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Arkham Horror (Third Edition) box art

Arkham Horror (Third Edition)

Game ID: GID0028744
Game Info
Year
2018
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Description

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars.

Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.

Only a handful of investigators stand against the Arkham Horror. Will they prevail?

Arkham Horror (Third Edition) is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.

—description from the publisher

Description

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars.

Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.

Only a handful of investigators stand against the Arkham Horror. Will they prevail?

Arkham Horror (Third Edition) is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 8 · mix 2 · neu 1 · neg 0
Mentions per page
Showing 1–11 of 11
Video cPu7j2208SM Rolling Dice & Taking Names Analysis at 1:56 sentiment: positive
video_pk 94952 · mention_pk 260513
Rolling Dice & Taking Names - Arkham Horror (Third Edition) video thumbnail
Click to watch at 1:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very popular game
  • always a fantastic seller
Cons
  • may drop out of the top ten next quarter
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my name is Marty these are my musings
  • I love looking at empirical cells data whether it be for movies or comic books or albums it doesn't matter I like seeing what the top sellers are
  • those four games have been around for quite a while which goes to show that either one people in this hobby are still buying those games or hopefully hopefully people are coming into the hobby and those are those gateway games that everybody recommends for people to check out
  • evergreen as' I just made that term up
  • it doesn't matter how often they refresh that game it's always a fantastic seller thing is though I bet it drops out of the top ten in the next quarter
  • so to have this game that is a hundred bucks still continue to sell well quarter after quarter year after year is just a testament to how popular that game is
  • exploding kicking kicking exploding chickens now that would be funny
  • now when I first saw Dominion on this list I thought wait a minute that should be a board game but I guess when you really think about it it's nothing but cards 100% card game
  • I love Arkham Horror LCG I have been into LCG games since they first came out
  • with Arkham Horror LCG every time I play that game I am totally sucked into the story
  • sweet sweet game if you have not tried it I highly recommend checking it out
  • Seven Wonders is considered a card game come on it's got player boards it's got a lot of different tokens I think personally that should belong in the board game category and not the cards and dice Hey but maybe I'm wrong
  • Games Workshop is killing it right now
  • Dungeons & Dragons since the release of the fifth edition has just skyrocketed in popularity it has taken over everything
  • it's yugioh TCG key Forge and Dragon Ball super
  • it's really cool to see ki Forge up in there
  • While it's not a CCG in the sense of you buy blind booster packs you don't know what's gonna be in there instead you're buying a blind deck and not sure what's gonna be in there I guess it still has a collectible aspect to it
  • since that game just came out also fourth quarter of last year it was hot it was hard to find
  • you were you surprised by any on this list or did you think there would be someone this list that weren't on there
  • smash that like button and flip that subscribe button
References (from this video)
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Video 8DiO6mc_8I4 Rolling Dice & Taking Names Top List at 5:24 sentiment: positive
video_pk 93504 · mention_pk 253819
Rolling Dice & Taking Names - Arkham Horror (Third Edition) video thumbnail
Click to watch at 5:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • wonderful out of the box experience
  • still a little different than other Arkham Horror style games, doesn't feel samey
  • has new concepts and techniques
  • loves the modular board
Cons
none
Thematic elements
Comparison games
  • Eldritch Horror
  • Arkham Horror Second Edition
  • Mansions of Madness
Mechanics (from transcript analysis)
  • Modular Board — I just love the modular board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my name is Marty kaan Hale and I'm going to be counting down miniature markets top 10 selling games from October 2018
  • every single deck is different and that's the real appeal of this game
  • this new edition continues to tweak and streamline the previous versions of the game and give a wonderful out of the game box experience
  • I just love the modular board
References (from this video)
No references stored for this video.
Video f-9bHrZO0p0 Rolling Dice & Taking Names Discussion at 18:48 sentiment: positive
video_pk 93505 · mention_pk 253824
Rolling Dice & Taking Names - Arkham Horror (Third Edition) video thumbnail
Click to watch at 18:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easier to teach and shorter gameplay than previous editions.
  • Better narrative integration.
  • Offers the familiar Arkham Horror feel with modern streamlining.
Cons
none
Thematic elements
  • Arkham Horror
  • Narrative
Comparison games
  • Eldritch Horror
  • Arkham Horror
Mechanics (from transcript analysis)
  • board game — A tabletop board game adaptation of the Arkham Horror universe.
  • Narrative Focus — Emphasizes a strong narrative component.
  • streamlined rules — Designed to be easier to teach and play than previous editions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am the one on the far right. Hey Dream Theater, A Rite of Passage. I'm the guy in the red robe on the far right.
  • When it boiled down to me was a very rinse and repeat: get resources, build something, advance victory points. That's where I am with this game.
  • The whole thing that you're doing the entire time is so story driven that the decisions and stuff you make within the context of story you just stay immersed the entire time.
  • I love games where I get to do stuff on other people's turns.
References (from this video)
No references stored for this video.
Video Xh5fdRAMwUA Rolling Dice & Taking Names Discussion at 34:27 sentiment: positive
video_pk 93503 · mention_pk 253812
Rolling Dice & Taking Names - Arkham Horror (Third Edition) video thumbnail
Click to watch at 34:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The modular map allows for a different setup every time.
  • It's more streamlined than Eldritch Horror.
  • It's a challenging cooperative game.
  • The unknown win condition adds to the engagement.
  • The localized Arkham setting is preferred by some.
  • The narrative is more engaging due to codex cards.
  • No app is required, unlike Mansions of Madness.
Cons
  • The Mythos phase can slow the game down considerably, especially with more players.
  • The game doesn't necessarily play much shorter than previous editions.
  • The game is best with four or fewer players.
Thematic elements
  • Arkham
  • Story is driven by codex cards at the beginning of the game, similar to detective cards from Portal games.
Comparison games
  • Eldritch Horror
  • Arkham Horror Second Edition
  • Mansions of Madness
  • Pandemic
  • Robinson Crusoe
  • Elder Sign
  • The Investigator Cards
Mechanics (from transcript analysis)
  • Actions — On their turn, players can take up to two actions, such as attacking, evading, moving, gathering resources, or removing doom.
  • Card-driven encounters — At each location, players draw an encounter card that presents a situation requiring a skill test.
  • clue gathering — Players gather clues, which can be used to defeat the big baddie or fulfill scenario objectives.
  • Codex cards — Scenarios start with codex cards that provide initial information and drive the narrative.
  • Doom tokens — Doom tokens are added to the board, and if enough accumulate, the end of the world is coming.
  • Event deck — Used in conjunction with the mythos bag and clue gathering, the event deck dictates where doom tokens or clues are placed.
  • Modular Board — The map is built using large tiles representing neighborhoods and locations, connected by streets, creating a different layout each game.
  • mythos bag — During the mythos phase, players draw tokens from a bag that can trigger various events, such as adding doom or spawning monsters.
  • Skill Tests — Players roll dice based on their investigator's stats (will, strength, investigation, observation) to succeed or fail at tests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know what the devil they're talking about.
  • My back was bothering me a little bit this morning but nothing like a good Aleve can't take care of or some push-ups.
  • You know what you're gonna have to do until you started playing.
  • I'm not a big fan of the mythos phase but everything else I do like more than the other games.
References (from this video)
No references stored for this video.
Video 6tcSoXsMs9c The Dungeon Dive Review at 50:28 sentiment: mixed
video_pk 87417 · mention_pk 228373
The Dungeon Dive - Arkham Horror (Third Edition) video thumbnail
Click to watch at 50:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good storytelling aspect
  • Expansions improved the game
  • More directed gameplay
  • Mechanics like picking up Doom are brilliant
Cons
  • Limited heroics due to action restrictions
  • Smaller sandbox
  • Monster draws lack mystery (initially)
  • Would have been better received if not called Arkham Horror
Thematic elements
  • Strong focus on storytelling, with mechanics like picking up Doom from neighborhoods.
Comparison games
  • Arkham Horror (First Edition)
  • Arkham Horror (Second Edition)
  • Eldritch Horror
Mechanics (from transcript analysis)
  • action selection — Players have a limited number of actions per turn (e.g., two) and cannot repeat an action.
  • Card Play — Uses cards for encounters and mechanics, potentially with investigator decks.
  • Doom track — Doom is managed by picking it up from neighborhoods, influencing the game's progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Cthulhu Mythos really has become one of the most important pillars of geek culture
  • I think my views of the world of the universe and of humanity align more with Lumley than they do Lovecraft
  • my all-time favorite author of Mythos fiction is of course Brian Lumley
  • The thing that I like best you ask me if it rates when I go I went to or I didn't get make it to Origins this year but I was at Origins last year and when I went back in where they were doing the play areas where people signed up to play and I saw them one day playing four they had they didn't had they one copy and they copied it of the original Arkham Horror
  • The greatest reward any game designer gets is is that people are enjoying your game
  • My whole process and I start with this I always start with theme and then I go to experience this is the theme and this is the experience I want them to have and everything is built off of that
  • It's hard to think back and we're going way back in time so it's hard to think back and remember who who did what but Kevin did so many uh he was so skilled at doing so many of these things
  • It's not a deductive game is because you can replay the cases because I've made multi counter multiple encounter cards for everything
  • It's smaller it's easier to set up it's uh faster playing and it's not nearly as fiddly as the other games
  • I was really surprised by how much I enjoyed my time with this but I don't think I would encourage most people to seek it out
  • I think this game has a has kind of a different feel than the other games
References (from this video)
No references stored for this video.
Video lnkS-yWmjW4 Meet Me At The Table Playthrough at 1:37:11 sentiment: positive
video_pk 85211 · mention_pk 217967
Meet Me At The Table - Arkham Horror (Third Edition) video thumbnail
Click to watch at 1:37:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good variety.
  • More story-driven.
Cons
none
Thematic elements
  • More story driven than Cthulhu: Death May Die.
Comparison games
  • Cthulhu: Death May Die
  • Black Plague
  • Death May Die
  • Arkham Horror LCG
Mechanics (from transcript analysis)
  • story progression — More focused on story and narrative than other similar games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Greetings and welcome to Meet Me at the Table. I'm Barrett. This is Colin. And we are hit and miss. Boom.
  • The box is large enough you can sleep in it. It is large enough to sleep in. It's fantastic.
  • I've played both extensively and I would say Death May Die is better in my opinion.
  • But I think Cthulhu Death May Die is just so fun to put it on the table. I can play it with non-gamers and gamers. Yep. And I have a great time every time.
  • So, isn't this a stealth game? Totally fine. I blew him all the way up. B's like Shotgun city, baby. More enemy show up more for me to kill.
  • The first experience I had with Barren was Madara. And let me tell you, it was an interesting one. Chair for an hour and a half.
  • And I just I mean I can do it before I draw, I think. No, no, I can't cuz I got to draw the chips and do my You need to have some chips to use. Okay, you got plenty of chips in here. Three. Boom. Not bad for you. Bad for the marauder.
  • This is so good. I can hardly wait to mail him a volt rock.
  • All right, let's do it. We'll fight then run then learn. Fight then run then learn. Look at the bright side. He didn't ambush us.
  • But I think Cthulhu Death May Die is just so fun to put it on the table. I can play it with non-gamers and gamers.
  • And then he's going to put one of those. Um, I just got No. calling in the chipster. Coming soon to ABC.
References (from this video)
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Video RumwDbVaWKY Discussion at 8:29 sentiment: neutral
video_pk 72607 · mention_pk 171924
Arkham Horror (Third Edition) video thumbnail
Click to watch at 8:29 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • A pretty good game if you enjoy what Arkham 3 is
  • Needed to be made and sold to introduce new players to the Arkham franchise
Cons
  • Not better than Arkham Horror 2nd Edition for the host
  • Not needed in the collection if a previous edition is preferred
Thematic elements
  • Cosmic horror, investigation
  • Arkham
Comparison games
  • Arkham Horror 2nd Edition
  • Arkham Horror 1st Edition
Mechanics (from transcript analysis)
  • action selection — Implied by the nature of Arkham Horror games.
  • cooperative play — A hallmark of the Arkham Horror series.
  • Modular Board — Implied by the 'Third Edition' and its distinction from previous versions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was raining I said to him we really need to solve this case and he agreed
  • Detective a modern crime board game might be the most disappointing game I've played in a very very long time
  • so what was billed to me is a fantastic detective just felt like busywork it felt like drudge work it felt like repetition
  • the sitting was weird you like some elite crime unit but you're investigating a theft from 70 years ago
  • this is an old game it's been out of print forever it's one of the Holy Grails of board game collecting
  • it's just a mess of a game city remnants just doesn't deliver on its promise of being this intricate gang building area control game
  • and it's got these wonderfully big taro sized cards that that look gorgeous
  • and the second thing is one of the people of my regular group has rather poor eyesight and literally cannot play the game
  • Between 2 cities love that game it's still one of my top twenty or so games in my collection I absolutely endorse and adore it
  • Megaland is fine for what it is and that's an easily accessible short playtime push your luck game you can set up play and be done in 15 minutes
  • and that is how you make money off board game media is buying games that 80% off and then selling them for $10
  • just because there's a new edition doesn't mean that editions going to be better for you new doesn't mean better for everyone
  • good games that are just ok they're just they're solid leave me in this weird space from like ok I've played that and that's about the level of engagement
  • but the simple fact is this game takes up so much damn space it takes something that same space as six other games
  • at some point a collection becomes unmanageable or unplayable
  • there's a danger in this hobby of overloading yourself with cardboard
  • I now have games that I've had for months that I haven't been able to get to yet simply because of the demands of a channel and work
  • if you're looking to buy a game ask yourself am I actually going to be able to play this anytime in the future
  • I mean I run a YouTube channel that reviews board games so I will eventually get through all the games I have and I will put them on the channel
  • but I worry that for some people the gating is more important than they're having and that's kind of troubling to me
  • it's okay to get rid of some games it's okay not to have everything in your collection it's okay for another friend of yours to own a game and for you to borrow it off them if you want to play
  • there's literally no need to have a thousand unplayed board games sitting in your garage
References (from this video)
No references stored for this video.
Video qqCWtmcueUI Playthrough at 0:01 sentiment: positive
video_pk 68519 · mention_pk 164786
Arkham Horror (Third Edition) video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good story generation.
  • Well-done advancement of good and bad things.
  • Enjoyable scenario.
  • Good use of expansions to add options and surprises.
  • Players are often blessed, which helps with success.
Cons
  • Atmosphere not felt as strongly as in Arkham Horror: The Card Game or Eldritch Horror.
  • Encounter cards sometimes lack a strong narrative feel.
  • Initial negative impression not fully justified.
  • Deck for locations appearing frequently can become repetitive without expansions.
  • Can be difficult to manage anomalies and doom accumulation, especially with gate bursts.
Thematic elements
  • Saving the world from ancient evils and cults
  • Arkham
Comparison games
  • Arkham Horror: The Card Game
  • Eldritch Horror
  • Arkham Horror (original edition)
  • Arkham Horror: Second Edition
Mechanics (from transcript analysis)
  • action selection — Players choose from a limited set of actions each turn, such as moving, attacking, warding, testing skills, or using items.
  • Card Play — Players use various cards (spells, items, allies) to augment their abilities and influence the game.
  • clue gathering — Investigators collect clues from the environment, which are important for progressing the scenario and achieving victory.
  • Doom and anomaly tracking — Doom tokens accumulate on the board and scenario sheet, triggering negative effects and advancing the game's threat level.
  • Encounter resolution — Players draw and resolve encounter cards based on their location, which often involve skill tests and narrative choices.
  • Monster engagement and combat — Monsters appear on the board and must be dealt with through combat or other means, with consequences for failure.
  • Movement — Investigators move between different locations on the game board to achieve objectives and react to game events.
  • Mythos phase — At the end of each round, a Mythos phase occurs, introducing new threats, advancing the game state, and drawing new cards.
  • Skill Tests — Players test various skills (like Lore, Observation, Will, Strength) by rolling dice, often with modifiers and rerolls, to overcome challenges and perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like I was overly negative for it and I didn't really want to play it again. But, I've turned around on that now. I think it's still a pretty great time.
References (from this video)
No references stored for this video.
Video fKCEXLT2URk Review at 0:02 sentiment: mixed
video_pk 65763 · mention_pk 159535
Arkham Horror (Third Edition) video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • A lot of content in the box
  • Good number and diverse range of characters
  • Can choose from sets and unique skills and equipment for each character
  • Lots of spells, equipment and allies to recruit
  • Huge pile of encounter cards
  • Each scenario has its own set of unique clue based encounter cards as well as codex cards making each scenario feel quite different
Cons
  • Very managed gameplay
  • Game's length can be fixed in a way
  • Can lead to turns where actions are very obvious
  • Comes at the cost of spontaneity
Thematic elements
  • Solving a mystery and averting disaster by uncovering horrors
  • Old Arkham town
  • Story-based encounters
Comparison games
  • Eldritch Horror
  • Arkham Horror 2nd edition
  • Arkham Horror LCG
Mechanics (from transcript analysis)
  • action selection — Each player can take two actions. The most common of which are, move up to two spaces on the map, although you can spend a dollar each to move up to two extra spaces.
  • Card Drafting — Arkham third edition comes with a lot of content in the box. Starting with a good number and diverse range of characters.
  • Combat/Evasion — And you can also fight and evade monsters.
  • Dice Rolling — The core resolution mechanic in this game is rolling dice based on the matching skill. Fives and sixes normally count as successes.
  • Hand Management — Lots of spells, equipment and allies to recruit.
  • Modular Board — Each scenario has a different map
  • Push Your Luck — you draw two tokens from the mythos cup for each player.
  • Resource Management — Defeating some monsters gives you remnants which are a valuable resource.
  • Set Collection — I also like that you can choose from sets and unique skills and equipment for each character.
  • threat management — the doom token means you add a doom to the area shown on the card. and the gateburst symbol means you add one doom to each area in a region. too much doom in an area can make it unstable and it makes it harder to win as further doom tokens get added to the scenario card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kia Ora and welcomes Arkham Horror 3rd edition in about three minutes
  • A dank wind blows in over the river docks in old Arkham town. Carrying with it the fetid stench of rotten fish
  • A deep unsettling fog has lowered all around and the curtains are drawn tight
  • Something is not right and you know it.
  • Can you solve this mystery and avert the oncoming disaster or will you be driven mad by the horrors you uncover
  • Cooperative: everyone is working together to defeat the servants of the old ones
  • Narrative: this game has a lot of story based encounters
  • Dice: the core resolution mechanic in this game is rolling dice based on the matching skill
  • Fives and sixes normally count as successes
  • Each turn has four phases, the first of which are player actions.
  • Each player can take two actions.
  • the most common of which are, move up to two spaces on the map
  • although you can spend a dollar each to move up to two extra spaces
  • ward: which allows you to remove one doom token per success on a lore check
  • focus: which allows you to increase a skill by one
  • focus tokens can also be spent for rerolls on any roll
  • investigate: which allows you to place clues on the scenario sheet with an observation roll
  • and you can also fight and evade monsters
  • defeating some monsters gives you remnants which are a valuable resource
  • Once all players are done the monsters move
  • if a monster ends up in your space it attacks doing damage to health or sanity
  • if you take too much damage that character is killed but you can get a replacement
  • then each character resolves an encounter card based on what region they are in
  • there are normal encounters and clue encounters that are the black and white cards
  • Clue encounters are the main way of advancing the story
  • once all encounters are done you draw two tokens from the mythos cup for each player
  • the clue token means you draw the top clue encounter card and shuffle it into the two cards of the matching deck then add a clue that location
  • the doom token means you add a doom to the area shown on the card
  • and the gateburst symbol means you add one doom to each area in a region
  • too much doom in an area can make it unstable and it makes it harder to win as further doom tokens get added to the scenario card
  • the monster token spawns a monster from the bottom of the monster deck
  • the headline token means you draw a headline card and resolve it
  • and finally the reckoning token triggers any effects with that symbol
  • mythos tokens from the cup don't go back into it until it's empty
  • why would you like this game?
  • Arkham third edition comes with a lot of content in the box
  • starting with a good number and diverse range of characters
  • I also like that you can choose from sets and unique skills and equipment for each character
  • and there's all the usual Arkham files stuff. Lots of spells, equipment and allies to recruit
  • as well as a huge pile of encounter cards both for the city itself as well as encounters for locations with too much doom
  • the best thing about this game is that each scenario has its own set of unique clue based encounter cards
  • as well as codex cards making each scenario feel quite different
  • However, this game is very managed.
  • clues are needed to drive the story along and they get on the board from the mythos cup
  • which means the game's length is fixed in a way
  • and that can lead to turns where your actions are very obvious
  • move and ward an area to remove doom or stay still and focus so you can get the next clue encounter
  • it's a tighter design than most of the Arkham files games but that comes at the cost of its spontaneity
  • in many ways this game is closer to the eldritch horror in it's design that it is to Arkham Horror 2nd edition
  • and if you want more story in your game check out the Arkham Horror LCG
References (from this video)
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Video XooR4b5_xQg Meet Me at the Table Playthrough sentiment: positive
video_pk 11612 · mention_pk 140758
Overall sentiment (raw)
positive
Pros
  • Compelling narrative
  • Multiple scenario options
  • Immersive storytelling
  • Complex game mechanics
Cons
  • Complex rules
  • Long play time
  • High difficulty
Thematic elements
  • Supernatural crime investigation
  • 1926 Arkham
  • Scenario-based storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Players work together to complete scenario objectives
  • Cooperative Game — Players work together to complete scenario objectives
  • Dice Rolling — Success determined by rolling dice against skill values
  • Token drawing — Mythos bag determines random events and challenges
  • Token/Chit Drafting — Mythos bag determines random events and challenges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game. I can see why people said this one was fun.
  • We did it. Oh my gosh.
References (from this video)
No references stored for this video.
Video qGUzTAfpvfc The Secret Cabal Gaming Podcast Discussion at 8:14 sentiment: positive
video_pk 4594 · mention_pk 116890
The Secret Cabal Gaming Podcast - Arkham Horror (Third Edition) video thumbnail
Click to watch at 8:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive Lovecraftian experience
  • strong narrative across sessions
Cons
  • rules-heavy, lengthy sessions
Thematic elements
  • cosmic horror, investigation, cooperation
  • Lovecraftian Arkham, investigators vs. Great Old Ones
  • story-driven, immersive
Comparison games
none
Mechanics (from transcript analysis)
  • board-based exploration — locations generate encounters and events
  • card-driven / event cards — cards drive encounters and outcomes
  • Cooperative Game — investigators work together to avert disasters
  • cooperative play — investigators work together to avert disasters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one is sort of a pure version of Rising Sun
  • you get a hand of cards
  • I can't beat the miniatures in the box
  • I happen to like Norse mythology so I think this one just fits me a little better than Rising Sun
  • it's such a heavy theme of like you're you get you have this attachment to your brothers in arms
  • City of Iron is my absolute favorite
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