CloudAge is a strategy game from Alexander Pfister and Arno Steinwender. The award-winning authors have created a dark and dystopian world for 1 to 4 players.
Fifteen years ago, the mysterious secret society "Cloud" set fire to countless oil production sites and burned down large forests to destabilize the world. The resulting environmental catastrophe had disastrous effects on the entire planet. Now, years later, you travel above the dried-out landscape in your airships, searching for a better life. You visit cities, send out drones to collect resources, and battle Cloud militia.
An innovative sleeving mechanism makes a new, more immersive, form of resource gathering possible. Players try to predict which cloud-covered terrain will contain the desired amount of resources or where additional actions are possible. Resources allow players to develop useful upgrades for their airships or attract new crew members.
CloudAge is a mix of engine-building, deck-building, and resource management. The campaign system makes it easy to start playing quickly, with new elements being introduced into the game as players progress through the chapters. While you play, you also experience and help guide the story. If you prefer, you can also play standalone story spin-offs as single scenarios.
—description from the publisher
CloudAge: Learn to Play
Images
- New game from Nanox Games
- Designed by Alexander Fister and Arno Steinwender
- Lighter weight than Great Western Trail and Maracaibo
- Heavier than Isle of Skye
- Features engine and deck building
- Campaign game
- Players upgrade airships and gain a crew
- Set to release in November
- Players seek a better life after a secret society sabotaged oil production, causing an environmental disaster.
- Above the clouds
- Great Western Trail
- Maracaibo
- Isle of Skye
- Final Fantasy VII
Mechanics (from transcript analysis)
- campaign game — The game is structured as a campaign.
- Deck Building — Incorporates deck building.
- Engine Building — Players will be upgrading airships and gaining a crew.
Video topics + discussion points
Quotes (from this video)
- root the game about cute cuddly critters kicking each other in the shins in a forest of death
- hate war cards my least favorite war card is hadrian's wall uncastable jank nonsense
- how hard can it possibly be to design a board game i mean really
- it's pretty hard keeping up with wizards of the coast release schedule kind of feels more like a tower defense game you know where all the different sets are trying to steal my wallet
- come on people to be open a new browser tab so you can go and buy the pdf right now or wait for the physical copy which is in the pipeline
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the entire idea of these sponsored tutorials is that i don't give my opinion the game itself is trying to sell itself
- Jump into the pool without preparing yourself
- i love answering all these questions
References (from this video)
- Innovative mechanics
- Engaging theme
- Campaign and standalone options
- Lots of tech to build
- Felt like it flew under the radar
- Can be push-your-luck heavy
- Fighting post-apocalyptic terrorist militias from futuristic airships.
- Post-apocalyptic world, airships
- Campaign system
- Great Western Trail
- Blackout Hong Kong
Mechanics (from transcript analysis)
- Area Movement — Moving your Airship along trying to gain resources.
- Deck Building — There's a bit of deck management deck building going gone.
- Resource Management — Trying to gain resources.
- sleeving mechanism — Innovative sleeving mechanism that makes a new form of resource Gathering possible.
- Tech Tree — There's a tech tree there's lots of tech to build and buy.
Video topics + discussion points
Quotes (from this video)
- It's a memorable visceral experience that keeps the focus on the sharp tactical space that all players inhabit.
- It's Mad Max the board game but it's it's meant to be really really fun and just frivolous nonsense in a best way possible.
- I agree was this my favorite game of 2020 yes and I would S I would Hazard to guess it still is I love the red Cathedral don't me wrong I also love the White Castle that's a great game too but the red Cathedral there's something about this game...
- Rail Pass is just a little gem it's not something I need to play all the time for sure but Al convention Rail Pass might be one of the best convention games out there.
- This is my now goto solo game I love the small package it contains five different maps and 20 different games in one small box it's completely replayable with simple rules I've become a bit exhausted with complex campaigns that take a year to finish you complete a game of this in 10 minutes.
- Cloudit is supposed to be about fighting post apocalyptic terrorist militias from the futuristic airships but honestly it felt more like we were flying from City to City raining down Death from Above until the poor land bound inhabitants surrendered their precious water to us are we the baddies does it matter as long as you're winning that's all that matters right.
- Each character plays so differently it's Cooperative yet you're doing your own thing but you have common goals to achieve.
References (from this video)
- Becoming the greatest explorer by gathering resources, completing projects, and battling the Cloud militia.
- A post-apocalyptic wasteland created by a secret society called the Cloud who set fires to oil production facilities 15 years ago.
Mechanics (from transcript analysis)
- Area Control — Players mark cities to indicate they cannot fight there in future visits after taking a reward from a round space in the city.
- Campaign play — The game includes legacy tiles, scenario cards, story cards, and a scenario booklet, indicating campaign or scenario-based play.
- Combat — Players can battle the Cloud militia in cities by meeting a combat number requirement.
- Deck Building — Mentioned as a core mechanic of the game.
- Resource Management — Mentioned as a core mechanic of the game.
- Set Collection — Players collect new growth tiles, and victory points are counted for played project cards and highest upgrades for each type.
- Worker Placement — Players place their drone on city actions to take actions such as collect resources, build, or plant new growth.
Video topics + discussion points
Quotes (from this video)
- cloud age this is a one to four player deck building resource management science fiction game
- 15 years ago the secret society known as the cloud set fires to oil production facilities destabilizing the planet and creating a wasteland
- so you'll be taking the role of an explorer exploring with your airship from city to city gathering resources completing projects and battling the cloud militia trying to become the greatest explorer
- how do you become the greatest explorer and win the game by having the most victory points at the end of the final round
References (from this video)
- technology-driven exploration, collaboration, resource management
- Futuristic colonization and development on cloud-based habitats
- science fiction flavor with strategic depth
Mechanics (from transcript analysis)
- cooperative with optional competitive elements — Players cooperate in shared goals while pursuing individual objectives.
- Engine Building — Develop capabilities to improve your position on the cloud-habitat board.
- engine-building — Develop capabilities to improve your position on the cloud-habitat board.
Video topics + discussion points
Quotes (from this video)
- it's a very difficult game
- a fully cooperative game where you are trying to protect this island from invaders essentially
- each player plays as a different spirit who is protecting the island
- each spirit has their own thematic asymmetric card
- we vow to do more play-throughs of because we really enjoyed it
- it's a dry euro
- this is a big combo-tastic game
- chronicle Darwin's journeys throughout the Galapagos Islands
- it's a party style game where you're going to be drawing
- it's hilarious
- I'm terrible at it
- we played with the sisters and everybody had a really good time
- we definitely want to do another top 10 this month
- maracaibo this week
- we're going to release maracaibo this week
- we think cloud age is on its way