The galaxy has been a peaceful place for many years. After the ruthless Terran–Hegemony War (30.027–33.364), much effort has been employed by all major spacefaring species to prevent the terrifying events from repeating themselves. The Galactic Council was formed to enforce precious peace, and it has taken many courageous efforts to prevent the escalation of malicious acts. Nevertheless, tension and discord are growing among the seven major species and in the Council itself. Old alliances are shattering, and hasty diplomatic treaties are made in secrecy. A confrontation of the superpowers seems inevitable – only the outcome of the galactic conflict remains to be seen. Which faction will emerge victorious and lead the galaxy under its rule?
A game of Eclipse places you in control of a vast interstellar civilization, competing for success with its rivals. You will explore new star systems, research technologies, and build spaceships with which to wage war. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors.
The shadows of the great civilizations are about to eclipse the galaxy. Lead your people to victory!
- Balancing of economy and the ever growing cost of an expansive empire is really cool and something I've never seen before.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
- In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
- Gaia Project built on Terrammystica and perfected the form. It's the best one.
- Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
- Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
- Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
- It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
- For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
- Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
- The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
- The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
- Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
- Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
- I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
- Fine. Fine.
- Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
- Brass rhymes with ass. Got him. You're done.
- Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
- So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
- Just engage.
- We had a lot of fun making it.
References (from this video)
- One of the best 4X space games.
- Good expansions that add a lot of content.
- Classic Euro game.
- Can be bloated and take a long time to play.
- Disappointment with the reboot/second edition.
- Suffers from 'cash grab disease'.
- 4X Space game
- Space
- Twilight Imperium
Mechanics (from transcript analysis)
- 4X — It's one of the best 4X Space games that you can get.
- disc placement — You will be placing discs out onto the board taking actions.
- economic engine — As you do that your costs will increase and you'll have to put population cues onto the board to keep your cost down.
- space combat — If you're building spaceships having spaceship battles.
- Technology upgrades — Fighting the ancient ones getting better Weaponry upgrading your Tech.
Video topics + discussion points
Quotes (from this video)
- this is a channel where we give you reviews playthroughs unboxings we generally like to talk a lot of BS about table top gaming in general
- Settlers of Catan now called Katan
- Eldritch horror this took the overly bloated whale likee game called Arkham Horror and allegedly shrunk it down into a more manageable bite-sized game
- Klask is an absolute Blast for me it's more like a sport
- Carnival zombie is effectively Left for Dead The Bard game
- Eclipse a classic Euro game that is going to stay in my collection forever
- Spartacus a game of blood and treachery
- Ready Set Bet this game works best with an app
- Concordia is a fantastic game
- Lords of Waterdeep and Lords of Water Deep you taken control of essentially a middleman
- only a snob would tell you that this game is crap
References (from this video)
- Deep customization of fleets and tech upgrades
- Rich thematic experience with space opera flavor
- High replayability through modular expansions and varied races
- Tense combat climaxes and meaningful player interactions
- Flexibility to adapt strategies based on available technologies
- Long play sessions with a steep learning curve
- Complex rules can be intimidating for new players
- Can be heavy and logistical in 4-player scenarios
- 4X empire building in a science fiction setting with ship customization and fleet combat
- A sprawling, competitive space opera where rival empires explore, expand, exploit, and exterminate across a modular galaxy.
- Epic, high-interaction, player-driven space civilization development with evolving tech and conflict
Mechanics (from transcript analysis)
- 4X framework — Explore new tiles, expand control over space, exploit resources, and exterminate rivals to gain victory points.
- Combat resolution with initiative and dice — Combat order is determined by initiative; dice determine hits and damage, with upgrades shifting odds.
- Combat: Dice — Combat order is determined by initiative; dice determine hits and damage, with upgrades shifting odds.
- Deck Building — Build ships with various costs and upgrade options; place upgraded components on ships to improve performance.
- Diplomacy and alliances (two-player variant) — In multi-player games, diplomacy can form alliances that affect scoring and strategy; cooperation is possible in two-player mode.
- End Game Bonuses — Battles resolve at the end of each round; participants draw Victory Point tiles reflecting battle outcomes.
- End-of-round combat and VP distribution — Battles resolve at the end of each round; participants draw Victory Point tiles reflecting battle outcomes.
- Movement and propulsion upgrades — Drive and propulsion upgrades determine how far ships can move; movement can be intensified by special tech.
- Randomization and modular expansion — Tile layouts, technologies, and rare techs are randomized; modular expansions (Rise of the Ancients, Ship Pack 1) add new layers of decision-making.
- Resource tracks and discs — Influence discs on tracks serve as both control markers and resources; costs climb as your empire grows.
- Ship building and fleet customization — Build ships with various costs and upgrade options; place upgraded components on ships to improve performance.
- tech tree and upgrades — Research technologies that unlock ship upgrades and new capabilities; upgrades improve existing ships.
- Tech Trees — Research technologies that unlock ship upgrades and new capabilities; upgrades improve existing ships.
- Tile exploration and placement — Draw, flip, and place space tiles; decide to keep or discard based on strategic value.
- Tile Placement — Draw, flip, and place space tiles; decide to keep or discard based on strategic value.
Video topics + discussion points
Quotes (from this video)
- It's a very large scale game with a lot of components.
- This is a 4X game… explore, expand, exploit, exterminate.
- The expansion is modular and adds a lot of cool options.
- Combat is the climax of every round, it's really neat.
- This game is epic.
- You can upgrade your ships and make them stronger; it's a cool system.
- The diplomacy and alliances add a lot of tension.
References (from this video)
- best space opera feel in the genre
- robust 4X design with meaningful decisions
- immersive theme and components look great on the table
- heavy and lengthy, not for casual sessions
- 4X exploration, expansion, and combat with tech progression
- Space opera frontier; empire expansion and conflict
- immersive, epic space opera with tactical choices
Mechanics (from transcript analysis)
- 4x_engine_building — explore, expand, exterminate, extract through a dynamic tech system
- Combat: Dice — combat resolves with dice and modifiers balancing risk and control
- dice_and_probability — combat resolves with dice and modifiers balancing risk and control
- Engine Building — explore, expand, exterminate, extract through a dynamic tech system
- ship_upgrades — upgrading fleets with an organic feel as players react to threats
Video topics + discussion points
Quotes (from this video)
- "the greatest tabletop simulation of city building that i've played today"
- "the comfort food of board games"
- "the primo area control game"
- "it's one of the best euro games"
- "my favorite donald x game and one of my favorite abstract games of all time"
- "Five Tribes is easily one of the most played games in my collection"
- "it's 7 wonders duel it's so much better than 7 wonders itself"
- "this is the best of the best when it comes to the descent system"
- "it is the best space opera game out there"
- "it is my number one favorite game that is at least five years old"