weapons, armor, and crew from the market and playing them to arm their ship.
  • directional firing and targeting — Cards indicate firing direction and reach (front, flank, etc.), creating positional decisions.
  • market draft and replacement — Purchases from the market are immediately replaced with new options, refreshing the deck throughout play.
  • Player Elimination — A player loses when their Command Deck is destroyed, ending their participation.
  • Repair System — Five field repair kits per ship allow on-turn repairs of damaged components, influencing risk management.
  • ship customization strategy — Choosing where to place weapons and how to balance offense and defense is central to play.
  • ship layout and hit zones — Weapons and damage target specific areas (front, sides, etc.), affecting strategy and vulnerability.
  • Turn structure and pacing — Turns are fast and action-driven; players draw five, spend money to buy, and then equip and fire.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the first thing that you need to know is to lose a player must have their Command Deck be destroyed
  • I think this is a very clever little dueling game
  • I like Galaxy Trucker in the way that the asteroids come from all sides
  • I think that's actually pretty darn interesting
References (from this video)
No references stored for this video.
Video kySA2qMk7vQ Gaming Rules! Discussion at 1:05:47
video_pk 83753 · mention_pk 211632
Gaming Rules! - Solar Titans video thumbnail
Click to watch at 1:05:47 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • spaceship combat
  • space
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — card mechanism from Dominion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks visually amazing. I personally like the color palette of the game, and I think it does look really good.
  • The game is a heavy game. It's a Some people will call it a medium game, right? It's a 45-minute teach.
  • Agemonia, still fantastic, still really good.
  • It's all three of our number one games of all time.
  • Does it fit with the Marvel theme? Absolutely. It it really does.
  • I
  • Magnate: The First City designed by James Naylor and I'm going to be doing a giveaway for it.
  • So, good luck for that and I'll announce the winner next month.
  • all of my advertising revenue from all of my videos every month goes to charity.
  • So yeah, Solar Titans is going to get three play throughs on the channel in December.
  • It's going to be January and February. In fact, February's looking like a good month for me at the moment.
  • Talisman Nemesis is the latest expansion for fifth edition that turns the game into a one versus many game.
  • And me and Rick on a Tuesday night we're starting playing the Arnak cooperative campaign. So that is another series of play throughs, Lost Ruins of Arnak the cooperative campaign.
References (from this video)
No references stored for this video.
Video _mSD6Cew-dA Gaming Rules! Playthrough at 1:46 sentiment: positive
video_pk 83586 · mention_pk 210856
Gaming Rules! - Solar Titans video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multiple ways to play (solo, coop, 1v1, 2v2, 2v1)
  • Strategic depth and tactical choices in ship building and card play
  • Mechanics for deck thinning allow for better card management
  • Ability to save weapon arms for later turns offers strategic flexibility
  • Customizable ship building adds another layer of strategy
Cons
  • Can be tedious to remove high-cost cards from the market if they are not desired.
  • The 1v1 mode can become quite long if players focus on building up their ships rather than direct combat.
Thematic elements
  • Space combat
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • Card play timing — The 'arming crew' cards can be played to arm weapons immediately or set aside to be used on a later turn, allowing players to save attacks or plan combos.
  • card trashing — A mechanic, exemplified by the 'crew coordinator' card, allows players to remove cards from their hand or deck permanently ('trash') to improve deck efficiency.
  • Combat — The objective in the 1v1 mode is to disable the opponent's command deck. Combat involves firing weapons, targeting specific ship parts, and disabling them.
  • Component Repair — Players can use 'field repair' cards to flip disabled ship components back to their active side. Some components cannot be repaired.
  • Deck Building — The game is described as a deck-building game where players start with a small deck and acquire new cards from a market to improve their deck over time.
  • deck cycling — When a player needs to draw a card and their deck is empty, their discard pile is shuffled to form a new deck.
  • market — A central market of six cards is available for players to buy from, with costs ranging from two to seven. New cards replace purchased ones.
  • ship building — Players design their ships using layout cards at the start and can add or replace ship parts during the game. The ship has size limitations (max 5x5, max 15 cards) and placement rules.
  • Ship Configuration — Players can move ship cards to different legal positions on their ship grid, sometimes replacing existing components.
  • Targeting — Weapons have icons indicating their attack type and target. Some attacks target the first card in a column, others attack side pieces, and some can pierce through disabled components or overflow damage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a deck building game where the objective of the one versus one mode is to blow up your opponent's ship.
  • It's down to the luck of the draw whether you get the combos or not. And in this game, they've got round that by having these cards which basically say, Look, if you're in a position to be able to fire your weapons now, great. But if you're not, you can actually just play the card, put it near your ship, and then you can actually use that on a later turn.
  • I kind of wanted to show off that the game does have a little bit more strategic depth and tactical choices in what you play and where you play them.
  • The game does come with eight of the ship cards. Where's the ship cards? These ones? So, it comes with eight of these and there is a variant rule that people can just actually build their own ships if you want to and then you can decide who goes first.
References (from this video)
No references stored for this video.
Video Abynm0v3Qrg Gaming Rules! Other at 41:23 sentiment: positive
video_pk 83407 · mention_pk 210099
Gaming Rules! - Solar Titans video thumbnail
Click to watch at 41:23 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Very much like Dominion
  • Genius rule about prepping cards
  • Tactical and strategic choices
  • Very good game
  • Multiple ways to play (1v1, 3-4 players, solo, co-op, 2v2)
Cons
  • Videos underperformed significantly
Thematic elements
  • Building spaceships and shooting at each other
  • Space
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • action selection — You can either play them from your hand to fire a weapon or you can put them into play and prep them, which means you can fire your weapons on a later turn.
  • Combat — building spaceships and shooting at each other.
  • Deck Building — the core mechanism from Dominion where you've got a hand of cards and you've got to play them.
  • Hand Management — you've got a hand of cards and you've got to play them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're still loving it, but we are only halfway through the campaign.
  • Recall is kind of like a spiritual successor to Revive.
  • I really like this game.
  • I still love the game! I still think it's fantastic.
  • it is as good as everybody says it is.
  • the puzzles in it were really good. We really enjoyed it.
  • I really enjoyed that and I I'd like me and Vicki to finish it this weekend.
  • I'm still playing Earthborn Rangers and I'm still excited about it.
  • I really enjoyed my two plays of Windmill Valley with the new Blooming Sales expansion.
  • it's like a 20 30 minute game. We played for about 45 minutes because yeah, we were basically playing sort of cat and mouse with not firing the weapons when we could have done and just having little bits of attack and it was so so close.
  • If you want to become a Patreon supporter, patreon.com/gamingrules.
  • All of the advertising revenue goes to charity and I'm only able to do that thanks to the support of my patrons.
References (from this video)
No references stored for this video.
Video by6UkccOzEQ Stonemaier Games Discussion at 25:07 sentiment: positive
video_pk 81026 · mention_pk 199176
Stonemaier Games - Solar Titans video thumbnail
Click to watch at 25:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Played the game at Geekway
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — A deck-building game about building a ship and building your deck.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Scythe is the the cover for Scythe I think really captured people's imaginations in a way that is rare for game in general.
  • And honestly, I think I think if Tapestry had been had had released a little earlier in Stonemaier's uh existence, I think it would be of magnitudes a best-selling game.
  • It was my gateway game to games beyond Telestrations and Codenames, and I've never looked back.
  • Can we know more about the Scythe versus Expeditions dueling game?
  • I am planning to do a blog post about moderation policies online.
References (from this video)
No references stored for this video.
Video bDn65HuvCws Rules Teach at 3:00 sentiment: positive
video_pk 67525 · mention_pk 163647
Solar Titans video thumbnail
Click to watch at 3:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Scalable difficulty with AI cards
  • AI actions are predictable, allowing for strategic planning
  • Co-op mode offers a significant challenge
  • Can be played solo or co-op
  • Variability in AI opponents and difficulty cards
Cons
  • AI drawing an extra card when a weapon is disabled
  • Certain card effects can be detrimental if not managed
Thematic elements
  • Fighting an automated opponent
Comparison games
none
Mechanics (from transcript analysis)
  • automated opponent — An AI opponent is used for solo or co-op play, with its actions dictated by a deck of cards and specific rules for attacking and upgrading.
  • card market — Players can buy cards from a market pile, and the AI also draws from this deck to determine its actions.
  • Deck Building — Players acquire cards to improve their capabilities, and the strategy involves managing their deck and purchasing power.
  • Repair System — Players have field repair cards or abilities to fix damaged ship components.
  • Targeting Systems — The AI targets specific ship components like weapons, command decks, crew quarters, and targeting bays.
  • Weapon Targeting — Players can choose which weapons to target on the AI's ship, with consequences for disabling them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The AI opponent is not so clever. Each individual weapon that it fires is treated as an individual attack.
  • Our objective is quite simple is to destroy the command deck.
  • We win. You must disable the automter's command deck. You are defeated if the automter disables all players command decks or when there are no cards remaining in the main market pile.
References (from this video)
No references stored for this video.
Video FhztERniShM Rules Teach at 0:03 sentiment: positive
video_pk 67311 · mention_pk 163274
Solar Titans video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique take on deck building.
  • Tactical thinking and strategic decisions involved.
  • Good level of defense is important and rewarding.
  • Lots of interesting options with weapon cards.
Cons
  • Takes up a lot of table space.
  • Limited normal difficulty options for the Automata (only one normal, three hard).
Thematic elements
  • Taking down an automobile enemy
Comparison games
none
Mechanics (from transcript analysis)
  • Automata AI — The game features an Automata opponent with a deck and turns that follow specific rules.
  • Card Drafting — Cards are drawn from a market deck and available to be purchased.
  • Combat — Players engage in ship-to-ship combat, attacking enemy ship cards.
  • Deck Building — Players buy cards from a market row to add to their deck, aiming to create a lean deck with desired cards.
  • Hand Management — Players play cards from their hand in any order and must manage discards, especially when a crew quarter is disabled.
  • Resource Management — Players generate and spend credits to buy cards, with unspent credits not rolling over.
  • Set Collection — Implied through collecting specific card types for offense or defense.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This video is designed so that you get a gist of what this game is about so that you know if this game is a game you might enjoy.
  • So, there's a lot going on, I'd say.
  • I do think this is a very unique game when it comes to deck building and I really enjoy deck building games.
  • The only thing for me is it does take up quite a lot of space, especially depending on the formation of your ship.
References (from this video)
No references stored for this video.
Video bOcqUNloShs Unboxing at 0:03 sentiment: positive
video_pk 67312 · mention_pk 163275
Solar Titans video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Minimalistic art
  • Nice box insert design
  • Nice ribbon to pull out cards
  • Cards are easy to read with clear iconography
Cons
none
Thematic elements
  • Command your capital ship
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — It's a bit of a deck building game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi everyone, Danielle here.
  • Sunny Side Up Games who sent me a review copy to cover my channel.
  • All right. So, three hard ones and one normal. I'm definitely going to be doing the the normal one.
  • Yeah, really like this this box.
  • Yeah, I really like these ribbons. They should really be a standard, honestly.
  • So, that was my really quick unboxing of Solar Titans.
References (from this video)
No references stored for this video.
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