The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars.
Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.
Only a handful of investigators stand against the Arkham Horror. Will they prevail?
Arkham Horror (Third Edition) is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.
—description from the publisher
- Compelling narrative
- Multiple scenario options
- Immersive storytelling
- Complex game mechanics
- Complex rules
- Long play time
- High difficulty
- Supernatural crime investigation
- 1926 Arkham
- Scenario-based storytelling
Mechanics (from transcript analysis)
- Cooperative — Players work together to complete scenario objectives
- Cooperative Game — Players work together to complete scenario objectives
- Dice rolling — Success determined by rolling dice against skill values
- Token drawing — Mythos bag determines random events and challenges
- Token/Chit Drafting — Mythos bag determines random events and challenges
Video topics + discussion points
Quotes (from this video)
- I love this game. I can see why people said this one was fun.
- We did it. Oh my gosh.
References (from this video)
- immersive Lovecraftian experience
- strong narrative across sessions
- rules-heavy, lengthy sessions
- cosmic horror, investigation, cooperation
- Lovecraftian Arkham, investigators vs. Great Old Ones
- story-driven, immersive
Mechanics (from transcript analysis)
- board-based exploration — locations generate encounters and events
- card-driven / event cards — cards drive encounters and outcomes
- Cooperative Game — investigators work together to avert disasters
- cooperative play — investigators work together to avert disasters
Video topics + discussion points
Quotes (from this video)
- this one is sort of a pure version of Rising Sun
- you get a hand of cards
- I can't beat the miniatures in the box
- I happen to like Norse mythology so I think this one just fits me a little better than Rising Sun
- it's such a heavy theme of like you're you get you have this attachment to your brothers in arms
- City of Iron is my absolute favorite