Game Info
Year
2026
Players
1-6
Age
14+
Playtime
15 min
Complexity
1.3/5
Collection
Your Tier
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Description
A fast simultaneous-play card game where players chain seven sequential cards to tell their hero adventure and earn reputation stars
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 5 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video L_Vn7U0MXeo
Stonemaier Games Discussion at 10:02 sentiment: positive
video_pk 99462 · mention_pk 276540
Click to watch at 10:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- had a good time with that
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And I love that we talk about everything but games when we start the show that makes me so happy not talking about games just talking about everything else
- And then when we finished we felt that great shame and the pain in the belly and it was wonderful.
- Overall topic that I was thinking about today. So, I had game night this past Wednesday.
- And I realized as I was teaching Orton's story that I I really appreciate and I really love expansions that seamlessly integrate with the core game so that you can teach it to anyone
- Should we call those plug-and-play expansions? They seem like they're plug and play.
- On the surface, you think you're bringing in just a new character, same rule set. Uh, you play the game the same. the the turn order is exact exactly the same, but it gets a little complicated when you're bringing in new characters to Dice Throne
- But it is it is nice when a game already works pretty darn well and you're just adding more cards in there and more tiles.
- And I think it's worth if you're if you're a designer or a publisher uh listening, I think there's there's value in that.
- So, the board game designer you'd most like to collaborate with and haven't had a chance to collaborate with.
- Um, but I think I have to go with Vantage because Vantage is kind of the culmination of some of the things that I've talked about here. It was it's the most passion project of all of my passion projects.
- If your body could magically handle playing hockey right now and you had the chance to play hockey for a year and just go and and travel and do that and all the things that come with it, would you would you choose to do that at this point in your life?
- Of all the podcasts that you've hosted, not been a guest on or listened to, but of all the podcasts that you've hosted on a weekly basis that have lasted for more than 60 episodes, who's your favorite co-host?
References (from this video)
No references stored for this video.
Video Mca_NlNQyYI
The Dice Tower News at 27:03 sentiment: positive
video_pk 80715 · mention_pk 197525
Click to watch at 27:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Appealing artwork
- Quick playtime
Cons
none
Thematic elements
- Fantasy
- A universe implied to be similar to D&D
- Epic story building
Comparison games
- Fantasy Realms
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards to build a hand.
- Hand Management — Players build a hand of seven sequential cards.
- Set Collection — Players aim to claim and discard cards to form the most reputable hand.
- Simultaneous Play — Players simultaneously claim and discard cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is the new way they're doing campaigns.
- The core box comes with a three-chapter campaign, and when you buy a campaign, it's just three chapters.
- So, it's a much more like, I guess, approachable, you know, campaign.
- Questline, which is a card drafting game set in their definitely not D&D universe.
- It sounds a little bit like Fantasy Realms.
- This is a new standalone board game set in the same world as Isle of Cats
- Your expedition to the frozen lands in the north has suddenly become a rescue mission and you must rescue as many penguins as possible before the ice melts.
- So, it's an open drafting and penguin placement board game.
References (from this video)
No references stored for this video.
Video u4E7t2Pesks
The One Stop Co-op Shop Rules Teach at 0:20 sentiment: positive
video_pk 79593 · mention_pk 193089
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Plays very quickly.
- Offers a different take on games like Fantasy Realms.
- Ignoring negative penalties is a really good power.
- The cards are often made to be together, forming a strong basis for a hand.
- The hand comes together pretty fast.
- The story that emerges from the card set is satisfying.
- Achieving a high score is very satisfying.
- Has a scoring track, typical of Thunderworks games.
Cons
- Minus three is a significant penalty.
- Using higher number cards to fill in numbers is poor strategy.
- A lower score is not ideal, but still okay.
- Can be difficult to get into the higher score ranges.
- Might need to keep suboptimal cards to secure higher level cards.
Thematic elements
- Adventure and questing
- Yloth
- Players can roleplay their card combinations to create a story.
Comparison games
- Fantasy Realms
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards to build their hands.
- Hand Management — Players manage their hands by drawing and discarding cards to create optimal scoring combinations.
- Rummy — The game uses a rummy-style hand-building mechanism.
- Set Collection — Players collect sets of cards with specific numbers and tags to score points.
- Simultaneous Play — Players play simultaneously without traditional turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This one is in the world of Yolo's of Thunderworks games. It is a card drafting rummy style game for one to six players. Plays very quickly.
- If you enjoyed the game Fantasy Realms, which won the Spiel des Jahres a couple of years ago, which I do, this one offers a slightly different take on it.
- There are no turns in Questline. You are going to be making your hand and every player is just going to be messing with their hand, doing the hand management thing simultaneously.
- Minus three is a significant penalty. The scores are going to be in the range of between like the 20s into the 40s.
- This is a tiny bit of push your luck.
- Having a high score like this is very satisfying.
References (from this video)
No references stored for this video.
Video rh6vftQHJ-w
Review at 0:04 sentiment: positive
video_pk 79542 · mention_pk 193037
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Small and quick
- Lots of strategy
- Plays fast
Cons
none
Thematic elements
Comparison games
- Far Away
Mechanics (from transcript analysis)
- Card Drafting — Players can draw cards from their own discard pile, or the discard pile of the player to their left or right.
- Hand Management — Players draw cards from various piles to build a hand of seven cards.
- Set Collection — Cards score points based on specific conditions, such as needing previous numbers or symbols.
- Simultaneous Play — Everyone starts and plays at the same time, with no turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If you want a small, quick game that still has a lot of strategy, I highly recommend Questline.
- This game plays in 10 to 15 minutes, but your brain will be swimming in decisions.
References (from this video)
No references stored for this video.
Video gsT0rn2zqIo
Review at 0:06 sentiment: positive
video_pk 79543 · mention_pk 193038
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong solo play
- Plays well with others at their own pace (multiplayer)
- Elevated compared to Fantasy Realms, makes more sense thematically
- Fast-paced (around 15 minutes)
- Thoughtful card game
- Super replayable
- Fits well with other Thunderworks games
- Good rulebook, easy to learn
Cons
- Solo play might have a lower epilogue value the longer you spend in the deck
- Risk of stopping too soon and missing out on higher points
- Can get penalties for skipping numbers without skip abilities
Thematic elements
- Ulos
Comparison games
- Fantasy Realms
Mechanics (from transcript analysis)
- Card Drafting — In multiplayer, players can draw from their own discard pile, and the solo variant has specific rules about drawing and discarding.
- Hand Management — Players build adventure cards and try to create a sequence to activate more powerful cards, and can draw and discard cards.
- Push Your Luck — Players have to decide whether to risk drawing more cards for potentially higher value or stop and score with what they have.
- Sequencing — Players build a sequence of cards, and the order matters for scoring and avoiding penalties, though skips can be used.
- Set Collection — The game involves collecting sets of cards with specific symbols (mountains, houses, etc.) to score points and activate bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game doesn't disappoint because it does offer a strong solo play while it has a multiplayer game that honestly just plays everybody at their own pace, which is bananas, but it works so well.
- But I feel like this is elevated and it makes a little bit more sense thematically than Fantasy Realms and some of the other iterations of that.
- This is how the game is pretty fast. You just make these choices. Do I really want to press my luck? Do I really want to go for something bigger? Or do I want to just take what I have right now?
- Again, great rulebook, super easy to learn, and every game is about 15 minutes.
- I think this is fun. I really like it, and I had a pretty good time playing solo even though I just barely made it on the chart.
- This game is just a real real fun, fast, thoughtful card game that is just super replayable.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5