Skip to main content
Questline box art

Questline

Game ID: GID0453577
Game Info
Year
2026
Players
1-6
Age
14+
Playtime
15 min
Complexity
1.3/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A fast simultaneous-play card game where players chain seven sequential cards to tell their hero adventure and earn reputation stars

Description

A fast simultaneous-play card game where players chain seven sequential cards to tell their hero adventure and earn reputation stars

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 13 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–13 of 13
Video 0i5eo-NM2VM The Board Game Garden Unboxing at 13:27 sentiment: positive
video_pk 151906 · mention_pk 426207
The Board Game Garden - Questline video thumbnail
Click to watch at 13:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • really surprised me
  • really liked it
  • solo mode available
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Drawing and Discarding Cards — You're basically drawing and discarding cards until you're happy with the hand that you have.
  • Hand Management — Everyone is doing this simultaneously. You're trying to create a hand of seven cards that are in like order, number order...
  • Set Collection — You're trying to create a hand of seven cards that are in like order, number order, and also each of the cards have different things that they're going to score for.
  • Simultaneous action selection — Everyone is doing this simultaneously.
  • solo mode — It does have a solo mode as well so I'm excited for that.
  • Variable player powers — each of the cards have different things that they're going to score for.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This, I believe, are their two new ones, and they also did a Nemesis one. Uh, this was their kind of collaboration with Awakened Realms, so I got those, which initially I didn't get these.
  • The art is absolutely gorgeous and it looks like a very fun game.
  • This is a game that is a very puzzly game, very much my cozy aesthetic.
  • It is very fun. It is a mix of two different games which is Carcassone and Labyrinth. And that is literally Carcassone Labyrinth. Very cool.
  • I really love that it is just a very calming like drafting game slash polyomino game.
  • It is a very fun flip right polyomino. You're like digging spaces, placing buildings, and then those buildings give you this really fun engine that you are kind of going through each round, getting things, spending things, getting victory points, so on and so forth. It is fantastic.
  • This is the last box I'm going to be showing you, but this is something that is going to be coming a little bit later this year. I'm not quite sure what it is because it is wrapped up, but this is a release coming later this year in October from Office Dog Games.
  • This is from Restoration Games as well as Space Cowboys. And this is a like limited edition Witch King miniature, which I think is pretty awesome.
  • I do believe that there are a few versions of this coming out. There are like two different versions, but this is a solo plus, so you can play it solo or with more people cooperatively.
References (from this video)
No references stored for this video.
Video lHR0RKD0KsY Stonemaier Games Discussion at 11:31 sentiment: positive
video_pk 151826 · mention_pk 425730
Stonemaier Games - Questline video thumbnail
Click to watch at 11:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love games where what you do during the game leads to a story that you present to all players at the end.
Cons
none
Thematic elements
  • Fantasy world
  • Players create a hand of cards that tells the story of a character.
Comparison games
  • Let's Go to Japan
Mechanics (from transcript analysis)
  • Hand Management — You create a hand of cards that tells the story of a character in a fantasy world.
  • Storytelling — You create a hand of cards that tells the story of a character in a fantasy world.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Charterstone was very much a legacy game, a game that featured and was built around permanent changes that couldn't be that can't be undone.
  • It's a game that features and was built around permanent changes that can't be undone.
  • You know, I I think that that could have been cool.
  • So, if you have an idea, pursue it, execute it just for fun and post it on, say, the Wingspan Facebook group for other people to experience and share and enjoy.
  • We are never interested in ideas.
  • A gateway game that costs $80 to $100. I don't think that's reasonable.
  • I do not mind like I would never publish a game with AI art.
  • New players focus on visible short-term progress.
  • If you were on the fence about buying a game or backing a game on crowdfunding. Um, so on or off crowdfunding, just buying a game. If you're on the fence, what is is there often like one specific thing that puts you over over the edge to actually buy it?
  • The key for us for Tokaido is that we bought it and have fostered it as a as a very accessible game, as a as a gateway or gateway plus game.
  • And I don't think there is such thing as a gateway game that costs $80 to $100.
  • Vantage is really about the story that you are telling and your choices.
  • I love the count the rice episode.
  • So, I need to try Corgi Pile up. I haven't I haven't um I haven't played that one yet.
  • Tapure is a good example of visible short-term progress where right away you are advancing on a track on the very first turn of the game.
  • It's a pirate themed deck builder where your crew cards are face up and become a poker hand at the end of the round for points.
References (from this video)
No references stored for this video.
Video u6TymfU8K3U The Dice Tower Discussion at 13:14 sentiment: positive
video_pk 151322 · mention_pk 424936
The Dice Tower - Questline video thumbnail
Click to watch at 13:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging hand management loop (draw/discard)
  • Creative storytelling element
  • Thematic integration of mechanics (scoring based on card placement)
  • Satisfying penalty for not playing sequentially
Cons
  • Requires sequential play which can be restrictive
  • Some players might not enjoy the storytelling aspect
Thematic elements
  • Storytelling, adventuring
  • Fantasy world
  • Player-generated stories based on cards
Comparison games
  • Marvel Remix
Mechanics (from transcript analysis)
  • Card Play — You need to play sequentially. So, one, two, three.
  • Hand building — drawing a card and discarding a card. Why? Because you're trying to make the best hand...
  • Hand Management — drawing a card and discarding a card. Why? Because you're trying to make the best hand and by virtue of a hand, a story at the end of the game.
  • scoring — This one will score you to the left. If you have XYZ to the left of this card, you score uh three points. This be two forest terrain cards, two mountain terrain cards to the left. You get those points. There are some that score to the right as well.
  • Set Collection — You need to play sequentially. So, one, two, three... You need to play in order.
  • Storytelling — you're going to lay out your seven card hand and your epilogue card, and you're going to tell the story.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're playing four games in a roundup with four dregs.
  • The goal of the game is to have the pond with the highest number of points.
  • If I had three curses at the end of my turn like this guy, I would sink.
  • You need to play sequentially. So, one, two, three.
  • So, couple things I really like about it and I'm pitching to Cara for this.
References (from this video)
No references stored for this video.
Video SdlkliB110g Where There's A Wilz, There's a Play Review at 17:37 sentiment: positive
video_pk 124678 · mention_pk 357461
Where There's A Wilz, There's a Play - Questline video thumbnail
Click to watch at 17:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Focuses on storytelling
  • Quick gameplay
  • Interesting drafting mechanics
Cons
none
Thematic elements
  • Telling a story as adventurers
  • Ulos
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — you are drafting cards in different ways. You're drafting them In the solo game, you're drafting them from a couple different piles. You're drafting them maybe from your discard pile. In the multiplayer game, I think it'd be really interesting because you're drafting not only from the central pile, but you you can draft from other people's discard piles as you see things going on.
  • Set Collection — You have to have certain symbols and everything.
  • Storytelling — you are trying to tell your best story
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, my number one, I just absolutely love this game. It is so cute and the cover just tells you exactly what's going on.
  • It It has an interesting take on the I cut, you choose cuz it's an I stack you choose.
  • The majority of their games are super easy to score.
  • It's kind of a brain teaser.
  • So, Bordeaux is the um paper and pencil version basically of Fromage, but set in a winery.
References (from this video)
No references stored for this video.
Video fSF7YpGI-Z4 Going Analog Discussion at 27:55 sentiment: positive
video_pk 107980 · mention_pk 311759
Going Analog - Questline video thumbnail
Click to watch at 27:55 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Encourages storytelling
  • Real-time card drafting adds excitement
  • Slow-paced real-time makes it manageable
  • Less punishing than Far Away
  • Good for players who like customizing their quest line
Cons
  • Discarding requires care not to give opponents good cards
  • Limited to looking at discard piles of immediate neighbors
Thematic elements
  • A main character goes on a quest, documenting their journey with cards.
  • Fantasy scenario.
  • Storytelling encouraged
Comparison games
  • Fantasy Realms
  • Far Away
Mechanics (from transcript analysis)
  • Card Drafting — You have to first one draw a card first. You draw a card first and that means you could draw from the deck or from any player's discard pile.
  • Card play sequencing — The order in which cards are played is critical for legality and scoring.
  • Hand Management — Players manage their hand of cards to build a legal quest line.
  • Race game — Players race to complete their quest line first to gain bonus points.
  • Real-Time — But the twist is how you gain more cards is all in real time.
  • Real-Time Card Drafting — Players simultaneously draw cards from available discard piles during a timed phase.
  • Sequential play — These quests all have a number on them and you have to make sure whatever number you play all numbers leading up to that number have to come before it in a quest for it to be legal at the end of the game.
  • Set Collection — The idea is at the end of the game you're going to lay out this row. Everyone's going to have the same size quest which are the row of cards character quest quest quest quest quest epilogue. Then you just score the points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Are we covering too many card games here on Going Analog?
  • There's no such thing as too many card games.
  • Normally, we have one, but we just have too much to do. Gen Con is coming up.
  • Cozy Sticker Ville takes this sort of collaborative, cooperative game to building out this land.
  • Do whatever you want. And it's not like anything's going to be especially punishing.
  • It's a very cute game. It's a remake of an older game, and but it's it's that in itself, the whole concept of having bait is super cool.
  • So much strategy in figuring out when do I play this card versus when do I do some other options.
  • This is a much shorter game than Scout.
  • So much strategy in thinking like, well, I do actually wish I have this card back, but on the other side so I can make five of a kind or something ridiculous like that.
  • The twist is every card it says right on the card, do you want to give it or keep it?
  • This whole game is a race.
  • It is a really interactive game of tableau building and also action selection with a fun twist on following that action.
  • This is the opposite of a multiplayer solitaire.
  • The twist is how you gain more cards is all in real time.
  • So, like for example, if one of your stacks of the axolotls hits a total value of cards that you played in order, six.
  • I suck at this game, but I really like it.
  • A lot of cool decisions, a little bit of engine building, but for a very simple card game.
  • And then next is Footfalls, where you race your rat rivals to an abandoned picnic on the other side of the rickety bridge using combined crazy abilities to get ahead.
  • So, it's a very cute game. It's a remake of an older game, and but it's it's that in itself, the whole concept of having bait is super cool because now you can make some crazy hands with that.
  • It's a deeper game than Scout, for sure, once you start realizing these concepts and how do you set yourself up and such.
  • Don't miss out on it because it's a light, really fun, almost party-esque game.
  • But the twist is how you gain more cards is all in real time.
  • And beautiful beautiful art here. And it's from one of my favorite designers.
  • For a very simple game, I have super not mastered it. I suck at this game, but I really like it.
References (from this video)
No references stored for this video.
Video ySR8B2ebHfk Where There's A Wilz, There's a Play Top List at 17:44 sentiment: positive
video_pk 103671 · mention_pk 299350
Where There's A Wilz, There's a Play - Questline video thumbnail
Click to watch at 17:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and interesting game
  • Good for storytelling theme
  • Strategic drafting and sequencing
Cons
  • Higher difficulty in solo play due to epilog cards
  • Multiplayer drafting could be more engaging
Thematic elements
  • Telling adventure stories
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — You are drafting cards. In a multiplayer game, you're drafting them from different people's discard piles and different face down piles. In a solo game, you're drafting from three cards that you put up each round.
  • Hand Management — You have to have every number before it in front of it.
  • Pattern Building — So if I have the six, a six value card, and there's lots of sixes, sevens, eights, nines, I have to have numbers one through five in my story already.
  • Set Collection — You have six adventure cards and you have to put them in in so that you can score them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nana Tordidori is what I think by KTBG.
  • So, it just snuck into my number five, and that is Rolling Realms from Stommyer Games.
  • And that is Mystic Curling Club. And this is by Asmati Games.
  • My City is a legacy game where you are trying to build out the best city.
  • This has long been my number one game from KTBG.
  • That is Quest Line from Thunderworks Games. That is one of their newest games.
  • This is Pyramid by Lucky Duck Games.
  • On my midyear in review, this was my number one game of the year. It has not changed.
  • Great game. Still my number one.
References (from this video)
No references stored for this video.
Video r_qEmGAJGvA Bower's Game Corner Review at 0:17 sentiment: positive
video_pk 103153 · mention_pk 296808
Bower's Game Corner - Questline video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clean system for scoring and card organization.
  • Fun element of not knowing all information, leading to potential mistakes and excitement.
  • Press your luck aspect is inherently fun.
  • Simple to understand rules with interesting decisions in drawing and discarding.
  • Felt like a game that could be played multiple times in a row.
  • Good for party-style play at higher player counts.
  • Potential for solo play was noted positively.
Cons
  • Not for players who get stressed or don't like being rushed.
  • Not for players who need to analyze every detail on a card.
  • Players with prior experience have a significant advantage.
  • Can be stressful due to the real-time nature and inability to see all card information.
Thematic elements
Comparison games
  • Lost Cities
  • Coup
  • Don't Mess with Cthulhu
Mechanics (from transcript analysis)
  • Discarding — Players discard cards face down, which are then revealed and can be picked up by others, creating a strategic element.
  • Hand Management — Players manage cards in their hand, aiming to reach seven cards and arrange them to score points.
  • Multi-Use Cards — Cards have different functions, such as helping to skip numbers or scoring points based on existing cards or future plays.
  • Press Your Luck — Players decide whether to push for higher scores or points, risking mistakes that could revert their progress.
  • Real-Time — The game is played simultaneously and "as fast as you can" with no traditional turns, involving drawing and discarding cards rapidly.
  • Set Collection — Players collect cards to form sets or sequences, aiming for higher numbers and specific scoring conditions based on card types.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you do not like real time games, you will not like this game.
  • I love the press your luck aspect of it, too, where it's like, I could just race forward and get that big one.
  • We both We would take a box of this if it was handed to us.
References (from this video)
No references stored for this video.
Video qFW1hNagiSw Where There's A Wilz, There's a Play Rules Teach at 0:07 sentiment: positive
video_pk 102404 · mention_pk 292197
Where There's A Wilz, There's a Play - Questline video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick to play
  • Amazing art
  • Great small box game
  • Highly recommended for fans of quick card games
  • Interesting multiplayer aspect with drafting
Cons
  • Solo setup can take time
  • Score of 40 not the best
Thematic elements
  • Telling stories from adventures
  • Embermoot, a storytelling contest and bonfire held every 14th winter solstice in the sleepy hamlet of Euroberg
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — In multiplayer, players draft cards from face-down piles and other players' discard piles.
  • Hand Management — Players manage their hand of cards, choosing which to play, discard, or use for their story.
  • Sequencing — The core objective is to arrange cards in numerical order to tell a story, with shortcuts allowing skipping numbers.
  • Set Collection — Players collect cards to form a sequence of numbers and achieve scoring conditions based on card symbols and themes.
  • Variable player powers — Players choose class cards which provide different scoring opportunities and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My name is Ian and today it's time for a solo Sunday.
  • This game was provided for review from the publisher.
  • All right, we are almost completely set up for a soul game.
  • So, you're going to have eight total cards in your story.
  • This game can be really quick.
  • So, this negative one allowed me to skip from this to get to these bigger numbers.
  • Honestly, sometimes you don't go very far because I think I like my story.
  • All right, so there you have it, guys.
  • Let me know if you've played it. Let me know if you've played it multiplayer. I would love to hear about the multiplayer experience with it.
References (from this video)
No references stored for this video.
Video L_Vn7U0MXeo Stonemaier Games Discussion at 10:02 sentiment: positive
video_pk 99462 · mention_pk 276540
Stonemaier Games - Questline video thumbnail
Click to watch at 10:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • had a good time with that
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And I love that we talk about everything but games when we start the show that makes me so happy not talking about games just talking about everything else
  • And then when we finished we felt that great shame and the pain in the belly and it was wonderful.
  • Overall topic that I was thinking about today. So, I had game night this past Wednesday.
  • And I realized as I was teaching Orton's story that I I really appreciate and I really love expansions that seamlessly integrate with the core game so that you can teach it to anyone
  • Should we call those plug-and-play expansions? They seem like they're plug and play.
  • On the surface, you think you're bringing in just a new character, same rule set. Uh, you play the game the same. the the turn order is exact exactly the same, but it gets a little complicated when you're bringing in new characters to Dice Throne
  • But it is it is nice when a game already works pretty darn well and you're just adding more cards in there and more tiles.
  • And I think it's worth if you're if you're a designer or a publisher uh listening, I think there's there's value in that.
  • So, the board game designer you'd most like to collaborate with and haven't had a chance to collaborate with.
  • Um, but I think I have to go with Vantage because Vantage is kind of the culmination of some of the things that I've talked about here. It was it's the most passion project of all of my passion projects.
  • If your body could magically handle playing hockey right now and you had the chance to play hockey for a year and just go and and travel and do that and all the things that come with it, would you would you choose to do that at this point in your life?
  • Of all the podcasts that you've hosted, not been a guest on or listened to, but of all the podcasts that you've hosted on a weekly basis that have lasted for more than 60 episodes, who's your favorite co-host?
References (from this video)
No references stored for this video.
Video Mca_NlNQyYI The Dice Tower News at 27:03 sentiment: positive
video_pk 80715 · mention_pk 197525
The Dice Tower - Questline video thumbnail
Click to watch at 27:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appealing artwork
  • Quick playtime
Cons
none
Thematic elements
  • Fantasy
  • A universe implied to be similar to D&D
  • Epic story building
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards to build a hand.
  • Hand Management — Players build a hand of seven sequential cards.
  • Set Collection — Players aim to claim and discard cards to form the most reputable hand.
  • Simultaneous Play — Players simultaneously claim and discard cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the new way they're doing campaigns.
  • The core box comes with a three-chapter campaign, and when you buy a campaign, it's just three chapters.
  • So, it's a much more like, I guess, approachable, you know, campaign.
  • Questline, which is a card drafting game set in their definitely not D&D universe.
  • It sounds a little bit like Fantasy Realms.
  • This is a new standalone board game set in the same world as Isle of Cats
  • Your expedition to the frozen lands in the north has suddenly become a rescue mission and you must rescue as many penguins as possible before the ice melts.
  • So, it's an open drafting and penguin placement board game.
References (from this video)
No references stored for this video.
Video u4E7t2Pesks The One Stop Co-op Shop Rules Teach at 0:20 sentiment: positive
video_pk 79593 · mention_pk 193089
The One Stop Co-op Shop - Questline video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays very quickly.
  • Offers a different take on games like Fantasy Realms.
  • Ignoring negative penalties is a really good power.
  • The cards are often made to be together, forming a strong basis for a hand.
  • The hand comes together pretty fast.
  • The story that emerges from the card set is satisfying.
  • Achieving a high score is very satisfying.
  • Has a scoring track, typical of Thunderworks games.
Cons
  • Minus three is a significant penalty.
  • Using higher number cards to fill in numbers is poor strategy.
  • A lower score is not ideal, but still okay.
  • Can be difficult to get into the higher score ranges.
  • Might need to keep suboptimal cards to secure higher level cards.
Thematic elements
  • Adventure and questing
  • Yloth
  • Players can roleplay their card combinations to create a story.
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards to build their hands.
  • Hand Management — Players manage their hands by drawing and discarding cards to create optimal scoring combinations.
  • Rummy — The game uses a rummy-style hand-building mechanism.
  • Set Collection — Players collect sets of cards with specific numbers and tags to score points.
  • Simultaneous Play — Players play simultaneously without traditional turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one is in the world of Yolo's of Thunderworks games. It is a card drafting rummy style game for one to six players. Plays very quickly.
  • If you enjoyed the game Fantasy Realms, which won the Spiel des Jahres a couple of years ago, which I do, this one offers a slightly different take on it.
  • There are no turns in Questline. You are going to be making your hand and every player is just going to be messing with their hand, doing the hand management thing simultaneously.
  • Minus three is a significant penalty. The scores are going to be in the range of between like the 20s into the 40s.
  • This is a tiny bit of push your luck.
  • Having a high score like this is very satisfying.
References (from this video)
No references stored for this video.
Video rh6vftQHJ-w Review at 0:04 sentiment: positive
video_pk 79542 · mention_pk 193037
Questline video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Small and quick
  • Lots of strategy
  • Plays fast
Cons
none
Thematic elements
Comparison games
  • Far Away
Mechanics (from transcript analysis)
  • Card Drafting — Players can draw cards from their own discard pile, or the discard pile of the player to their left or right.
  • Hand Management — Players draw cards from various piles to build a hand of seven cards.
  • Set Collection — Cards score points based on specific conditions, such as needing previous numbers or symbols.
  • Simultaneous Play — Everyone starts and plays at the same time, with no turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you want a small, quick game that still has a lot of strategy, I highly recommend Questline.
  • This game plays in 10 to 15 minutes, but your brain will be swimming in decisions.
References (from this video)
No references stored for this video.
Video gsT0rn2zqIo Review at 0:06 sentiment: positive
video_pk 79543 · mention_pk 193038
Questline video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong solo play
  • Plays well with others at their own pace (multiplayer)
  • Elevated compared to Fantasy Realms, makes more sense thematically
  • Fast-paced (around 15 minutes)
  • Thoughtful card game
  • Super replayable
  • Fits well with other Thunderworks games
  • Good rulebook, easy to learn
Cons
  • Solo play might have a lower epilogue value the longer you spend in the deck
  • Risk of stopping too soon and missing out on higher points
  • Can get penalties for skipping numbers without skip abilities
Thematic elements
  • Ulos
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • Card Drafting — In multiplayer, players can draw from their own discard pile, and the solo variant has specific rules about drawing and discarding.
  • Hand Management — Players build adventure cards and try to create a sequence to activate more powerful cards, and can draw and discard cards.
  • Push Your Luck — Players have to decide whether to risk drawing more cards for potentially higher value or stop and score with what they have.
  • Sequencing — Players build a sequence of cards, and the order matters for scoring and avoiding penalties, though skips can be used.
  • Set Collection — The game involves collecting sets of cards with specific symbols (mountains, houses, etc.) to score points and activate bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game doesn't disappoint because it does offer a strong solo play while it has a multiplayer game that honestly just plays everybody at their own pace, which is bananas, but it works so well.
  • But I feel like this is elevated and it makes a little bit more sense thematically than Fantasy Realms and some of the other iterations of that.
  • This is how the game is pretty fast. You just make these choices. Do I really want to press my luck? Do I really want to go for something bigger? Or do I want to just take what I have right now?
  • Again, great rulebook, super easy to learn, and every game is about 15 minutes.
  • I think this is fun. I really like it, and I had a pretty good time playing solo even though I just barely made it on the chart.
  • This game is just a real real fun, fast, thoughtful card game that is just super replayable.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–13 of 13
Game Deep Dive