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Arkham Horror (Third Edition) box art

Arkham Horror (Third Edition)

Game ID: GID0028744
Game Info
Year
2018
Collection
Ratings
Creator Score
Expansions & Family
Mechanic profile
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Description

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars.

Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.

Only a handful of investigators stand against the Arkham Horror. Will they prevail?

Arkham Horror (Third Edition) is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.

—description from the publisher

Description

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars.

Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.

Only a handful of investigators stand against the Arkham Horror. Will they prevail?

Arkham Horror (Third Edition) is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 21
This page: 21
Sentiment: pos 15 · mix 3 · neu 1 · neg 2
Mentions per page
Showing 1–21 of 21
Video knN2ixC9XjU Top List at 26:41 sentiment: positive
video_pk 134300 · mention_pk 382953
Arkham Horror (Third Edition) video thumbnail
Click to watch at 26:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep and complex gameplay.
  • Thematic immersion in the Cthulhu Mythos.
  • Modular board offers variety.
  • Good for solo play.
Cons
  • Judy dislikes being chased by creatures.
  • Requires a dedicated group for optimal play.
  • Long playtime.
  • High loss rate.
Thematic elements
  • cosmic horror, investigation
  • Cthulhu Mythos
Comparison games
  • Uning
Mechanics (from transcript analysis)
  • Cooperative — I like it because it's it's much heavier than a lot of the cthulu Mythos games
  • Modular Board — this a modular and each is connected by Bridges and Roads
  • scenario-based — depending on where you go you have different cards that come up but then there's all these different phases where the the the news comes out and something happens
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is a very cute game it is flamecraft
  • my number 44 is wild duel
  • it's got that really unique auction bidding mechanic
  • number 43 is taco cat go cheese pizza and if you cannot remember all that you cannot win this game cuz you have to remember that
  • I really like this game but I can only ever play it solo because Judy won't play it with me
  • my 42 I always have hard time to remember the name is cartographers Heroes
  • the theme is so like and I think this is why I love it it's very like 1950s sci-fi
  • my number 41 is a stefen Feld game
  • it feels like a stanfeld game very beige
  • it's just it's not my favorite Stephen Feld game as you're going to find out later but it is in my it's number 41
References (from this video)
No references stored for this video.
Video ixGJFbuVlWs PlayingBoardGames Analysis at 17:36 sentiment: positive
video_pk 118471 · mention_pk 334100
PlayingBoardGames - Arkham Horror (Third Edition) video thumbnail
Click to watch at 17:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very mobile due to shortcut ability.
  • Good at evading monsters.
  • Can prevent damage and horror.
  • Consistent theme of evasion and protection across versions.
Cons
  • Strength and influence stats are questioned as being flipped thematically.
Thematic elements
  • Evasion and protection
  • Focuses on her ability to move freely and avoid harm.
Comparison games
  • Arkham Horror the card game
  • Eldritch Horror
  • Arkham Horror Second Edition
Mechanics (from transcript analysis)
  • Ability: Shortcut — Allows movement without spending an action, and moving up to two spaces for free as part of an evade action.
  • Focus Limit — Three.
  • Starting Possessions — Starts with Mama's amulet (prevent 1 damage/horror per round), a buck, and can choose Mr. Patterson (disengage/exhaust monsters) or a mysterious photo (focus skill after gaining clue).
  • Stat Line — 5/7 stat line.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So if you like this series, let me know in the comments down below.
  • Yeah, that's a good sign that it wasn't that good.
  • The Elder Sign amulet that carries into Arkham Horror the Card Game.
  • Yeah, honestly like it looks like there's a fairly consistent through line of what the Elder Sign does and that it like prevents bad things from happening her her until you get to the card game.
  • It's like this is like this is like the Zack Snyder verse version of it.
  • Soon the red tide rises. Stay safe, my little girl.
  • It would have made more sense to have the ability on her card and the amulet flipped.
  • So, she's got some elder sign protection.
  • Let us know. And also in the comments let me know what investigator you want us to do next.
References (from this video)
No references stored for this video.
Video K20ReuljypI Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 116844 · mention_pk 330346
Board Games UnLocked - Arkham Horror (Third Edition) video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Modular board adds replayability and a more town-like feel.
  • Scenario-based gameplay is thematic and engaging.
  • Clue system is more thematic by requiring searching.
  • Streamlined combat is much easier to understand and execute.
  • Character-specific starting cards enhance theme and customization.
  • Easier to teach than previous editions.
  • Easier to add expansions to through new scenarios and cards.
Cons
  • Clue hunting can be frustrating due to reliance on card draws.
  • Anomalies lack the thematic depth of gates from previous editions.
  • Mythos token system is harsher and can lead to a constant feeling of playing catch-up.
  • Less replayability if scenarios are played through quickly, though the base game offers four scenarios.
  • Nostalgia for Arkham Horror second edition remains a factor.
Thematic elements
  • Investigating and stopping an Ancient One
  • Arkham
  • Scenario-based with story elements from an archive deck
Comparison games
  • Arkham Horror Second Edition
  • Eldritch Horror
  • Fallout
  • Mansions of Madness
  • Arkham Horror: The Card Game
Mechanics (from transcript analysis)
  • Anomalies — Instead of gates, anomalies appear in locations based on doom tokens, triggering effects.
  • Archive Deck — A deck of story elements that are drawn to advance the scenario, similar to encounters in Fallout.
  • Character-specific starting cards — Each investigator has unique starting cards that are tied to their abilities.
  • Clue Encounters — Clues are shuffled into the encounter deck, requiring players to actively search for them.
  • Doom tokens — Doom tokens are added to locations and can trigger events or advance the game timer.
  • Modular Board — The board is made up of tiles that can be rearranged, offering a different layout each game.
  • Mythos Tokens — Tokens are drawn from a bag to represent mythos effects, which can be harsher than card draws.
  • scenario-based gameplay — The game progresses through specific scenarios with unique objectives and starting conditions, rather than a single open-ended game.
  • streamlined combat — Combat involves making a strength check against the monster's modifier for damage, removing complex sanity checks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • for Arkham Horror 3rd edition so goddamn
  • it's basically learned from all their other games and incorporated into this
  • I really like the modular work grant I always like modular boards
  • it's just a deck of essentially story elements that they take similar to the encounters and fallout
  • it's bittersweet because if with scenarios and this is the same way for mansions for me is that great we've done this one I don't want to do this one again
  • the fact that all you can do is hope that the card comes up and hope that you can meet the requirement and if you can't that you're just like well I'm useless it sucks to be that person
  • I don't like this more than the other two so Arkham Horror second ish and just have the deck and there could be weather effects or or other effects like somewhere one time but at that point the art namizo staff is like this big
  • combat is so much better in this one it is so streamlined and so smooth
  • I would rather bring this one out over a second edition I would say that because it's one it's easier to teach and I don't have to haul a crate around for all that stuff
References (from this video)
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Video mdUvejJEYkI Board Games UnLocked Review at 0:20 sentiment: negative
video_pk 115706 · mention_pk 328715
Board Games UnLocked - Arkham Horror (Third Edition) video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Opinions of the game have changed negatively over time.
  • The 'one action per turn' rule is considered ludicrously stupid and slows the game down.
  • The game feels like a slow sink and a test of endurance.
  • Clue gathering is a slog and not guaranteed, leading to wasted turns.
  • Setup time is long for the perceived quality of gameplay.
  • Mechanically overly complicated, overly difficult, and unnecessary.
  • The game has too many cards and different things to keep track of.
  • The luster has worn off, and the game is mentally exhausting.
Thematic elements
  • null
  • null
  • null
Comparison games
  • Arkham Horror
  • Mansions of Madness
  • Arkham Horror LCG
  • Fallout
  • Robinson Crusoe
  • Pandemic
  • Eldritch Horror
  • Talisman
  • Marvel Champions
Mechanics (from transcript analysis)
  • Anomalies — Replaced by terror tokens in the expansion. Anomalies would appear if a location got three doom and had to be dealt with.
  • Clue Events — Thematic ways to get clues to progress the scenario, but not guaranteed, leading to wasted turns.
  • Gates — There are no gates in third edition to go through.
  • Mythos Tokens — Draw two tokens that trigger events like reckoning or doom, which can take a long time to resolve.
  • one action per turn — A rule where players can only perform one type of action per turn, which drastically slows down the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mechanically it just gets in the way of getting around and getting places
  • it just expands the board in an absurd way where it's just annoying
  • it's just another card that you have to deal with before your actual encounter
  • mechanically it just slows things down and gives you unnecessary complications
  • it's like now you have to spend influence to get rid of them
  • it's just so obscene that I it's like now like I was I'm mentally exhausted from just how drug out one scenario was and it wasn't even exciting
  • it's faux difficulty that yeah the expansion like you said just enhances it
  • it enhances them it it it actually yes you're right it makes it worse
  • it's it's it's just it's it's just a bad time
  • this is definitely not my type of game... mechanically overly complicated, overly difficult unnecessary
  • Arkham Horror used to be my favorite game
References (from this video)
No references stored for this video.
Video BR4-gbGZax0 Rolling Dice & Taking Names Discussion at 27:18 sentiment: positive
video_pk 102420 · mention_pk 292445
Rolling Dice & Taking Names - Arkham Horror (Third Edition) video thumbnail
Click to watch at 27:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Modular board setup
  • Streamlined mechanics and shorter playtime
  • Offers a different feel from previous Arkham games
Cons
  • Original designer Richard Launius did not consult on this edition.
Thematic elements
  • Horror, investigation
  • Arkham
  • Scenario-based with evolving board elements.
Comparison games
  • Arkham Horror (original)
  • Eldritch Horror
Mechanics (from transcript analysis)
  • Modular Board — Uses interlocking tiles instead of a traditional fold-out board, allowing for different layouts per scenario.
  • streamlined rules — Many elements have been streamlined and the game length shortened.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the actions that I love most from dreamscape with the insight and but now he's added a dice and everybody knows how much I love my dice
  • my strategy didn't pay
  • The more I played, the more I liked it
  • Okay okay okay okay okay now I kind of see the appeal of it
  • The rules that I didn't catch and you and Joel played again because I there are some rules I hadn't caught the price time through and it definitely made a big difference to our experience
  • He said you don't know how much that means to a person when they and you don't know what's going on but I just wanted to thank you for just brightening up a couple minutes of my day every couple of weeks going through a rough time
  • You just never know how you affect people
References (from this video)
No references stored for this video.
Video cPu7j2208SM Rolling Dice & Taking Names Analysis at 1:56 sentiment: positive
video_pk 94952 · mention_pk 260513
Rolling Dice & Taking Names - Arkham Horror (Third Edition) video thumbnail
Click to watch at 1:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very popular game
  • always a fantastic seller
Cons
  • may drop out of the top ten next quarter
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my name is Marty these are my musings
  • I love looking at empirical cells data whether it be for movies or comic books or albums it doesn't matter I like seeing what the top sellers are
  • those four games have been around for quite a while which goes to show that either one people in this hobby are still buying those games or hopefully hopefully people are coming into the hobby and those are those gateway games that everybody recommends for people to check out
  • evergreen as' I just made that term up
  • it doesn't matter how often they refresh that game it's always a fantastic seller thing is though I bet it drops out of the top ten in the next quarter
  • so to have this game that is a hundred bucks still continue to sell well quarter after quarter year after year is just a testament to how popular that game is
  • exploding kicking kicking exploding chickens now that would be funny
  • now when I first saw Dominion on this list I thought wait a minute that should be a board game but I guess when you really think about it it's nothing but cards 100% card game
  • I love Arkham Horror LCG I have been into LCG games since they first came out
  • with Arkham Horror LCG every time I play that game I am totally sucked into the story
  • sweet sweet game if you have not tried it I highly recommend checking it out
  • Seven Wonders is considered a card game come on it's got player boards it's got a lot of different tokens I think personally that should belong in the board game category and not the cards and dice Hey but maybe I'm wrong
  • Games Workshop is killing it right now
  • Dungeons & Dragons since the release of the fifth edition has just skyrocketed in popularity it has taken over everything
  • it's yugioh TCG key Forge and Dragon Ball super
  • it's really cool to see ki Forge up in there
  • While it's not a CCG in the sense of you buy blind booster packs you don't know what's gonna be in there instead you're buying a blind deck and not sure what's gonna be in there I guess it still has a collectible aspect to it
  • since that game just came out also fourth quarter of last year it was hot it was hard to find
  • you were you surprised by any on this list or did you think there would be someone this list that weren't on there
  • smash that like button and flip that subscribe button
References (from this video)
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Video 8DiO6mc_8I4 Rolling Dice & Taking Names Top List at 5:24 sentiment: positive
video_pk 93504 · mention_pk 253819
Rolling Dice & Taking Names - Arkham Horror (Third Edition) video thumbnail
Click to watch at 5:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • wonderful out of the box experience
  • still a little different than other Arkham Horror style games, doesn't feel samey
  • has new concepts and techniques
  • loves the modular board
Cons
none
Thematic elements
Comparison games
  • Eldritch Horror
  • Arkham Horror Second Edition
  • Mansions of Madness
Mechanics (from transcript analysis)
  • Modular Board — I just love the modular board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my name is Marty kaan Hale and I'm going to be counting down miniature markets top 10 selling games from October 2018
  • every single deck is different and that's the real appeal of this game
  • this new edition continues to tweak and streamline the previous versions of the game and give a wonderful out of the game box experience
  • I just love the modular board
References (from this video)
No references stored for this video.
Video f-9bHrZO0p0 Rolling Dice & Taking Names Discussion at 18:48 sentiment: positive
video_pk 93505 · mention_pk 253824
Rolling Dice & Taking Names - Arkham Horror (Third Edition) video thumbnail
Click to watch at 18:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easier to teach and shorter gameplay than previous editions.
  • Better narrative integration.
  • Offers the familiar Arkham Horror feel with modern streamlining.
Cons
none
Thematic elements
  • Arkham Horror
  • Narrative
Comparison games
  • Eldritch Horror
  • Arkham Horror
Mechanics (from transcript analysis)
  • board game — A tabletop board game adaptation of the Arkham Horror universe.
  • Narrative Focus — Emphasizes a strong narrative component.
  • streamlined rules — Designed to be easier to teach and play than previous editions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am the one on the far right. Hey Dream Theater, A Rite of Passage. I'm the guy in the red robe on the far right.
  • When it boiled down to me was a very rinse and repeat: get resources, build something, advance victory points. That's where I am with this game.
  • The whole thing that you're doing the entire time is so story driven that the decisions and stuff you make within the context of story you just stay immersed the entire time.
  • I love games where I get to do stuff on other people's turns.
References (from this video)
No references stored for this video.
Video Xh5fdRAMwUA Rolling Dice & Taking Names Discussion at 34:27 sentiment: positive
video_pk 93503 · mention_pk 253812
Rolling Dice & Taking Names - Arkham Horror (Third Edition) video thumbnail
Click to watch at 34:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The modular map allows for a different setup every time.
  • It's more streamlined than Eldritch Horror.
  • It's a challenging cooperative game.
  • The unknown win condition adds to the engagement.
  • The localized Arkham setting is preferred by some.
  • The narrative is more engaging due to codex cards.
  • No app is required, unlike Mansions of Madness.
Cons
  • The Mythos phase can slow the game down considerably, especially with more players.
  • The game doesn't necessarily play much shorter than previous editions.
  • The game is best with four or fewer players.
Thematic elements
  • Arkham
  • Story is driven by codex cards at the beginning of the game, similar to detective cards from Portal games.
Comparison games
  • Eldritch Horror
  • Arkham Horror Second Edition
  • Mansions of Madness
  • Pandemic
  • Robinson Crusoe
  • Elder Sign
  • The Investigator Cards
Mechanics (from transcript analysis)
  • Actions — On their turn, players can take up to two actions, such as attacking, evading, moving, gathering resources, or removing doom.
  • Card-driven encounters — At each location, players draw an encounter card that presents a situation requiring a skill test.
  • clue gathering — Players gather clues, which can be used to defeat the big baddie or fulfill scenario objectives.
  • Codex cards — Scenarios start with codex cards that provide initial information and drive the narrative.
  • Doom tokens — Doom tokens are added to the board, and if enough accumulate, the end of the world is coming.
  • Event deck — Used in conjunction with the mythos bag and clue gathering, the event deck dictates where doom tokens or clues are placed.
  • Modular Board — The map is built using large tiles representing neighborhoods and locations, connected by streets, creating a different layout each game.
  • mythos bag — During the mythos phase, players draw tokens from a bag that can trigger various events, such as adding doom or spawning monsters.
  • Skill Tests — Players roll dice based on their investigator's stats (will, strength, investigation, observation) to succeed or fail at tests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know what the devil they're talking about.
  • My back was bothering me a little bit this morning but nothing like a good Aleve can't take care of or some push-ups.
  • You know what you're gonna have to do until you started playing.
  • I'm not a big fan of the mythos phase but everything else I do like more than the other games.
References (from this video)
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Video 6tcSoXsMs9c The Dungeon Dive Review at 50:28 sentiment: mixed
video_pk 87417 · mention_pk 228373
The Dungeon Dive - Arkham Horror (Third Edition) video thumbnail
Click to watch at 50:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good storytelling aspect
  • Expansions improved the game
  • More directed gameplay
  • Mechanics like picking up Doom are brilliant
Cons
  • Limited heroics due to action restrictions
  • Smaller sandbox
  • Monster draws lack mystery (initially)
  • Would have been better received if not called Arkham Horror
Thematic elements
  • Strong focus on storytelling, with mechanics like picking up Doom from neighborhoods.
Comparison games
  • Arkham Horror (First Edition)
  • Arkham Horror (Second Edition)
  • Eldritch Horror
Mechanics (from transcript analysis)
  • action selection — Players have a limited number of actions per turn (e.g., two) and cannot repeat an action.
  • Card Play — Uses cards for encounters and mechanics, potentially with investigator decks.
  • Doom track — Doom is managed by picking it up from neighborhoods, influencing the game's progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Cthulhu Mythos really has become one of the most important pillars of geek culture
  • I think my views of the world of the universe and of humanity align more with Lumley than they do Lovecraft
  • my all-time favorite author of Mythos fiction is of course Brian Lumley
  • The thing that I like best you ask me if it rates when I go I went to or I didn't get make it to Origins this year but I was at Origins last year and when I went back in where they were doing the play areas where people signed up to play and I saw them one day playing four they had they didn't had they one copy and they copied it of the original Arkham Horror
  • The greatest reward any game designer gets is is that people are enjoying your game
  • My whole process and I start with this I always start with theme and then I go to experience this is the theme and this is the experience I want them to have and everything is built off of that
  • It's hard to think back and we're going way back in time so it's hard to think back and remember who who did what but Kevin did so many uh he was so skilled at doing so many of these things
  • It's not a deductive game is because you can replay the cases because I've made multi counter multiple encounter cards for everything
  • It's smaller it's easier to set up it's uh faster playing and it's not nearly as fiddly as the other games
  • I was really surprised by how much I enjoyed my time with this but I don't think I would encourage most people to seek it out
  • I think this game has a has kind of a different feel than the other games
References (from this video)
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Video lnkS-yWmjW4 Meet Me At The Table Playthrough at 1:37:11 sentiment: positive
video_pk 85211 · mention_pk 217967
Meet Me At The Table - Arkham Horror (Third Edition) video thumbnail
Click to watch at 1:37:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good variety.
  • More story-driven.
Cons
none
Thematic elements
  • More story driven than Cthulhu: Death May Die.
Comparison games
  • Cthulhu: Death May Die
  • Black Plague
  • Death May Die
  • Arkham Horror LCG
Mechanics (from transcript analysis)
  • story progression — More focused on story and narrative than other similar games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Greetings and welcome to Meet Me at the Table. I'm Barrett. This is Colin. And we are hit and miss. Boom.
  • The box is large enough you can sleep in it. It is large enough to sleep in. It's fantastic.
  • I've played both extensively and I would say Death May Die is better in my opinion.
  • But I think Cthulhu Death May Die is just so fun to put it on the table. I can play it with non-gamers and gamers. Yep. And I have a great time every time.
  • So, isn't this a stealth game? Totally fine. I blew him all the way up. B's like Shotgun city, baby. More enemy show up more for me to kill.
  • The first experience I had with Barren was Madara. And let me tell you, it was an interesting one. Chair for an hour and a half.
  • And I just I mean I can do it before I draw, I think. No, no, I can't cuz I got to draw the chips and do my You need to have some chips to use. Okay, you got plenty of chips in here. Three. Boom. Not bad for you. Bad for the marauder.
  • This is so good. I can hardly wait to mail him a volt rock.
  • All right, let's do it. We'll fight then run then learn. Fight then run then learn. Look at the bright side. He didn't ambush us.
  • But I think Cthulhu Death May Die is just so fun to put it on the table. I can play it with non-gamers and gamers.
  • And then he's going to put one of those. Um, I just got No. calling in the chipster. Coming soon to ABC.
References (from this video)
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Video RumwDbVaWKY Discussion at 8:29 sentiment: neutral
video_pk 72607 · mention_pk 171924
Arkham Horror (Third Edition) video thumbnail
Click to watch at 8:29 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • A pretty good game if you enjoy what Arkham 3 is
  • Needed to be made and sold to introduce new players to the Arkham franchise
Cons
  • Not better than Arkham Horror 2nd Edition for the host
  • Not needed in the collection if a previous edition is preferred
Thematic elements
  • Cosmic horror, investigation
  • Arkham
Comparison games
  • Arkham Horror 2nd Edition
  • Arkham Horror 1st Edition
Mechanics (from transcript analysis)
  • action selection — Implied by the nature of Arkham Horror games.
  • cooperative play — A hallmark of the Arkham Horror series.
  • Modular Board — Implied by the 'Third Edition' and its distinction from previous versions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was raining I said to him we really need to solve this case and he agreed
  • Detective a modern crime board game might be the most disappointing game I've played in a very very long time
  • so what was billed to me is a fantastic detective just felt like busywork it felt like drudge work it felt like repetition
  • the sitting was weird you like some elite crime unit but you're investigating a theft from 70 years ago
  • this is an old game it's been out of print forever it's one of the Holy Grails of board game collecting
  • it's just a mess of a game city remnants just doesn't deliver on its promise of being this intricate gang building area control game
  • and it's got these wonderfully big taro sized cards that that look gorgeous
  • and the second thing is one of the people of my regular group has rather poor eyesight and literally cannot play the game
  • Between 2 cities love that game it's still one of my top twenty or so games in my collection I absolutely endorse and adore it
  • Megaland is fine for what it is and that's an easily accessible short playtime push your luck game you can set up play and be done in 15 minutes
  • and that is how you make money off board game media is buying games that 80% off and then selling them for $10
  • just because there's a new edition doesn't mean that editions going to be better for you new doesn't mean better for everyone
  • good games that are just ok they're just they're solid leave me in this weird space from like ok I've played that and that's about the level of engagement
  • but the simple fact is this game takes up so much damn space it takes something that same space as six other games
  • at some point a collection becomes unmanageable or unplayable
  • there's a danger in this hobby of overloading yourself with cardboard
  • I now have games that I've had for months that I haven't been able to get to yet simply because of the demands of a channel and work
  • if you're looking to buy a game ask yourself am I actually going to be able to play this anytime in the future
  • I mean I run a YouTube channel that reviews board games so I will eventually get through all the games I have and I will put them on the channel
  • but I worry that for some people the gating is more important than they're having and that's kind of troubling to me
  • it's okay to get rid of some games it's okay not to have everything in your collection it's okay for another friend of yours to own a game and for you to borrow it off them if you want to play
  • there's literally no need to have a thousand unplayed board games sitting in your garage
References (from this video)
No references stored for this video.
Video qqCWtmcueUI Playthrough at 0:01 sentiment: positive
video_pk 68519 · mention_pk 164786
Arkham Horror (Third Edition) video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good story generation.
  • Well-done advancement of good and bad things.
  • Enjoyable scenario.
  • Good use of expansions to add options and surprises.
  • Players are often blessed, which helps with success.
Cons
  • Atmosphere not felt as strongly as in Arkham Horror: The Card Game or Eldritch Horror.
  • Encounter cards sometimes lack a strong narrative feel.
  • Initial negative impression not fully justified.
  • Deck for locations appearing frequently can become repetitive without expansions.
  • Can be difficult to manage anomalies and doom accumulation, especially with gate bursts.
Thematic elements
  • Saving the world from ancient evils and cults
  • Arkham
Comparison games
  • Arkham Horror: The Card Game
  • Eldritch Horror
  • Arkham Horror (original edition)
  • Arkham Horror: Second Edition
Mechanics (from transcript analysis)
  • action selection — Players choose from a limited set of actions each turn, such as moving, attacking, warding, testing skills, or using items.
  • Card Play — Players use various cards (spells, items, allies) to augment their abilities and influence the game.
  • clue gathering — Investigators collect clues from the environment, which are important for progressing the scenario and achieving victory.
  • Doom and anomaly tracking — Doom tokens accumulate on the board and scenario sheet, triggering negative effects and advancing the game's threat level.
  • Encounter resolution — Players draw and resolve encounter cards based on their location, which often involve skill tests and narrative choices.
  • Monster engagement and combat — Monsters appear on the board and must be dealt with through combat or other means, with consequences for failure.
  • Movement — Investigators move between different locations on the game board to achieve objectives and react to game events.
  • Mythos phase — At the end of each round, a Mythos phase occurs, introducing new threats, advancing the game state, and drawing new cards.
  • Skill Tests — Players test various skills (like Lore, Observation, Will, Strength) by rolling dice, often with modifiers and rerolls, to overcome challenges and perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like I was overly negative for it and I didn't really want to play it again. But, I've turned around on that now. I think it's still a pretty great time.
References (from this video)
No references stored for this video.
Video fKCEXLT2URk Review at 0:02 sentiment: mixed
video_pk 65763 · mention_pk 159535
Arkham Horror (Third Edition) video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • A lot of content in the box
  • Good number and diverse range of characters
  • Can choose from sets and unique skills and equipment for each character
  • Lots of spells, equipment and allies to recruit
  • Huge pile of encounter cards
  • Each scenario has its own set of unique clue based encounter cards as well as codex cards making each scenario feel quite different
Cons
  • Very managed gameplay
  • Game's length can be fixed in a way
  • Can lead to turns where actions are very obvious
  • Comes at the cost of spontaneity
Thematic elements
  • Solving a mystery and averting disaster by uncovering horrors
  • Old Arkham town
  • Story-based encounters
Comparison games
  • Eldritch Horror
  • Arkham Horror 2nd edition
  • Arkham Horror LCG
Mechanics (from transcript analysis)
  • action selection — Each player can take two actions. The most common of which are, move up to two spaces on the map, although you can spend a dollar each to move up to two extra spaces.
  • Card Drafting — Arkham third edition comes with a lot of content in the box. Starting with a good number and diverse range of characters.
  • Combat/Evasion — And you can also fight and evade monsters.
  • Dice Rolling — The core resolution mechanic in this game is rolling dice based on the matching skill. Fives and sixes normally count as successes.
  • Hand Management — Lots of spells, equipment and allies to recruit.
  • Modular Board — Each scenario has a different map
  • Push Your Luck — you draw two tokens from the mythos cup for each player.
  • Resource Management — Defeating some monsters gives you remnants which are a valuable resource.
  • Set Collection — I also like that you can choose from sets and unique skills and equipment for each character.
  • threat management — the doom token means you add a doom to the area shown on the card. and the gateburst symbol means you add one doom to each area in a region. too much doom in an area can make it unstable and it makes it harder to win as further doom tokens get added to the scenario card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kia Ora and welcomes Arkham Horror 3rd edition in about three minutes
  • A dank wind blows in over the river docks in old Arkham town. Carrying with it the fetid stench of rotten fish
  • A deep unsettling fog has lowered all around and the curtains are drawn tight
  • Something is not right and you know it.
  • Can you solve this mystery and avert the oncoming disaster or will you be driven mad by the horrors you uncover
  • Cooperative: everyone is working together to defeat the servants of the old ones
  • Narrative: this game has a lot of story based encounters
  • Dice: the core resolution mechanic in this game is rolling dice based on the matching skill
  • Fives and sixes normally count as successes
  • Each turn has four phases, the first of which are player actions.
  • Each player can take two actions.
  • the most common of which are, move up to two spaces on the map
  • although you can spend a dollar each to move up to two extra spaces
  • ward: which allows you to remove one doom token per success on a lore check
  • focus: which allows you to increase a skill by one
  • focus tokens can also be spent for rerolls on any roll
  • investigate: which allows you to place clues on the scenario sheet with an observation roll
  • and you can also fight and evade monsters
  • defeating some monsters gives you remnants which are a valuable resource
  • Once all players are done the monsters move
  • if a monster ends up in your space it attacks doing damage to health or sanity
  • if you take too much damage that character is killed but you can get a replacement
  • then each character resolves an encounter card based on what region they are in
  • there are normal encounters and clue encounters that are the black and white cards
  • Clue encounters are the main way of advancing the story
  • once all encounters are done you draw two tokens from the mythos cup for each player
  • the clue token means you draw the top clue encounter card and shuffle it into the two cards of the matching deck then add a clue that location
  • the doom token means you add a doom to the area shown on the card
  • and the gateburst symbol means you add one doom to each area in a region
  • too much doom in an area can make it unstable and it makes it harder to win as further doom tokens get added to the scenario card
  • the monster token spawns a monster from the bottom of the monster deck
  • the headline token means you draw a headline card and resolve it
  • and finally the reckoning token triggers any effects with that symbol
  • mythos tokens from the cup don't go back into it until it's empty
  • why would you like this game?
  • Arkham third edition comes with a lot of content in the box
  • starting with a good number and diverse range of characters
  • I also like that you can choose from sets and unique skills and equipment for each character
  • and there's all the usual Arkham files stuff. Lots of spells, equipment and allies to recruit
  • as well as a huge pile of encounter cards both for the city itself as well as encounters for locations with too much doom
  • the best thing about this game is that each scenario has its own set of unique clue based encounter cards
  • as well as codex cards making each scenario feel quite different
  • However, this game is very managed.
  • clues are needed to drive the story along and they get on the board from the mythos cup
  • which means the game's length is fixed in a way
  • and that can lead to turns where your actions are very obvious
  • move and ward an area to remove doom or stay still and focus so you can get the next clue encounter
  • it's a tighter design than most of the Arkham files games but that comes at the cost of its spontaneity
  • in many ways this game is closer to the eldritch horror in it's design that it is to Arkham Horror 2nd edition
  • and if you want more story in your game check out the Arkham Horror LCG
References (from this video)
No references stored for this video.
Video SoWnOFIzDaE Rolling Dice & Taking Names Review at 7:10 sentiment: positive
video_pk 12917 · mention_pk 113940
Rolling Dice & Taking Names - Arkham Horror (Third Edition) video thumbnail
Click to watch at 7:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic narrative and atmosphere
  • modular board and scenario variety
  • mythos bag adds tension and replayability
Cons
  • long playtime
  • steep learning curve
  • rules-heavy and need careful teaching
Thematic elements
  • investigating eldritch horrors and cosmic threats
  • Arkham, Massachusetts in the 1920s with Lovecraftian mythos
  • heavy, scenario-driven narrative with codex entries
Comparison games
  • Arkham Horror Card Game
Mechanics (from transcript analysis)
  • cooperative with competitive elements — players cooperate to survive while competing for engine-building or resource advantages
  • Dice Rolling — dice are used to resolve actions and mythos outcomes for investigators
  • encounter deck — encounters drive the story and escalate threats
  • mythos bag — a bag containing tokens that influence events and encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • get ready for a wild ride y'all
  • I could see it playing out like a movie or an episode of Buffy the Vampire Slayer
  • this is gonna be a hit
  • it's one of those board game experiences I'll never forget
  • rolling dice and taking names
References (from this video)
No references stored for this video.
Video rdc4-jgHCz0 Board Game Hangover Discussion at 1:41 sentiment: negative
video_pk 12141 · mention_pk 80889
Board Game Hangover - Arkham Horror (Third Edition) video thumbnail
Click to watch at 1:41 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • changed mechanics loved in predecessor
  • expensive
  • not worth the cost
Thematic elements
  • lovecraft
  • horror
  • investigation
Comparison games
  • Eldritch Horror (predecessor, preferred)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's simple but brings so much emotions
  • really really underrated game really love it
  • i went all in on that kickstarter this is going to be the ultimate batman game in which it wasn't
  • picking up phone checking stuff on phones your turn
  • you didn't listen and another you explain all the rules
  • if you don't like the game push through the end and never play it again but don't start saying that you hate the game
  • just because we can reach bigger audience
  • and we're friends so you can definitely be just don't talk about it
  • i throw out the rules i don't like and put in rules i like and then i hope the game sells
  • all euro games are the same
  • they just feel so very similar
  • they kind of kind of mush into one this big euro game mask
  • sandwiches don't come free you know we need money to make sandwiches
References (from this video)
No references stored for this video.
Video XooR4b5_xQg Meet Me at the Table Playthrough sentiment: positive
video_pk 11612 · mention_pk 82717
Overall sentiment (raw)
positive
Pros
  • Compelling narrative
  • Multiple scenario options
  • Immersive storytelling
  • Complex game mechanics
Cons
  • Complex rules
  • Long play time
  • High difficulty
Thematic elements
  • Supernatural crime investigation
  • 1926 Arkham
  • Scenario-based storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Players work together to complete scenario objectives
  • Cooperative Game — Players work together to complete scenario objectives
  • Dice Rolling — Success determined by rolling dice against skill values
  • Token drawing — Mythos bag determines random events and challenges
  • Token/Chit Drafting — Mythos bag determines random events and challenges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game. I can see why people said this one was fun.
  • We did it. Oh my gosh.
References (from this video)
No references stored for this video.
Video JaeTw7pmCWE Rolling Dice & Taking Names Discussion at 32:20 sentiment: positive
video_pk 9386 · mention_pk 120621
Rolling Dice & Taking Names - Arkham Horror (Third Edition) video thumbnail
Click to watch at 32:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich atmosphere and thematic depth
  • Cooperative play with memorable moments
Cons
  • Complex rules and lengthy setup
  • Can be heavy for casual play
Thematic elements
  • Cooperative investigations across a sprawling mythos
  • Lovecraftian horror in a modern setting
  • Campaign-driven with evolving encounters
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to solve mysteries and avert doom
  • Deck/hand management — Cards drive actions, encounters, and item usage
  • Investigator variety — Distinct investigator abilities/roles enrich strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's time for another episode of rolling dice and taking names
  • Nova Luna I like this a lot more than patchwork
  • whoever completed their 20 disks first is the winner
  • we had a fabulous time
  • Chuck is now on Amazon Prime
  • it's not about victory points in Nova Luna
  • I love Chuck
  • this is a very strategic game
References (from this video)
No references stored for this video.
Video XR2nguAVh-E 3 Minute Board Games Analysis at 16:53 sentiment: mixed
video_pk 7947 · mention_pk 102257
3 Minute Board Games - Arkham Horror (Third Edition) video thumbnail
Click to watch at 16:53 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Reduced rules overhead and quicker turns
  • Accessible to new players while preserving depth
  • Keeps core atmosphere and scenarios from 2nd edition
  • Adds depth through nuanced personal objectives and mechanics
Cons
  • Polarizing for fans of 2nd edition
  • Significantly different experience for players transitioning from 2nd edition
  • Expansions may overwhelm new players due to breadth and complexity
Thematic elements
  • Accessible, modernized co-op with emphasis on atmosphere and character stories
  • Arkham, Massachusetts
  • Accessibility-first design with deep systems
Comparison games
  • Arkham Horror (2nd edition)
  • Eldritch Horror
  • Mansions of Madness
Mechanics (from transcript analysis)
  • Character backstories and personal objectives — Personal goals provide ongoing benefits and narrative weight.
  • Combat, exploration, and story focus — Maintains depth while reducing overt overhead.
  • Great Old Ones as dynamic modifiers — Continues the trend of monsters shaping the game world more broadly.
  • Skill sliders and movement — Adjusting character stats via sliders to balance play and enable planning.
  • Three categories of spells — Defensive, offensive, and utility spells streamline use.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arkham Horror was groundbreaking as a cooperative game
  • it's the closest thing I've played to a real RPG still using a board game system
  • the atmosphere and character stories were the most important aspects to the majority of players
  • cooperative gaming space opened and shaped how we think about storytelling in games
  • the most important goal was to capture what players loved about second edition
References (from this video)
No references stored for this video.
Video XxY1qcSRteE Meet Me At The Table Playthrough at 0:00 sentiment: positive
video_pk 6645 · mention_pk 130622
Meet Me At The Table - Arkham Horror (Third Edition) video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, immersive theme and modular narrative
  • deep cooperative play with multiple investigator roles
  • fantastic physical components and thematic flavor
Cons
  • heavy setup and rule learning curve
  • long play sessions and potential for downtime
  • component management can be sprawling
Thematic elements
  • cooperative investigation and survival against cosmic threats
  • Arkham, Massachusetts; Lovecraftian investigations into eldritch horrors and occult mysteries.
  • deck-driven, evolving narrative via mythos and encounter decks, archive cards, codex entries
Comparison games
  • Arkham Horror (First Edition)
  • Arkham Horror (Second Edition)
Mechanics (from transcript analysis)
  • archive deck evolving scenario — Archive cards influence the narrative and introduce conditions that alter play over time.
  • character stats and actions — Investigators have health, sanity, skills, and special abilities to influence checks and combat.
  • cooperative play — Players work together to solve mysteries and survive encounters.
  • deck-building elements (mythos, encounter, item, asset, archive) — Draw and resolve cards that drive events, encounters, and narrative progression.
  • dice-based checks — Skill checks use dice outcomes influenced by investigator stats and modifiers.
  • doom tokens and mythos cues — Track doom progression and trigger perilous events via a mythos deck.
  • item and asset deck economy — Acquire and manage items and assets to enhance capabilities during encounters and shopping.
  • location map and street connectivity — Board layout uses town tiles connected by streets with symbolic cues affecting movement and encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • greetings i'm Behrendt and welcome to meet me at the table
  • this is Arkham Horror we're gonna do an unboxing of it
  • I'm really excited I guess you could say I'm kind of an Arkham Horror newbie
  • we're gonna go ahead and create that map
  • we'll be starting our playthrough with Calvin and Agnes in our next video
  • this is going to be Arkham Horror
References (from this video)
No references stored for this video.
Video qGUzTAfpvfc The Secret Cabal Gaming Podcast Discussion at 8:14 sentiment: positive
video_pk 4594 · mention_pk 116890
The Secret Cabal Gaming Podcast - Arkham Horror (Third Edition) video thumbnail
Click to watch at 8:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive Lovecraftian experience
  • strong narrative across sessions
Cons
  • rules-heavy, lengthy sessions
Thematic elements
  • cosmic horror, investigation, cooperation
  • Lovecraftian Arkham, investigators vs. Great Old Ones
  • story-driven, immersive
Comparison games
none
Mechanics (from transcript analysis)
  • board-based exploration — locations generate encounters and events
  • card-driven / event cards — cards drive encounters and outcomes
  • Cooperative Game — investigators work together to avert disasters
  • cooperative play — investigators work together to avert disasters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one is sort of a pure version of Rising Sun
  • you get a hand of cards
  • I can't beat the miniatures in the box
  • I happen to like Norse mythology so I think this one just fits me a little better than Rising Sun
  • it's such a heavy theme of like you're you get you have this attachment to your brothers in arms
  • City of Iron is my absolute favorite
References (from this video)
No references stored for this video.
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