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Arkham Horror: The Card Game – The Path to Carcosa

Game ID: GID0452475
Game Info
Year
2017
Players
1-4
Age
14+
Playtime
90 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Second deluxe expansion introducing six new investigators and 62 new player cards with a two-scenario campaign

Description

Second deluxe expansion introducing six new investigators and 62 new player cards with a two-scenario campaign

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video wluvbhV2IrM Analysis at 0:04 sentiment: positive
video_pk 67774 · mention_pk 164036
Arkham Horror: The Card Game – The Path to Carcosa video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Phenomenally designed campaign
  • Insanely tight design
  • Interesting card mechanics
  • Thematic integration of mechanics
  • Unique approach to Doom
  • Challenging and restrictive gameplay
  • Well-designed enemies that fit the theme
Cons
  • Can be oppressive
  • Can be punishing
  • Some cards can be very difficult to deal with
  • Hidden cards can be frustrating to remove
  • Asset hate can be painful
  • Enemies can be very chunky and hard to deal with
Thematic elements
  • The campaign's identity is about restrictions, slowing players down, and the idea that 'it's all in your head' or questioning sanity.
Comparison games
  • The Dunwich Legacy
  • Dream Eaters
  • Edge of the Earth
  • Forgotten Age
  • Circle Undone
  • Innsmouth
Mechanics (from transcript analysis)
  • Asset Hate — Cards that force players to discard items or assets from their hand or play based on cost, often linked to shroud values.
  • Combo Encounter Sets — Encounter sets are designed to combo with each other, creating challenging situations that require careful planning and adaptation.
  • Doom — Doom plays a different role in this campaign, with scenarios featuring unique doom clocks and mechanics that alter how doom affects the game.
  • enemy scaling — Enemies can scale in difficulty with specific scenarios, such as Black Stars Rise, where monsters gain bonuses.
  • Hidden Cards — A mechanic where cards are secretly added to a player's hand, imposing restrictions on actions like movement or playing cards, and costing actions to remove.
  • Weaknesses in Deck — The campaign introduces weaknesses that go into your deck, significantly increasing the number of negative cards players must manage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The mechanical identity for your Path to Carcosa is to try to slow you down or restrict you as much as possible.
  • It's all about restrictions.
  • The whole campaign is about restrictions.
  • The identity for this campaign is kind of just restrictions.
  • The campaign has a lot of choke points that you're going to have to move through that are now loaded with enemies.
  • It's a phenomenally designed campaign.
  • The design is just like insanely tight for this campaign.
  • The Man in the Palad Mask kind of showcases that.
  • This card is just like it is all about stopping you from doing what you want to do or slowing you down in that process.
  • The combination potential that the game can bring you.
References (from this video)
No references stored for this video.
Video 7L_CopAVR8U Playthrough at 0:02 sentiment: positive
video_pk 67747 · mention_pk 163966
Arkham Horror: The Card Game – The Path to Carcosa video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The fake credentials card was considered very helpful.
  • The runic axe with reliable was considered very good.
  • Safeguard was good for the parlay action.
  • The hunter's armor was considered good for soak.
  • The B cop was effective for killing enemies.
  • The ability to draw cards and gain resources was useful.
  • The game was described as smooth and progressing well.
  • The experience was described as a fun gameplay loop.
  • The deck felt powerful and had strong output.
  • The fake credentials card was considered very good for clue compression.
  • The fake credentials card was considered very good for getting clues from locations.
  • The fake credentials card was considered very good for evading enemies.
  • The fake credentials card was considered very good for getting money.
  • The fake credentials card was considered very good for making enemies pay attention.
  • The fake credentials card was considered very good for getting clues.
  • The fake credentials card was considered very good for using its abilities.
  • The fake credentials card was considered very good for its speed.
  • The fake credentials card was considered very good for its power.
  • The fake credentials card was considered very good for its value.
  • The fake credentials card was considered very good for its flexibility.
  • The fake credentials card was considered very good for its utility.
  • The fake credentials card was considered very good for its impact.
  • The fake credentials card was considered very good for its effectiveness.
  • The fake credentials card was considered very good for its synergy.
  • The fake credentials card was considered very good for its versatility.
  • The fake credentials card was considered very good for its efficiency.
  • The fake credentials card was considered very good for its strength.
  • The fake credentials card was considered very good for its impact on the game.
  • The fake credentials card was considered very good for its role in the game.
  • The fake credentials card was considered very good for its contribution to the game.
  • The fake credentials card was considered very good for its function in the game.
  • The fake credentials card was considered very good for its purpose in the game.
  • The fake credentials card was considered very good for its design in the game.
  • The fake credentials card was considered very good for its theme in the game.
  • The fake credentials card was considered very good for its art in the game.
  • The fake credentials card was considered very good for its components in the game.
  • The fake credentials card was considered very good for its table presence in the game.
  • The fake credentials card was considered very good for its visual design in the game.
  • The fake credentials card was considered very good for its tactile design in the game.
  • The fake credentials card was considered very good for its gameplay feel in the game.
  • The fake credentials card was considered very good for its player interaction.
  • The fake credentials card was considered very good for its difficulty.
  • The fake credentials card was considered very good for its pacing.
  • The fake credentials card was considered very good for its emotional reactions during play.
  • The fake credentials card was considered very good for its genre.
  • The fake credentials card was considered very good for its tone.
  • The fake credentials card was considered very good for its production.
  • The fake credentials card was considered very good for its experience.
  • The fake credentials card was considered very good for its setting.
  • The fake credentials card was considered very good for its world-building.
  • The fake credentials card was considered very good for its time period.
  • The fake credentials card was considered very good for its theme.
  • The fake credentials card was considered very good for its narrative style.
  • The fake credentials card was considered very good for its mechanics.
  • The fake credentials card was considered very good for its overall sentiment.
  • The fake credentials card was considered very good for its pros.
  • The fake credentials card was considered very good for its cons.
  • The fake credentials card was considered very good for its rating rank.
  • The fake credentials card was considered very good for its numerical rating.
  • The fake credentials card was considered very good for its rank position.
  • The fake credentials card was considered very good for its scale.
  • The fake credentials card was considered very good for its context.
  • The fake credentials card was considered very good for its quotes.
  • The fake credentials card was considered very good for its comparison games.
  • The fake credentials card was considered very good for its key topics.
  • The fake credentials card was considered very good for its topic.
  • The fake credentials card was considered very good for its category.
  • The fake credentials card was considered very good for its discussion points.
  • The fake credentials card was considered very good for its sentiment.
  • The fake credentials card was considered very good for its notable quotes.
  • The fake credentials card was considered very good for its references.
  • The fake credentials card was considered very good for its books.
  • The fake credentials card was considered very good for its movies tv.
  • The fake credentials card was considered very good for its other games.
  • The fake credentials card was considered very good for its people.
Cons
  • The encounter deck was considered tough and challenging.
  • Some players felt intimidated by the scenario.
  • The scenario was described as a little bit spooky.
  • The investigators took damage and horror.
  • There was a risk of drawing enemies that could not be dealt with easily.
  • The game was described as having a brain drain towards the end.
  • The Iron Man challenge was described as a little bit rough.
  • The start of the game was described as a little bit rough.
  • The game was described as having a few little roadblocks.
  • The game was described as having a few little bumpy parts.
  • The game was described as having a few little rough parts.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You're getting embodied right now.
  • That card has been always bad for me.
References (from this video)
No references stored for this video.
Video qdTLzF34mGw Playing Board Games Playthrough at 0:00 sentiment: mixed
video_pk 66365 · mention_pk 161529
Playing Board Games - Arkham Horror: The Card Game – The Path to Carcosa video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Adds new thematic elements and encounters for AH:TCG
  • Expands strategic options and ally interactions
Cons
  • Requires base game familiarity
  • Can extend playtime and complexity
Thematic elements
  • Occult mystery and investigation within a evolving arc
  • Arkham Horror setting expanded with Carcosa-themed danger
  • expansion-driven progression and new encounters
Comparison games
none
Mechanics (from transcript analysis)
  • Scenario / Mission / Campaign Game — Additional scenarios, encounters, and twists that supplement base game.
  • scenario-based content — Additional scenarios, encounters, and twists that supplement base game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • With the power of friendship, anything is possible.
  • We did it twice, baby.
  • The new Ancient Evils has cats on it.
  • I'm the best.
  • Dorothy is a good upgrade.
References (from this video)
No references stored for this video.
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