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Key Flow box art

Key Flow

Game ID: GID0178374
Game Info
Year
2018
Collection
Ratings
Creator Score
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Description

The great river Key Flow passes through the new Key Lands, carrying ships laden with resources for building and trade. Along the riverside, buildings are built, boats are moored in docks, and animals graze in the fields. Players build communities alongside this river, and send workers (known as "keyples") to work in both their own and their neighbors' businesses, enabling their economy to develop and flourish.

Key Flow is a card-driven game based on many of the ideas contained in the award-winning game Keyflower. The game flows quickly over four game rounds (seasons), allowing players to develop their own unique village, with many ways to score points for their buildings, animals, keyples, resources and other items.

Key Flow is played over four seasons (rounds). Each season, players are dealt a number of cards. They then choose one of their cards and pass the remaining cards to the player on their left or right — depending on the season — until all the cards have been chosen. All scoring takes place at the end of winter. Points are scored from the village cards in various ways, through upgrading buildings, and from gathering gold. The player who scores the most points wins.

Description

The great river Key Flow passes through the new Key Lands, carrying ships laden with resources for building and trade. Along the riverside, buildings are built, boats are moored in docks, and animals graze in the fields. Players build communities alongside this river, and send workers (known as "keyples") to work in both their own and their neighbors' businesses, enabling their economy to develop and flourish.

Key Flow is a card-driven game based on many of the ideas contained in the award-winning game Keyflower. The game flows quickly over four game rounds (seasons), allowing players to develop their own unique village, with many ways to score points for their buildings, animals, keyples, resources and other items.

Key Flow is played over four seasons (rounds). Each season, players are dealt a number of cards. They then choose one of their cards and pass the remaining cards to the player on their left or right — depending on the season — until all the cards have been chosen. All scoring takes place at the end of winter. Points are scored from the village cards in various ways, through upgrading buildings, and from gathering gold. The player who scores the most points wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 11 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–13 of 13
Video ysgnnBGrJUY Getting Games Discussion at 25:43 sentiment: positive
video_pk 91737 · mention_pk 246236
Getting Games - Key Flow video thumbnail
Click to watch at 25:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's big explosive turns of combo tastic scoring going on in between two castles of Mad King Ludwig
  • Tetris II polyomino type things are fun
  • I quite enjoyed Vindication
References (from this video)
No references stored for this video.
Video BycpOekQ0Sk Meeple University Rules Teach at 14:36
video_pk 91188 · mention_pk 244453
Meeple University - Key Flow video thumbnail
Click to watch at 14:36 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Food Chain Magnate
  • Kanban Goodman
  • Vltava
  • Vinyasa
  • Mars
  • Cult Express
Mechanics (from transcript analysis)
  • Auction — Described as a very easy to grasp auction game.
  • Auction / Bidding — Described as a very easy to grasp auction game.
  • tile collection/ scoring tiles — The game leads up to a scoring mechanism involving tiles and scoring tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the food chain magnate falls under that example
  • one other game that I would highlight for being a memorable or notable game to teach is key flour
  • Kanban Goodman has got a pretty complex scoring system which we have a video for
  • Cult Express it's a lie party game
References (from this video)
No references stored for this video.
Video POsmhoAEegU Getting Games Q And A sentiment: positive
video_pk 91048 · mention_pk 346941
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's it's an amazing game I absolutely loved it
  • I would love to do a sponsored playthrough of it
  • I don't play any games solo really at all because technically when I play these playthroughs I'm pretending to be two to three sometimes four different players
  • my favorite play time is ninety minutes for a game
  • I am definitely a cult of the new person
References (from this video)
No references stored for this video.
Video kZSu66PypBU Shelfside Discussion at 4:17 sentiment: positive
video_pk 90822 · mention_pk 243092
Shelfside - Key Flow video thumbnail
Click to watch at 4:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Relaxing, visually stunning conclusion to sessions
  • Low friction entry for new players
Cons
  • Less interactive than other games
Thematic elements
  • Array
  • Relaxed light-show experience
  • Abstract
Comparison games
  • Relaxation-focused digital art apps
Mechanics (from transcript analysis)
  • Action Timer — Visual light patterns provide a time-based experience
  • Ambient/Visual Timer — Visual light patterns provide a time-based experience
  • Cooperative/Relaxation — A calm, light-focused end to the session; not competitive
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these blinks literally create their own light source
  • rgb heaven
  • unorthodox abstract board game
  • VR both blinks and virtual reality have so much potential
  • becomes even more accessible
References (from this video)
No references stored for this video.
Video xeCOsdh-YLs Getting Games Discussion at 11:21 sentiment: positive
video_pk 90625 · mention_pk 242314
Getting Games - Key Flow video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • don't buy too many games all at once unless you love that part of it
  • there's no such thing as hearing about a video too soon
  • i plan out as far ahead as i can realistically
  • i adore lost runes of arnac
  • anno 1800 legacy thanks for putting that idea into my head
  • on mars is right there at the top
References (from this video)
No references stored for this video.
Video 7N5eMmIwhOY Getting Games Qa Session at 21:01 sentiment: positive
video_pk 89767 · mention_pk 238963
Getting Games - Key Flow video thumbnail
Click to watch at 21:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • described as a favorite and under-talked
  • hand-drafting, drafting mechanics, highly regarded by the speaker
Cons
none
Thematic elements
Comparison games
  • Keyflower
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's 12 years old and i was just i remember uh playing this game feeling like how are more people not talking about this game this game is so neat
  • i decided to play it again and i really enjoyed it
  • i can't give you a good answer on that because like most games that i make videos for i never really actually played it
  • i'm a big champion for pioneers i think that game is really cutthroat and lovely
  • abstract recommendation is home world it's a fantastic game with a mix of tactics and strategy
References (from this video)
No references stored for this video.
Video H3SoRqMi1ao Watch It Played Discussion at 0:46 sentiment: positive
video_pk 88040 · mention_pk 230981
Watch It Played - Key Flow video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • coastal settlement/resource management
  • The Waters Edge
Comparison games
none
Mechanics (from transcript analysis)
  • Worker placement / resource management — Mentions landing ships, using workers to manage resources, upgrading skills, organizing movement, and gaining more workers for the next year.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been very open about key flow being one of my all-time favorite games I love it
  • two-player or possibly two team dice mystery and deduction game that challenges you to solve the murder of one of the Beric Twins
  • Monty Python and The Holy Grail board game this is a light two to five player officially licensed montypython themed game
  • the gang announced by Cosmos which is a 3 to6 player Cooperative version of Texas holdom
  • Meadow Adventure book which is a story-based experience expansion to Meadow
  • Chronicles of light Darkness Falls Disney Edition
  • worms span a brand new wingspan game designed by Ki vman and developed by Elizabeth Hargrave
References (from this video)
No references stored for this video.
Video YjAwx3elhFc Getting Games Playthrough at 0:02 sentiment: positive
video_pk 63515 · mention_pk 156946
Getting Games - Key Flow video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Flipper mechanism generates gold on upgrades, adding dynamic scoring opportunities.
  • Key pool tokens provide flexible activations which can block opponents or enable extra actions.
  • Barn and Cathedral offer significant endgame scoring potential and strategic depth.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card activation and upgrades — Activated cards provide movements, upgrades, resources, and scoring; upgrades flip to produce rewards.
  • Card Drafting — Players select one card from their hand and pass the remaining cards to the next player; after all selections, cards are revealed and activated.
  • card drafting and passing — Players select one card from their hand and pass the remaining cards to the next player; after all selections, cards are revealed and activated.
  • endgame scoring systems (barn, cathedral, etc.) — Scoring is driven by various endgame bonus cards and tiles such as the barn and cathedral that convert resources or tokens into points.
  • keeble tokens — Keeble tokens enable additional activations or transformations of cards; some cards function as doubles when flipped.
  • Resource Management — Certain abilities treat resources as white, meaning they can be substituted for any resource when upgrading.
  • resource management and white resources — Certain abilities treat resources as white, meaning they can be substituted for any resource when upgrading.
  • seasonal deck and hand management — The game progresses through seasons (spring, summer, fall, winter) with hands and deck changes affecting choices and scoring opportunities.
  • upgrades to home tiles and workshops — Upgrading home tiles and workshops improves resource generation and unlocks new scoring and activation options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is a pretty attractive card
  • I just really like the idea of having the flipper
  • three points each for every one of these triple maple cards
  • this is going to generate one of those key pool tokens
  • this barn is going to be worth two points for every resource that's on it
References (from this video)
No references stored for this video.
Video lWdWLPhHNEg Getting Games Rules Teach at 0:35 sentiment: positive
video_pk 63516 · mention_pk 156947
Getting Games - Key Flow video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gold as a flexible wild resource that can substitute for other resources
  • upgrades that increase output (e.g., three iron) and enable more activations
  • simultaneous drafting and action flow keeps play quick and interconnected
  • diverse endgame scoring options (cows, animals, greens, etc.)
  • ability to activate buildings in opponents' villages adds strategic interaction
Cons
none
Thematic elements
  • resource management and village development
  • village-building across four seasons (spring to winter)
  • simultaneous drafting and activation with card passing; players build in front of themselves and can affect adjacent players
Comparison games
none
Mechanics (from transcript analysis)
  • activation of buildings via topmost uncovered box — activating a building uses the action in the topmost uncovered box on a card
  • card drafting and simultaneous decisions — players draft cards from a hand simultaneously and pass the rest to the left; decision-making occurs in lockstep
  • card management and tokens — players can discard cards to gain cable tokens for additional activations; key cards go into a storage area and are revealed later
  • Endgame scoring options — cards and tokens contribute to endgame points; multiple scoring options (e.g., cows, green people, animals) with single-use scoring per condition
  • Resource Management — resources include iron, stone, wood; gold is a wild resource that can substitute for other resources and provides endgame points
  • resources and wild gold — resources include iron, stone, wood; gold is a wild resource that can substitute for other resources and provides endgame points
  • seasonal year-length and end-of-game scoring — the game advances through spring, summer, fall, and winter; players select winter cards to build; endgame scoring based on various conditions (animals, cows, etc.)
  • Simultaneous Actions — activations may occur simultaneously; if multiple players activate the same feature, each gets its benefit based on the state at that time
  • simultaneous activation and blocking — activations may occur simultaneously; if multiple players activate the same feature, each gets its benefit based on the state at that time
  • upgrading cards — upgrades require specific resources and produce upgraded outputs; spending resources to upgrade tokens
  • village layout and adjacency — cards form two rows (storefront and river); arrows/placement determine whether to upgrade own village or affect neighbors
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a euro style game or each player will be drafting cards from a hand and they will be building out a village in front of themselves
  • gold is actually worth one point at the end of the game and it is a wild resource that can be subbed in for the iron the stone as well as the wood
References (from this video)
No references stored for this video.
Video 6JVMgTqpZyc Getting Games Top List at 56:00 sentiment: positive
video_pk 11862 · mention_pk 34745
Getting Games - Key Flow video thumbnail
Click to watch at 56:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, streamlined drafting that is very approachable
  • highly tense decisions with clear, quick turns
  • great at 5-6 players due to fast, dense play and minimal downtime
Cons
  • less heavy on interaction than some other euros
  • some players may crave deeper auctions or more aggressive competition
Thematic elements
  • flow and rhythm of building through drafting during seasons
  • flowing river with a riverine town vibe; a streamlined, flow-based city-building system
  • rapid drafting and tableau development with seasonal changes
Comparison games
none
Mechanics (from transcript analysis)
  • hand drafting inspired by key flower — you draft and pass cards around in seasons, building a tableau representing a town
  • left-right drafting with seasons — cards pass in alternating directions depending on season, shaping your strategy
  • urban planning with buildings and waterfronts — you construct buildings and a waterfront while managing seasonal cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the asymmetries which are really wonderful
  • every turn is the main engine; you're trying to build up these combos
  • this game is a big winner
  • holy cow this is amazing
References (from this video)
No references stored for this video.
Video Z1Z-7G5mnAs Sir Thecos Top List at 13:08 sentiment: positive
video_pk 6391 · mention_pk 126653
Sir Thecos - Key Flow video thumbnail
Click to watch at 13:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really like
  • Cool drafting game
  • Cool card-based with tokens
Cons
  • Not S-tier
Thematic elements
  • Drafting and placement
  • Strategic card game
Comparison games
  • Keyflower
Mechanics (from transcript analysis)
  • Drafting — Draft cards
  • Worker Placement — Place workers and tokens
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I rank like games pretty much like how I feel right now about them right it's possible that next month I will rank the games way differently
  • Stonespine Architects definitely an a rank game for me um really amazing
  • I just absolutely love this one of my most favorite puzzly polyomino games
  • Château Burgundy is still in my top three games has been for a few years
  • I do not like auction games but I absolutely love Modern Art this is amazing
  • My City is like an amazing entry level deck builder but you can also play with people who like to play games a lot
  • Slay the Spire could be one of my games of the year wow this game is amazing
  • Fallout is really messed up by its winning condition
  • Pop-Up Pirate it's funny but is it a good game no it's not really a game right
  • I like vegetable themed games it sounds very specific but that's the way it is
References (from this video)
No references stored for this video.
Video nlFnPZDdBzk Good Time Society Review at 0:37 sentiment: positive
video_pk 5969 · mention_pk 93658
Good Time Society - Key Flow video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-integrated game design
  • Stunning art
  • Approachable theme
  • Asymmetrical abilities
  • High replayability
  • Aesthetically pleasing components
Cons
none
Thematic elements
  • Garden party and social prestige
  • French aristocratic garden society
  • Elegant and strategic
Comparison games
  • Viticulture
  • Obsession
  • Boss Monster
Mechanics (from transcript analysis)
  • Resource Management — Gathering coins, hiring artisans, crafting garden features
  • Visitor management — Attracting and romancing visitors, creating permanent companions
  • Worker Placement — Players send Artisans to work, gather resources, and activate synergies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dux Omnium is there anything you can't do?
  • Makes French flower collecting sexy
References (from this video)
No references stored for this video.
Video TeW7P6UXfGc Getting Games Discussion at 20:33 sentiment: neutral
video_pk 2333 · mention_pk 6811
Getting Games - Key Flow video thumbnail
Click to watch at 20:33 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • River-based commerce and route optimization
  • River trade with ships, crossing and networks
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — draft cards to influence actions and flow
  • route network building — build networks for transport and scoring
  • Simultaneous action selection — players select actions at once
  • site collection — collect sites/resources to score
  • Worker Placement — place workers to execute actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have made the decision to stop making my reviews now.
  • I do not enjoy making reviews honestly my worst emotional moments with John gates games in general happens when I am staring at the camera trying to do these reviews.
  • I started making these videos because I was bored and I have a lot to say about board games.
  • I want this to continue to be a part time sort of endeavor like you know a significant portion of my hours going into it but not like 40 hours a week.
  • I would definitely recommend giving that one a listen.
  • Watching playthroughs is a better way in my opinion to show people how the game works.
References (from this video)
No references stored for this video.
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