New York, 1929: A frenzy of interest in antiquity is sweeping the nation! With museums hungry for mysterious and exotic artifacts — and you hungry for adventure — you start up your own archeology company. Untold wonders await within dangerous jungles, harsh deserts, and wind-swept mountains. Will you gain a reputation as the most intrepid and famous adventurer of all time?
In Artifacts, Inc., 2-4 players compete to grow the most famous archaeology company. Players roll dice, which represent their troop of adventurers, and place them on cards in order to find artifacts, sell them to museums, and purchase new cards representing their company assets. Players can choose to focus on making lots of money by selling artifacts, having museum majorities, creating the best combination of expeditions and buildings, or searching below the waves for lost cities and hidden treasures. The first player to reach 20 reputation triggers the end of the game, and the player with the most total reputation wins!
- layered card synergy and thematic pocket of play
- multitude of cards offering different scoring and abilities
- treasure/artifact collection and caravan-like progression
- steampunk rally-themed artifact trading and exploration
- thematic and adventure-driven
Mechanics (from transcript analysis)
- Dice-driven card activation — cards are activated by dice values with multiple timing and scoring tricks
- Simultaneous action resolution — players reveal and resolve dice-powered actions
- Simultaneous Actions — players reveal and resolve dice-powered actions
Video topics + discussion points
Quotes (from this video)
- there's a really Nuance level of interaction in this game where what you choose to take is going to impact the next person
- the stonik feel of these gems is super cool
- dice games are one of my favorite because not only do they add a physical tactile element to the game but the way that you can use the dice to power things or activate things
- word is all about the spelling or the structure of the word
- Daybreak It Is by Matt Leck the designer of pandemic
References (from this video)
- compact and portable
- family-friendly with accessible rules
- artifact combos can be brittle for some players
- artifact collecting and museum dynamics
- archaeology company exploring ruins
- light storytelling within a game engine
- Above and Below
- World's Fair 1893
Mechanics (from transcript analysis)
- Dice Placement — dice represent adventurers and are placed to recruit artifacts
- dice_worker_placement — dice represent adventurers and are placed to recruit artifacts
- Set Collection — collect artifacts and purchase assets for your company
- set_collection — collect artifacts and purchase assets for your company
Video topics + discussion points
Quotes (from this video)
- Truth decay is the erosion of shared reality in public life when objective facts, reliable data, and careful analysis lose their influence over what people believe and how decisions get made.
- Our goal is to make this world a better place, one board gamer at A TIME.
- Neutrality is not a place where you can stand right now baby.
- Stand on your principles. Stand on it and be safe, y'all.
- That's GOOD HUMAN. That's good human.