Carnival Zombie is a co-operative board game for 1 to 6 players, following a group of characters who are fleeing on terra firma from a sinking city overrun by zombies. Players control this party of heroes as they fight their way to one of the possible escape routes out of the city. During the night they face restless hordes of zombies, while during the day they recover, move, or search for useful items and survivors.
The second edition includes new scenarios that will allow you to face totally new challenges! Some of the features that you will find in the scenarios are tutorial scenario, shorter & harder games, traitor mechanics, scalability (variable number of characters, one character for each player), competitive game, more dexterity game and night-only scenarios! Finales also can be played as stand-alone scenarios!
Carnival Zombie: Discussion
- Artwork is nice
- Miniature quality is nice
- Unique theme idea
- Thematic elements and historical details are present
- Has unique character decks for items
- Insert functions well
- Painfully boring
- Repetitive
- Tedious
- Lacks strategy
- Does not feel exciting
- Came out too late for its mechanics
- Unpolished and disjointed rulebook
- Player cards are disjointed
- Complex setup and learning curve
- Monotonous physical gameplay
- Same actions every night
- Scenarios feel like they are missing core game elements
- Mashup of too many games
- Too much randomness
- Characters don't feel distinct or impactful
- Lack of engaging cooperative combos
- Felt bored and nodding off
- Artwork doesn't save it
- Components are unnecessary
- Theme is not well integrated or understandable
- Difficulty pronouncing character names
- Daytime actions are repetitive
- The game is long
- Survivors are not very useful unless specific conditions are met
- Mechanically sound but thematically horrid
- Survival horror element did not come through
- Tower defense feel is not impactful
- Mechanics are worse than other games individually and combined
- Game is dated
- Second edition feels like a 9-year-old game
- Pile of corpses mechanic is gimmicky
- Surviving a zombie apocalypse during a public celebration in Venice
- Venice during a carnival with zombies
- Relies on specific historical and location details of Venice that may not be universally understood
- Sharknado
- The New Prey
- Project Elite
- Kingdom Rush
- Castle Panic
- Robinson Crusoe
- Left 4 Dead
- The Boys board game
- Warhammer 40k
- Pandemic
- Dead of Winter
- Arcadia Quest
Mechanics (from transcript analysis)
- action selection — Players choose from a limited set of actions during their turn.
- Campaign play — The game has a campaign feel, building towards an escape from Venice.
- cube placement — Cubes are drawn from a bag (the abyss) to represent incoming threats.
- Deck building (implied) — While not a direct deck-builder, the idea of players having their own decks for actions is discussed as a potential improvement.
- Dice Rolling — Dice are used to determine outcomes, contributing to the randomness of the game.
- scenario-based play — The game features different scenarios with unique objectives and finales.
- tower defense — The core of the game involves defending against waves of zombies.
Video topics + discussion points
Quotes (from this video)
- boy was this not worth the wait
- i find i find this game boring and repetitive and kind of tedious but it's not bad
- this game came out way too late
- it's just so monotonous when you're doing it physically
- this just is disjointed
- this game is weird and and not fun
- the artwork doesn't save it from being a three for me but dang
- this is k this yeah this game is dated
References (from this video)
- stunning production and components
- fun zombie-pile dexterity gimmick
- strong replayability through scenarios
- Cooperative defense with a silly, lighthearted tone
- Venice, post-apocalyptic zombie scenario
- Endings and replayability through multiple pathways
Mechanics (from transcript analysis)
- cooperative tower defense — Day phase builds defenses and gears up; night phase has zombie onslaughts to survive.
- dexterity-based pile resolution — Killed zombies are dropped onto a pile of corpses; spills can re-enter play if they fall off the pile.
- multiple endings and scenarios — Various endings and scenarios increase replayability.
- Stacking and Balancing — Killed zombies are dropped onto a pile of corpses; spills can re-enter play if they fall off the pile.
Video topics + discussion points
Quotes (from this video)
- my number 10 is Woodcraft
- the zombies are represented by little cubes
- I love the voucher system here where when you take one of the actions you have to pay certain vouchers and then you also receive other ones
- Frostpunk has aspects of War of Mine it has aspects of Robinson Crusoe