51st State: Ultimate Edition is the all-in-one package for 51st State, including the base game as well as six expansions: New Era, Winter, Scavengers, Allies, Moloch, and No Man's Land.
In 51st State, the world you know no longer exists. There is no government. No army. No civilization. The United States has collapsed — and now, thirty years after the war started, new powers finally try to take control of the ruined country, try to establish a new order, try to control others and create a new country, a new state: the 51st state.
In this card game, players control one of the four powers — mutants, traders, New Yorkers and Appalachians — and try to build their own new country. Players put new locations into the game, hire leaders, and send people to work in buildings to gain resources and new skills.
Every card in 51st State can be put into play three ways: You can invade a location to gain many resources once, or you can sign a contract with this location to gain one resource every turn, or you can attach the location to your state so you can use its skill. One card, three possibilities. Lots of decisions and choices that matter.
- Really had a lot of fun playing this year
- Great updated solo mode
- Don't usually like to do expansions in my list
- Imperial Settlers: Empires of the North
Mechanics (from transcript analysis)
- Card Drafting — Collection of many different expansions with some new content.
- solo mode — Great updated solo mode which is fantastic.
Video topics + discussion points
Quotes (from this video)
- I think it's my favorite coin game of all time now.
- It's so Technical and crunchy and just immersive.
- It comes with these really beautiful standies.
- This is going to be part of the giveaway so just leave a comment below.
- It feels like you're playing Skyrim or Fallout but in this Studio Ghibli style World post post apocalypse.
- The way the mechanics and stuff which I'll talk about in the review which will be linked really lend itself to breathing life constantly through the course of the game.
- And that to me is like such a new breath of fresh air.
- So if you plucked me out of this universe somehow and you said you have a choice between you know Skyrim and Fallout no thanks and uh um you know this is like post postapocalyptic Earth I 100% I'm going to play in the world of the earthborne.
References (from this video)
- great game
- new solo mode substantially improves play
- some players may be ranking based on older version
Mechanics (from transcript analysis)
- automa-like solo pacing — solo mode preserves rapid pace with automa-style opposition
- Engine Building — engine-building card game with fast, simple actions
- engine-building — engine-building card game with fast, simple actions
Video topics + discussion points
Quotes (from this video)
- And there you go. 10, 15, actually 17 solo games that I like way more than you.
- What are some games that you feel you enjoy more than other people? Please let me know in the comments.
- I absolutely adore it.
References (from this video)
- Nails the pace and keeps the game feeling like a competitive two-player match.
- Aggressive and flavorful bot that enhances the theme.
- Complexity comes from multiple expansion decks; can be a lot to manage for new players.
- Fast-paced tableau/hand-management with aggressive automa.
- Post-apocalyptic card-driven empire-building setting.
- Pace-driven automa that emphasizes simple actions to maintain momentum.
Mechanics (from transcript analysis)
- Card-based automa actions — Borgo Automa flips a card; action type determined by icon; deck expansion variety.
- Dynamic expansion-deck interactions — Expansion decks alter automa behaviors and play styles.
Video topics + discussion points
Quotes (from this video)
- One of my favorite games of all time.
- The joy of obsession is puzzling out your servants and your guests and trying to put on the best social activities and get the money to get the improvements for your estate to restore your family's reputation.
- The AI system is brilliantly done, and it's so quick and simple to manage.
- This is about as simple as a solo opponent can get.
References (from this video)
- Fast, kinetic turns that stay engaging through multiple rounds
- Multiple paths to scoring via buildings, deals, and upgrades
- Expansion content (Winter, New Era) adds variety without dramatically increasing complexity
- Automa luck can swing outcomes, especially with gear symbol draws
- Endgame scoring can feel brittle if scoring cards are neglected
- Engine-building through card-driven production, deal-making, and territory development with modular expansions.
- Post-apocalyptic, resource-scarce world where players build a state by acquiring workers, buildings, and goods to maximize points.
- Emergent strategy-driven, with modular expansions shaping available cards, interactions, and scoring opportunities.
Mechanics (from transcript analysis)
- Automa (solo play) interaction — A Borgo automa acts as the opponent, expanding its state via expansions (Winter deck) and appearing to attack or threaten the player.
- Deck Building — Players draft and manage cards from a draw/discard deck; some cards upgrade or replace others via upgrades, deals, or development.
- deck-building / drafting — Players draft and manage cards from a draw/discard deck; some cards upgrade or replace others via upgrades, deals, or development.
- Distance-based deals and production — Deals require paying tokens equal to a distance; production/building interactions produce tokens and goods.
- Engine Building — Construct buildings that produce goods; certain buildings carry bonuses and can be upgraded or replaced via development actions.
- Hand Management — Players choose a subset of cards to keep each round and decide when to play or upgrade them.
- Open vs closed production — Open productions can be exploited more aggressively but risk giving the automa more chances to respond; shields can protect cards.
- Production buildings & upgrades — Construct buildings that produce goods; certain buildings carry bonuses and can be upgraded or replaced via development actions.
- Random Production — Open productions can be exploited more aggressively but risk giving the automa more chances to respond; shields can protect cards.
- Resource Management — Various tokens enable actions, deals, or combat-like interactions; tokens are spent to gain benefits or to protect assets.
- Resource tokens (blue/gray/guns, etc.) — Various tokens enable actions, deals, or combat-like interactions; tokens are spent to gain benefits or to protect assets.
Video topics + discussion points
Quotes (from this video)
- we shuffle in the winter expansion in with the base cards
- it's like a snake draft
- the game ends once one of us reaches 25 points
- you can hold as many cards as you want in your hand there's no limit at all
- end of round one we get to start the game as first player
- the turns are going to be super quick
- I randomly selected the university to be our faction for this play
- the winter deck really doesn't add that much complexity
- open production can be dangerous if not protected
- endgame scoring is based on number of buildings and spoils
References (from this video)
- Fast turns, great multiplayer feel
- confrontation is optional
- Thematic depth is secondary to engine-building mechanics for some players
- resource optimization and city-building
- post-apocalyptic engine-building card game
- mechanical, strategic
- Roll-and-Write
Mechanics (from transcript analysis)
- Deck Building — players draft cards to build their engine and can influence turn order.
- deck-building — players draft cards to build their engine and can influence turn order.
- Hand Management — efficient use of cards and timing key actions.
Video topics + discussion points
Quotes (from this video)
- these are 10 games that I love where I would have a really hard time choosing between just Solo or just multiplayer
- the list actually very hard to make
- I am going to just focus on competitive games competitive games that work well both solo and multiplayer
- this list is really the way I thought about it
- it's such an amazing game
- it's a pure racing game no betting no controlling multiple cars you're one car racing around the track