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Description
Our ancient ancestors created images on the walls of caves to tell stories about the world around them and the animals they shared it with — and perhaps they, like you, played games to make those stories come to life...
Great Plains is a mysterious game about a not-so-mysterious behavior of our kind: two players competing for the dominance over the Great Plains! With help from the spiritual animal world, they overcome hills, cross the lowlands, and invade each other's territory in order to become the tribe who will live on.
Year Published
2021
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 5 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–6 of 6
Video vjxxEuoCKkI
top_10_list sentiment: positive
video_pk 62910 · mention_pk 155837
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- abstract strategy with thematic flavor
- hex-based map with cave tokens on a grid
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Stellar is not a super well-known, well-talked-about game. I found it randomly in a local board game store.
- it's basically a two-player only game, asymmetric
- Lost Cities is a hand management game
- Patchwork is a tight, solid Uwe Rosenberg design
- Santorini is my favorite abstract game
- Castles of Burgundy... there's nothing like it for me in two-player
- Race for the Galaxy is my number two two-player game of all time
References (from this video)
No references stored for this video.
Video _i4cJTuruFg
All You Can Board top_50_list at 48:15 sentiment: positive
video_pk 62916 · mention_pk 155921
Click to watch at 48:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- clean, simple design with deep decision space
- two-player capable with strong replayability
Cons
- some players may want more thematic flair
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's just such a satisfying game for me to play
- the scoring is so low it makes every point matter so much
- this is a voting game that you are going after you're interested in manipulating tokens on the board
- Mission Deep Sea is the Pinnacle version of the crew
- Ghost Stories is fantastic cooperative game
- Cascadia is such a great game
- Kingdom Builder ... it goes up to five to six players
- KeyForge unlike anything else I've played out there
References (from this video)
No references stored for this video.
Video _i4cJTuruFg
All You Can Board top_50_list at 50:48 sentiment: positive
video_pk 62916 · mention_pk 155925
Click to watch at 50:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- highly polished and simple yet deep
- tight encoding of long-term strategy in a short playtime
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's just such a satisfying game for me to play
- the scoring is so low it makes every point matter so much
- this is a voting game that you are going after you're interested in manipulating tokens on the board
- Mission Deep Sea is the Pinnacle version of the crew
- Ghost Stories is fantastic cooperative game
- Cascadia is such a great game
- Kingdom Builder ... it goes up to five to six players
- KeyForge unlike anything else I've played out there
References (from this video)
No references stored for this video.
Video sEkzUELgQwg
Shelf or Sell general_discussion at 10:42 sentiment: positive
video_pk 6822 · mention_pk 20201
Click to watch at 10:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- noted as a potential hidden gem
- low price point highlighted as a good entry for two players
Cons
- no solid long-term stay assertion yet
Thematic elements
- two-player strategy (as discussed)
Comparison games
none
Mechanics (from transcript analysis)
- card-driven / bidding — two-player strategy with a focus on positional play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you are a pepper farmer
- this is eclipse this is a four second dawn for the galaxy 4e game that i have actually played
- i'm teaching alex this
- i'm so excited that i now know how to play this game
- it's a tile laying game where you're laying out a map
References (from this video)
No references stored for this video.
Video f-roYHvUt3I
Chairman of the Board top_10_list at 3:50 sentiment: positive
video_pk 4777 · mention_pk 13996
Click to watch at 3:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- elegant two-player abstract feel
- snappy under an hour
Cons
- not as thematic as other euro titles
Thematic elements
- area control and strategic placement
- Two-player or two-actor duels in a prairie/grassland theme
- classic euro
Comparison games
- Babylonia (area control lineage)
Mechanics (from transcript analysis)
- Area Control — Players place/shift pieces on a map to control regions.
- tile/board interaction — Modular or variable map influences scoring and strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this was definitely the hardest to rank these games
- none of these games I thought were bad this month
- this is an absolute delight
- ultra smooth ultra fun
- this is a thinky filler game with a great weight and repercussions
- you can teach this one in 30 seconds
- very elegant and easy to teach
- the elegance of the system is amazing
- I'm absolutely hit for me
References (from this video)
No references stored for this video.
Video ggBkWOpe-gQ
Chairman of the Board top_10_list at 3:10 sentiment: mixed
video_pk 253 · mention_pk 94464
Click to watch at 3:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- clean, smooth design and engaging head-to-head competition
Cons
- prefers classic games to the point of comparison; not as compelling as canonical titles
- felt overshadowed by other games in the same style
Thematic elements
- territory control and route building
- abstract map of regions, rhinoceros-style route control
- abstract strategy
Comparison games
- Babylonia
- Kingslike
- Blue Lagoon
Mechanics (from transcript analysis)
- Area Control — claiming and contesting control of planes/regions
- Network/route building — connecting regions to maximize points
- route-building / connection mechanics — connecting regions to maximize points
- token-cutting / resource modification — tokens are cut to unlock actions and capabilities later in the game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- there's next to no replayability of the game
- it was too slow to get going it was such a churn and a slog to start gathering resources
- i'd rather play one of those canonical classics
- I would happily play this one again
- it just felt like a bunch of different games mashed together in a pirate themed game
- not for more experienced gamers
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6