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Blue Moon City box art

Blue Moon City

Game ID: GID0049599
Game Info
Year
2006
Collection
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Description

Blue Moon City - the board game - picks up where the two-player game, (Blue Moon), ended: the reconstruction of the destroyed city of Blue Moon. The board, illustrated by Franz Vohwinkel as well as many well-known American fantasy artists, consists of 21 large building tiles, which show building plans on one side and the buildings in their reconstructed glory on the other. As in the 2-player game, the game includes 3 large molded plastic dragons.

At the start of the game, the board tiles all show their building plan sides. The object of the game is to use cards featuring the races of Blue Moon to help rebuild the city and, at the end, put the large Crystal of the Obelisk in the middle of the city back together. Whenever a building is completely rebuilt, its tile is turned back over to its rebuilt side. The players who helped with a building get crystals and dragon favors, which can be traded in for crystals at certain times.

The player who first manages to add the required number of markers by paying crystals to the Obelisk wins the game. (four markers in a 4-player game, five markers in a 3-player game, and six markers in a 2-player game)

There are two mini-expansions for this game (Blue Moon City: Expansion Tile Sets 1 & 2), each consisting of two tiles that can be added to the main game either separately or combined. The first mini-expansion was included with the Der Knizia Almanach. The second mini-expansion was included in the 6/06 issue of Spielbox.

Rules changes

Original Knizia design--after dragon scales score, ALL players discard scales. This rule was modified by the publisher. [citation needed]
In original printings such as Kosmos and FFG for 4-3-2 players the game uses 15-12-9 dragon scales. In later edtions new publisher CMON changed this to 12-9-7 scales.

Description

Blue Moon City - the board game - picks up where the two-player game, (Blue Moon), ended: the reconstruction of the destroyed city of Blue Moon. The board, illustrated by Franz Vohwinkel as well as many well-known American fantasy artists, consists of 21 large building tiles, which show building plans on one side and the buildings in their reconstructed glory on the other. As in the 2-player game, the game includes 3 large molded plastic dragons.

At the start of the game, the board tiles all show their building plan sides. The object of the game is to use cards featuring the races of Blue Moon to help rebuild the city and, at the end, put the large Crystal of the Obelisk in the middle of the city back together. Whenever a building is completely rebuilt, its tile is turned back over to its rebuilt side. The players who helped with a building get crystals and dragon favors, which can be traded in for crystals at certain times.

The player who first manages to add the required number of markers by paying crystals to the Obelisk wins the game. (four markers in a 4-player game, five markers in a 3-player game, and six markers in a 2-player game)

There are two mini-expansions for this game (Blue Moon City: Expansion Tile Sets 1 & 2), each consisting of two tiles that can be added to the main game either separately or combined. The first mini-expansion was included with the Der Knizia Almanach. The second mini-expansion was included in the 6/06 issue of Spielbox.

Rules changes

Original Knizia design--after dragon scales score, ALL players discard scales. This rule was modified by the publisher. [citation needed]
In original printings such as Kosmos and FFG for 4-3-2 players the game uses 15-12-9 dragon scales. In later edtions new publisher CMON changed this to 12-9-7 scales.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 5 · mix 3 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video q_1RhSOX0ic Chairman of the Board Top List at 12:46 sentiment: positive
video_pk 86710 · mention_pk 225434
Chairman of the Board - Blue Moon City video thumbnail
Click to watch at 12:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined gameplay and good decisions
  • Nice flow and momentum
  • Multi-purpose cards add strategic depth
  • Satisfying progression as the board becomes tighter and more lucrative
Cons
  • Can sometimes be dependent on top-decking the right colors
  • Initially perceived as slow and plotting, though enjoyment increased over time
Thematic elements
Comparison games
  • Blue Moon Legends
Mechanics (from transcript analysis)
  • area influence — Players try to win the influence of tiles by having the most influence markers on them.
  • Grid Movement — Players move around a grid of tiles.
  • Multi-purpose cards — Cards used for cashing in also have unique abilities (e.g., faster movement, discounts, wild effects).
  • Race Condition — It's a race to cash in a certain number of times at the Obelisks before other players.
  • Resource conversion — Completing tiles earns crystals, which are cashed in at Obelisks.
  • Set Collection — Players cash in cards against requirements on tiles.
  • tile flipping — When a tile is completed, it flips over, and completing tiles surrounding it grant increased bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I take a look at the last five new to me board games that I've played and I rank them and review them in order of preference.
  • This one is probably the one of the best ones that I've played because it is so fast and you know you can teach this to you know your auntie who's not played a game since 19 1985 and they're still going to understand what to do here because everything is very clearly written on each card.
  • For me this was a little bit too trick takery I'm not a big fan of trick taking games and to get the most from this one you need to kind of have a you know a Rainman style memory and I'm not like that so this one was also a Miss for me.
  • This game is going to be directly compared to Magic the Gathering and rightly so you know I'd be lying if I said it wasn't very similar because it is.
  • The only issue is I kind of struggle to see who the core audience is because if you like games like this you're probably going to be playing Magic.
  • A lovely filler and very charming it looks nice on the table and I think this can fill that little kind of 20 minute Gap at the end of a game's day.
  • This game is surely a game of efficiency.
  • When I first played it I thought this is fine it's a little bit slow a little bit plotting but by the end of the game I was really enjoying it and you know I think this one has potential to climb for me and it maybe eventually reach a commendation.
References (from this video)
No references stored for this video.
Video RFV2M6esA-s Chairman of the Board Discussion at 2:24 sentiment: mixed
video_pk 86666 · mention_pk 225123
Chairman of the Board - Blue Moon City video thumbnail
Click to watch at 2:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Mechanically silky smooth.
  • A lot of fun.
  • Like the racing aspect.
Cons
  • Concerned about replayability.
  • Might not hit the table very often.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Once the row is completed, if you have the majority, you'll get more crystals than everybody else.
  • Race — Rushing to get these crystals back to the center in order to cash them in and score points.
  • Set Collection — Roaming around the board collecting cards trying to cash them in based on different numbers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have to say I am very impressed with the changes that that introduces.
  • I do really like the game mechanically, I think it's super silky smooth.
  • Such a silky smooth and elegant game.
  • For the level of crunchy decisions but relative breeziness at the same time is quite impressive.
  • One of the best kind of racing betting games out there.
  • It's almost like an essential to a collection at this point.
  • One of my favorite games from 2023.
  • It's an excellent game and I'm excited to see what other things this game has in store.
  • This is again one of my favorite games or new to me games of the year.
  • A game that I I always did enjoy but the more I'm playing it the more I am finding quite critical problems with it.
  • Mechanically I think the game is fantastic but I think there's a few rough edges that I think maybe a second edition could clear up and do away with so much of the luck factor because this is such a great Euro.
  • Really like this one and um yeah I play this one anytime.
References (from this video)
No references stored for this video.
Video tTH-c2VBmaw Discussion at 14:52 sentiment: mixed
video_pk 72722 · mention_pk 172154
Blue Moon City video thumbnail
Click to watch at 14:52 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Simple rules
  • Flows nicely
  • Spatial element in building placement
Cons
  • Feels pedestrian
  • Lacks exciting moments compared to other games
  • Theme is not that exciting
  • Box is a bit too big
Thematic elements
  • Building and restoring a city
  • Loose theme
Comparison games
  • High Society
  • Hollywood Golden Age
  • Blue Lagoon
Mechanics (from transcript analysis)
  • action selection — Cards can be used for their color or for an action printed on them (e.g., moving dragons).
  • Area Majority — Players compete for majority on buildings to gain extra benefits.
  • Card Play — Players use a hand of cards, collecting sets of colors to contribute to building construction.
  • Race — Players race to place tokens on an obelisk by donating crystals.
  • Resource Management — Players collect crystals and dragon scales.
  • Set Collection — Collecting sets of colored cards to meet building requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It has all of that frustration and decision-making that you get with other Tetris games because you'll get shapes and you're not sure which one to go for or where to put it.
  • It just reminds me too much of a style of Euro game that was out sort of 10 or more years ago and I feel like a lot of companies and publishers have passed that and Isle of Skye still seems like it has one foot in the past a little bit.
  • For me Blue Moon City is a good game but not a great game. It feels a little bit pedestrian.
  • It doesn't have that kind of push your luck or excitement that some roll and write games have and it doesn't have the depth of something like welcome to or the awesome like comboing of Gans and clever it's just sort of somewhere in the middle and and yeah just didn't really hit the spot for me.
  • I have got a lot of respect for Stone Age I think it's a really well-designed game that is almost the perfect introduction to work or placement games.
References (from this video)
No references stored for this video.
Video Ar8IaGQYxnM Top List at 0:00 sentiment: positive
video_pk 69396 · mention_pk 165875
Blue Moon City video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multi-purpose cards with unique abilities.
  • Completing tiles flips them to a reverse side, offering increased bonuses for surrounding tiles.
  • Nice forward momentum.
  • Board becomes tighter but more lucrative.
  • Streamlined and good decisions.
  • Nice flow.
  • By the end of the game, the host was really enjoying it.
Cons
  • Can be a little bit slow and plotting.
  • Sometimes dependent on top-decking the exact right colors.
  • Slow and plotting initially.
Thematic elements
Comparison games
  • Blue Moon Legends
Mechanics (from transcript analysis)
  • Area Majority — Players aim to win the 'influence of these tiles by having the most of your kind of influence markers on there'.
  • Card Drafting — The multi-purpose cards have unique abilities, and players might need to 'differentiate or categorize these cards in your head to know what you're going to use for what kind of plan'.
  • Hand Management — Players have to manage cards, as 'sometimes you do need to differenti or categorize these cards in your head to know what you're going to use for what kind of plan'.
  • Race game — It's a 'race to get to a certain amount of um Obelisk cash-ins'.
  • Set Collection — Players are 'trying to cash in cards against these um requirements'.
  • tile laying — Players are 'moving around this grid of tiles'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and finally at number one I have blue moon City
  • this game is Sheely a game of efficiency
  • it does have a a nice forward M momentum to to this game as well as the game board not only becomes tighter but it becomes more lucrative and certain locations might be that much more inviting based on other locations that have been completed around it
  • all in all it works very well against extremely um nice flow to this one
  • by the end of the game I was really enjoying it
  • this one has potential to climb for me and it maybe eventually reach a commendation
References (from this video)
No references stored for this video.
Video ftC8Ldw3xrY Board Game Animal Top 25 List at 25:31 sentiment: positive
video_pk 31419 · mention_pk 92559
Board Game Animal - Blue Moon City video thumbnail
Click to watch at 25:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant decisions with graceful flow
  • Modern yet classic feel for a Knizia euro
  • Beautiful presentation and components
Cons
  • Slot for more fixed variability in scenarios
Thematic elements
  • City rebuilding, hand management, and area control
  • City rebuilding within a mythic/heroic context
  • Elegant, thematic euro with a fantasy theme
Comparison games
  • Amun-Ra
  • Mille Fiori
Mechanics (from transcript analysis)
  • Area Majority — Players vie for control over districts to influence scoring
  • Hand Management — Players manage hands to contribute to building actions and city rebuilding
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Zu is not only my favorite Kenia game but it is also currently my favorite board game of all time.
  • RaW is the best game in all of those categories, it is mathematically Sublime.
  • Blue Moon City is a stellar game that humorously pains me to put it so low at the number three.
  • Poison is genuinely a really good game that somehow will fit that vibe that's really approachable for people who aren't into hobby games.
References (from this video)
No references stored for this video.
Video QnACHxy4-do BoardGameWarriors Discussion at 0:18 sentiment: mixed
video_pk 7330 · mention_pk 21650
BoardGameWarriors - Blue Moon City video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful components and artwork; dragon figures and themed pieces are visually appealing
  • High production value; cards and tiles are aesthetically pleasing and tactile
  • Significant strategic depth, especially with early-build choices and bonuses
Cons
  • Notable luck element in card draws that can swing outcomes
  • Ending can feel abrupt and lacks hidden scoring, which can reduce suspense
  • Unlucky draws can severely limit options and progress
Thematic elements
  • Construction/temple-building with offerings and obelisk influence; dragon interactions as a risk-reward element
  • Ancient city with temples, offerings to the obelisk, and dragon-related motifs in a mythic setting
  • Abstract strategic planning
Comparison games
  • Lost Cities
Mechanics (from transcript analysis)
  • card_play — Play cards with special powers that can move pawns, act as wild cards, or enable various actions (e.g., dragons, obelisk donations)
  • dragon_and_scales — Dragons allow players to acquire scales used to facilitate additional donations to the obelisk
  • Multi-Use Cards — Play cards with special powers that can move pawns, act as wild cards, or enable various actions (e.g., dragons, obelisk donations)
  • offering_to_obelisk — Donations to the obelisk accumulate toward a winning threshold; first player to reach the target wins
  • pawn_movement — Pawns move along building tiles and respond to card effects; movement interacts with board bonuses
  • Tile Placement — Move and place building tiles on the board to contribute to construction according to card values and colors
  • tile_placement — Move and place building tiles on the board to contribute to construction according to card values and colors
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's almost like a racing game
  • there's a lot of luck in both of them
  • the luck seems to even out
  • Lost Cities is actually a much simpler game
  • easy to pick up
  • you can chat over it
  • there's no hidden scoring
References (from this video)
No references stored for this video.
Video AEdHKLLR1-o Chairman of the Board Discussion at 4:40 sentiment: positive
video_pk 6663 · mention_pk 19810
Chairman of the Board - Blue Moon City video thumbnail
Click to watch at 4:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful city-building iteration
  • progression toward the center/obelisks
Cons
  • rule familiarity required for new players
Thematic elements
  • city construction in a mythic world
  • fantasy city builder
  • polished Euro-style
Comparison games
  • Blue Moon City
Mechanics (from transcript analysis)
  • Resource Management — cash in crystals to fund city growth and obelisks
  • Tile Placement — build a city by placing tiles with varying bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • newest release from fil that isn't a reprint
  • it's a racing style game
  • spoiler I did really like this one
  • this one intrigued me
  • the art style in this game is absolutely gorgeous
  • Sandbox prison brawler for up to eight players
  • complete reworking of Rum and Pirat
  • wind tiles will direct your ships
References (from this video)
No references stored for this video.
Video USBqRf7_lZ0 The Dice Tower Top List at 1:21:56 sentiment: positive
video_pk 3804 · mention_pk 11172
The Dice Tower - Blue Moon City video thumbnail
Click to watch at 1:21:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Versatile card system
  • high replayability with modules
Cons
  • Occasional confusion with heavy iconography
Thematic elements
  • City-building, dragon/mythic integration
  • Rebuilt city after calamity
  • Semi-cooperative with competitive scoring
Comparison games
none
Mechanics (from transcript analysis)
  • card_play — Diverse factions with cards enabling varied strategies.
  • race_to_build — Race to complete obelisk/monument objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harrow County is a very unique game.
  • This is Seven Wonders. ... an excellent card drafting game.
  • Ticket to Ride is a classic and a staple at many events.
  • Root has fans and they are super fans.
References (from this video)
No references stored for this video.
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