Emperor Trajan plans to have a monument built for eternity: the Forum Trajanum. It is supposed to become the biggest and most glorious Emperor's forum that the Roman world has ever seen — not only in order to demonstrate his success as Princeps Optimus in an imposing manner, but also to foster the well-being and the fame of the honorable citizens of Rome.
In Forum Trajanum, each player governs a Colonia, founded by Trajan himself, and thus is the head of one of the highest-ranking cities in the entire Roman Empire. While the players try to optimally develop their own Colonia, they should not fail in supporting the Emperor's building project to the best of their abilities at the same time. The player who is most successful in doing so will — after expiry of their term of office — be admitted to the small circle of illustrious and mighty personalities surrounding the Emperor.
- Heard wonderful things about the game.
- Considered the one to play over Carpe Diem.
- Carpe Diem
Mechanics (from transcript analysis)
- Tile Placement — A tile placement game.
Video topics + discussion points
Quotes (from this video)
- You will not do your what was that called oh crap his spiel what's that called wow that was a joke that just totally flat on his face right there
- We're just lolling people to sleep where the music of the board game board game podcast group you know music is like it's there but you don't notice it and then when you finally hear it you just realize how annoying it is
- I'm just not really into euro games meshed with push your luck cuz again I run the odds man in my mind I'm running the odds
- Why do you make me go out and buy $18 readers I haven't bought in the Sam's multi pack yet
- It's not an alliteration but anyway pod pledge okay so but if you say it too fast podge pledge oh you know so but thank you chairs
- The biggest thing in the hobby right now is roll-and-write
- It's the one that you can keep making and making money from that's my definition
- Good games are not good enough you need great games number one and you need games that are marketed well and stand out in some way
- A game from his experience has about a two-week shelf-life that if a game doesn't catch hold within two weeks it's gone and forgotten
- The reason why I was asking about that because if you don't know Steven is is really into he's I guess a beer connoisseur beer aficionado
- We're the background noise of podcasting or board games Kirk I guess that's beautiful
- It's just the fact that it's kind of the worker placement portion is matched with putting these cards in the play that becomes an engine builder much like a game you know you dimension seven wonders or something like a mural settlers but it's not an engine it's a city
- it does get a little long Tony because as in typical engine builders there's a lot of AP that can happen there is based on the cars
- you know the fifth year anniversary would you ever consider coming out with a deluxe version with the nice player boards and everything that people tend to buy third party
- So it's like lightning in a bottle catching lightning in a bottle
- you know that the three months of sales where you can then see what's gonna happen with the game
- We have a wonderful pre-order program and I believe you still do that at a discount right Steven
- There are still plenty about regular badge sales and kids badges oh nice
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I read rules once and then I read the rules again to catch all the mistakes I made.
- I breathe rules constantly like I probably get 5 to 10 emails a week of people asking me to cover their games on YouTube.
- Corkle is a brilliant two-player game and it's really really good in the iOS adaptation.
- I’m my own boss now … the success of this drive is going to help dictate how many conventions I go to.
- I design a game called Mutation, a dice rolling and stacking game.
References (from this video)
- One of Stefan Feld's favorite designs
- Satisfying tile clearing and building
- Clever and interactive action drafting
- Engaging dual-board strategy
- Has fallen off the radar for many fans
- Running a Roman colony
- Roman colony during the height of the empire
Mechanics (from transcript analysis)
- Action Drafting — Players draw selection cards that indicate rows/columns of tiles, pick one from each, reveal them, and then choose one action to keep while giving the other to an opponent.
- Area Majority — Players compete for dominance on a central Roman Forum board.
- Resource Management — Involves harvesting and converting resources to build.
- tile laying — Players clear citizen tiles to create space for building structures in their colony.
- Worker Placement — Revealed tiles can grant different colored workers, and workers are sent to the Forum.
Video topics + discussion points
Quotes (from this video)
- Man, how many uh Stephan Felds am I talking about today? Was that the second, the third? I don't know. But that's why Stephen Feld is the greatest.
- And this time he's taking on roll to move. Maybe the most hated board game mechanism of all time because of course that's, you know, Monopoly. You roll your dice, you see where you land, you get what you get. Isn't that great? No. It's a really terrible, antiquated, outdated, uh, mechanism. And yet, um, Stefan Feld found a way to make it awesome.
- This is definitely what people would like to, you know, pjoratively call a point salad. But to me, that's a good thing because that just means, oh my gosh, there's so many different things you can do.
- The problem with the expansions is it makes the game longer. I wish it didn't uh because now we have to spend we take more turns because we we go through all those dice, right?
- Are you sick of Stephen Feld? If so, too bad because number 41 is Forum Trainum. uh not his most well-known game, but one of my favorites. I think this might be my number three highest ranked feld game of all time.
- It really deserves more attention.
- As you've seen, just gotten a small glimpse of what life is really like on the road. Because when your house is made to drive down the motorway at 50, 60, 70 mph, things shake loose. Stuff happens and maintenance is always required.
References (from this video)
- Host really liked the personal player board aspect where players upgrade and reveal abilities.
- Enjoyed it enough to consider it.
- Theme feels very abstracted.
- Host is not super into Roman history.
- The central board play felt disconnected.
- Rules were forgettable.
- Didn't have the desire to go back to it much.
- Loses out to better games in the collection for its playtime (1.5-2 hours).
- Political game, building a forum
- Roman history
- Castles of Burgundy
- Castles of Tuscany
Mechanics (from transcript analysis)
- Set Collection — Implied by upgrading and revealing abilities.
- Tile Placement — Players upgrade by flipping tiles.
- Worker Placement — Players send envoys.
Video topics + discussion points
Quotes (from this video)
- this is where i'm going to talk about every once in a while i'm going to be getting rid of let's say probably five to ten games from my collection
- heavy or more complex games i tend to hold to a bit of a higher standard when i'm deciding what games to keep in my collection
- i have heard him say that he likes it when other people do these kind of videos and he likes hearing why people have games leaving their collection
- i really do respect the designer and the company the way they operate
- am i making any big mistakes here are there any of these games that i am going to regret later
References (from this video)
- one of the most prolonged box farts on the list
- the deep decibel level fills the room
- Ticket to Ride
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this is going to be not a shock to anyone because this game ends up on the number one and number two and number three spot on pretty much every list out there
- april fools
References (from this video)
- Engaging euro with interesting grid-based decisions
- Deep strategic potential
- No solo mode (at least in the discussion), which influenced interest
- Complex rule interactions can be challenging to teach
- row/column resource management with tile interactions
- Ancient Rome forum building and management
- euro-style strategic depth with grid mechanics
Mechanics (from transcript analysis)
- row/column drafting — select icons that correspond to row/column choices affecting tiles
- tile acquisition and placement — purchase and place tiles to build the middle area and score
- Tile Placement — purchase and place tiles to build the middle area and score
Video topics + discussion points
Quotes (from this video)
- This is a game that I had never heard of before.
- I absolutely loved it.
- It is such a cool game, such a unique game.
- I think it's such a cool unique game.
- Emberleaf is such a fun game and I have really enjoyed playing it.
- Galaxy Trucker vibes in a different container—fun to watch engines grow and explode.
References (from this video)
- rich, layered decisions and asymmetry
- strong thematic integration with mechanics
- engaging tile-drafting and grid-building flow
- rules can be hard to grasp on first read
- longer playtime and heavy weight may deter some players
- urban planning and civil architecture
- ancient Rome; building a forum and related structures
- historical/abstract with strategic tile placement
- Trajan
Mechanics (from transcript analysis)
- pass-and-activate tile system — two tiles are passed to neighbors; you evaluate one and pass the other
- placement and adjacency scoring — placing tiles on a personal grid; adjacency and patterns influence scoring
- randomized tile drafting — tiles are drafted and revealed; players see two tiles per turn and choose which to activate
- variable end-game scoring — scoring occurs in stages across the game with changing objectives
Video topics + discussion points
Quotes (from this video)
- the art is stunning it's got just a beautiful cover on the front
- adorable art this game is called Q Birds
- this might be the best game that I played this year
- the way all of the stuff bounces around is incredibly satisfying on a tactical and strategic level
- it's a lightweight set collection hand management style game
- this is easily the best of this trilogy
- Spring Meadow does it really well
- Underwater Cities might be the best game that I played this year
- Winner's Circle is still really good