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Colt Express box art

Colt Express

Game ID: GID0072937
Game Info
Year
2014
Players
2-6
Age
10+
Playtime
45 min
Collection
Ratings
Expansions & Family
Colt Super Express Colt Express: Horses & Stagecoach Exp
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

On the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top?

In Colt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West. The game consists of five rounds, and each round has two phases:

Phase 1: Schemin' Each player plays 2-5 action cards on a common pile, with the cards being face up or face down depending on the type of the round. Instead of playing a card, a player can draw three cards from her deck.
Phase 2: Stealin' The action cards are carried out in the order they were played, with a player's best laid plans possibly not panning out due to mistakes and oversights!

The game takes place in a 3D train in which the bandits can move from one car to another, run on the roof, punch the other bandits, shoot them, rob the passengers, or draw the Marshal out of position. The train has as many cars as the number of players, and each car is seeded with gems, bags of loot or suitcases at the start of play.

Each player starts a round with six cards in hand, with each card showing one of these actions. At the start of a round, a round card is revealed, showing how many cards will be played; whether they'll be played face up or face down, or individually or in pairs; and what action will occur at the end of the round (e.g., all bandits on top of the train move to the engine). You can pick up loot, gems or suitcases only by playing a "steal" card when you're in a train car that holds one of these items — but since everyone is planning to get these goods, you'll need to move, punch and shoot to get others out of your way. You can punch someone only in the same car as you, and when you do, the other bandit drops one of the goods he's collected and is knocked into an adjacent car.

Each player's character has a special power, such as starting the round with an extra card, playing your first card face down, or pocketing a bag of loot when you punch someone instead of letting it hit the ground.

You can shoot someone in an adjacent car or (if you're running on top of the train) anyone in sight, and when you do, you give that player one of your six bullet cards; that card gets shuffled in the opponent's deck, possibly giving her a dead card in hand on a future turn and forcing her to draw instead of playing something. If the Marshal ends up in the same car as you, likely due to other bandits luring him through the train, he'll be happy to give you a bullet, too.

At the end of the game, whoever fired the most bullets receives a $1,000 braggart bonus, and whoever bagged the richest haul wins!

Description

On the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top?

In Colt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West. The game consists of five rounds, and each round has two phases:

Phase 1: Schemin' Each player plays 2-5 action cards on a common pile, with the cards being face up or face down depending on the type of the round. Instead of playing a card, a player can draw three cards from her deck.
Phase 2: Stealin' The action cards are carried out in the order they were played, with a player's best laid plans possibly not panning out due to mistakes and oversights!

The game takes place in a 3D train in which the bandits can move from one car to another, run on the roof, punch the other bandits, shoot them, rob the passengers, or draw the Marshal out of position. The train has as many cars as the number of players, and each car is seeded with gems, bags of loot or suitcases at the start of play.

Each player starts a round with six cards in hand, with each card showing one of these actions. At the start of a round, a round card is revealed, showing how many cards will be played; whether they'll be played face up or face down, or individually or in pairs; and what action will occur at the end of the round (e.g., all bandits on top of the train move to the engine). You can pick up loot, gems or suitcases only by playing a "steal" card when you're in a train car that holds one of these items — but since everyone is planning to get these goods, you'll need to move, punch and shoot to get others out of your way. You can punch someone only in the same car as you, and when you do, the other bandit drops one of the goods he's collected and is knocked into an adjacent car.

Each player's character has a special power, such as starting the round with an extra card, playing your first card face down, or pocketing a bag of loot when you punch someone instead of letting it hit the ground.

You can shoot someone in an adjacent car or (if you're running on top of the train) anyone in sight, and when you do, you give that player one of your six bullet cards; that card gets shuffled in the opponent's deck, possibly giving her a dead card in hand on a future turn and forcing her to draw instead of playing something. If the Marshal ends up in the same car as you, likely due to other bandits luring him through the train, he'll be happy to give you a bullet, too.

At the end of the game, whoever fired the most bullets receives a $1,000 braggart bonus, and whoever bagged the richest haul wins!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 61
This page: 11
Sentiment: pos 10 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 51–61 of 61
Video alljdE0qIm4 Foster the Meeple Discussion at 4:31 sentiment: positive
video_pk 5554 · mention_pk 91576
Foster the Meeple - Colt Express video thumbnail
Click to watch at 4:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun interaction and sequencing
  • humor in play
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • sequencing / pick-up-and-deliver — Card play sequencing creates tension and opportunities to punch and loot.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we played a total of 30 different games this month
  • this month flew by
  • friggin love it it is an incredibly tight engine builder
  • i friggin loved this game
  • we love wingspan we need to get some of the expansions though
References (from this video)
No references stored for this video.
Video wvZKQjs4HaE Foster the Meeple Top List at 26:50 sentiment: positive
video_pk 5217 · mention_pk 15455
Foster the Meeple - Colt Express video thumbnail
Click to watch at 26:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high-energy backpack of chaos
  • great group dynamics
Cons
  • rules can be confusing for newcomers
Thematic elements
  • ensemble planning with dynamic events
  • Wild West train heist
Comparison games
none
Mechanics (from transcript analysis)
  • programming / simultaneous action selection — players secretly plan actions to execute on the train
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Google it. Please Google nuthatch right now.
  • This is the greatest game ever.
  • This is such boy energy right now.
  • I achieved Nirvana. On that day.
  • What kind of bird is that? A nuthatch maybe.
References (from this video)
No references stored for this video.
Video zAiourgIBUA No Rolls Barred Playthrough at 0:54 sentiment: positive
video_pk 4466 · mention_pk 13091
No Rolls Barred - Colt Express video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High interaction and sharp social play; strong theme and chaos; flavorful character abilities
Cons
  • Complex tracking of actions and bullet cards can be confusing; visual clarity on the table could be better
Thematic elements
  • Bank heist and competing bandits with unique abilities
  • The Wild West on a moving train
  • Card-driven action sequencing that unfolds as a chaotic heist
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven action order — Players choose and reveal action cards; the order of play drives outcomes and potential interference.
  • End-of-round hostage/bullet mechanic — End-of-round produces bullets to be added to hands and hostage condition gives bonuses.
  • Loot tokens and valuables — Gems, bags and strong boxes with different values affect scoring.
  • Marshal movement — The Marshal moves to different carriages and can force consequences on players.
  • Movement between carriages — Bandits move left/right within the train or up/down between carriages.
  • Shooting and punching — Attack actions resolve with line-of-sight rules and can push opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is a programming game
  • it's a glorious mess
  • one big pile of cards
  • the heart of what makes this a programming game
References (from this video)
No references stored for this video.
Video jtuVA4SAa9Y Our Family Plays Games Top List at 14:47 sentiment: positive
video_pk 4241 · mention_pk 12383
Our Family Plays Games - Colt Express video thumbnail
Click to watch at 14:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic and highly interactive
  • Engaging take-that interactions
  • Great family-friendly pacing and chaos
Cons
  • Can be chaotic and a bit fiddly at times
  • Some players may want a deeper strategy layer
Thematic elements
  • Gang of bandits robbing a moving train
  • Wild West train heist
  • Cinematic, light-hearted yet tense
Comparison games
none
Mechanics (from transcript analysis)
  • Action programming / take-that — Players plan and execute actions to ambush opponents during a shared turn sequence.
  • Hand Management — Keep track of actions and cards for coordinating robberies.
  • Modular Board — A moving train with interactive components and 3D elements.
  • Modular/3D board — A moving train with interactive components and 3D elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • enter from a place of curiosity not judgment
  • what is my desired result, is it helpful and is it kind if it's not helpful and it's not kind you probably shouldn't say it
  • recognizing intent but speaking to impact
  • play testing is the most exciting, most important part of play testing
  • it's about entering conversations with curiosity and not judgment
  • don't judge Monopoly, don't judge people who enjoy different games
References (from this video)
No references stored for this video.
Video L24JI9rbSLA Actualol Top List at 12:12 sentiment: positive
video_pk 3864 · mention_pk 11336
Actualol - Colt Express video thumbnail
Click to watch at 12:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • hilarious chaos with friends
  • high replay value with different outcomes
Cons
  • shooting mechanics can slow pacing
  • requires planning and coordination among players
Thematic elements
  • chaotic train robbery and madcap capers
  • Wild West train heist
  • simultaneous planning with dramatic reveals
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Movement — characters move between carriages and can shoot other players
  • hidden movement / shooting — characters move between carriages and can shoot other players
  • programming actions ( simultaneous ) — players choose actions in secret and execute, creating chaos
  • Simultaneous Actions — players choose actions in secret and execute, creating chaos
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's free it doesn't need a fancy computer
  • it's a race to get to the top of three parts and when someone finishes one that path is closed
  • perudo is an old classic that still holds up
  • it's a game of survival
  • it's like traversing an IKEA where there's only one of everything
  • six nymph is fast chaotic fun
  • it's every man or woman for themselves at each other's throats
  • Cult Express is a rollicking fun not to be taken seriously
References (from this video)
No references stored for this video.
Video NllpLe1iBq4 Getting Games Other at 9:50 sentiment: mixed
video_pk 3422 · mention_pk 126508
Getting Games - Colt Express video thumbnail
Click to watch at 9:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting exploration of cyclical mechanics
Cons
  • Significant downtime slows play on subsequent plays
Thematic elements
  • logistics/euro
  • Network-building
  • strategic, deterministic
Comparison games
none
Mechanics (from transcript analysis)
  • network building — Euro-style map building with downtime considerations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I had so much anxiety about making this change for months and months, arguably years if you watch the last update, but people really took to it.
  • You mean Getting Games? That just that really sealed the deal.
  • It's just a fun thing to consider.
  • I'm really looking forward to it as opposed to putting these things off and like stressing about them.
  • recording my opinions episodes live as well as other vlogs. I did a 2024 favorites video talking about all my favorite games from last year.
References (from this video)
No references stored for this video.
Video 2FV_KhSLJGE Foster the Meeple Top List at 5:20 sentiment: positive
video_pk 2305 · mention_pk 6682
Foster the Meeple - Colt Express video thumbnail
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative 3D train board
  • Interactive and fun
  • Family-friendly
Cons
  • Some players may find it complex
  • Longer play time
Thematic elements
  • Train heist and mischief
  • Old West
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Interplay with other players as actions interact and cards are revealed.
  • programming/hand-management — Players place action cards to move and perform actions on a 3D train board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is essentially kind of like a tug OFW Style game
  • it's super simple anyone can play it and it's just it's silly fun
  • it's so easy
  • it's a no-brainer it's super fun
  • we play this one a lot with our friends
  • it's hilarious it invokes so much laughter every time you play it
  • it's portable tiny tin games and they p like so much fun
  • it's basically a lottery ticket in a board game
References (from this video)
No references stored for this video.
Video zD_qiW67avc Foster the Meeple Discussion at 6:09 sentiment: positive
video_pk 2025 · mention_pk 86565
Foster the Meeple - Colt Express video thumbnail
Click to watch at 6:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • silly and fun
  • great party/intro game
Cons
  • can be mean/interactive in a brutal way
Thematic elements
  • Robbery and action in a wild, cinematic setting
  • Train heist in a 3D dynamic train environment
  • story-driven push-your-luck with chaos
Comparison games
  • Junk Art
Mechanics (from transcript analysis)
  • Programming/sequence actions — cards determine actions on a 3D train board
  • Variable player interaction and chaos — players can impact others' plans with blocks of timing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a deck deconstruction game where you have a bunch of cards in your hand with differing values
  • it's mean but like the funny thing is it's mean but like you don't necessarily get a Target so somebody usually ends up being the punching bag
  • we did a video on the new iteration of libertalia Winds of galecrest from stonemeyer games you can go check that out
  • this is one of those games where it's like a badge of honor if you win and we've just had such a great time with it
  • it's a really cool experience I think that's the best way this is a really cool experience of a game to play
References (from this video)
No references stored for this video.
Video MouAWsFSo9M Board Game Hangover Top List at 0:21 sentiment: positive
video_pk 620 · mention_pk 126096
Board Game Hangover - Colt Express video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative gameplay
  • Unpredictable action resolution
Cons
  • Potential for chaotic gameplay
Thematic elements
  • Train heist
  • Western train setting
  • Competitive programming
Comparison games
none
Mechanics (from transcript analysis)
  • Card programming — Players place cards in a deck to be resolved later, creating uncertainty
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Most of these are partyish games, right? Yeah, they're very very light.
  • If you would like us to go over also the gamers top 10 spiel games and rank those, let us know in the comments down below.
References (from this video)
No references stored for this video.
Video VegHqKXVo3o Chairman of the Board Top List at 13:12 sentiment: positive
video_pk 590 · mention_pk 1740
Chairman of the Board - Colt Express video thumbnail
Click to watch at 13:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very digestible and gateway-friendly
  • highly replayable with accessible rules
Cons
  • some groups may crave deeper strategic depth after multiple plays
  • autonomy and control can feel limited for seasoned gamers
Thematic elements
  • action programming on a 3D train
  • Wild West train heist
  • light-hearted, cinematic heist feel
Comparison games
none
Mechanics (from transcript analysis)
  • action programming — players plan several actions in advance to execute a heist
  • modular 3D train and loot collection — navigate a moving train to collect loot and interact with other bandits
  • unpredictable player interaction — hidden sequencing and simultaneous tension create a dynamic play experience
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the tile placement itself was meaningful
  • the randomized grid of cars with all these different scoring criteria on them
  • I still do think highly of this when it still holds my shield of quality
  • didn't stay in the collection because it didn't stay played
  • the more and more I played it the less satisfaction I got from it
  • extremely highly rated
  • gateway level game and the gameplay is fun, it's unpredictable, it's wild
References (from this video)
No references stored for this video.
Video MDsUo5UP44Q Actualol Discussion at 4:56 sentiment: positive
video_pk 357 · mention_pk 102639
Actualol - Colt Express video thumbnail
Click to watch at 4:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adds to the chaos in a fun way
  • great party-game energy for larger groups
Cons
  • can be chaotic to teach
  • not ideal for very small groups
Thematic elements
  • chaos, bluffing, cunning
  • moving train heist
  • cinematic and action-forward
Comparison games
  • Libertalia Winds of Galerest
  • Scout
  • No Thanks
Mechanics (from transcript analysis)
  • chaos / spatial disruption — Social dynamics and unpredictable events drive the chaos aboard a train.
  • programmed actions — Players pre-plan moves using a card-driven action order.
  • Programming — Players pre-plan moves using a card-driven action order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This collection's bloated and ugly and I heard it struggling to perform on game night. There's no sh there's only some shame in it.
  • If you want me to answer your collection concerns, then become a patron of the channel. I would love to soothe your shelves and caress your callax until all your pain is gone.
  • It's about trying to play to the situation, finding games that you like that these people would play.
  • Sleeping Gods is like a epic kind of narrative driven thing, and that's not something that really exists in a compact format that you can teach in 15 minutes.
  • Like Sleeping Gods... you got to set that aside possibly selling them because it's unlikely you're going to get that experience that you want right now and investing in games that you can play.
  • This video is sponsored by Hule and I'm going to make myself a meal right now.
  • Top tip for anyone, just buy one of these crime games, finish it, then move on to the next one because you've also got like five boxes of Chronicles of Crime and then there's the expansions down the bottom.
  • If you're new to the hobby, don't just be buying the new stuff that they're pitching to you at GenCon because that is not the best games.
References (from this video)
No references stored for this video.
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