The galaxy has been a peaceful place for many years. After the ruthless Terran–Hegemony War (30.027–33.364), much effort has been employed by all major spacefaring species to prevent the terrifying events from repeating themselves. The Galactic Council was formed to enforce precious peace, and it has taken many courageous efforts to prevent the escalation of malicious acts. Nevertheless, tension and discord are growing among the seven major species and in the Council itself. Old alliances are shattering, and hasty diplomatic treaties are made in secrecy. A confrontation of the superpowers seems inevitable – only the outcome of the galactic conflict remains to be seen. Which faction will emerge victorious and lead the galaxy under its rule?
A game of Eclipse places you in control of a vast interstellar civilization, competing for success with its rivals. You will explore new star systems, research technologies, and build spaceships with which to wage war. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors.
The shadows of the great civilizations are about to eclipse the galaxy. Lead your people to victory!
Mechanics (from transcript analysis)
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- Uh if I know that I'm going to be at the table for a number hours. It's not a like I'm going to play this for an hour and then we'll be done.
- Um but I warn people ahead of time like this is this is a big one. It's going to take us a bit.
- Yeah, my head I put it I I would say similar for me, but I I would put it at a at three plus hours.
- Like most of my game nights are around two hours.
- So today I'm going to kind of focus on games that manage to hold my attention even as we get close to or even go beyond three-hour mark.
- Uh because you know, many campaign games are technically like many many hours.
- Um so some of the games that um are on my list wouldn't take that long as a two-player game.
- Like I I but I I it's all relative, you know.
- I feel like another parameter is who you're playing with.
- That can take longer, too. And so, there's another kind of relative thing.
- Right. And even with analysis paralysis, there I I think one of the things that we'll get to in in the top 10 here are games that even if it's taking a while, that you don't end up minding that, because there are certainly some long games that I
References (from this video)
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- I went to a board game store in Beijing, China called Hunter Board Game.
- They had really big games in a glass display case like Unconscious Mind, Eclipse, and Hate.
- They had Root and Blood Rage in Chinese, which looked so epic.
- Tons of games to either rent to play or to buy.
- I totally regret not getting another copy of Pokémon Splendor because this game is not available in the US.
- Oh, and before I left, I wanted to show you this fully painted ginormous Cthulhu statue.
- This store was awesome.
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- it's been a wonderful day so far we started around one o'clock we're going to like six o'clock and i think the last count was we had like 60 plus people going on yeah easily 60 plus marty and it's been a day of nothing but classic games
- if you know coo that's the kind of game you got going on there
- it's been a great experience so far
- international tabletop day is awesome
- play more games and keep rolling dice
- and taking names
References (from this video)
- gives you unique ships for each player
- has some other expansion tiles
- not just accessories, gameplay elements included
- space exploration
- space exploration
Mechanics (from transcript analysis)
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- I want to mention too the reason why I do these unboxings is not to uh say hey guys look at what I just got it's more about being able to thank the people who took the time to send us something and kind of share that excitement with you as well
- this is a pretty nice special gift isn't it
- this is a really thoughtful and special gift and it's great timing
- I have to say I feel very fortunate right now thank you guys so much this is very wonderful and kind tokens of appreciation
- it's always very nice to get kind feedback from people whether it's in the form of a a game or a a wonderful handcrafted dice bag cloth bag or just or cloth bag yes or just the kind comments that people leave it really does it energizes us right it keeps us going it feels good to be appreciated and I just want you guys to know how much you're appreciated because there's no fun in doing this if we don't have you to watch along and play along with us
References (from this video)
- Has interesting and unique mechanics
- Shortens playing time compared to similar games
- Well-received
- space exploration
- space
- Twilight Imperium
Mechanics (from transcript analysis)
- space combat — Part of the game's theme.
- Space Exploration — Core theme of the game.
Video topics + discussion points
Quotes (from this video)
- so Dad what's in this box that's a good question Luke we do like to do unboxings here on the show uh it's a way for me to say thank you to the people who send us stuff
- Dear Rodney I hope you thoroughly enjoy this game as with the other games you've received no strings attached just a gift from One Gamer to another I'm sure you and your family will love it just make me a promise when you play it and you have to fight an ancient ship don't let Luke roll the dices
- I make these videos to say thank you to the people who sent us games a huge huge thank you to you I've I've noticed you making comments on our videos recently I think you're a relatively new viewer and this is an incredibly kind gift of you to send to us I cannot wait to tear into this
References (from this video)
- Epic box cover conveying a space opera vibe
- Large faces of aliens and worlds and spaceships on the cover
- Feels like it could be a sci-fi movie poster; conveys a story
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- the box cover on this is so epic you've got all these large faces of aliens and worlds and spaceships and stars flying all around it looks like an amazing science fiction movie
- it's a Space Opera epic kind of feel to it as you are invading a bunch of systems and customizing your Starships
- the cover to such a good good job of conveying all those different things in just this just really awesome way it really feels like it's about to tell you a story with that cover
- the cover on this game and all the art throughout the whole game it has that same aesthetic
- I just love this hard sci-fi aesthetic it really brings me back to my childhood when I just loved reading Isaac aoff and Arthur C Clark
- the art style and I know not everybody's going to like this art style but ultimately if we're talking about stuff to put on your wall you got to go with something that really appeals to your certain given aesthetic and this is just it for me I love love it
- it's just stunning
- I would love to see what your top three board game covers are for these three categories
- almost went with seven wonders duel but
References (from this video)
- Provides unique ships for all factions
- Includes additional tiles
Mechanics (from transcript analysis)
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- So, thanks again, James and Carrie, for the kind gift.
- If you're a fan of the game Eclipse, then you're going to like this expansion because it provides you with unique ships for all of the different factions, plus some additional tiles and things.
- Congratulations to all of our mispronounced winners.
References (from this video)
- strong three-player balance
- teaches well and can be introduced quickly
- iconography and complexity may be intimidating
- Array
Mechanics (from transcript analysis)
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- I am officially over winter now
- Just want it all gone
References (from this video)
- intriguing customization options
- large scale epic feel
- space exploration and conquest
Mechanics (from transcript analysis)
- Engine Building — you can customize ships by changing weapons, engines, shields, and computers; you also deploy ships and fighters
- space fleet combat / area control — space battles with variable fleet configurations
Video topics + discussion points
Quotes (from this video)
- I finally decided that it's something that I should try to see how much money I'll actually make
- it's something I've been putting off for years like literally since I very first started this channel
- 80% is still well and good enough for me to go ahead with this
- sound is a bit magical in my old career that I've been doing for like 12 years
- I am planning on leaving them on as they are right now for the foreseeable future
- I don't want to flood people's timelines with all these little five to ten minute videos
References (from this video)
- Large scale strategy, space empire feel
- Array
- Sci-fi space empire
- analytical
- Roll for the Galaxy
Mechanics (from transcript analysis)
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- I started with the game of life
- we played Stratego with a family friend
- I started playing a lot of Dominion
- we branched into very very a very different game Eclipse
- over a hundred games of our good old faithful resistance
- Battlestar Galactica in Eclipse
- Catan is an eclipse not for me
References (from this video)
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- It's a way for board game publishers to take their existing customer base that has already purchased something from them, and say "Well you like that? Heeere's more!"
- Because usually expansions require you to have the base game in order to play with them.
- So you don't get it home and get disappointed or feel ripped off.
- And the cynical side of me suspects that that's just a way for publishers to train their customers to try to play their games more than other people's games, right?
- So I have a lot of expansions in my collection that are either unopened, or they've... I've just opened them and organized them, I've played them maybe once, or they're on my big list of things that I desperately want to play, and it's all because the people I play with don't know the base game.
- So that's really important to know going in, hoping - you know - hoping that you can mix everything together, and then finding out that you can't.
- It should go without saying, but it just feels better playing with better stuff!
- So what you really have to try to figure out, and it's difficult I realize, is: will paying that extra money be worth that amount of enjoyment that I will get out of extending the lifespan of the game?
- BUY!!! BUY!!! BUY!!!
References (from this video)
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- the entire idea of these sponsored tutorials is that i don't give my opinion the game itself is trying to sell itself
- Jump into the pool without preparing yourself
- i love answering all these questions
References (from this video)
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Quotes (from this video)
- don't buy too many games all at once unless you love that part of it
- there's no such thing as hearing about a video too soon
- i plan out as far ahead as i can realistically
- i adore lost runes of arnac
- anno 1800 legacy thanks for putting that idea into my head
- on mars is right there at the top
References (from this video)
- asymmetrical civilizations add depth and replayability
- ship building and tech choice create variety
- diplomacy and conflict provide dynamic negotiation
- space exploration, empire-building, diplomacy, warfare
- galaxy, space, far future
- asymmetrical civilizations, sandbox 4X
Mechanics (from transcript analysis)
- asymmetrical factions — Each player starts with a distinct power and starting position.
- diplomacy and conflict — Trade, alliances, and warfare between players.
- exploration and expansion — Expand influence through space exploration.
- Negotiation — Trade, alliances, and warfare between players.
- ship design and fleet management — Players build and upgrade ships to explore and engage.
- tech research — Tech tree grants new abilities and options.
- Tech Trees — Tech tree grants new abilities and options.
Video topics + discussion points
Quotes (from this video)
- I love this game because it's got so many aspects to it
- I love a good whole night of Galactic Conquest
- only one can sit on the throne of megatoll Rex
References (from this video)
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- honestly these are the best mats that I've seen
- these are barn on the best game mats I've seen for a variety of kind of situations
- it's easy to break down and and put back together and take and travel and all that kind of stuff
- the main seller of the game Toppers that it's easy to Quick quickly break down and build back up and store or transport
- you can kind of get ease into getting to this really fancy thing over a lot of time
- all of these are edged with this pad to keep everything from slipping as well
References (from this video)
- First edition had fantastic expansions
- Included a nice ship expansion with extra miniatures
- Expansions added more tiles and fiddly components
- Second edition streamlined the game with the best bits of the first edition and expansions
- Second edition was released just as expansions for the first edition were purchased
- Second edition removed the majority of content from the expansions
- Charging a high price for a game with less content than previously owned expansions
- Second edition is a disappointment
- Space
- Twilight Imperium 3
Mechanics (from transcript analysis)
- Economic Game — The game is described as a 'Euro economic game'.
- Space Exploration — Described as a space game with a theme that looks like a clone of Twilight Imperium.
- Streamlining — The second edition is noted for streamlining the game and removing content.
Video topics + discussion points
Quotes (from this video)
- if ain't broke don't try and [__] fix it then
- Terra Mystica was probably the perfect Euro game as it stood
- The theme was a little bit lacking and wasn't really much to anchor the factions to the actual theme
- I don't need to buy different iterations of the same thing
- Terra Mystica it's perfectly fine game as it stands and you don't need two different reprints
- The fact that they released a second edition of this game really [ __ ] me off
- Eclipse is basically a Euro economic game dressed up to look like a clone of to Imperium
- Then L behold they decided to streamline the game and release a second edition of this game with all of the best bits of the first Edition and its expansions
- Why would you bother releasing streamlined second edition if you went to all the trouble of creating all those intricate expansions
- Then we're going to charge you 150 quid [ __ ] privilege of buying the same game with stuff left out that you already own
- Eclipse second edition I've picked up everything for the first edition I even downloaded the centa character for it
- Don't you dare try and take that away from me
- Generally speaking do not buy games that you already own unless there is a [ __ ] good reason to do so
References (from this video)
- Good expansions add a lot
- Enjoyable despite criticism of scoring
- Scoring mechanism can be criticized
- 4X science fiction
- Twilight Imperium Third Edition
Mechanics (from transcript analysis)
- Bag Building — You're going to be reaching into a bag a lot of the time just picking out a random TI.
- Colonization — Go out do some colonialism.
- Economy management — You could be managing a factions economy.
- ship building — Build better ships.
- Technology research — Allow you to research Technologies.
Video topics + discussion points
Quotes (from this video)
- if your top 100 ball games aren't on this list that's because a we haven't played them B we think they complete dog [ __ ]
- You could accuse Eric M Lang of copying a lot of ideas from his other games and just reimplementing them in Rising Sun but it's different enough from another couple of games that he's done for us to pick it up and keep playing it
- ordinarily I hate roll and move you must know that by now but like a lot of these games I can make exceptions for formula D
- it does tell one of the most hilarious and memorable stories that you likely to get in a board game
- This is one of those rare occasions where the theme isn't pasted on and it actually attaches itself to the mechanics of the game in a kind of sort of expert manner
- You win if at the end of the game you got more white swords on the board that and black s
- It's like a two- tiered mechanical system going on here
- It can be a little bit hairy bit like my knck sack if I run out of Lady Shavers
- The fact that you're going to be getting stuff on other people's turns and the game moves really really quickly means that there is basically zero downtime in this game here
- Eldj horror ended up with more [ __ ] babies than alucino at 86
- it's another one of those Amor trash storytelling games where sometimes you just want to sit back put your feet up and let the dice do the talking and have a good old rump around the world and not give a flying [ __ ] about what is going on around you
- If you're not really that good at fondling people's sacks then Eclipse may not be for you
- have you decided to jump off a Motorway Bridge without a trampoline I hope not
References (from this video)
- don't like it at all
Mechanics (from transcript analysis)
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- For me, this is an S. This is one of the better games ever. I love it.
- Um Tor Mars I've spoken about this many times. Hate love it. H I love to hate it and I hate to love it.
- It's just like F plus for me. This is boring.
- If this wasn't Marvel, if it was just called Champions, wouldn't be the same same wouldn't be a top 100.
- We like lordas but like boa and kban ee is my favorite ones.
- And then we're going to have Mara Kybo. Oh, Marbo is good. Uh I really like it still. Even though that Pirates of Marbo kind of did the same goodness in shorter amount of time.
- I would place Marbo in B or C.
- What? D.
- And uh lastly for this part of the video, we're going to have come down EV S S. Yeah, that's an easy one to end on. We like lordas but like boa and kban ee is my favorite ones.
- That was way more fun than I thought it would be.
- I think this is fun because well we kind of have this thing in top 10 or especially in top uh when we make top 100 and top 50 because she's like oh you picked this so low or this is so high and we get like to kind of see our differences a little more clearly.
- Also when we do the keep and we disagree we kind of I think that is fun and I thought that we we're going to agree more. So, but but it's nice that we don't.
References (from this video)
- Balancing of economy and the ever growing cost of an expansive empire is really cool and something I've never seen before.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
- In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
- Gaia Project built on Terrammystica and perfected the form. It's the best one.
- Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
- Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
- Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
- It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
- For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
- Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
- The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
- The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
- Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
- Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
- I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
- Fine. Fine.
- Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
- Brass rhymes with ass. Got him. You're done.
- Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
- So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
- Just engage.
- We had a lot of fun making it.
References (from this video)
- now has dual layer boards
- 4X
- space
Mechanics (from transcript analysis)
- 4X
Video topics + discussion points
Quotes (from this video)
- Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
- In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
- Gaia Project built on Terrammystica and perfected the form. It's the best one.
- Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
- Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
- Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
- It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
- For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
- Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
- The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
- The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
- Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
- Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
- I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
- Fine. Fine.
- Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
- Brass rhymes with ass. Got him. You're done.
- Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
- So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
- Just engage.
- We had a lot of fun making it.
References (from this video)
- Epic scope and strategic depth
- Beautiful componentry and expansive tech tree
- Can be lengthy and heavy for casual players
- Array
- Space exploration and conquest
- Strategic space opera with modular space battles
- Twilight Imperium
- Star Wars: Imperial Assault
Mechanics (from transcript analysis)
- Area Control — Fleet-building and combat over territories with tech tracks.
- Area control / combat — Fleet-building and combat over territories with tech tracks.
Video topics + discussion points
Quotes (from this video)
- "Mlem Space Agency is so much fun."
- "This is a wonderful game for families with its cute theme, fun dice rolling, and quick turns."
- "Apiary matches your shirt. It’s Bees in Space—positive player interaction throughout."
- "Things go wrong. This engine that you built up gets destroyed."
- "Star Wars: The Deck-Building Game is perhaps my favorite deck-building game right now."
References (from this video)
- One of the best 4X space games.
- Good expansions that add a lot of content.
- Classic Euro game.
- Can be bloated and take a long time to play.
- Disappointment with the reboot/second edition.
- Suffers from 'cash grab disease'.
- 4X Space game
- Space
- Twilight Imperium
Mechanics (from transcript analysis)
- 4X — It's one of the best 4X Space games that you can get.
- disc placement — You will be placing discs out onto the board taking actions.
- economic engine — As you do that your costs will increase and you'll have to put population cues onto the board to keep your cost down.
- space combat — If you're building spaceships having spaceship battles.
- Technology upgrades — Fighting the ancient ones getting better Weaponry upgrading your Tech.
Video topics + discussion points
Quotes (from this video)
- this is a channel where we give you reviews playthroughs unboxings we generally like to talk a lot of BS about table top gaming in general
- Settlers of Catan now called Katan
- Eldritch horror this took the overly bloated whale likee game called Arkham Horror and allegedly shrunk it down into a more manageable bite-sized game
- Klask is an absolute Blast for me it's more like a sport
- Carnival zombie is effectively Left for Dead The Bard game
- Eclipse a classic Euro game that is going to stay in my collection forever
- Spartacus a game of blood and treachery
- Ready Set Bet this game works best with an app
- Concordia is a fantastic game
- Lords of Waterdeep and Lords of Water Deep you taken control of essentially a middleman
- only a snob would tell you that this game is crap
References (from this video)
- fast-paced for a space 4X
- strong thematic feel of space exploration
- table talk can be very intense
- some players prefer Twilight Imperium-scale depth
- 4X-style space conquest with streamlined diplomacy
- Cosmic space exploration and conflict
- dynamic, evolving galactic conflicts
Mechanics (from transcript analysis)
- 4X mechanics (Explore, Expand, Exploit, Exterminate) — Explore tiles, expand territory, exploit resources, exterminate rivals
- Negotiation — Relies on player negotiations and strategic diplomacy
- Negotiations and alliances at the table — Relies on player negotiations and strategic diplomacy
Video topics + discussion points
Quotes (from this video)
- it's not about the size at all right it's very important what the board game uh like PX pamir offers you
- the Journey Begins with setting up your base first from there you will create new tools and gear
- the immersive atmosphere and gameplay in Assassin's Creed totally won me over
- this is the best Legacy game I've played and Legends of the West is fantastic
- Twilight Imperium is the ruler of your table
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This might be a very short video on board gaming ramblings.
- Board games are supposed to be fun.
- Thank you so much for watching this weird video.
- Yes, we had fun.
References (from this video)
- rich strategic options
- replayability with modular components
- complex setup
- longer playtime for six players
- strategic civilization building in space
- space exploration and conquest with modular components
- sandbox empire-building with conflict
Mechanics (from transcript analysis)
- Area Control — control sectors on a modular board to gain points and resources
- exploration and tech tree — players explore, expand, and research to gain capabilities
- Tech Trees — players explore, expand, and research to gain capabilities
Video topics + discussion points
Quotes (from this video)
- it's literally a 10-minute game and it is real time and it's cooperative.
- accommodate a variety of gamers. I've got some light gamers, some casual gamers, some gamers that are more like me and my husband.
- This is my ideal game night. I have not necessarily taken into consideration the favorites of my friends and their mechanics, but for me, real time games are where it's at.
References (from this video)
- engaging space-theme and modular tech choices
- elegant blend of area control with engine-building
- learning curve can be steep for newcomers
- combines multiple mechanics which may be heavy
- tech progression and tactical combat
- space exploration with empire-building
- science-fantasy
- Root
- Small World
Mechanics (from transcript analysis)
- Area Control — space map, fleets, and planet control drive scoring
- area control with toy-like scope — space map, fleets, and planet control drive scoring
- deck-building for actions — participants assemble a tech-action deck to influence play
Video topics + discussion points
Quotes (from this video)
- Diplomacy by email explicitly by email
- i don't want to sit at a table with you and play that game
- it's such a minimalistic game where the players themselves drive all of the fun and interaction of the game
- it's the first time in a game where i felt incentivized for certain strategies to die
- a box of cardboard chits that does everything that i want a game that is full of Twilight Imperium-esque plastic armies marching across the board
- there's room for betrayals, there's room for deal making
- the apex of like pure dudes on a map area control games
- my blood rage to me is where area control was starting to get played with
References (from this video)
- ambitious scope and modular tech tree
- replayable with multiple factions and expansions
- long play times can tax groups
- second edition pricing considerations
- 4X space exploration, expansion, and conflict
- galactic frontier with spacefaring civilizations
- classic sci-fi exploration with epic scope
Mechanics (from transcript analysis)
- 4X (eXplore, eXpand, eXploit, eXterminate) — factions manage resources to expand and confront the ancients and rivals
- space combat and fleet construction — build ships and engage in space battles with variable tech trees
Video topics + discussion points
Quotes (from this video)
- this is blood rages as a viking themed area control game that utilizes some stunning looking miniatures
- if you ain't played it you're a knob
- this is eclipse a new dawn for the galaxy
- Archipelago did get criticized for some of its content, but we still love archipelago
- Terra Mystica is a wildly popular game
- what you'll be doing you'll be rolling a couple of dice and then you'll be using them dice to take actions
- you might want to end up going around the french countryside picking up lumps of cheese
References (from this video)
- streamlined 4X relative to TI4
- solid depth with approachable playtime
- production quality varies by edition
- no official AI opponents
- resource management, exploration, and conflict
- space exploration and empire-building
- tactical, expandable with expansions
- Twilight Imperium
- Concordia
Mechanics (from transcript analysis)
- combat resolution and fleet management — Engagements resolve through calculated fleet strength and positioning.
- Tech progression — Advancing technologies unlock new capabilities and strategies.
- tile-based exploration and expansion — Exploration and expansion through modular tiles and fleets.
- Tile/Map Shifting — Exploration and expansion through modular tiles and fleets.
Video topics + discussion points
Quotes (from this video)
- absolutely absolutely monumental masterpiece this is a sort of game changer
- we like the old stuffy minutes and the feel
- one of the most amazing produced games I've ever seen I mean it's just absolutely stunning production on this one
- it's the simplicity of it
- this is eclipse new dawn for the galaxy
- Concordia getting us down in the corner our car we asked to get out
References (from this video)
- Deep customization of fleets and tech upgrades
- Rich thematic experience with space opera flavor
- High replayability through modular expansions and varied races
- Tense combat climaxes and meaningful player interactions
- Flexibility to adapt strategies based on available technologies
- Long play sessions with a steep learning curve
- Complex rules can be intimidating for new players
- Can be heavy and logistical in 4-player scenarios
- 4X empire building in a science fiction setting with ship customization and fleet combat
- A sprawling, competitive space opera where rival empires explore, expand, exploit, and exterminate across a modular galaxy.
- Epic, high-interaction, player-driven space civilization development with evolving tech and conflict
Mechanics (from transcript analysis)
- 4X framework — Explore new tiles, expand control over space, exploit resources, and exterminate rivals to gain victory points.
- Combat resolution with initiative and dice — Combat order is determined by initiative; dice determine hits and damage, with upgrades shifting odds.
- Combat: Dice — Combat order is determined by initiative; dice determine hits and damage, with upgrades shifting odds.
- Deck Building — Build ships with various costs and upgrade options; place upgraded components on ships to improve performance.
- Diplomacy and alliances (two-player variant) — In multi-player games, diplomacy can form alliances that affect scoring and strategy; cooperation is possible in two-player mode.
- End Game Bonuses — Battles resolve at the end of each round; participants draw Victory Point tiles reflecting battle outcomes.
- End-of-round combat and VP distribution — Battles resolve at the end of each round; participants draw Victory Point tiles reflecting battle outcomes.
- Movement and propulsion upgrades — Drive and propulsion upgrades determine how far ships can move; movement can be intensified by special tech.
- Randomization and modular expansion — Tile layouts, technologies, and rare techs are randomized; modular expansions (Rise of the Ancients, Ship Pack 1) add new layers of decision-making.
- Resource tracks and discs — Influence discs on tracks serve as both control markers and resources; costs climb as your empire grows.
- Ship building and fleet customization — Build ships with various costs and upgrade options; place upgraded components on ships to improve performance.
- tech tree and upgrades — Research technologies that unlock ship upgrades and new capabilities; upgrades improve existing ships.
- Tech Trees — Research technologies that unlock ship upgrades and new capabilities; upgrades improve existing ships.
- Tile exploration and placement — Draw, flip, and place space tiles; decide to keep or discard based on strategic value.
- Tile Placement — Draw, flip, and place space tiles; decide to keep or discard based on strategic value.
Video topics + discussion points
Quotes (from this video)
- It's a very large scale game with a lot of components.
- This is a 4X game… explore, expand, exploit, exterminate.
- The expansion is modular and adds a lot of cool options.
- Combat is the climax of every round, it's really neat.
- This game is epic.
- You can upgrade your ships and make them stronger; it's a cool system.
- The diplomacy and alliances add a lot of tension.
References (from this video)
- best space opera feel in the genre
- robust 4X design with meaningful decisions
- immersive theme and components look great on the table
- heavy and lengthy, not for casual sessions
- 4X exploration, expansion, and combat with tech progression
- Space opera frontier; empire expansion and conflict
- immersive, epic space opera with tactical choices
Mechanics (from transcript analysis)
- 4x_engine_building — explore, expand, exterminate, extract through a dynamic tech system
- Combat: Dice — combat resolves with dice and modifiers balancing risk and control
- dice_and_probability — combat resolves with dice and modifiers balancing risk and control
- Engine Building — explore, expand, exterminate, extract through a dynamic tech system
- ship_upgrades — upgrading fleets with an organic feel as players react to threats
Video topics + discussion points
Quotes (from this video)
- "the greatest tabletop simulation of city building that i've played today"
- "the comfort food of board games"
- "the primo area control game"
- "it's one of the best euro games"
- "my favorite donald x game and one of my favorite abstract games of all time"
- "Five Tribes is easily one of the most played games in my collection"
- "it's 7 wonders duel it's so much better than 7 wonders itself"
- "this is the best of the best when it comes to the descent system"
- "it is the best space opera game out there"
- "it is my number one favorite game that is at least five years old"