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Evolution: Climate box art

Evolution: Climate

Game ID: GID0118647
Game Info
Year
2016
Collection
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Description

Evolution: Climate is a standalone game that introduces climate into the Evolution game system.

In Evolution: Climate, players adapt their species in a dynamic ecosystem where food is scarce, predators lurk, and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to evolve your species, every game evolves into a different adventure.

The Climate standalone game dramatically changes game play with several simple additions to the Evolution base set:

Players draw 4 cards +1 per species per round (instead of 3 cards + 1 per species).
Each species may have up to 4 traits (instead of 3).
The climate moves along a Climate Track based upon the food cards played each round.
There are additional trait cards that provide protection from the heat and cold.

Evolution: Climate changes Evolution from a two-dimensional game (dealing with the threat of Starvation and Carnivores) into a three-dimensional game (dealing with the threat of Starvation, Carnivores, and Climate effects) while increasing the vividness of the theme. It adds additional layers into what was already a dynamically strategic game.

Description

Evolution: Climate is a standalone game that introduces climate into the Evolution game system.

In Evolution: Climate, players adapt their species in a dynamic ecosystem where food is scarce, predators lurk, and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to evolve your species, every game evolves into a different adventure.

The Climate standalone game dramatically changes game play with several simple additions to the Evolution base set:

Players draw 4 cards +1 per species per round (instead of 3 cards + 1 per species).
Each species may have up to 4 traits (instead of 3).
The climate moves along a Climate Track based upon the food cards played each round.
There are additional trait cards that provide protection from the heat and cold.

Evolution: Climate changes Evolution from a two-dimensional game (dealing with the threat of Starvation and Carnivores) into a three-dimensional game (dealing with the threat of Starvation, Carnivores, and Climate effects) while increasing the vividness of the theme. It adds additional layers into what was already a dynamically strategic game.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video Q2vqoA2Hr5s Watch It Played Discussion at 5:12
video_pk 92094 · mention_pk 247269
Watch It Played - Evolution: Climate video thumbnail
Click to watch at 5:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a draw could be good if the battle was hard fought and deserved winning a close game is always the most satisfying and losing a close one is okay too but having multiple people win seems like a fake conclusion and everyone gets a participation ribbon kind of feel
  • for me it's the journey I enjoy the most not necessarily winning don't get me wrong I love winning but games are about enjoying who I'm with not just the outcome
  • board games are a social hobby I don't play deep strategy games or games that take three or four hours to finish where a clear Champion is really important
  • tiebreakers are absolutely necessary for games just in the sole fact that it will change the way I play the game
  • for me the tiebreakers need to make sense Within the play of the game
  • games that include tie Breakers should have meaningful ways to break ties
  • a tie is like kissing your sister there's just no thrill
  • there needs to be a definitive tie breaker where I just barely barely squeak out a win and I I hold on to that Victory it tastes that much better
  • the more possible points there are to score in a game the rarer it becomes that there will be a tie
  • if you have a very short game and there's a tie well you can easily solve that problem by playing another game of it however if you're playing a lot longer game like an hour or even 2 hours or more more then you're investing so much time and so much energy in that game that I prefer there to be several tiebreakers at the end of that game
References (from this video)
No references stored for this video.
Video oacAhFAWWvM Watch It Played Discussion at 37:02 sentiment: positive
video_pk 91947 · mention_pk 246849
Watch It Played - Evolution: Climate video thumbnail
Click to watch at 37:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed playing it
  • Changes made by the climate aspect are appreciated
Cons
none
Thematic elements
  • Evolution of species adapting to environmental changes
Comparison games
  • Evolution
Mechanics (from transcript analysis)
  • Card Drafting — Players select cards to develop their species.
  • Engine Building — Players build up their species' traits and adaptations.
  • Environmental interaction — The 'Climate' aspect introduces environmental factors that affect species.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Well the way I think of it is one day we'll have a situation where the live show went perfectly last time so we'll start the next one we won't have to ask that it'll just be without a hitch
  • If you get nothing else from this yeah that's the important they say 72-hour window if you don't hit it within 72 hours oh you're you're likely an experience of bad things so yes to get on it quick if you think you might be getting experiencing shingles
  • I really enjoy I look big conventions are fun they're exciting yeah small conventions yeah I just do now I agree
  • I love deck builders it's probably one of my favorite types but eventually unless you're adding a very new mechanic it does just become like when I walking by the market yeah buy the most expensive card that's available pick up cards that let you draw more cards like it's cold
  • For both of us to be thinking that simultaneously and find each other it was just perfect it was perfect
  • It's not everyone's looking for a hug damn thing right it's like get a feel at it a little bit
  • I avoid pre-announcing games that we might feature because our schedule can change and I just don't want disappoint
  • It's nice to go back and play some older ones I wouldn't only get to and it was nice to see a lot of people there
  • The point is it's really to the show yeah it was fog of love the gameplay we did for fog yes yeah yeah yeah I really enjoyed that particular gameplay because I don't want to remove like a fog of disbelief that everyone has but not everything we do in every part of every gameplay happened in that moment no right absolutely not
  • Mr. Rogers neighborhood all day long I yeah I mean Bob Ross is great but I watched Mister Rogers
  • It's nice to have a moment of silence we're both going where is it where is it
References (from this video)
No references stored for this video.
Video gurLpvfhprY All You Can Board Announcement at 30:58
video_pk 89686 · mention_pk 238581
All You Can Board - Evolution: Climate video thumbnail
Click to watch at 30:58 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the first ever aycb 24 hour charity live stream in support of mental health
  • 100 of all proceeds are going to be going to a local mental health organization here in Winnipeg called the Sarah Riel
  • every five dollars you donate will get you one entry into every single prize package
  • we're going to be playing board games for 24 hours straight
References (from this video)
No references stored for this video.
Video 22JcjK3XvqQ Drive Thru Games Top List at 8:56 sentiment: positive
video_pk 89350 · mention_pk 237120
Drive Thru Games - Evolution: Climate video thumbnail
Click to watch at 8:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really fun game.
  • Interesting to play.
  • Cool to develop creatures and give them traits.
  • The mechanics of interaction are really cool.
Cons
  • Original version had dice rolling for food.
  • Some refinements were made to the design.
Thematic elements
  • Evolution
Comparison games
  • Nemo's War
  • Evolution Oceans
Mechanics (from transcript analysis)
  • Card game — It's a card game where players evolve creatures with cards.
  • Multi-Use Cards — Features multi-use cards.
  • Trait interaction — Players develop creatures with different traits that interact with the food supply and other players' creatures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This week might be the weakest week.
  • I don't know anything about this game.
  • I apologize it's just like I don't know what that game is.
  • This is a really fun game and you really don't see too many people talk about this one.
  • I don't care for Time Stories.
  • Get it out of here I'm done I don't have time for it I have better things to do.
  • I think this one will go away because the Star Wars license can be a Fickle thing.
  • I just don't understand the game that's that's my problem absolutely my problem is this kind of game.
References (from this video)
No references stored for this video.
Video feBJF6QBW5k All You Can Board Top 50 List at 14:07 sentiment: positive
video_pk 89125 · mention_pk 236327
All You Can Board - Evolution: Climate video thumbnail
Click to watch at 14:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interactive, adaptive species drafting
  • thematic variety and tension when behind
Cons
  • runaway leader dynamics can occur
  • narrative complexity can be hard to grasp
Thematic elements
Comparison games
  • Arboretum
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm basically riding on this Nostalgia
  • it's just one of those games that for as much as I like it... I'm always gonna rank it high
  • the wheel that you turn to give the clues
References (from this video)
No references stored for this video.
Video _lWrb_Fyw_M Adam in Wales - Board Game Design Analysis at 27:25
video_pk 79958 · mention_pk 193669
Adam in Wales - Board Game Design - Evolution: Climate video thumbnail
Click to watch at 27:25 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Event Planning — A series of events are laid out at the start of a round or several turns ahead, and then players have a chance to react to this. Maybe to deal with the event by putting some resources into it to make that event go away or maybe by taking control of that event to ensure that it doesn't happen to them but they can drive that event towards another player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dice are not the answer.
  • Once we introduce this degree of randomness into a game, then all strategic decisions and tactical decisions cease to matter.
  • Dice are the garlic of the game design world.
  • A board game design is only as good as the decisions that a player makes on their turn.
  • Building
  • In a strategy game, we want choices and those choices have to mean something and they have to be fun and and sort of delicious little puzzles for us to solve.
  • So, I I I wonder what you made of this video. Let me know what you think of the video that I've made now, the video that I made back then and the video that I'm making today.
  • Was it interesting to watch me watching it? Was it interesting to hear my updated views on it, or was it distracting?
References (from this video)
No references stored for this video.
Video Y_jpXV6jgpw Watch It Played Rules Teach at 0:22 sentiment: positive
video_pk 68626 · mention_pk 247432
Watch It Played - Evolution: Climate video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Includes the base game and expansion for a full experience.
  • Standalone version allows new players to jump in.
  • Conversion kit available for existing owners of the base game.
  • Introduces climate as a significant evolutionary driver.
  • Variety of traits allows for diverse species development.
  • Can be played with 2-6 players.
Cons
  • Getting cold can be bad for food.
  • Carnivores can be challenging to feed.
  • Species with small body size can lose population in cold weather.
  • Some defensive traits can be negated by carnivores.
Thematic elements
  • Evolving species and building an ecosystem to out-thrive and out-survive opponents, with challenges from climate.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Cards are used to increase body size, population, add species, and implement traits.
  • Carnivore attacks — Carnivore species can attack other species, requiring certain conditions and potentially negating defensive traits.
  • Climate change — A climate board tracks temperature, with events like cold snaps or heat waves impacting species based on their traits.
  • food gathering — Players must gather food tokens equal to their species' population, with mechanisms for competition and scarcity.
  • Population and body size tracks — Species have tracks for population size and body size, which are critical for survival and feeding.
  • Trait system — Species can develop various traits (e.g., heavy fur, migratory, nocturnal, carnivore, ambush) that provide advantages or disadvantages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome to watch it played
  • this is evolution but this is not an expansion directly like this box this is actually its own Standalone version
  • if you already have Evolution right what do I do then well then we have a conversion kit so this works like an expansion it converts your base game Evolution into Evolution CL
  • you're taking a species and you first start with just a generic species all by itself no traits nothing speci no no not unique you know uh he just a lone little creature out there and through the the play of cards you evolve your species and start building an ecosystem uh and basically you try to out Thrive and out survive your opponents the biggest challenge being in a lot of cases food right I got to eat got eat food is the primary driver of everything right
  • the climate is one of the primary evolutionary drivers out there it's uh and that was not included in the base game and so we felt like if we wanted to really encapsulate the theme of evolving over time you had to include the clim
  • see getting cold it's not so good on the food front
  • it's a dangerous world out there it is
References (from this video)
No references stored for this video.
Video miaTx2EupNw Adam in Wales - Board Game Design Discussion at 12:59 sentiment: positive
video_pk 6239 · mention_pk 18492
Adam in Wales - Board Game Design - Evolution: Climate video thumbnail
Click to watch at 12:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compelling interaction of ecosystems and adaptation
Cons
  • Can be heavy with analysis for new players
Thematic elements
Comparison games
  • Dominant Species
Mechanics (from transcript analysis)
  • Card Crafting — Players adapt species in response to changing climates and competing species.
  • Card-driven ecosystem evolution — Players adapt species in response to changing climates and competing species.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dice are not the answer in a first-time design.
  • They are toxic. They destroy your first designs.
  • Meaningful interesting decisions… the decisions have to mean something.
  • Even if you have all sorts of other unique stuff going on in your game that roll for combat just overwhelms it.
  • Monopoly has a bit of both, chaotic, entertaining momentarily but ultimately frustrating.
  • Event decks can be devastating to your design if they wipe out progress or resources.
References (from this video)
No references stored for this video.
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