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Key Flow box art

Key Flow

Game ID: GID0178374
Game Info
Year
2018
Collection
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Description

The great river Key Flow passes through the new Key Lands, carrying ships laden with resources for building and trade. Along the riverside, buildings are built, boats are moored in docks, and animals graze in the fields. Players build communities alongside this river, and send workers (known as "keyples") to work in both their own and their neighbors' businesses, enabling their economy to develop and flourish.

Key Flow is a card-driven game based on many of the ideas contained in the award-winning game Keyflower. The game flows quickly over four game rounds (seasons), allowing players to develop their own unique village, with many ways to score points for their buildings, animals, keyples, resources and other items.

Key Flow is played over four seasons (rounds). Each season, players are dealt a number of cards. They then choose one of their cards and pass the remaining cards to the player on their left or right — depending on the season — until all the cards have been chosen. All scoring takes place at the end of winter. Points are scored from the village cards in various ways, through upgrading buildings, and from gathering gold. The player who scores the most points wins.

Description

The great river Key Flow passes through the new Key Lands, carrying ships laden with resources for building and trade. Along the riverside, buildings are built, boats are moored in docks, and animals graze in the fields. Players build communities alongside this river, and send workers (known as "keyples") to work in both their own and their neighbors' businesses, enabling their economy to develop and flourish.

Key Flow is a card-driven game based on many of the ideas contained in the award-winning game Keyflower. The game flows quickly over four game rounds (seasons), allowing players to develop their own unique village, with many ways to score points for their buildings, animals, keyples, resources and other items.

Key Flow is played over four seasons (rounds). Each season, players are dealt a number of cards. They then choose one of their cards and pass the remaining cards to the player on their left or right — depending on the season — until all the cards have been chosen. All scoring takes place at the end of winter. Points are scored from the village cards in various ways, through upgrading buildings, and from gathering gold. The player who scores the most points wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 7 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–9 of 9
Video ysgnnBGrJUY Getting Games Discussion at 25:43 sentiment: positive
video_pk 91737 · mention_pk 246236
Getting Games - Key Flow video thumbnail
Click to watch at 25:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's big explosive turns of combo tastic scoring going on in between two castles of Mad King Ludwig
  • Tetris II polyomino type things are fun
  • I quite enjoyed Vindication
References (from this video)
No references stored for this video.
Video BycpOekQ0Sk Meeple University Rules Teach at 14:36
video_pk 91188 · mention_pk 244453
Meeple University - Key Flow video thumbnail
Click to watch at 14:36 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Food Chain Magnate
  • Kanban Goodman
  • Vltava
  • Vinyasa
  • Mars
  • Cult Express
Mechanics (from transcript analysis)
  • Auction — Described as a very easy to grasp auction game.
  • Auction / Bidding — Described as a very easy to grasp auction game.
  • tile collection/ scoring tiles — The game leads up to a scoring mechanism involving tiles and scoring tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the food chain magnate falls under that example
  • one other game that I would highlight for being a memorable or notable game to teach is key flour
  • Kanban Goodman has got a pretty complex scoring system which we have a video for
  • Cult Express it's a lie party game
References (from this video)
No references stored for this video.
Video kZSu66PypBU Shelfside Discussion at 4:17 sentiment: positive
video_pk 90822 · mention_pk 243092
Shelfside - Key Flow video thumbnail
Click to watch at 4:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Relaxing, visually stunning conclusion to sessions
  • Low friction entry for new players
Cons
  • Less interactive than other games
Thematic elements
  • Array
  • Relaxed light-show experience
  • Abstract
Comparison games
  • Relaxation-focused digital art apps
Mechanics (from transcript analysis)
  • Action Timer — Visual light patterns provide a time-based experience
  • Ambient/Visual Timer — Visual light patterns provide a time-based experience
  • Cooperative/Relaxation — A calm, light-focused end to the session; not competitive
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these blinks literally create their own light source
  • rgb heaven
  • unorthodox abstract board game
  • VR both blinks and virtual reality have so much potential
  • becomes even more accessible
References (from this video)
No references stored for this video.
Video xeCOsdh-YLs Getting Games Discussion at 11:21 sentiment: positive
video_pk 90625 · mention_pk 242314
Getting Games - Key Flow video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • don't buy too many games all at once unless you love that part of it
  • there's no such thing as hearing about a video too soon
  • i plan out as far ahead as i can realistically
  • i adore lost runes of arnac
  • anno 1800 legacy thanks for putting that idea into my head
  • on mars is right there at the top
References (from this video)
No references stored for this video.
Video 7N5eMmIwhOY Getting Games Qa Session at 21:01 sentiment: positive
video_pk 89767 · mention_pk 238963
Getting Games - Key Flow video thumbnail
Click to watch at 21:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • described as a favorite and under-talked
  • hand-drafting, drafting mechanics, highly regarded by the speaker
Cons
none
Thematic elements
Comparison games
  • Keyflower
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's 12 years old and i was just i remember uh playing this game feeling like how are more people not talking about this game this game is so neat
  • i decided to play it again and i really enjoyed it
  • i can't give you a good answer on that because like most games that i make videos for i never really actually played it
  • i'm a big champion for pioneers i think that game is really cutthroat and lovely
  • abstract recommendation is home world it's a fantastic game with a mix of tactics and strategy
References (from this video)
No references stored for this video.
Video H3SoRqMi1ao Watch It Played Discussion at 0:46 sentiment: positive
video_pk 88040 · mention_pk 230981
Watch It Played - Key Flow video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • coastal settlement/resource management
  • The Waters Edge
Comparison games
none
Mechanics (from transcript analysis)
  • Worker placement / resource management — Mentions landing ships, using workers to manage resources, upgrading skills, organizing movement, and gaining more workers for the next year.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been very open about key flow being one of my all-time favorite games I love it
  • two-player or possibly two team dice mystery and deduction game that challenges you to solve the murder of one of the Beric Twins
  • Monty Python and The Holy Grail board game this is a light two to five player officially licensed montypython themed game
  • the gang announced by Cosmos which is a 3 to6 player Cooperative version of Texas holdom
  • Meadow Adventure book which is a story-based experience expansion to Meadow
  • Chronicles of light Darkness Falls Disney Edition
  • worms span a brand new wingspan game designed by Ki vman and developed by Elizabeth Hargrave
References (from this video)
No references stored for this video.
Video 6JVMgTqpZyc Getting Games Top List at 56:00 sentiment: positive
video_pk 11862 · mention_pk 34745
Getting Games - Key Flow video thumbnail
Click to watch at 56:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, streamlined drafting that is very approachable
  • highly tense decisions with clear, quick turns
  • great at 5-6 players due to fast, dense play and minimal downtime
Cons
  • less heavy on interaction than some other euros
  • some players may crave deeper auctions or more aggressive competition
Thematic elements
  • flow and rhythm of building through drafting during seasons
  • flowing river with a riverine town vibe; a streamlined, flow-based city-building system
  • rapid drafting and tableau development with seasonal changes
Comparison games
none
Mechanics (from transcript analysis)
  • hand drafting inspired by key flower — you draft and pass cards around in seasons, building a tableau representing a town
  • left-right drafting with seasons — cards pass in alternating directions depending on season, shaping your strategy
  • urban planning with buildings and waterfronts — you construct buildings and a waterfront while managing seasonal cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the asymmetries which are really wonderful
  • every turn is the main engine; you're trying to build up these combos
  • this game is a big winner
  • holy cow this is amazing
References (from this video)
No references stored for this video.
Video nlFnPZDdBzk Good Time Society Review at 0:37 sentiment: positive
video_pk 5969 · mention_pk 93658
Good Time Society - Key Flow video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-integrated game design
  • Stunning art
  • Approachable theme
  • Asymmetrical abilities
  • High replayability
  • Aesthetically pleasing components
Cons
none
Thematic elements
  • Garden party and social prestige
  • French aristocratic garden society
  • Elegant and strategic
Comparison games
  • Viticulture
  • Obsession
  • Boss Monster
Mechanics (from transcript analysis)
  • Resource Management — Gathering coins, hiring artisans, crafting garden features
  • Visitor management — Attracting and romancing visitors, creating permanent companions
  • Worker Placement — Players send Artisans to work, gather resources, and activate synergies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dux Omnium is there anything you can't do?
  • Makes French flower collecting sexy
References (from this video)
No references stored for this video.
Video TeW7P6UXfGc Getting Games Discussion at 20:33 sentiment: neutral
video_pk 2333 · mention_pk 6811
Getting Games - Key Flow video thumbnail
Click to watch at 20:33 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • River-based commerce and route optimization
  • River trade with ships, crossing and networks
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — draft cards to influence actions and flow
  • route network building — build networks for transport and scoring
  • Simultaneous action selection — players select actions at once
  • site collection — collect sites/resources to score
  • Worker Placement — place workers to execute actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have made the decision to stop making my reviews now.
  • I do not enjoy making reviews honestly my worst emotional moments with John gates games in general happens when I am staring at the camera trying to do these reviews.
  • I started making these videos because I was bored and I have a lot to say about board games.
  • I want this to continue to be a part time sort of endeavor like you know a significant portion of my hours going into it but not like 40 hours a week.
  • I would definitely recommend giving that one a listen.
  • Watching playthroughs is a better way in my opinion to show people how the game works.
References (from this video)
No references stored for this video.
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