New York, 1929: A frenzy of interest in antiquity is sweeping the nation! With museums hungry for mysterious and exotic artifacts — and you hungry for adventure — you start up your own archeology company. Untold wonders await within dangerous jungles, harsh deserts, and wind-swept mountains. Will you gain a reputation as the most intrepid and famous adventurer of all time?
In Artifacts, Inc., 2-4 players compete to grow the most famous archaeology company. Players roll dice, which represent their troop of adventurers, and place them on cards in order to find artifacts, sell them to museums, and purchase new cards representing their company assets. Players can choose to focus on making lots of money by selling artifacts, having museum majorities, creating the best combination of expeditions and buildings, or searching below the waves for lost cities and hidden treasures. The first player to reach 20 reputation triggers the end of the game, and the player with the most total reputation wins!
- Nice level of competition
- Engine building
- Collecting and selling artifacts
- Arzium
Mechanics (from transcript analysis)
- action selection — Performing actions using dice placement.
- Card Drafting — Buying other cards from this big cool display.
- Dice Placement — Where you roll your adventure dice, place them on cards to perform actions.
- Resource Management — Collecting artifacts or resources.
- Set Collection — Getting in-game victory points for certain types of cards.
- Set Collection (Artifacts) — Accumulating a certain number of artifacts to sell them at the museum.
- upgrading — Flipping cards over to upgrade and make them more powerful.
Video topics + discussion points
Quotes (from this video)
- So, as you all know, I'm a huge Ryan Laukat fan.
- He created a series of board games all set in the world of Arzium.
- It reminded me of one of his earlier game, where you roll your adventure dice, place them on cards to perform actions like buying other cards from this big cool display.
References (from this video)
- Creature Caravan
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- 8 Minute Empire is uh one of the earlier Ryan Locket games of Red Raven fame and it is a game that has inspired his latest game six sojourns
- I think I have two favorites probably like the Magnum Opus for me is probably Sleeping Gods is like the one that you know I play that if I want something truly epic.
- Creature Caravan is this it's popcorn, man. It's comfort food. It's really really good.
- Mallerie Lockett is the is a composer I think um he might be as well I know he plays instruments but yeah she is a composer and has composed if I'm not mistaken for soundtracks for uh you know a variety of their games
- this game is such a It's so interesting. It's like a little minimalistic game and it when I play like if I play this game in person setting it up and moving the little cubes are like little cubes and everything. It's not my favorite Ryan Locket game. I think it's okay. And yet playing this app, it kind of shines.
- the simplicity really comes across just how basic and simple it is and it sort of blossoms because of because of that.
- The mental requirements, sort of the mental load of tracking where you're winning, where you're not winning, is it feels to me not worth it. Whereas the app takes that slight, you know, given, you know, admittedly light mental strain off by highlighting the regions you're winning, the continents you're winning. They're like, just play. We'll take care of all these little things
- I hope you guys are having a lovely Tuesday out there. It is Tuesday, right?
- But other than that, sage advice. Thank you very much for tuning in and checking this out with me, folks. You have been wonderful.
References (from this video)
- layered card synergy and thematic pocket of play
- multitude of cards offering different scoring and abilities
- treasure/artifact collection and caravan-like progression
- steampunk rally-themed artifact trading and exploration
- thematic and adventure-driven
Mechanics (from transcript analysis)
- Dice-driven card activation — cards are activated by dice values with multiple timing and scoring tricks
- Simultaneous action resolution — players reveal and resolve dice-powered actions
- Simultaneous Actions — players reveal and resolve dice-powered actions
Video topics + discussion points
Quotes (from this video)
- there's a really Nuance level of interaction in this game where what you choose to take is going to impact the next person
- the stonik feel of these gems is super cool
- dice games are one of my favorite because not only do they add a physical tactile element to the game but the way that you can use the dice to power things or activate things
- word is all about the spelling or the structure of the word
- Daybreak It Is by Matt Leck the designer of pandemic
References (from this video)
- compact and portable
- family-friendly with accessible rules
- artifact combos can be brittle for some players
- artifact collecting and museum dynamics
- archaeology company exploring ruins
- light storytelling within a game engine
- Above and Below
- World's Fair 1893
Mechanics (from transcript analysis)
- Dice Placement — dice represent adventurers and are placed to recruit artifacts
- dice_worker_placement — dice represent adventurers and are placed to recruit artifacts
- Set Collection — collect artifacts and purchase assets for your company
- set_collection — collect artifacts and purchase assets for your company
Video topics + discussion points
Quotes (from this video)
- Truth decay is the erosion of shared reality in public life when objective facts, reliable data, and careful analysis lose their influence over what people believe and how decisions get made.
- Our goal is to make this world a better place, one board gamer at A TIME.
- Neutrality is not a place where you can stand right now baby.
- Stand on your principles. Stand on it and be safe, y'all.
- That's GOOD HUMAN. That's good human.
References (from this video)
- Engaging artifacts theme for family play
- Good pacing in con play
- Rules can be dense for new players
- Museum artifacts trade and corporate strategy
- Artifact acquisition and business expansion
- Euro-style, thematic yet approachable
- Splendor
- Grand Austria Hotel
Mechanics (from transcript analysis)
- Resource Management — Manage resources to acquire artifacts and fulfill orders.
- Set Collection — Collect artifacts to gain points and unlock abilities.
Video topics + discussion points
Quotes (from this video)
- it's the two kids from the hobby and of course to people of color
- diversity one through the door
- family play together they stay together
- this hobby is for everybody
- we want to make a difference in this hobby