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Bargain Quest box art

Bargain Quest

Game ID: GID0037716
Game Info
Year
2017
Players
2-6
Age
8+
Playtime
45 min
Collection
Your Tier
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Mechanic profile
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Description

Bargain Quest is a game of adventure and capitalism for 2-6 players. Players will take the role of shopkeepers in an adventuring town plagued by monsters. Players must draft items and then secretly choose which items to place in their windows to attract wealthy heroes to their shops.

Once all heroes have been equipped, they venture out to battle against monstrous threats, earning money and prestige for the shop they represent. Throughout the game players will encounter new heroes and monsters while upgrading their shops and hiring employees. Once the third monster is defeated the player who has earned the most gold and prestige is the winner.

Description

Bargain Quest is a game of adventure and capitalism for 2-6 players. Players will take the role of shopkeepers in an adventuring town plagued by monsters. Players must draft items and then secretly choose which items to place in their windows to attract wealthy heroes to their shops.

Once all heroes have been equipped, they venture out to battle against monstrous threats, earning money and prestige for the shop they represent. Throughout the game players will encounter new heroes and monsters while upgrading their shops and hiring employees. Once the third monster is defeated the player who has earned the most gold and prestige is the winner.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video ZevZ420EhLk Rolling Dice & Taking Names Review at 29:43:08 sentiment: mixed
video_pk 94820 · mention_pk 259403
Rolling Dice & Taking Names - Bargain Quest video thumbnail
Click to watch at 29:43:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique mechanic of playing as a shop owner.
  • Tug of war drafting mechanic.
  • Thematic concept.
  • Quick resolution of battles.
  • Player interaction through attracting adventurers.
Cons
  • Iconography on cards can be hard to distinguish.
  • Random events can negatively impact success.
  • Game length could have been slightly shorter.
  • Players can be left with nothing to sell if they don't draft correctly.
Thematic elements
  • Playing as shop owners who sell goods to adventurers to help them defeat monsters.
Comparison games
  • Breath of the Wild
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards representing items to sell and have a display window to attract adventurers.
  • player interaction — Players compete to attract adventurers to their stores and sell them equipment.
  • Set Collection — Players collect items that match the adventurer types that visit their store.
  • Worker Placement — Players can upgrade their display window or storage to improve their shop.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The iconography on the cards and no it's not because my eyes and I can't see it I know the glasses would have helped but some of the icons look very similar on the card so when it says add +2 if you have this icon we were all sitting there even the people with good eyes were sitting it's hard to make out because there were no colors to it
  • This is one of the most tense games I've ever played because as you're playing it's like I need these things on my side but Tony you're getting them on your side is it more important that I get the evidence on my side and let you have that momentum or should I wait
  • you boys were over there squealing in your pants we squeeze our pants that's right
  • this is a perfect game for like me and my buddy who's like we have 45 minutes left in the night and we don't want to play a party game or a quick little card game we can get this on the table have some meat enjoy the and be done in 45 minutes
References (from this video)
No references stored for this video.
Video N_1fHYu5TGg Meeple University Rules Teach
video_pk 70327 · mention_pk 167253
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to meatball University
  • this way all players will receive cards from each other at some point during the game
  • The player with the most total hearts showing on items in their display gets to take the first choice of hero
  • if the hero fails to successfully defend against the monster the store still gains no prestige and the hero is killed in battle
  • The player with the highest score wins and in the event of a tie the player with the most money wins and if still tied victory is shared
  • and that's how to play bargain quest we hope that you enjoy the video and we hope that you enjoy playing please click on the maple to subscribe to our channel if you'd like to hear more from maple University
References (from this video)
No references stored for this video.
Video N_1fHYu5TGg Meeple University Rules Teach at 0:12 sentiment: positive
video_pk 70327 · mention_pk 246661
Meeple University - Bargain Quest video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Light-hearted game
Cons
none
Thematic elements
  • weapons store proprietors trying to sell gear to local monster fighting heroes
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have limited money to spend on items.
  • bidding — Players determine the order of choosing heroes based on the quality of their display (hearts) and item cost.
  • Card Drafting — Players draft item cards each round, passing them around the table and taking one they wish to keep.
  • End game trigger — The game ends when three monsters have been collectively defeated.
  • Push Your Luck — Heroes attempt to attack and defend against monsters; failing defense results in the hero being killed.
  • Set Collection — Heroes can only buy items that match their class icon.
  • Variable player powers — Hero cards have text effects that come into play at some point during the round.
  • Victory Points — Players gain prestige for selling good weapons that help wound monsters and for defending against monsters. Final score is based on prestige and money.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to meatball University
  • this way all players will receive cards from each other at some point during the game
  • The player with the most total hearts showing on items in their display gets to take the first choice of hero
  • if the hero fails to successfully defend against the monster the store still gains no prestige and the hero is killed in battle
  • The player with the highest score wins and in the event of a tie the player with the most money wins and if still tied victory is shared
  • and that's how to play bargain quest we hope that you enjoy the video and we hope that you enjoy playing please click on the maple to subscribe to our channel if you'd like to hear more from maple University
References (from this video)
No references stored for this video.
Video 8CLDjKxC3DY Before You Play Playthrough at 0:04 sentiment: positive
video_pk 13808 · mention_pk 40319
Before You Play - Bargain Quest video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and family-weight gameplay that is easy to teach and quick to play
  • Strong, flavorful theme with high-quality artwork and components
  • Engaging tension around display choices and hero lure mechanics
  • Expansion (Sunk Cost) adds a notable strategic twist without breaking the core experience
Cons
  • Card-dense and table-space heavy, which can feel cluttered for smaller setups
  • Depth may be limited for heavier Euro players looking for strategic weight
  • Two-player experience relies on specific flow; some may prefer more player interactions in other modes
Thematic elements
  • Commerce and strategic provisioning: optimize your storefront to attract the right heroes and maximize profits, enabling them to succeed in perilous quests.
  • Fantasy retail hub where shopkeepers supply adventurers with gear to face monsters.
  • Light, humorous, and tongue-in-cheek fantasy marketplace vibe; emphasis on clever bargains over heroic glory.
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure phase (combat system) — Heroes draw adventure modifiers and then resolve combat against a monster using attack vs. monster toughness and hero defense vs. hero strength, with wounds determining success or failure of the encounter.
  • Card Drafting — Players begin a round with a hand of four item cards, drafting one to keep and passing the rest to the next player, creating a rotating market window and forcing strategic selections.
  • Display/Window mechanic — Chosen items are placed face down in a display area (the store window). The display determines which heroes can be lured to a shop, tying display strength to hero class and the number of hearts on the card.
  • Drafting (item cards) — Players begin a round with a hand of four item cards, drafting one to keep and passing the rest to the next player, creating a rotating market window and forcing strategic selections.
  • End Game Bonuses — After the final monster is defeated or the encounter deck is exhausted, players score based on star chips and remaining coins, with coins converting into victory points; the player with the most points wins.
  • Endgame and Scoring — After the final monster is defeated or the encounter deck is exhausted, players score based on star chips and remaining coins, with coins converting into victory points; the player with the most points wins.
  • Expansion integration (sunk cost expansion draft change) — In the sunk cost expansion, standard drafting is replaced with ship cards and ship tiles. Players place two cards on ships, reveal them, draw new cards, and may claim ships for round-long benefits, changing the flow of acquisition and mitigation of bad draws.
  • Luring heroes — At the start of a round, the player with the most hearts in their display lures a hero of the matching class into their shop, creating a competitive dynamic about which player can attract the most valuable hero.
  • Shop sales — Players sell items from their hand to the recruited hero, exchanging coins for immediate profit and transferring the remaining funds to their own store stock, which influences endgame scoring.
  • Upgrades and hiring — Between rounds players may upgrade their shop (display capacity or storage) or hire employees, gaining one-time abilities that affect future rounds and player strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is this is a a very card heavy game
  • the theme is fantastic
  • the artwork is fantastic
  • it's quite light and family friendly
  • this is a good family weight game
  • easy to teach easy to play
  • I would want to be the hero it was pretty unique
References (from this video)
No references stored for this video.
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