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Codenames: Duet box art

Codenames: Duet

Game ID: GID0071640
Game Info
Year
2017
Players
2
Age
11+
Playtime
30 min
Collection
Ratings
Expansions & Family
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)

To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.

Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.

Description

Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)

To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.

Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 55
This page: 5
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 51–55 of 55
Video ayrMvbT5hgY The Dice Tower Discussion at 0:51 sentiment: positive
video_pk 8925 · mention_pk 127949
The Dice Tower - Codenames: Duet video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Times Up, one of the greatest party games ever.
  • Pictures is a game I don't understand.
  • Just One's such a great game. It works in every situation.
  • Detective Club where everyone's lying.
References (from this video)
No references stored for this video.
Video latz7bq83FE Our Family Plays Games Discussion at 23:10 sentiment: positive
video_pk 8895 · mention_pk 130611
Our Family Plays Games - Codenames: Duet video thumbnail
Click to watch at 23:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent two-person co-op experience
  • large card pool for replayability
Cons
  • needs good teamwork and communication
Thematic elements
  • cooperative word association
  • two players cooperate to guess words
  • puzzle-like, highly replayable
Comparison games
  • Just One
  • Dixit
Mechanics (from transcript analysis)
  • word association — give clues to help partner guess words, coordination required
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's the best version of Code Names and that's Code Names Duet
  • we belong in this space
References (from this video)
No references stored for this video.
Video bIqeNeWebiU Board Game Hangover Top List at 2:33 sentiment: positive
video_pk 7475 · mention_pk 101582
Board Game Hangover - Codenames: Duet video thumbnail
Click to watch at 2:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong two-player experience
  • Easy to learn and quick to play
Cons
  • Can feel chaotic with many words in play
Thematic elements
  • cooperative teamwork under time pressure
  • Word association puzzle for two players
  • cooperative deduction
Comparison games
  • Similo
  • Where's Waldo
Mechanics (from transcript analysis)
  • cooperative play — Two players work together to identify all agents while avoiding the assassin
  • word association — Players give one-word clues to connect multiple words on the table
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is visually appealing
  • I am going to pitch you 10 games
  • they will pick collection to take home
  • it's a card game where you're going to play elves Orcs
  • Planet X is a deduction game
  • Galaxy Trucker and this is super silly fun
References (from this video)
No references stored for this video.
Video JXgk8B-R8U4 Our Family Plays Games Top List at 6:32 sentiment: positive
video_pk 3020 · mention_pk 114989
Our Family Plays Games - Codenames: Duet video thumbnail
Click to watch at 6:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong cooperative feel that is accessible to a wide audience
  • Campaign-style play and scalable difficulty
  • Good entry point for players new to modern co-ops
Cons
  • Clue interpretation can lead to misfires and table-time creep
  • Requires good communication; may frustrate players who dislike puzzle-solving
Thematic elements
  • communication, deduction, teamwork
  • Cooperative word-guessing mission between two agents
  • cooperative puzzle-solving
Comparison games
  • Codenames
Mechanics (from transcript analysis)
  • Cooperative clueing — Players give one-word clues to help partners identify their agents' cards; no collaborative plays against an opponent, only joint objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the first one on my list is a co-op game for two players
  • this one is codenames duet from cge
  • it's all about how well do you know your partner to be able to create the great clues
  • the sand timers… those are the kites that you're trying to keep in the air
  • perfect for those family get-togethers
  • you can bail out early and however many cards you're gonna have in your hand will determine the amount of points you give your opponent
References (from this video)
No references stored for this video.
Video TMfzPhJNIL0 Going Analog Analysis at 1:02:10 sentiment: positive
video_pk 1283 · mention_pk 99031
Going Analog - Codenames: Duet video thumbnail
Click to watch at 1:02:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong, accessible concept for mixed groups
  • engaging and social without heavy downtime
Cons
  • some players dislike the shared-clue mechanic or difficulty of balancing clues
Thematic elements
  • communication and deduction under limited information
  • A word-association cooperative experience for two or more players
  • lightweight, party-leaning social deduction
Comparison games
  • Red Flags
  • Smug Owls
Mechanics (from transcript analysis)
  • cooperative play — two teams work together to find their agents while avoiding the assassin
  • word association / clue giving — one player gives a clue to help the other guess the correct words
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's pure abstract two players
  • it's so clever
  • the rules are easy but then the more you play the better you get
  • the setup for Fantasy Realms... there is no other setup than that
  • the Marine World's expansion for Arc Nova is a nice touch
  • the dice tracking in Rumble Nation is really clever
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 51–55 of 55
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