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Core Worlds box art

Core Worlds

Game ID: GID0075955
Game Info
Year
2011
Collection
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Description

Introduction

The ancient Galactic Realm, ruled from the Core Worlds of the galaxy, is waning. Now, the barbaric kingdoms that lie beyond the galactic frontier are amassing their strength, choosing this pivotal moment to strike at the heart of the fading republic, establishing new empires built upon the ashes of decaying civilizations. But these outer systems are not yet strong enough to engage the forces of the Core Worlds directly. The young kingdoms must first gnaw at the edges of the crumbling frontier, developing new types of units and shrewder tactics. They must build up their energy resources to launch magnificent fleets and overwhelming ground forces. Then, when the time is right, they must strike at the galactic core itself, claiming the most exalted planets for themselves. The barbarian kingdom that achieves these goals will carve out the greatest empire in the galaxy.

Object of the Game

Each player controls a barbarian Star Empire represented by many cards. Throughout the game, players will invade Worlds and draft new Units and Tactics into their Empires. Each card lists its Empire Points in the upper right corner. The player whose Empire contains the most Empire Points at the end of the game is the winner!

Game Terms and Game Play Mechanisms

Core Worlds is a deck-building card game for 2-5 players. The following are the central concepts of Core Worlds:

• Central Zone: Throughout the game, new cards are drawn from the five Galactic Decks and placed face up in the Central Zone, the game's common play area. These cards include new Units and Tactics that the players can draft into their Empires, as well as Worlds that they can invade.

• Empire: Each player represents an Empire that begins with a Home World and a Starting Deck. A player's Empire consists of all of the cards in his hand, draw deck, discard pile, and Warzone (tableau).

• Fleet Strength: Each World possesses a Fleet Strength that represents the starships that defend it from attack. A World's Fleet Strength must be matched in order for that World to be successfully invaded. Many Units possess a Fleet Strength that a player can use to invade a World.

• Ground Strength: Each World possesses a Ground Strength that represents the infantry and other ground forces that defend it from surface assault. A World's Ground Strength must be matched in order for it to be successfully invaded. Many Units possess a Ground Strength that a player can use to invade a World.

• Invasion: In order to add new Worlds to his Empire, a player must launch Invasions. A player performs an Invasion by discarding enough cards from his Warzone to match the Fleet Strength and Ground Strength of the World he is invading.

• Warzone: Each player's Empire includes a Warzone, an area in front of the player where her conquered Worlds are displayed. Players also deploy Units from their hands face up into their Warzones, and later use these Units to invade new Worlds.

Description

Introduction

The ancient Galactic Realm, ruled from the Core Worlds of the galaxy, is waning. Now, the barbaric kingdoms that lie beyond the galactic frontier are amassing their strength, choosing this pivotal moment to strike at the heart of the fading republic, establishing new empires built upon the ashes of decaying civilizations. But these outer systems are not yet strong enough to engage the forces of the Core Worlds directly. The young kingdoms must first gnaw at the edges of the crumbling frontier, developing new types of units and shrewder tactics. They must build up their energy resources to launch magnificent fleets and overwhelming ground forces. Then, when the time is right, they must strike at the galactic core itself, claiming the most exalted planets for themselves. The barbarian kingdom that achieves these goals will carve out the greatest empire in the galaxy.

Object of the Game

Each player controls a barbarian Star Empire represented by many cards. Throughout the game, players will invade Worlds and draft new Units and Tactics into their Empires. Each card lists its Empire Points in the upper right corner. The player whose Empire contains the most Empire Points at the end of the game is the winner!

Game Terms and Game Play Mechanisms

Core Worlds is a deck-building card game for 2-5 players. The following are the central concepts of Core Worlds:

• Central Zone: Throughout the game, new cards are drawn from the five Galactic Decks and placed face up in the Central Zone, the game's common play area. These cards include new Units and Tactics that the players can draft into their Empires, as well as Worlds that they can invade.

• Empire: Each player represents an Empire that begins with a Home World and a Starting Deck. A player's Empire consists of all of the cards in his hand, draw deck, discard pile, and Warzone (tableau).

• Fleet Strength: Each World possesses a Fleet Strength that represents the starships that defend it from attack. A World's Fleet Strength must be matched in order for that World to be successfully invaded. Many Units possess a Fleet Strength that a player can use to invade a World.

• Ground Strength: Each World possesses a Ground Strength that represents the infantry and other ground forces that defend it from surface assault. A World's Ground Strength must be matched in order for it to be successfully invaded. Many Units possess a Ground Strength that a player can use to invade a World.

• Invasion: In order to add new Worlds to his Empire, a player must launch Invasions. A player performs an Invasion by discarding enough cards from his Warzone to match the Fleet Strength and Ground Strength of the World he is invading.

• Warzone: Each player's Empire includes a Warzone, an area in front of the player where her conquered Worlds are displayed. Players also deploy Units from their hands face up into their Warzones, and later use these Units to invade new Worlds.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video m98V_ig8YGA Watch It Played Unboxing at 2:26 sentiment: positive
video_pk 92580 · mention_pk 248806
Watch It Played - Core Worlds video thumbnail
Click to watch at 2:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Donated by a viewer, expecting nothing in return.
  • Rodney wanted to try it out.
Cons
none
Thematic elements
  • based on a lost world series
Comparison games
none
Mechanics (from transcript analysis)
  • book-based gameplay — Each player has a book with a character sheet, and they decide what to do on their turn. The book is then passed to the opponent who looks up the result on a grid based on the chosen action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is called Lost worlds or it's based on a lost world series
  • Each player has a book and the book has a character card or sheet and you decide what it is here's a character sheet here you decide what it is you want to do on your turn and I believe you then pass the book to your opponent who then looks up on a grid based on what they chose to do as well the result does damage get done you out maneuver your opponent etc
  • it is especially nice when we get something just donated to us by a viewer because they expect nothing in return
References (from this video)
No references stored for this video.
Video 3W6niCKJ9gI Watch It Played Unboxing at 2:27
video_pk 92595 · mention_pk 248840
Watch It Played - Core Worlds video thumbnail
Click to watch at 2:27 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Described as a deck building card game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to another unboxing video
  • My dad got another box of games that I have to open
  • One of our viewers Alberto Rodriguez Fernandez wrote me recently to let me know he's been watching the series since about December really enjoying the show and decided to create a Wikipedia page for us
  • We don't want anyone to miss on either of those potential perks
  • The game he actually wanted to donate was a game called Return of the Heroes
  • He decided instead to give us a gift certificate to fun games Cafe
  • I picked out something that was something Andrea and Luke and I and Chrisy too might be able to play together and have fun with
  • The first game on here is the game Core Worlds um this is a believe a deck building card game
  • I'm going to be joining some other folks on a different show and actually doing a review of a game
  • The game that um we purchased with the gift certificate from Ben cun is is the game Ghost Stories
  • This game I hear is incredibly incredibly difficult
  • it's fun to play against the kids
  • at least when we play cooperatively we'll either be winning or losing together which makes it enjoyable for me
  • If you guys have heard of either of these games I'm always interested in hearing what you think of them
  • As soon as I know the details I'll definitely let you guys know as well
  • Those are our games for today thanks for watching us unbox them and give you a few updates
References (from this video)
No references stored for this video.
Video 3OYxk4G23lo The Mill Discussion at 3:41 sentiment: positive
video_pk 91123 · mention_pk 244265
The Mill - Core Worlds video thumbnail
Click to watch at 3:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • infinitely scrollable
  • can play solo or with Jamie's videos
  • great potential for game night and remote play
Cons
none
Thematic elements
  • infinitely scrollable roll-and-write
Comparison games
  • Tapestry
  • Wingspan
  • Viticulture
Mechanics (from transcript analysis)
  • integration with creator tutorials — play along with Jamie's videos and compare end scores
  • Roll-and-write with realms — three rounds; each round you select three different realms; roll dice and resolve actions; dice can be adjusted; multiple bonuses (coins, hearts, pumpkins); reusing a die when sum equals seven
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great port
  • they did a patch and incorporated some of that feedback
  • it's infinitely scrollable
  • you can play this by myself and get a score and compete against myself
  • this particular one is tapestry wingspan and viticulture
References (from this video)
No references stored for this video.
Video 8OXuV4dvS_0 watch it played Discussion at 1:42
video_pk 65594 · mention_pk 159315
watch it played - Core Worlds video thumbnail
Click to watch at 1:42 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi welcome back to watch it played
  • I think I'm going to classify all those under the heading of Filler episodes
  • we do have some games that we refer to as filler games usually we mean these are more relaxed casual or shorter games that happen between some of the bigger and more involved games
  • very kind of them to have me on their show
  • on watch it played we don't do reviews but since I was in their house for a little while we followed by their rules so did a review of that game
  • The first scenario in this game is a very good introductory scenario although it is incredibly difficult for the Space Marines to win
  • I have only won this scenario once in the many times that I've played it
  • my plan here is that the viewers The Playmakers will be controlling the space screens along with my help I'll be doing the dice rolling and taking any actions that you can't take that might be required during the actual gam playay video
  • well listen if I'm going to keep these as short Filler episodes then I need to wrap this up now before it gets any longer
  • I really really appreciate is that everyone whether they're liking something that we do or maybe expressing something they don't like about what we're doing everyone has been so kind and so civil in how they're expressing themselves
  • it makes me incredibly proud of the gaming community that I'm a part of and that you guys are are watching our series and want to be a part of what we're doing
  • I just felt like I need to express that one more time just how much you make what we do all the more fulfilling because of how kind you are to us
References (from this video)
No references stored for this video.
Video _rWPdy6-EUU The Secret Cabal Gaming Podcast Top List at 0:36 sentiment: positive
video_pk 8178 · mention_pk 24027
The Secret Cabal Gaming Podcast - Core Worlds video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic integration
  • high replayability with many options to explore
  • grand sense of progression and scale
Cons
  • potentially long playtime
  • steep learning curve for new players
Thematic elements
  • space opera, deck-building conquest
  • outer rim space, barbaric fleets expanding and conquering planets
  • epic space saga told through card-driven actions
Comparison games
  • Blood Rage
  • Rising Sun
  • The Godfather
  • Chaos in the Old World
Mechanics (from transcript analysis)
  • Area Control — conquer planets to gain victory points and unlock more options
  • area-control / conquest — conquer planets to gain victory points and unlock more options
  • card-driven progression — cards drive available actions and strategic options each round
  • Deck Building — build a deck of ships, ground troops, heroes, and other units to fulfill objectives
  • deck-building — build a deck of ships, ground troops, heroes, and other units to fulfill objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a wonderful deck building game with fantastic artwork thematically and replayability
  • Core Worlds is one of my favorite deck building games of all time
  • the board is gorgeous the territories the way they're laid out it just makes for well-done territory control
  • I love the card building concept in these games this one and blood rage as well you buy your monsters and your monsters for the game
  • Defenders of the Realm fantastic cooperative game you can't miss with this one plus it's got Larry Elmore art gives me that nostalgic feeling of Dungeons and Dragons in the 80s it's gorgeous
  • it's such a cool territory control game and these trilogy uses the cube tower for combat
  • combat what I love about the combat is the fact that it feels like medieval warfare because it takes a long time
  • it's a very cool war game
  • Terraforming Mars fantastic game
References (from this video)
No references stored for this video.
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