You arrived too late to stop the loathsome rite, and a monstrous, transdimensional Ancient One tears through reality. An iridescent rift slashes across the darkened skies, heralding the nightmarish creatures that pour into the hallowed buildings of Miskatonic University. As howls and screams cut through the night, there is only one path left for your fearless investigators—hold back the horde long enough to somehow reverse the summoning.
Arkham Horror: Final Hour is a fully co-operative, fast-paced board game for one to four players. An endless tide of monsters sweeps across the Miskatonic University campus, and you must hold them back, all while searching desperately for the ritual components you need to put an end to this insanity. Playable in under 60 minutes, your fate depends on cooperation between you and your fellow investigators. The odds against you are astronomical, but if you don’t succeed, this will indeed be the final hour for Arkham...and the world.
—description from the publisher
- Unique combination of mechanics
- Fast playtime
- Different from other Arkham Horror games
- Small box size
- May feel less intuitive than other Arkham games due to the unique initiative system.
- Stopping a cult ritual
- Arkham Horror: The Card Game
- Eldritch Horror
Mechanics (from transcript analysis)
- Card-driven actions — Players draw from a deck of cards, using either the top or bottom action based on initiative.
- Deduction — Players must determine hidden symbols through investigation to stop the ritual.
- initiative — A system where revealed numbers determine turn order and action potential.
Video topics + discussion points
Quotes (from this video)
- I don't feel like I've really seen combined in that way in a game so I kind of had to give them kudos for taking an Arkham game and giving us something kind of different
- it's a dice based combat and it looks like they're gonna use some sort of measuring stick measuring implement
- the game is brutal it defeats so funny the counter pointed that's the first few times I played it was such a cakewalk
- it's a perfect con game cuz you teach it quickly it's portable you just get it out and you play it
- for me like as a miniature painter one of like pause that I have is if I'm gonna paint these I want them to look exactly like the superhero should
- Dead reckoning had theme that you could sort of sink your teeth into
- our art department did a wonderful job they really found a great way to merge the greco-roman themes with the dinosaurs and make it not look crazy
References (from this video)
- Plays in an hour
- Different from other Arkham Horror games
- Engaging mechanics
- Arkham Horror
- Arkham Horror
- Mansions of Madness
- Arkham Horror
- Arkham Horror LCG
Mechanics (from transcript analysis)
- Deduction — Players must deduce runes for a ritual before time runs out.
- Simultaneous action selection — Players play a card from their hand simultaneously face down, then initiative cards reveal who resolves the top or bottom part of their action card.
Video topics + discussion points
Quotes (from this video)
- my top games I played at Gen Con that are not available for sale yet
- this is 100% of Euro game but there are no victory points
- The goal generate the most money by the end
- his goal is to create a campaign that totally recreates the story in that video game
- The multiplayer supposedly was really really good
References (from this video)
- compact game with big Arkham feel
- setup is straightforward
- playtime is relatively short (around 45 minutes)
- less randomness and more deterministic actions
- familiar investigators for Arkham fans
- good for those intimidated by longer Arkham games
- no dice rolls for combat
- missing the suspense of drawing epidemic cards
- rulebook error led to an initially easy play through
- some investigators' strengths were misidentified
- mechanics for moving to specific locations could be less intuitive
- Investigators trying to determine symbols used in a ritual to undo it before Elder Gods destroy the world
- Miskatonic University
- Arkham Horror
- Mansions of Madness
- Elder Sign
- Arkham Horror: The Card Game
- Zelda
Mechanics (from transcript analysis)
- Action Card Play — Players play cards with priority numbers to determine turn order and activate investigator actions.
- Deduction — Identifying two ritual symbols through investigation and elimination.
- Monster spawning — Monsters spawn at the end of each round, moving towards the ritual location.
- Set Collection — Collecting specific ritual symbols through card play.
- Variable investigator powers — Each investigator has unique abilities and a personal deck of cards.
Video topics + discussion points
Quotes (from this video)
- you've been playing the snot out of that game
- I will now eat crow, I screwed up if you listen to this show it happens a lot you should be used to it by now
- that's the charm of the show
- this is this is very hard
- it is now as far as like a heavier economic game it is right now my favorite economic game
- I played much much better this this time around
- it is not that hard to figure out but anyway
- this game can be very cutthroat
- I was not explaining expecting this to be as cutthroat as what it was
- fashion world's not for the weak
- for me the pros of this game is as we've already stated the putting out of the workers and then resolving I enjoyed that
- I enjoyed the complexity of scoring during the shows and having to pay attention to that
- my negative of course I've always hated feeding my people I think they need to work for free
- it is it is it's not really bad spreadsheet II but you do have to do some serious algebra because that upkeep phase
- this for sure is gonna be staying on my shelf
- this will definitely be added to my shelf
- this is a MOBA RTS this is how I was thinking about it
- I got ap on this game
- it feels like a compact Arkham Horror game even without the dice
- the first time we played it I kept saying where are the monsters why aren't we you know feeling threatened it just seemed very easy
- I absolutely love that and we got that big Arkham feel from a small compact game
- you really should but you want that Arkham feel and a much shorter time then Final Hour may be the perfect game for you
- I keep flying over your head I keep sitting in one line they do they do
- that's the whole concept of the game and that's what chip theory games has captured I think very well
- you gotta know those factions it's very important because if you don't then you're missing a ton of the strategy in this game
- well no it doesn't suck it's just a lot of couch co-op games you play with one system and two controllers
- I love working you know cutting up a tree with a chainsaw man I'm like oh this is so just keep bringing me the wood heat let me cut those logs man it's it's a lot of power
- my miniature market contacts who are in st. Louis could hook us up
- get anywhere in this world is contact
References (from this video)
- Releasing soon or just released.
- Plays in about an hour.
- Provides a tense hour.
- Plays differently from other Arkham games.
- Doesn't play like other Arkham games.
- Has the theme of Arkham Horror.
- Eldritch Horror
- Arkham Horror
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- potentially mysterium if you want so it's more of a party game you know want something that's gonna be like too crazy long and not too many rules mysterium is a great option for that Halloween party maybe that you're playing
- I think ultimate werewolf gives you more room to tell funny stories that have kind of a Halloween or horror kind of flavor to them I think
- don't be distracted by shiny things I'd you know you'll have time that time is running out all those cultists aren't lazing around I know they look like goofballs but they're up to no good and they're doing it quick so you gotta be hurry you have you hurry you got an objective just go for the objective don't be distracted by the bookcase over there looks like I might have is it a nice little shiny object yeah don't don't worry about that letter that's on the table just go get the ritual item
- I don't know I don't know what my favorite best complicated game is sorry I'll have to get better at this part of the opening up about opinions things
- I can't think of any well I put this a different way yes all the time
- The highlight of it is getting to meet and see people who I've either met online who are also in in boardgame media that I like and respect and admire but also just many people who watch the show and to take the time to say hello and and share a moment with me that that's a really look I spent I spent a lot of time alone in this basement that sounds depressing doesn't it I don't mean it that way I'm very thankful I spent a lot of time alone though I I'm not in the midst of the people that I that I share the hobby with most of the time
- The reason that happens is generally because their stock that can't be sold and so a company comes in and goes hey we'll take all that stock for really cheap you'll get at least something for it and then we'll repackage and we'll sell it at a markup so that they get a piece of the pie right so the stuff that's you know you're not gentle gonna find at terraformers in there or a wildlands or you know name whatever kind of game they're generally going to be other types that game doesn't mean they're bad games but they're probably not the games I'm seeking out
- what is the fun did you have making those Space Hulk videos once upon a time they still stand out to me as some of the most fun videos you've made
References (from this video)
- Fun
- Quick to play
- Cooperative
- Arkham
- Arkham Horror
Mechanics (from transcript analysis)
- cooperative play — It was a pretty fun little cooperative game,
- Set Collection — you're trying to collect the symbols and get them out there.
Video topics + discussion points
Quotes (from this video)
- I love Cthulhu games. I think they're so much fun. I love that world. I've read I think I believe I've read every one of Lovecraft's stories.
- But man, I love this game. It is so much fun. I love the dice, the way you use dice in this game and how you're leveling up, but it's also driving you insane.
- So, there's a lot of replayability with these interactions between these monster boxes and the episodes. Really love Cthulhu: Death May Die. Brilliant game.
- Um Arkham Horror the board game, the second edition, which I played, never really thrilled me. I liked it, I didn't love it.
- my number one Cthulhu Mythos game of all time, Mansions of Madness second edition.
- the second edition has an app. And the app is great cuz it manages all of that stuff.
- It's a really really fun and creepy game.
- great app integration, great minis, great story that comes out of these games, and just a lot of fun.
References (from this video)
Mechanics (from transcript analysis)
- cooperative play — players work together to achieve a shared objective against escalating threats.
- scenario-driven play — each session unfolds with a defined objective and narrative beats.
Video topics + discussion points
Quotes (from this video)
- these are absolutely stunning and honestly if I get these four I'll probably end up getting all the rest of them but I can't feel too bad about that because it's supporting the hub of our community and recognizing some of the top artists in games of all time
- I wanted radical new ideas not oh let me tweak this and make a four from a three
- no so the question is you get that on your desk it has one of the questions do you make a piece of crap or do you try to make the best game you can because you know that those eight-year-olds may grow up to be gamers and then you know I mean someday you might meet them and be like I played that with a kid as a kid with my dad and I loved it tremendously
- thank you for coming on to the show and if you are interested in checking out that whole interview I'm going to have it on this channel later this week so stay tuned
- this is the hottest most anticipated games of the year is restoration games unmatched
- space cowboys has marvel splendor coming because of course they are